void MSG_WriteCoord (sizebuf_t *sb, float f, protocolversion_t protocol)
{
- if (protocol == PROTOCOL_QUAKE || protocol == PROTOCOL_QUAKEDP || protocol == PROTOCOL_NEHAHRAMOVIE)
+ if (protocol == PROTOCOL_QUAKE || protocol == PROTOCOL_QUAKEDP || protocol == PROTOCOL_NEHAHRAMOVIE || protocol == PROTOCOL_QUAKEWORLD)
MSG_WriteCoord13i (sb, f);
else if (protocol == PROTOCOL_DARKPLACES1)
MSG_WriteCoord32f (sb, f);
void MSG_WriteAngle (sizebuf_t *sb, float f, protocolversion_t protocol)
{
- if (protocol == PROTOCOL_QUAKE || protocol == PROTOCOL_QUAKEDP || protocol == PROTOCOL_NEHAHRAMOVIE || protocol == PROTOCOL_DARKPLACES1 || protocol == PROTOCOL_DARKPLACES2 || protocol == PROTOCOL_DARKPLACES3 || protocol == PROTOCOL_DARKPLACES4)
+ if (protocol == PROTOCOL_QUAKE || protocol == PROTOCOL_QUAKEDP || protocol == PROTOCOL_NEHAHRAMOVIE || protocol == PROTOCOL_DARKPLACES1 || protocol == PROTOCOL_DARKPLACES2 || protocol == PROTOCOL_DARKPLACES3 || protocol == PROTOCOL_DARKPLACES4 || protocol == PROTOCOL_QUAKEWORLD)
MSG_WriteAngle8i (sb, f);
else
MSG_WriteAngle16i (sb, f);
{
static char string[MAX_INPUTLINE];
int l,c;
- for (l = 0;l < (int) sizeof(string) - 1 && (c = MSG_ReadChar()) != -1 && c != 0;l++)
+ for (l = 0;l < (int) sizeof(string) - 1 && (c = MSG_ReadByte()) != -1 && c != 0;l++)
string[l] = c;
string[l] = 0;
return string;
int MSG_ReadBytes (int numbytes, unsigned char *out)
{
int l, c;
- for (l = 0;l < numbytes && (c = MSG_ReadChar()) != -1;l++)
+ for (l = 0;l < numbytes && (c = MSG_ReadByte()) != -1;l++)
out[l] = c;
return l;
}
float MSG_ReadCoord (protocolversion_t protocol)
{
- if (protocol == PROTOCOL_QUAKE || protocol == PROTOCOL_QUAKEDP || protocol == PROTOCOL_NEHAHRAMOVIE)
+ if (protocol == PROTOCOL_QUAKE || protocol == PROTOCOL_QUAKEDP || protocol == PROTOCOL_NEHAHRAMOVIE || protocol == PROTOCOL_QUAKEWORLD)
return MSG_ReadCoord13i();
else if (protocol == PROTOCOL_DARKPLACES1)
return MSG_ReadCoord32f();
float MSG_ReadAngle (protocolversion_t protocol)
{
- if (protocol == PROTOCOL_QUAKE || protocol == PROTOCOL_QUAKEDP || protocol == PROTOCOL_NEHAHRAMOVIE || protocol == PROTOCOL_DARKPLACES1 || protocol == PROTOCOL_DARKPLACES2 || protocol == PROTOCOL_DARKPLACES3 || protocol == PROTOCOL_DARKPLACES4)
+ if (protocol == PROTOCOL_QUAKE || protocol == PROTOCOL_QUAKEDP || protocol == PROTOCOL_NEHAHRAMOVIE || protocol == PROTOCOL_DARKPLACES1 || protocol == PROTOCOL_DARKPLACES2 || protocol == PROTOCOL_DARKPLACES3 || protocol == PROTOCOL_DARKPLACES4 || protocol == PROTOCOL_QUAKEWORLD)
return MSG_ReadAngle8i ();
else
return MSG_ReadAngle16i ();
// GAME_ZYMOTIC
// COMMANDLINEOPTION: Game: -zymotic runs the singleplayer game Zymotic
{ "zymotic", "-zymotic", "Zymotic", "basezym", NULL, "zymotic", "zymotic" },
-// GAME_FNIGGIUM
-// COMMANDLINEOPTION: Game: -fniggium runs the post apocalyptic melee RPG Fniggium
-{ "fniggium", "-fniggium", "Fniggium", "data", NULL, "fniggium", "fniggium" },
// GAME_SETHERAL
// COMMANDLINEOPTION: Game: -setheral runs the multiplayer game Setheral
{ "setheral", "-setheral", "Setheral", "data", NULL, "setheral", "setheral" },