dat.f = f;
dat.l = LittleLong (dat.l);
- SZ_Write (sb, &dat.l, 4);
+ SZ_Write (sb, (qbyte *)&dat.l, 4);
}
void MSG_WriteString (sizebuf_t *sb, const char *s)
{
if (!s)
- SZ_Write (sb, "", 1);
+ SZ_Write (sb, (qbyte *)"", 1);
else
- SZ_Write (sb, s, (int)strlen(s)+1);
+ SZ_Write (sb, (qbyte *)s, (int)strlen(s)+1);
}
void MSG_WriteUnterminatedString (sizebuf_t *sb, const char *s)
{
if (s)
- SZ_Write (sb, s, (int)strlen(s));
+ SZ_Write (sb, (qbyte *)s, (int)strlen(s));
}
void MSG_WriteCoord13i (sizebuf_t *sb, float f)
buf->cursize = 0;
}
-void *SZ_GetSpace (sizebuf_t *buf, int length)
+qbyte *SZ_GetSpace (sizebuf_t *buf, int length)
{
- void *data;
+ qbyte *data;
if (buf->cursize + length > buf->maxsize)
{
return data;
}
-void SZ_Write (sizebuf_t *buf, const void *data, int length)
+void SZ_Write (sizebuf_t *buf, const qbyte *data, int length)
{
memcpy (SZ_GetSpace(buf,length),data,length);
}
for (i = 1; i < sizeof (gamemode_info) / sizeof (gamemode_info[0]); i++)
if (strstr (name, gamemode_info[i].prog_name))
{
- gamemode = i;
+ gamemode = (gamemode_t)i;
break;
}
for (i = 0; i < sizeof (gamemode_info) / sizeof (gamemode_info[0]); i++)
if (COM_CheckParm (gamemode_info[i].cmdline))
{
- gamemode = i;
+ gamemode = (gamemode_t)i;
break;
}