]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - collision.c
patches: experimental mode that allows setting collision stride to -1 to avoid ANY...
[xonotic/darkplaces.git] / collision.c
index 843b1f3d41e522f50f914dce071a2fa7ddc22091..49efcd72b057cd5efe6ce0e9602d48369bfcc597 100644 (file)
@@ -1044,7 +1044,7 @@ void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *th
                brush.planes[i].q3surfaceflags = q3surfaceflags;
                brush.planes[i].texture = texture;
        }
-       if(stride)
+       if(stride > 0)
        {
                int k, cnt, tri;
                cnt = (numtriangles + stride - 1) / stride;
@@ -1069,7 +1069,7 @@ void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *th
                        }
                }
        }
-       else
+       else if(stride == 0)
        {
                for (i = 0;i < numtriangles;i++, element3i += 3)
                {
@@ -1086,14 +1086,27 @@ void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *th
                        }
                }
        }
+       else
+       {
+               for (i = 0;i < numtriangles;i++, element3i += 3)
+               {
+                       VectorCopy(vertex3f + element3i[0] * 3, points[0].v);
+                       VectorCopy(vertex3f + element3i[1] * 3, points[1].v);
+                       VectorCopy(vertex3f + element3i[2] * 3, points[2].v);
+                       Collision_SnapCopyPoints(brush.numpoints, points, points, COLLISION_SNAPSCALE, COLLISION_SNAP);
+                       Collision_CalcEdgeDirsForPolygonBrushFloat(&brush);
+                       Collision_CalcPlanesForPolygonBrushFloat(&brush);
+                       //Collision_PrintBrushAsQHull(&brush, "brush");
+                       Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &brush, &brush);
+               }
+       }
 }
 
 void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
 {
        int i;
-#if 1
        // FIXME: snap vertices?
-       if(stride)
+       if(stride > 0)
        {
                int k, cnt, tri;
                cnt = (numtriangles + stride - 1) / stride;
@@ -1116,43 +1129,6 @@ void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart
                for (i = 0;i < numtriangles;i++, element3i += 3)
                        Collision_TraceLineTriangleFloat(trace, linestart, lineend, vertex3f + element3i[0] * 3, vertex3f + element3i[1] * 3, vertex3f + element3i[2] * 3, supercontents, q3surfaceflags, texture);
        }
-#else
-       colpointf_t points[3];
-       colpointf_t edgedirs[3];
-       colplanef_t planes[5];
-       colbrushf_t brush;
-       memset(&brush, 0, sizeof(brush));
-       brush.isaabb = false;
-       brush.hasaabbplanes = false;
-       brush.numpoints = 3;
-       brush.numedgedirs = 3;
-       brush.numplanes = 5;
-       brush.points = points;
-       brush.edgedirs = edgedirs;
-       brush.planes = planes;
-       brush.supercontents = supercontents;
-       brush.q3surfaceflags = q3surfaceflags;
-       brush.texture = texture;
-       for (i = 0;i < brush.numplanes;i++)
-       {
-               brush.planes[i].q3surfaceflags = q3surfaceflags;
-               brush.planes[i].texture = texture;
-       }
-       for (i = 0;i < numtriangles;i++, element3i += 3)
-       {
-               if (TriangleOverlapsBox(vertex3f + element3i[0]*3, vertex3 + [element3i[1]*3, vertex3f + element3i[2]*3, segmentmins, segmentmaxs))
-               {
-                       VectorCopy(vertex3f + element3i[0] * 3, points[0].v);
-                       VectorCopy(vertex3f + element3i[1] * 3, points[1].v);
-                       VectorCopy(vertex3f + element3i[2] * 3, points[2].v);
-                       Collision_SnapCopyPoints(brush.numpoints, points, points, COLLISION_SNAPSCALE, COLLISION_SNAP);
-                       Collision_CalcEdgeDirsForPolygonBrushFloat(&brush);
-                       Collision_CalcPlanesForPolygonBrushFloat(&brush);
-                       //Collision_PrintBrushAsQHull(&brush, "brush");
-                       Collision_TraceLineBrushFloat(trace, linestart, lineend, &brush, &brush);
-               }
-       }
-#endif
 }
 
 void Collision_BrushForBox(colboxbrushf_t *boxbrush, const vec3_t mins, const vec3_t maxs, int supercontents, int q3surfaceflags, texture_t *texture)