struct cmd_state_s;
+// Command flags
+#define CMD_CLIENT (1<<0)
+#define CMD_SERVER (1<<1)
+#define CMD_CLIENT_FROM_SERVER (1<<2)
+#define CMD_SERVER_FROM_CLIENT (1<<3)
+#define CMD_INITWAIT (1<<4)
+#define CMD_CHEAT (1<<5)
+
+
+#define CMD_SHARED 3
+
typedef void(*xcommand_t) (struct cmd_state_s *cmd);
typedef enum
typedef struct cmd_function_s
{
+ int flags;
struct cmd_function_s *next;
const char *name;
const char *description;
cvar_state_t *cvars; // which cvar system is this cmd state able to access? (&cvars_all or &cvars_null)
int cvars_flagsmask; // which CVAR_* flags should be visible to this interpreter? (CVAR_CLIENT | CVAR_SERVER, or just CVAR_SERVER)
+
+ int cmd_flags; // cmd flags that identify this interpreter
}
cmd_state_t;
// command interpreter for client commands injected by CSQC, MQC or client engine code
// uses cmddefs_all
extern cmd_state_t cmd_client;
-// command interpreter for client commands received over network from server
-// uses cmddefs_all
-extern cmd_state_t cmd_clientfromserver;
// command interpreter for server commands injected by MQC, SVQC, menu engine code or server engine code
// uses cmddefs_all
extern cmd_state_t cmd_server;
void Cbuf_Lock(cmd_state_t *cmd);
void Cbuf_Unlock(cmd_state_t *cmd);
-void Cmd_Init_Commands(qboolean dedicated_server);
-
/*! as new commands are generated from the console or keybindings,
* the text is added to the end of the command buffer.
*/
// called by FS_GameDir_f, this restores cvars, commands and aliases to init values
void Cmd_RestoreInitState(void);
-void Cmd_AddCommand(cmd_state_t *cmd, const char *cmd_name, xcommand_t function, const char *description);
+void Cmd_AddCommand(int flags, const char *cmd_name, xcommand_t function, const char *description);
// called by the init functions of other parts of the program to
// register commands and functions to call for them.
// The cmd_name is referenced later, so it should not be in temp memory