rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
- R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false);
+ R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
numtriangles = 0;
for (;surfacelistindex < numsurfaces;surfacelistindex++)
{