// keep track of svc_print parsing state (analyzes ping reports and status reports)
cl_parsingtextmode_t parsingtextmode;
int parsingtextplayerindex;
+ // set by scoreboard code when sending ping command, this causes the next ping results to be hidden
+ // (which could eat the wrong ping report if the player issues one
+ // manually, but they would still see a ping report, just a later one
+ // caused by the scoreboard code rather than the one they intentionally
+ // issued)
+ qboolean parsingtextexpectingpingforscores;
// entity database stuff
// latest received entity frame numbers