// MATERIALFLAG_MODELLIGHT uses these parameters
float render_modellight_ambient[3];
float render_modellight_diffuse[3];
- float render_modellight_lightdir[3];
+ float render_modellight_lightdir_world[3];
+ float render_modellight_lightdir_local[3];
float render_modellight_specular[3];
// lightmap rendering (not MATERIALFLAG_MODELLIGHT)
float render_lightmap_ambient[3];
//
// cvars
//
-extern cvar_t name;
+extern cvar_t cl_name;
extern cvar_t cl_color;
-extern cvar_t rate;
-extern cvar_t rate_burstsize;
-extern cvar_t pmodel;
-extern cvar_t playermodel;
-extern cvar_t playerskin;
+extern cvar_t cl_rate;
+extern cvar_t cl_rate_burstsize;
+extern cvar_t cl_pmodel;
+extern cvar_t cl_playermodel;
+extern cvar_t cl_playerskin;
extern cvar_t rcon_password;
extern cvar_t rcon_address;