int isstatic;
/// true if this is a compiled world light, cleared if the light changes
int compiled;
+ /// the shadowing mode used to compile this light
+ int shadowmode;
/// premade shadow volumes to render for world entity
shadowmesh_t *static_meshchain_shadow_zpass;
shadowmesh_t *static_meshchain_shadow_zfail;
+ shadowmesh_t *static_meshchain_shadow_shadowmap;
/// used for visibility testing (more exact than bbox)
int static_numleafs;
int static_numleafpvsbytes;
// colormod tinting of models
float colormod[3];
+ float glowmod[3];
// interpolated animation - active framegroups and blend factors
framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
// (kept outside client_state_t because it's used between levels)
protocolversion_t protocol;
+#define MAX_RCONS 16
+ int rcon_trying;
+ lhnetaddress_t rcon_addresses[MAX_RCONS];
+ char rcon_commands[MAX_RCONS][MAX_INPUTLINE];
+ double rcon_timeout[MAX_RCONS];
+ int rcon_ringpos;
+
// connection information
// 0 to SIGNONS
int signon;