#define MAX_DLIGHTS 256
/// this is the maximum number of input packets that can be predicted
-#define CL_MAX_USERCMDS 256
+#define CL_MAX_USERCMDS 128
// flags for rtlight rendering
#define LIGHTFLAG_NORMALMODE 1
int isstatic;
/// true if this is a compiled world light, cleared if the light changes
int compiled;
+ /// the shadowing mode used to compile this light
+ int shadowmode;
/// premade shadow volumes to render for world entity
shadowmesh_t *static_meshchain_shadow_zpass;
shadowmesh_t *static_meshchain_shadow_zfail;
+ shadowmesh_t *static_meshchain_shadow_shadowmap;
/// used for visibility testing (more exact than bbox)
int static_numleafs;
int static_numleafpvsbytes;
// colormod tinting of models
float colormod[3];
+ float glowmod[3];
// interpolated animation - active framegroups and blend factors
framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
// subframe numbers (-1 if not used) and their blending scalers (0-1), if interpolation is not desired, use subframeblend[0].subframe
frameblend_t frameblend[MAX_FRAMEBLENDS];
+ // animation cache index
+ int animcacheindex;
+
// current lighting from map (updated ONLY by client code, not renderer)
vec3_t modellight_ambient;
vec3_t modellight_diffuse; // q3bsp
// (kept outside client_state_t because it's used between levels)
protocolversion_t protocol;
+#define MAX_RCONS 16
+ int rcon_trying;
+ lhnetaddress_t rcon_addresses[MAX_RCONS];
+ char rcon_commands[MAX_RCONS][MAX_INPUTLINE];
+ double rcon_timeout[MAX_RCONS];
+ int rcon_ringpos;
+
// connection information
// 0 to SIGNONS
int signon;
// how long it has been since the previous client frame in real time
// (not game time, for that use cl.time - cl.oldtime)
double realframetime;
+
+ // fade var for fading while dead
+ float deathfade;
+
+ // motionblur alpha level variable
+ float motionbluralpha;
// copy of realtime from last recieved message, for net trouble icon
float last_received_message;
double lastpackettime;
// movement parameters for client prediction
+ unsigned int moveflags;
float movevars_wallfriction;
float movevars_waterfriction;
float movevars_friction;
float movevars_warsowbunny_topspeed;
float movevars_warsowbunny_turnaccel;
float movevars_warsowbunny_backtosideratio;
+ float movevars_ticrate;
// models used by qw protocol
int qw_modelindex_spike;
}
r_refdef_stats_t;
+typedef enum r_viewport_type_e
+{
+ R_VIEWPORTTYPE_ORTHO,
+ R_VIEWPORTTYPE_PERSPECTIVE,
+ R_VIEWPORTTYPE_PERSPECTIVE_INFINITEFARCLIP,
+ R_VIEWPORTTYPE_PERSPECTIVECUBESIDE,
+ R_VIEWPORTTYPE_TOTAL
+}
+r_viewport_type_t;
+
+typedef struct r_viewport_s
+{
+ double m[16];
+ matrix4x4_t cameramatrix; // from entity (transforms from camera entity to world)
+ matrix4x4_t viewmatrix; // actual matrix for rendering (transforms to viewspace)
+ matrix4x4_t projectmatrix; // actual projection matrix (transforms from viewspace to screen)
+ int x;
+ int y;
+ int z;
+ int width;
+ int height;
+ int depth;
+ r_viewport_type_t type;
+}
+r_viewport_t;
+
typedef struct r_refdef_view_s
{
// view information (changes multiple times per frame)
int width;
int height;
int depth;
+ r_viewport_t viewport;
// which color components to allow (for anaglyph glasses)
int colormask[4];