cvar_t scr_fov = {CVAR_SAVE, "fov","90"}; // 10 - 170
cvar_t scr_conspeed = {CVAR_SAVE, "scr_conspeed","900"}; // LordHavoc: quake used 300
cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1"};
-cvar_t scr_conbrightness = {CVAR_SAVE, "scr_conbrightness", "0"};
+cvar_t scr_conbrightness = {CVAR_SAVE, "scr_conbrightness", "0.2"};
cvar_t scr_centertime = {0, "scr_centertime","2"};
cvar_t scr_showram = {CVAR_SAVE, "showram","1"};
cvar_t scr_showturtle = {CVAR_SAVE, "showturtle","0"};
DrawQ_Clear();
- V_UpdateBlends();
- V_CalcRefdef ();
+ if (!intimerefresh)
+ V_CalcRefdef();
if (cls.signon == SIGNONS)
R_TimeReport("setup");