"bloom",
"bloom_copypixels",
"bloom_drawpixels",
+ "rendertargets_used",
+ "rendertargets_pixels",
"indexbufferuploadcount",
"indexbufferuploadsize",
"vertexbufferuploadcount",
"bouncegrid:%4i lights%6i particles%6i traces%6i hits%6i splats%6i bounces\n"
"photon cache efficiency:%6i cached%6i traced%6ianimated\n"
"%6i draws%8i vertices%8i triangles bloompixels%8i copied%8i drawn\n"
+"%3i rendertargets%8i pixels\n"
"updated%5i indexbuffers%8i bytes%5i vertexbuffers%8i bytes\n"
"animcache%5ib gpuskeletal%7i vertices (%7i with normals)\n"
"fastbatch%5i count%5i surfaces%7i vertices %7i triangles\n"
, r_refdef.stats[r_stat_bouncegrid_lights], r_refdef.stats[r_stat_bouncegrid_particles], r_refdef.stats[r_stat_bouncegrid_traces], r_refdef.stats[r_stat_bouncegrid_hits], r_refdef.stats[r_stat_bouncegrid_splats], r_refdef.stats[r_stat_bouncegrid_bounces]
, r_refdef.stats[r_stat_photoncache_cached], r_refdef.stats[r_stat_photoncache_traced], r_refdef.stats[r_stat_photoncache_animated]
, r_refdef.stats[r_stat_draws], r_refdef.stats[r_stat_draws_vertices], r_refdef.stats[r_stat_draws_elements] / 3, r_refdef.stats[r_stat_bloom_copypixels], r_refdef.stats[r_stat_bloom_drawpixels]
+, r_refdef.stats[r_stat_rendertargets_used], r_refdef.stats[r_stat_rendertargets_pixels]
, r_refdef.stats[r_stat_indexbufferuploadcount], r_refdef.stats[r_stat_indexbufferuploadsize], r_refdef.stats[r_stat_vertexbufferuploadcount], r_refdef.stats[r_stat_vertexbufferuploadsize]
, r_refdef.stats[r_stat_animcache_skeletal_bones], r_refdef.stats[r_stat_animcache_shape_vertices], r_refdef.stats[r_stat_animcache_shade_vertices]
, r_refdef.stats[r_stat_batch_fast_batches], r_refdef.stats[r_stat_batch_fast_surfaces], r_refdef.stats[r_stat_batch_fast_vertices], r_refdef.stats[r_stat_batch_fast_triangles]
char filename[MAX_QPATH], basename[MAX_QPATH];
unsigned char *buffer1;
unsigned char *buffer2;
+ r_rendertarget_t *rt;
if (Cmd_Argc() != 3)
{
buffer1 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 4);
buffer2 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 3);
+ // TODO: use TEXTYPE_COLORBUFFER16F and output to .exr files as well?
+ rt = R_RenderTarget_Get(size, size, TEXTYPE_DEPTHBUFFER24STENCIL8, true, TEXTYPE_COLORBUFFER, TEXTYPE_UNUSED, TEXTYPE_UNUSED, TEXTYPE_UNUSED);
CL_UpdateEntityShading();
for (j = 0;j < 12;j++)
{
r_refdef.view.quality = 1;
r_refdef.view.clear = true;
R_Mesh_Start();
- R_RenderView(0, NULL, NULL, r_refdef.view.x, r_refdef.view.y, r_refdef.view.width, r_refdef.view.height);
+ R_RenderView(rt->fbo, rt->depthtexture, rt->colortexture[0], 0, 0, size, size);
R_Mesh_Finish();
SCR_ScreenShot(filename, buffer1, buffer2, 0, vid.height - (r_refdef.view.y + r_refdef.view.height), size, size, envmapinfo[j].flipx, envmapinfo[j].flipy, envmapinfo[j].flipdiagonaly, false, false, false, false);
}
DrawQ_Finish();
R_Mesh_Finish();
+ R_RenderTarget_FreeUnused(false);
}
typedef struct loadingscreenstack_s