// draw the loading screen for a while if we're still connecting and not forcing the console or menu to show up
char temp[64];
if (cls.signon > 0)
- SCR_PushLoadingScreen(false, va(temp, sizeof(temp), "Connect: Signon stage %i of %i", cls.signon, SIGNONS), 1.0);
+ SCR_PushLoadingScreen(va(temp, sizeof(temp), "Connect: Signon stage %i of %i", cls.signon, SIGNONS), 1.0);
else if (cls.connect_remainingtries > 0)
- SCR_PushLoadingScreen(false, va(temp, sizeof(temp), "Connect: Trying... %i", cls.connect_remainingtries), 1.0);
+ SCR_PushLoadingScreen(va(temp, sizeof(temp), "Connect: Trying... %i", cls.connect_remainingtries), 1.0);
else
- SCR_PushLoadingScreen(false, va(temp, sizeof(temp), "Connect: Waiting %i seconds for reply", 10 + cls.connect_remainingtries), 1.0);
+ SCR_PushLoadingScreen(va(temp, sizeof(temp), "Connect: Waiting %i seconds for reply", 10 + cls.connect_remainingtries), 1.0);
SCR_DrawLoadingScreen(true);
SCR_PopLoadingScreen(false);
}
void SCR_UpdateLoadingScreenIfShown(void)
{
- if(loadingscreendone)
SCR_UpdateLoadingScreen(loadingscreencleared, false);
}
-void SCR_PushLoadingScreen (qboolean redraw, const char *msg, float len_in_parent)
+void SCR_PushLoadingScreen (const char *msg, float len_in_parent)
{
loadingscreenstack_t *s = (loadingscreenstack_t *) Z_Malloc(sizeof(loadingscreenstack_t));
s->prev = loadingscreenstack;
s->absolute_loading_amount_len = 1;
}
- if(redraw)
SCR_UpdateLoadingScreenIfShown();
}
SCR_DrawLoadingStack();
}
-static void SCR_DrawLoadingScreen_SharedFinish (qboolean clear)
-{
- R_Mesh_Finish();
- // refresh
- VID_Finish();
-}
-
static double loadingscreen_lastupdate;
static void SCR_UpdateVars(void);
loadingscreen_lastupdate = t;
}
- SCR_UpdateVars();
-
// set up the r_texture_gammaramps texture which we need for rendering the loadingscreenpic
- VID_UpdateGamma();
R_UpdateVariables();
if(!scr_loadingscreen_background.integer)
SCR_DrawLoadingScreen(clear);
}
#endif
- SCR_DrawLoadingScreen_SharedFinish(clear);
+
+ R_Mesh_Finish();
+ DrawQ_Finish();
+ // refresh
+ VID_Finish();
// this goes into the event loop, and should prevent unresponsive cursor on vista
old_key_dest = key_dest;