]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_particles.c
prevent segfault caused by stringlistsort
[xonotic/darkplaces.git] / cl_particles.c
index 328ab48a4a897eee80c483f0deff670fa3759102..b76b7d7a25f914039b43b6a0fc937f63eb07854f 100644 (file)
@@ -602,6 +602,12 @@ particle_t *CL_NewParticle(const vec3_t sortorigin, unsigned short ptypeindex, i
        part->color[0] = ((((pcolor1 >> 16) & 0xFF) * l1 + ((pcolor2 >> 16) & 0xFF) * l2) >> 8) & 0xFF;
        part->color[1] = ((((pcolor1 >>  8) & 0xFF) * l1 + ((pcolor2 >>  8) & 0xFF) * l2) >> 8) & 0xFF;
        part->color[2] = ((((pcolor1 >>  0) & 0xFF) * l1 + ((pcolor2 >>  0) & 0xFF) * l2) >> 8) & 0xFF;
+       if (vid.sRGB3D)
+       {
+               part->color[0] = (unsigned char)(Image_LinearFloatFromsRGB(part->color[0]) * 256.0f);
+               part->color[1] = (unsigned char)(Image_LinearFloatFromsRGB(part->color[1]) * 256.0f);
+               part->color[2] = (unsigned char)(Image_LinearFloatFromsRGB(part->color[2]) * 256.0f);
+       }
        part->alpha = palpha;
        part->alphafade = palphafade;
        part->staintexnum = staintex;
@@ -758,7 +764,10 @@ void CL_SpawnDecalParticleForSurface(int hitent, const vec3_t org, const vec3_t
 
        if (cl_decals_newsystem.integer)
        {
-               R_DecalSystem_SplatEntities(org, normal, color[0]*(1.0f/255.0f), color[1]*(1.0f/255.0f), color[2]*(1.0f/255.0f), alpha*(1.0f/255.0f), particletexture[texnum].s1, particletexture[texnum].t1, particletexture[texnum].s2, particletexture[texnum].t2, size);
+               if (vid.sRGB3D)
+                       R_DecalSystem_SplatEntities(org, normal, Image_LinearFloatFromsRGB(color[0]), Image_LinearFloatFromsRGB(color[1]), Image_LinearFloatFromsRGB(color[2]), alpha*(1.0f/255.0f), particletexture[texnum].s1, particletexture[texnum].t1, particletexture[texnum].s2, particletexture[texnum].t2, size);
+               else
+                       R_DecalSystem_SplatEntities(org, normal, color[0]*(1.0f/255.0f), color[1]*(1.0f/255.0f), color[2]*(1.0f/255.0f), alpha*(1.0f/255.0f), particletexture[texnum].s1, particletexture[texnum].t1, particletexture[texnum].s2, particletexture[texnum].t2, size);
                return;
        }
 
@@ -780,6 +789,12 @@ void CL_SpawnDecalParticleForSurface(int hitent, const vec3_t org, const vec3_t
        decal->color[0] = color[0];
        decal->color[1] = color[1];
        decal->color[2] = color[2];
+       if (vid.sRGB3D)
+       {
+               decal->color[0] = (unsigned char)(Image_LinearFloatFromsRGB(decal->color[0]) * 256.0f);
+               decal->color[1] = (unsigned char)(Image_LinearFloatFromsRGB(decal->color[1]) * 256.0f);
+               decal->color[2] = (unsigned char)(Image_LinearFloatFromsRGB(decal->color[2]) * 256.0f);
+       }
        decal->owner = hitent;
        decal->clusterindex = -1000; // no vis culling unless we're sure
        if (hitent)
@@ -1824,11 +1839,11 @@ void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, in
        }
 }
 
-static cvar_t r_drawparticles = {0, "r_drawparticles", "1", "enables drawing of particles"};
+cvar_t r_drawparticles = {0, "r_drawparticles", "1", "enables drawing of particles"};
 static cvar_t r_drawparticles_drawdistance = {CVAR_SAVE, "r_drawparticles_drawdistance", "2000", "particles further than drawdistance*size will not be drawn"};
 static cvar_t r_drawparticles_nearclip_min = {CVAR_SAVE, "r_drawparticles_nearclip_min", "4", "particles closer than drawnearclip_min will not be drawn"};
 static cvar_t r_drawparticles_nearclip_max = {CVAR_SAVE, "r_drawparticles_nearclip_max", "4", "particles closer than drawnearclip_min will be faded"};
-static cvar_t r_drawdecals = {0, "r_drawdecals", "1", "enables drawing of decals"};
+cvar_t r_drawdecals = {0, "r_drawdecals", "1", "enables drawing of decals"};
 static cvar_t r_drawdecals_drawdistance = {CVAR_SAVE, "r_drawdecals_drawdistance", "500", "decals further than drawdistance*size will not be drawn"};
 
 #define PARTICLETEXTURESIZE 64
@@ -2140,7 +2155,7 @@ static void R_InitParticleTexture (void)
                Image_WriteTGABGRA ("particles/particlefont.tga", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata);
 #endif
 
-               decalskinframe = R_SkinFrame_LoadInternalBGRA("particlefont", TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, particletexturedata, PARTICLEFONTSIZE, PARTICLEFONTSIZE);
+               decalskinframe = R_SkinFrame_LoadInternalBGRA("particlefont", TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, particletexturedata, PARTICLEFONTSIZE, PARTICLEFONTSIZE, false);
                particlefonttexture = decalskinframe->base;
 
                Mem_Free(particletexturedata);
@@ -2159,7 +2174,7 @@ static void R_InitParticleTexture (void)
        }
 
 #ifndef DUMPPARTICLEFONT
-       particletexture[tex_beam].texture = loadtextureimage(particletexturepool, "particles/nexbeam.tga", false, TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, true, r_texture_convertsRGB_particles.integer != 0);
+       particletexture[tex_beam].texture = loadtextureimage(particletexturepool, "particles/nexbeam.tga", false, TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, true, vid.sRGB3D);
        if (!particletexture[tex_beam].texture)
 #endif
        {
@@ -2281,14 +2296,13 @@ static void r_part_newmap(void)
        CL_Particles_LoadEffectInfo();
 }
 
-#define BATCHSIZE 256
-unsigned short particle_elements[BATCHSIZE*6];
-float particle_vertex3f[BATCHSIZE*12], particle_texcoord2f[BATCHSIZE*8], particle_color4f[BATCHSIZE*16];
+unsigned short particle_elements[MESHQUEUE_TRANSPARENT_BATCHSIZE*6];
+float particle_vertex3f[MESHQUEUE_TRANSPARENT_BATCHSIZE*12], particle_texcoord2f[MESHQUEUE_TRANSPARENT_BATCHSIZE*8], particle_color4f[MESHQUEUE_TRANSPARENT_BATCHSIZE*16];
 
 void R_Particles_Init (void)
 {
        int i;
-       for (i = 0;i < BATCHSIZE;i++)
+       for (i = 0;i < MESHQUEUE_TRANSPARENT_BATCHSIZE;i++)
        {
                particle_elements[i*6+0] = i*4+0;
                particle_elements[i*6+1] = i*4+1;
@@ -2375,7 +2389,7 @@ void R_DrawDecal_TransparentCallback(const entity_render_t *ent, const rtlight_t
        // now render the decals all at once
        // (this assumes they all use one particle font texture!)
        GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
-       R_SetupShader_Generic(particletexture[63].texture, NULL, GL_MODULATE, 1);
+       R_SetupShader_Generic(particletexture[63].texture, NULL, GL_MODULATE, 1, false);
        R_Mesh_PrepareVertices_Generic_Arrays(numsurfaces * 4, particle_vertex3f, particle_color4f, particle_texcoord2f);
        R_Mesh_Draw(0, numsurfaces * 4, 0, numsurfaces * 2, NULL, NULL, 0, particle_elements, NULL, 0);
 }
@@ -2468,7 +2482,7 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
        float *v3f, *t2f, *c4f;
        particletexture_t *tex;
        float up2[3], v[3], right[3], up[3], fog, ifog, size, len, lenfactor, alpha;
-       float ambient[3], diffuse[3], diffusenormal[3];
+//     float ambient[3], diffuse[3], diffusenormal[3];
        float palpha, spintime, spinrad, spincos, spinsin, spinm1, spinm2, spinm3, spinm4, baseright[3], baseup[3];
        vec4_t colormultiplier;
        float minparticledist_start, minparticledist_end;
@@ -2537,12 +2551,7 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
                        c4f[3] = alpha;
                        // note: lighting is not cheap!
                        if (particletype[p->typeindex].lighting)
-                       {
-                               R_CompleteLightPoint(ambient, diffuse, diffusenormal, p->org, LP_LIGHTMAP | LP_RTWORLD | LP_DYNLIGHT);
-                               c4f[0] *= (ambient[0] + 0.5 * diffuse[0]);
-                               c4f[1] *= (ambient[1] + 0.5 * diffuse[1]);
-                               c4f[2] *= (ambient[2] + 0.5 * diffuse[2]);
-                       }
+                               R_LightPoint(c4f, p->org, LP_LIGHTMAP | LP_RTWORLD | LP_DYNLIGHT);
                        // mix in the fog color
                        if (r_refdef.fogenabled)
                        {
@@ -2690,7 +2699,7 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
                if (texture != particletexture[p->texnum].texture)
                {
                        texture = particletexture[p->texnum].texture;
-                       R_SetupShader_Generic(texture, NULL, GL_MODULATE, 1);
+                       R_SetupShader_Generic(texture, NULL, GL_MODULATE, 1, false);
                }
 
                if (p->blendmode == PBLEND_INVMOD)