]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
changed several Con_Printf calls to Con_DPrintf
[xonotic/darkplaces.git] / cl_parse.c
index 28c4dda25117590177b1310cfd9d40478e34656d..81e08aaefe86bc5bc53e9c0678ccbeb9ac58f384 100644 (file)
@@ -290,6 +290,7 @@ void CL_KeepaliveMessage (qboolean readmessages)
 {
        float time;
        static double nextmsg = -1;
+       static double nextupdate = -1;
 #if 0
        static double lasttime = -1;
 #endif
@@ -297,6 +298,15 @@ void CL_KeepaliveMessage (qboolean readmessages)
        qboolean oldbadread;
        sizebuf_t old;
 
+       if(cls.state != ca_dedicated)
+       {
+               if((time = Sys_DoubleTime()) >= nextupdate)
+               {
+                       SCR_UpdateLoadingScreenIfShown();
+                       nextupdate = time + 2;
+               }
+       }
+
        // no need if server is local and definitely not if this is a demo
        if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
                return;
@@ -381,10 +391,12 @@ void CL_ParseEntityLump(char *entdata)
                        r_refdef.fog_start = 0;
                        r_refdef.fog_alpha = 1;
                        r_refdef.fog_end = 16384;
+                       r_refdef.fog_height = 1<<30;
+                       r_refdef.fog_fadedepth = 128;
 #if _MSC_VER >= 1400
 #define sscanf sscanf_s
 #endif
-                       sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
+                       sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
                }
                else if (!strcmp("fog_density", key))
                        r_refdef.fog_density = atof(value);
@@ -400,6 +412,10 @@ void CL_ParseEntityLump(char *entdata)
                        r_refdef.fog_start = atof(value);
                else if (!strcmp("fog_end", key))
                        r_refdef.fog_end = atof(value);
+               else if (!strcmp("fog_height", key))
+                       r_refdef.fog_height = atof(value);
+               else if (!strcmp("fog_fadedepth", key))
+                       r_refdef.fog_fadedepth = atof(value);
        }
 }
 
@@ -410,7 +426,7 @@ static const vec3_t defaultmaxs = {4096, 4096, 4096};
 static void CL_SetupWorldModel(void)
 {
        // update the world model
-       cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
+       cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
        CL_UpdateRenderEntity(&cl.entities[0].render);
 
        // set up csqc world for collision culling
@@ -418,6 +434,7 @@ static void CL_SetupWorldModel(void)
                World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
        else
                World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
+       World_Start(&cl.world);
 
        // load or reload .loc file for team chat messages
        CL_Locs_Reload_f();
@@ -566,7 +583,9 @@ static void QW_CL_RequestNextDownload(void)
                cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
                cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
                cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
-               Mod_PurgeUnused();
+
+               // we purge the models and sounds later in CL_SignonReply
+               //Mod_PurgeUnused();
 
                // now we try to load everything that is new
 
@@ -620,9 +639,8 @@ static void QW_CL_RequestNextDownload(void)
 
                cls.qw_downloadtype = dl_none;
 
-               // load new sounds and unload old ones
-               // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
-               S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
+               // clear sound usage flags for purging of unused sounds
+               S_ClearUsed();
 
                // precache any sounds used by the client
                cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
@@ -633,12 +651,12 @@ static void QW_CL_RequestNextDownload(void)
                cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
                cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
 
-               // sounds
+               // sounds used by the game
                for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
-               {
-                       // Don't lock the sfx here, S_ServerSounds already did that
-                       cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
-               }
+                       cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
+
+               // we purge the models and sounds later in CL_SignonReply
+               //S_PurgeUnused();
 
                // check memory integrity
                Mem_CheckSentinelsGlobal();
@@ -977,6 +995,11 @@ static void CL_UpdateItemsAndWeapon(void)
        cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
 }
 
+#define LOADPROGRESSWEIGHT_SOUND            1.0
+#define LOADPROGRESSWEIGHT_MODEL            4.0
+#define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
+#define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
+
 void CL_BeginDownloads(qboolean aborteddownload)
 {
        // quakeworld works differently
@@ -992,6 +1015,8 @@ void CL_BeginDownloads(qboolean aborteddownload)
 
        // if we got here...
        // curl is done, so let's start with the business
+       if(!cl.loadbegun)
+               SCR_PushLoadingScreen(false, "Loading precaches", 1);
        cl.loadbegun = true;
 
        // if already downloading something from the previous level, don't stop it
@@ -1023,17 +1048,68 @@ void CL_BeginDownloads(qboolean aborteddownload)
        if (cl.loadmodel_current < cl.loadmodel_total)
        {
                // loading models
-
+               if(cl.loadmodel_current == 1)
+               {
+                       // worldmodel counts as 16 models (15 + world model setup), for better progress bar
+                       SCR_PushLoadingScreen(false, "Loading precached models",
+                               (
+                                       (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                               ) / (
+                                       (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                               +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
+                               )
+                       );
+                       SCR_BeginLoadingPlaque();
+               }
                for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
                {
+                       SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
+                               (
+                                       (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
+                               ) / (
+                                       (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                               )
+                       );
                        if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
+                       {
+                               SCR_PopLoadingScreen(false);
+                               if(cl.loadmodel_current == 1)
+                               {
+                                       SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
+                                       SCR_PopLoadingScreen(false);
+                               }
                                continue;
+                       }
                        CL_KeepaliveMessage(true);
+
+                       if(cl.loadmodel_current == 1)
+                       {
+                               // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
+                               Mod_FreeQ3Shaders();
+                       }
+
                        cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
+                       SCR_PopLoadingScreen(false);
                        if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
                        {
                                // we now have the worldmodel so we can set up the game world
+                               SCR_PushLoadingScreen(true, "world model setup",
+                                       (
+                                               LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                                       ) / (
+                                               (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+                                       +       LOADPROGRESSWEIGHT_WORLDMODEL
+                                       +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                                       )
+                               );
                                CL_SetupWorldModel();
+                               SCR_PopLoadingScreen(true);
                                if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
                                {
                                        cl.loadfinished = true;
@@ -1043,23 +1119,37 @@ void CL_BeginDownloads(qboolean aborteddownload)
                                }
                        }
                }
-
+               SCR_PopLoadingScreen(false);
                // finished loading models
        }
 
        if (cl.loadsound_current < cl.loadsound_total)
        {
                // loading sounds
-
+               if(cl.loadsound_current == 1)
+                       SCR_PushLoadingScreen(false, "Loading precached sounds",
+                               (
+                                       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
+                               ) / (
+                                       (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                               +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
+                               )
+                       );
                for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
                {
+                       SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
                        if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
+                       {
+                               SCR_PopLoadingScreen(false);
                                continue;
+                       }
                        CL_KeepaliveMessage(true);
-                       // Don't lock the sfx here, S_ServerSounds already did that
-                       cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
+                       cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
+                       SCR_PopLoadingScreen(false);
                }
-
+               SCR_PopLoadingScreen(false);
                // finished loading sounds
        }
 
@@ -1084,9 +1174,11 @@ void CL_BeginDownloads(qboolean aborteddownload)
                {
                        if (aborteddownload)
                        {
+
                                if (cl.downloadmodel_current == 1)
                                {
                                        // the worldmodel failed, but we need to set up anyway
+                                       Mod_FreeQ3Shaders();
                                        CL_SetupWorldModel();
                                        if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
                                        {
@@ -1116,6 +1208,13 @@ void CL_BeginDownloads(qboolean aborteddownload)
                                        return;
                                }
                        }
+
+                       if(cl.downloadmodel_current == 1)
+                       {
+                               // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
+                               Mod_FreeQ3Shaders();
+                       }
+
                        cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
                        if (cl.downloadmodel_current == 1)
                        {
@@ -1162,13 +1261,14 @@ void CL_BeginDownloads(qboolean aborteddownload)
                                        return;
                                }
                        }
-                       // Don't lock the sfx here, S_ServerSounds already did that
-                       cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
+                       cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
                }
 
                // finished loading sounds
        }
 
+       SCR_PopLoadingScreen(false);
+
        if (!cl.loadfinished)
        {
                cl.loadfinished = true;
@@ -1206,9 +1306,18 @@ void CL_StopDownload(int size, int crc)
                        size_t inflated_size;
                        out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
                        Mem_Free(cls.qw_downloadmemory);
-                       Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
-                       cls.qw_downloadmemory = out;
-                       cls.qw_downloadmemorycursize = inflated_size;
+                       if(out)
+                       {
+                               Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
+                               cls.qw_downloadmemory = out;
+                               cls.qw_downloadmemorycursize = inflated_size;
+                       }
+                       else
+                       {
+                               cls.qw_downloadmemory = NULL;
+                               cls.qw_downloadmemorycursize = 0;
+                               Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
+                       }
                }
 
                if(!cls.qw_downloadmemory)
@@ -1271,7 +1380,7 @@ void CL_StopDownload(int size, int crc)
 void CL_ParseDownload(void)
 {
        int i, start, size;
-       unsigned char data[65536];
+       unsigned char data[NET_MAXMESSAGE];
        start = MSG_ReadLong();
        size = (unsigned short)MSG_ReadShort();
 
@@ -1399,8 +1508,7 @@ An svc_signonnum has been received, perform a client side setup
 */
 static void CL_SignonReply (void)
 {
-       if (developer.integer >= 100)
-               Con_Printf("CL_SignonReply: %i\n", cls.signon);
+       Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
 
        switch (cls.signon)
        {
@@ -1447,7 +1555,10 @@ static void CL_SignonReply (void)
        case 4:
                // after the level has been loaded, we shouldn't need the shaders, and
                // if they are needed again they will be automatically loaded...
+               // we also don't need the unused models or sounds from the last level
                Mod_FreeQ3Shaders();
+               Mod_PurgeUnused();
+               S_PurgeUnused();
 
                Con_ClearNotify();
                if (COM_CheckParm("-profilegameonly"))
@@ -1557,7 +1668,7 @@ void CL_ParseServerInfo (void)
                cl.movevars_airaccel_sideways_friction = 0;
 
                // seperate the printfs so the server message can have a color
-               Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
+               Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
 
                // check memory integrity
                Mem_CheckSentinelsGlobal();
@@ -1602,7 +1713,7 @@ void CL_ParseServerInfo (void)
 
        // seperate the printfs so the server message can have a color
                if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
-                       Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
+                       Con_Printf("\n<===================================>\n\n\2%s\n", str);
 
                // check memory integrity
                Mem_CheckSentinelsGlobal();
@@ -1643,11 +1754,13 @@ void CL_ParseServerInfo (void)
                cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
                cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
                cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
-               Mod_PurgeUnused();
 
-               // do the same for sounds
-               // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
-               S_ServerSounds (cl.sound_name, numsounds);
+               // we purge the models and sounds later in CL_SignonReply
+               //Mod_PurgeUnused();
+               //S_PurgeUnused();
+
+               // clear sound usage flags for purging of unused sounds
+               S_ClearUsed();
 
                // precache any sounds used by the client
                cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
@@ -1658,6 +1771,10 @@ void CL_ParseServerInfo (void)
                cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
                cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
 
+               // sounds used by the game
+               for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
+                       cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
+
                // now we try to load everything that is new
                cl.loadmodel_current = 1;
                cl.downloadmodel_current = 1;
@@ -1728,7 +1845,7 @@ void CL_ValidateState(entity_state_t *s)
        if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
                Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
 
-       model = cl.model_precache[s->modelindex];
+       model = CL_GetModelByIndex(s->modelindex);
        if (model && model->type && s->frame >= model->numframes)
                Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
        if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
@@ -1769,10 +1886,11 @@ void CL_MoveLerpEntityStates(entity_t *ent)
                VectorCopy(ent->state_current.angles, ent->persistent.newangles);
                ent->persistent.trail_allowed = false;
 
-               if(ent->state_current.frame != ent->state_previous.frame)
+               // if(ent->state_current.frame != ent->state_previous.frame)
+               // do this even if we did change the frame
+               // teleport bit is only used if an animation restart, or a jump, is necessary
+               // so it should be always harmless to do this
                {
-                       // if we ALSO changed animation frame in the process (but ONLY then!)
-                       // then let's reset the animation interpolation too
                        ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
                        ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
                        ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
@@ -1780,6 +1898,14 @@ void CL_MoveLerpEntityStates(entity_t *ent)
 
                // note that this case must do everything the following case does too
        }
+       else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
+       {
+               ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
+               ent->render.framegroupblend[1].lerp = 1;
+               ent->render.framegroupblend[0].frame = ent->state_current.frame;
+               ent->render.framegroupblend[0].start = cl.time;
+               ent->render.framegroupblend[0].lerp = 0;
+       }
        else if (DotProduct(odelta, odelta) > 1000*1000
                || (cl.fixangle[0] && !cl.fixangle[1])
                || (ent->state_previous.tagindex != ent->state_current.tagindex)
@@ -2012,7 +2138,7 @@ void CL_ParseStatic (int large)
        }
 
 // copy it to the current state
-       ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
+       ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
        ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
        ent->render.framegroupblend[0].lerp = 1;
        // make torchs play out of sync
@@ -2025,6 +2151,7 @@ void CL_ParseStatic (int large)
        //VectorCopy (ent->state_baseline.angles, ent->render.angles);
 
        Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
+       ent->render.allowdecals = true;
        CL_UpdateRenderEntity(&ent->render);
 }
 
@@ -2720,8 +2847,8 @@ static void CL_IPLog_Add(const char *address, const char *name, qboolean checkex
                return;
        if (!cl_iplog_loaded)
                CL_IPLog_Load();
-       if (developer.integer >= 100)
-               Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
+       if (developer_extra.integer)
+               Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
        // see if it already exists
        if (checkexisting)
        {
@@ -2729,8 +2856,8 @@ static void CL_IPLog_Add(const char *address, const char *name, qboolean checkex
                {
                        if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
                        {
-                               if (developer.integer >= 100)
-                                       Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
+                               if (developer_extra.integer)
+                                       Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
                                return;
                        }
                }
@@ -2761,8 +2888,8 @@ static void CL_IPLog_Add(const char *address, const char *name, qboolean checkex
                // TODO: this ought to open the one in the userpath version of the base
                // gamedir, not the current gamedir
                Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
-               if (developer.integer >= 100)
-                       Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
+               if (developer_extra.integer)
+                       Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
        }
 }
 
@@ -2882,7 +3009,7 @@ qboolean CL_ExaminePrintString(const char *text)
        if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
        {
                // if anything goes wrong, we'll assume this is not a ping report
-               qboolean expected = cl.parsingtextexpectingpingforscores;
+               qboolean expected = cl.parsingtextexpectingpingforscores != 0;
                cl.parsingtextexpectingpingforscores = 0;
                cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
                t = text;
@@ -3000,7 +3127,7 @@ static void CL_NetworkTimeReceived(double newtime)
        double timehigh;
        cl.mtime[1] = cl.mtime[0];
        cl.mtime[0] = newtime;
-       if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
+       if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
                cl.time = cl.mtime[1] = newtime;
        else if (cls.demoplayback)
        {
@@ -3013,12 +3140,12 @@ static void CL_NetworkTimeReceived(double newtime)
        else if (cls.protocol != PROTOCOL_QUAKEWORLD)
        {
                cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
-               if (developer.integer >= 100 && vid_activewindow)
+               if (developer_extra.integer && vid_activewindow)
                {
                        if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
-                               Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
+                               Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
                        else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
-                               Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
+                               Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
                }
                cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
                timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
@@ -3074,6 +3201,9 @@ static void CL_NetworkTimeReceived(double newtime)
                VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
        // update the csqc's server timestamps, critical for proper sync
        CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
+
+       if (cl.mtime[0] > cl.mtime[1])
+               World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
 }
 
 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
@@ -3464,7 +3594,7 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case qw_svc_setpause:
-                               cl.paused = MSG_ReadByte ();
+                               cl.paused = MSG_ReadByte () != 0;
                                if (cl.paused)
                                        CDAudio_Pause ();
                                else
@@ -3678,7 +3808,7 @@ void CL_ParseServerMessage(void)
                                                i -= 32768;
                                                if (i >= 1 && i < MAX_SOUNDS)
                                                {
-                                                       sfx_t *sfx = S_PrecacheSound (s, true, false);
+                                                       sfx_t *sfx = S_PrecacheSound (s, true, true);
                                                        if (!sfx && snd_initialized.integer)
                                                                Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
                                                        cl.sound_precache[i] = sfx;
@@ -3755,7 +3885,7 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case svc_setpause:
-                               cl.paused = MSG_ReadByte ();
+                               cl.paused = MSG_ReadByte () != 0;
                                if (cl.paused)
                                        CDAudio_Pause ();
                                else