]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
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[xonotic/darkplaces.git] / cl_parse.c
index d3b0ea8a6ba37a6f9b24bd4eb08b261cc2084342..30b2d3cc7e0408281e5dfb8cd16aabc10cf8de02 100644 (file)
@@ -164,36 +164,36 @@ const char *qw_svc_strings[128] =
 
 //=============================================================================
 
-cvar_t cl_worldmessage = {CVAR_CLIENT | CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
-cvar_t cl_worldname = {CVAR_CLIENT | CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
-cvar_t cl_worldnamenoextension = {CVAR_CLIENT | CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
-cvar_t cl_worldbasename = {CVAR_CLIENT | CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
-
-cvar_t developer_networkentities = {CVAR_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
-cvar_t cl_gameplayfix_soundsmovewithentities = {CVAR_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
-cvar_t cl_sound_wizardhit = {CVAR_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_hknighthit = {CVAR_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_tink1 = {CVAR_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_ric1 = {CVAR_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_ric2 = {CVAR_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_ric3 = {CVAR_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_readpicture_force = {CVAR_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
+cvar_t cl_worldmessage = {CF_CLIENT | CF_READONLY, "cl_worldmessage", "", "title of current level"};
+cvar_t cl_worldname = {CF_CLIENT | CF_READONLY, "cl_worldname", "", "name of current worldmodel"};
+cvar_t cl_worldnamenoextension = {CF_CLIENT | CF_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
+cvar_t cl_worldbasename = {CF_CLIENT | CF_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
+
+cvar_t developer_networkentities = {CF_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
+cvar_t cl_gameplayfix_soundsmovewithentities = {CF_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
+cvar_t cl_sound_wizardhit = {CF_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_hknighthit = {CF_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_tink1 = {CF_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric1 = {CF_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric2 = {CF_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric3 = {CF_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_readpicture_force = {CF_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
 
 #define RIC_GUNSHOT            1
 #define RIC_GUNSHOTQUAD        2
-cvar_t cl_sound_ric_gunshot = {CVAR_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
-cvar_t cl_sound_r_exp3 = {CVAR_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
-cvar_t cl_serverextension_download = {CVAR_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
-cvar_t cl_joinbeforedownloadsfinish = {CVAR_CLIENT | CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
-cvar_t cl_nettimesyncfactor = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
-cvar_t cl_nettimesyncboundmode = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
-cvar_t cl_nettimesyncboundtolerance = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
-cvar_t cl_iplog_name = {CVAR_CLIENT | CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
-
-static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
+cvar_t cl_sound_ric_gunshot = {CF_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
+cvar_t cl_sound_r_exp3 = {CF_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
+cvar_t cl_serverextension_download = {CF_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
+cvar_t cl_joinbeforedownloadsfinish = {CF_CLIENT | CF_ARCHIVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
+cvar_t cl_nettimesyncfactor = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
+cvar_t cl_nettimesyncboundmode = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
+cvar_t cl_nettimesyncboundtolerance = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
+cvar_t cl_iplog_name = {CF_CLIENT | CF_ARCHIVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
+
+static qbool QW_CL_CheckOrDownloadFile(const char *filename);
 static void QW_CL_RequestNextDownload(void);
 static void QW_CL_NextUpload_f(cmd_state_t *cmd);
-//static qboolean QW_CL_IsUploading(void);
+//static qbool QW_CL_IsUploading(void);
 static void QW_CL_StopUpload_f(cmd_state_t *cmd);
 
 /*
@@ -270,8 +270,6 @@ static void CL_ParseStartSoundPacket(int largesoundindex)
                        sound_num = MSG_ReadByte(&cl_message);
        }
 
-       channel = CHAN_NET2ENGINE(channel);
-
        MSG_ReadVector(&cl_message, pos, cls.protocol);
 
        if (sound_num < 0 || sound_num >= MAX_SOUNDS)
@@ -303,17 +301,17 @@ so the server doesn't disconnect.
 */
 
 static unsigned char olddata[NET_MAXMESSAGE];
-void CL_KeepaliveMessage (qboolean readmessages)
+void CL_KeepaliveMessage (qbool readmessages)
 {
        static double lastdirtytime = 0;
-       static qboolean recursive = false;
+       static qbool recursive = false;
        double dirtytime;
        double deltatime;
        static double countdownmsg = 0;
        static double countdownupdate = 0;
        sizebuf_t old;
 
-       qboolean thisrecursive;
+       qbool thisrecursive;
 
        thisrecursive = recursive;
        recursive = true;
@@ -378,7 +376,7 @@ void CL_KeepaliveMessage (qboolean readmessages)
 
 void CL_ParseEntityLump(char *entdata)
 {
-       qboolean loadedsky = false;
+       qbool loadedsky = false;
        const char *data;
        char key[128], value[MAX_INPUTLINE];
        FOG_clear(); // LadyHavoc: no fog until set
@@ -532,7 +530,7 @@ static void CL_SetupWorldModel(void)
        }
 }
 
-static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
+static qbool QW_CL_CheckOrDownloadFile(const char *filename)
 {
        qfile_t *file;
        char vabuf[1024];
@@ -954,7 +952,7 @@ void QW_CL_StartUpload(unsigned char *data, int size)
 }
 
 #if 0
-qboolean QW_CL_IsUploading(void)
+qbool QW_CL_IsUploading(void)
 {
        return cls.qw_uploaddata != NULL;
 }
@@ -1079,7 +1077,7 @@ static void CL_UpdateItemsAndWeapon(void)
 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
 
-static void CL_BeginDownloads(qboolean aborteddownload)
+static void CL_BeginDownloads(qbool aborteddownload)
 {
        char vabuf[1024];
        // quakeworld works differently
@@ -1118,9 +1116,9 @@ static void CL_BeginDownloads(qboolean aborteddownload)
                {
                        Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
                        if(cl_serverextension_download.integer == 2 && FS_HasZlib())
-                               Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
+                               CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
                        else
-                               Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
+                               CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
                        return;
                }
        }
@@ -1199,7 +1197,7 @@ static void CL_BeginDownloads(qboolean aborteddownload)
                                        cl.loadfinished = true;
                                        // now issue the spawn to move on to signon 2 like normal
                                        if (cls.netcon)
-                                               Cmd_ForwardStringToServer("prespawn");
+                                               CL_ForwardToServer("prespawn");
                                }
                        }
                }
@@ -1269,7 +1267,7 @@ static void CL_BeginDownloads(qboolean aborteddownload)
                                                cl.loadfinished = true;
                                                // now issue the spawn to move on to signon 2 like normal
                                                if (cls.netcon)
-                                                       Cmd_ForwardStringToServer("prespawn");
+                                                       CL_ForwardToServer("prespawn");
                                        }
                                }
                                aborteddownload = false;
@@ -1287,7 +1285,7 @@ static void CL_BeginDownloads(qboolean aborteddownload)
                                // regarding the * check: don't try to download submodels
                                if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
                                {
-                                       Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
+                                       CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
                                        // we'll try loading again when the download finishes
                                        return;
                                }
@@ -1311,7 +1309,7 @@ static void CL_BeginDownloads(qboolean aborteddownload)
                                        cl.loadfinished = true;
                                        // now issue the spawn to move on to signon 2 like normal
                                        if (cls.netcon)
-                                               Cmd_ForwardStringToServer("prespawn");
+                                               CL_ForwardToServer("prespawn");
                                }
                        }
                }
@@ -1337,10 +1335,9 @@ static void CL_BeginDownloads(qboolean aborteddownload)
                        dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
                        if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
                        {
-                               Con_Printf("Sound %s not found\n", soundname);
                                if (cl_serverextension_download.integer && cls.netcon && !sv.active)
                                {
-                                       Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
+                                       CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
                                        // we'll try loading again when the download finishes
                                        return;
                                }
@@ -1362,7 +1359,7 @@ static void CL_BeginDownloads(qboolean aborteddownload)
 
                // now issue the spawn to move on to signon 2 like normal
                if (cls.netcon)
-                       Cmd_ForwardStringToServer("prespawn");
+                       CL_ForwardToServer("prespawn");
        }
 }
 
@@ -1539,7 +1536,7 @@ static void CL_DownloadBegin_f(cmd_state_t *cmd)
                // check further encodings here
        }
 
-       Cmd_ForwardStringToServer("sv_startdownload");
+       CL_ForwardToServer("sv_startdownload");
 }
 
 static void CL_StopDownload_f(cmd_state_t *cmd)
@@ -1564,37 +1561,37 @@ static void CL_DownloadFinished_f(cmd_state_t *cmd)
        CL_BeginDownloads(false);
 }
 
-extern cvar_t topcolor;
-extern cvar_t bottomcolor;
+extern cvar_t cl_topcolor;
+extern cvar_t cl_bottomcolor;
 static void CL_SendPlayerInfo(void)
 {
        char vabuf[1024];
        MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-       MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", name.string));
+       MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
 
        MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-       MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", topcolor.integer, bottomcolor.integer));
+       MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_topcolor.integer, cl_bottomcolor.integer));
 
        MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-       MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", rate.integer));
+       MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
 
        MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-       MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", rate_burstsize.integer));
+       MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
 
-       if (pmodel.integer)
+       if (cl_pmodel.integer)
        {
                MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-               MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", pmodel.integer));
+               MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
        }
-       if (*playermodel.string)
+       if (*cl_playermodel.string)
        {
                MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-               MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", playermodel.string));
+               MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
        }
-       if (*playerskin.string)
+       if (*cl_playerskin.string)
        {
                MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-               MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", playerskin.string));
+               MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
        }
 }
 
@@ -1660,7 +1657,7 @@ static void CL_SignonReply (void)
                S_PurgeUnused();
 
                Con_ClearNotify();
-               if (COM_CheckParm("-profilegameonly"))
+               if (Sys_CheckParm("-profilegameonly"))
                        Sys_AllowProfiling(true);
                break;
        }
@@ -1717,7 +1714,7 @@ static void CL_ParseServerInfo (void)
        if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
                protocol = PROTOCOL_NEHAHRAMOVIE;
        cls.protocol = protocol;
-       Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
+       Con_Printf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
 
        cl.num_entities = 1;
 
@@ -1948,7 +1945,7 @@ static void CL_ParseServerInfo (void)
                                cls.demo_lastcsprogscrc = -1;
                        }
                        else
-                               Con_Error ("ERROR: couldn't open.\n");
+                               Con_Print(CON_ERROR "ERROR: couldn't open.\n");
                }
        }
        cl.islocalgame = NetConn_IsLocalGame();
@@ -1956,7 +1953,7 @@ static void CL_ParseServerInfo (void)
 
 void CL_ValidateState(entity_state_t *s)
 {
-       dp_model_t *model;
+       model_t *model;
 
        if (!s->active)
                return;
@@ -2070,11 +2067,7 @@ void CL_MoveLerpEntityStates(entity_t *ent)
        {
                // not a monster
                ent->persistent.lerpstarttime = ent->state_previous.time;
-               // no lerp if it's singleplayer
-               if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
-                       ent->persistent.lerpdeltatime = 0;
-               else
-                       ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
+               ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
                VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
                VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
                VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
@@ -2307,7 +2300,7 @@ static void CL_ParseStaticSound (int large)
        int                     sound_num, vol, atten;
 
        MSG_ReadVector(&cl_message, org, cls.protocol);
-       if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
+       if (large)
                sound_num = (unsigned short) MSG_ReadShort(&cl_message);
        else
                sound_num = MSG_ReadByte(&cl_message);
@@ -2335,7 +2328,7 @@ static void CL_ParseEffect (void)
        framecount = MSG_ReadByte(&cl_message);
        framerate = MSG_ReadByte(&cl_message);
 
-       CL_Effect(org, modelindex, startframe, framecount, framerate);
+       CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
 }
 
 static void CL_ParseEffect2 (void)
@@ -2349,10 +2342,10 @@ static void CL_ParseEffect2 (void)
        framecount = MSG_ReadByte(&cl_message);
        framerate = MSG_ReadByte(&cl_message);
 
-       CL_Effect(org, modelindex, startframe, framecount, framerate);
+       CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
 }
 
-void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
+void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
 {
        int i;
        beam_t *b = NULL;
@@ -2388,10 +2381,10 @@ void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning
                VectorCopy (end, b->end);
        }
        else
-               Con_Print("beam list overflow!\n");
+               Con_DPrint("beam list overflow!\n");
 }
 
-static void CL_ParseBeam (dp_model_t *m, int lightning)
+static void CL_ParseBeam (model_t *m, int lightning)
 {
        int ent;
        vec3_t start, end;
@@ -2486,7 +2479,7 @@ static void CL_ParseTempEntity(void)
                        CL_FindNonSolidLocation(pos, pos, 10);
                        CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
-                       CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
+                       CL_Effect(pos, CL_GetModelByIndex(cl.qw_modelindex_s_explod), 0, 6, 10);
                        break;
 
                case QW_TE_TAREXPLOSION:
@@ -2984,13 +2977,13 @@ typedef struct cl_iplog_item_s
 }
 cl_iplog_item_t;
 
-static qboolean cl_iplog_loaded = false;
+static qbool cl_iplog_loaded = false;
 static int cl_iplog_numitems = 0;
 static int cl_iplog_maxitems = 0;
 static cl_iplog_item_t *cl_iplog_items;
 
 static void CL_IPLog_Load(void);
-static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
+static void CL_IPLog_Add(const char *address, const char *name, qbool checkexisting, qbool addtofile)
 {
        int i;
        size_t sz_name, sz_address;
@@ -3138,7 +3131,7 @@ static void CL_IPLog_List_f(cmd_state_t *cmd)
 }
 
 // look for anything interesting like player IP addresses or ping reports
-static qboolean CL_ExaminePrintString(const char *text)
+static qbool CL_ExaminePrintString(const char *text)
 {
        int len;
        const char *t;
@@ -3170,7 +3163,7 @@ static qboolean CL_ExaminePrintString(const char *text)
        if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
        {
                // if anything goes wrong, we'll assume this is not a ping report
-               qboolean expected = cl.parsingtextexpectingpingforscores != 0;
+               qbool expected = cl.parsingtextexpectingpingforscores != 0;
                cl.parsingtextexpectingpingforscores = 0;
                cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
                t = text;
@@ -3288,7 +3281,7 @@ static void CL_NetworkTimeReceived(double newtime)
        double timehigh;
        cl.mtime[1] = cl.mtime[0];
        cl.mtime[0] = newtime;
-       if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
+       if (cl_nolerp.integer || cls.timedemo || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
                cl.time = cl.mtime[1] = newtime;
        else if (cls.demoplayback)
        {
@@ -3397,8 +3390,8 @@ void CL_ParseServerMessage(void)
        unsigned char           cmdlog[32];
        const char              *cmdlogname[32], *temp;
        int                     cmdindex, cmdcount = 0;
-       qboolean        qwplayerupdatereceived;
-       qboolean        strip_pqc;
+       qbool   qwplayerupdatereceived;
+       qbool   strip_pqc;
        char vabuf[1024];
 
        // LadyHavoc: moved demo message writing from before the packet parse to
@@ -3665,7 +3658,7 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case qw_svc_sellscreen:
-                               Cmd_ExecuteString(&cmd_client, "help", src_command, true);
+                               Cmd_ExecuteString(&cmd_client, "help", src_local, true);
                                break;
 
                        case qw_svc_smallkick:
@@ -3983,7 +3976,7 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case svc_sound:
-                               CL_ParseStartSoundPacket(false);
+                               CL_ParseStartSoundPacket(cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
                                break;
 
                        case svc_precache:
@@ -4001,7 +3994,7 @@ void CL_ParseServerMessage(void)
                                        {
                                                if (i >= 1 && i < MAX_MODELS)
                                                {
-                                                       dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
+                                                       model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
                                                        if (!model)
                                                                Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
                                                        cl.model_precache[i] = model;
@@ -4132,7 +4125,7 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case svc_spawnstaticsound:
-                               CL_ParseStaticSound (false);
+                               CL_ParseStaticSound (cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
                                break;
 
                        case svc_spawnstaticsound2:
@@ -4172,7 +4165,7 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case svc_sellscreen:
-                               Cmd_ExecuteString(&cmd_client, "help", src_command, true);
+                               Cmd_ExecuteString(&cmd_client, "help", src_local, true);
                                break;
                        case svc_hidelmp:
                                if (gamemode == GAME_TENEBRAE)
@@ -4308,15 +4301,15 @@ void CL_Parse_Init(void)
        Cvar_RegisterVariable(&cl_iplog_name);
        Cvar_RegisterVariable(&cl_readpicture_force);
 
-       Cmd_AddCommand(CMD_CLIENT, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
-       Cmd_AddCommand(CMD_CLIENT, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
-       Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
-       Cmd_AddCommand(CMD_CLIENT, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
-       Cmd_AddCommand(CMD_CLIENT, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
-       Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
-       Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "stopdownload", CL_StopDownload_f, "terminates a download");
-       Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
-       Cmd_AddCommand(CMD_CLIENT, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
+       Cmd_AddCommand(CF_CLIENT, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
+       Cmd_AddCommand(CF_CLIENT, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
+       Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
+       Cmd_AddCommand(CF_CLIENT, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
+       Cmd_AddCommand(CF_CLIENT, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
+       Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
+       Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "stopdownload", CL_StopDownload_f, "terminates a download");
+       Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
+       Cmd_AddCommand(CF_CLIENT, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
 }
 
 void CL_Parse_Shutdown(void)