]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
Delete the cmd_clientfromserver interpreter. Use cmd_client instead
[xonotic/darkplaces.git] / cl_parse.c
index 5d8ff31fa2f1a6a66e7f4233ec50534647d6602e..226794c10f1d2b6a6b36eafa4f2bcb6bf6a4cf87 100644 (file)
@@ -164,37 +164,37 @@ const char *qw_svc_strings[128] =
 
 //=============================================================================
 
-cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
-cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
-cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
-cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
-
-cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
-cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
-cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
-cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
+cvar_t cl_worldmessage = {CVAR_CLIENT | CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
+cvar_t cl_worldname = {CVAR_CLIENT | CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
+cvar_t cl_worldnamenoextension = {CVAR_CLIENT | CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
+cvar_t cl_worldbasename = {CVAR_CLIENT | CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
+
+cvar_t developer_networkentities = {CVAR_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
+cvar_t cl_gameplayfix_soundsmovewithentities = {CVAR_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
+cvar_t cl_sound_wizardhit = {CVAR_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_hknighthit = {CVAR_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_tink1 = {CVAR_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric1 = {CVAR_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric2 = {CVAR_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_sound_ric3 = {CVAR_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_readpicture_force = {CVAR_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
 
 #define RIC_GUNSHOT            1
 #define RIC_GUNSHOTQUAD        2
-cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
-cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
-cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
-cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
-cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
-cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
-cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
-cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
+cvar_t cl_sound_ric_gunshot = {CVAR_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
+cvar_t cl_sound_r_exp3 = {CVAR_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
+cvar_t cl_serverextension_download = {CVAR_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
+cvar_t cl_joinbeforedownloadsfinish = {CVAR_CLIENT | CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
+cvar_t cl_nettimesyncfactor = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
+cvar_t cl_nettimesyncboundmode = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
+cvar_t cl_nettimesyncboundtolerance = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
+cvar_t cl_iplog_name = {CVAR_CLIENT | CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
 
 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
 static void QW_CL_RequestNextDownload(void);
-static void QW_CL_NextUpload(void);
+static void QW_CL_NextUpload_f(cmd_state_t *cmd);
 //static qboolean QW_CL_IsUploading(void);
-static void QW_CL_StopUpload(void);
+static void QW_CL_StopUpload_f(cmd_state_t *cmd);
 
 /*
 ==================
@@ -500,7 +500,7 @@ static void CL_SetupWorldModel(void)
        World_Start(&cl.world);
 
        // load or reload .loc file for team chat messages
-       CL_Locs_Reload_f();
+       CL_Locs_Reload_f(&cmd_client);
 
        // make sure we send enough keepalives
        CL_KeepaliveMessage(false);
@@ -885,14 +885,14 @@ static void QW_CL_ParseSoundList(void)
        QW_CL_RequestNextDownload();
 }
 
-static void QW_CL_Skins_f(void)
+static void QW_CL_Skins_f(cmd_state_t *cmd)
 {
        cls.qw_downloadnumber = 0;
        cls.qw_downloadtype = dl_skin;
        QW_CL_RequestNextDownload();
 }
 
-static void QW_CL_Changing_f(void)
+static void QW_CL_Changing_f(cmd_state_t *cmd)
 {
        if (cls.qw_downloadmemory)  // don't change when downloading
                return;
@@ -903,7 +903,7 @@ static void QW_CL_Changing_f(void)
        Con_Printf("\nChanging map...\n");
 }
 
-void QW_CL_NextUpload(void)
+void QW_CL_NextUpload_f(cmd_state_t *cmd)
 {
        int r, percent, size;
 
@@ -930,7 +930,7 @@ void QW_CL_NextUpload(void)
 
        Con_Printf("Upload completed\n");
 
-       QW_CL_StopUpload();
+       QW_CL_StopUpload_f(cmd);
 }
 
 void QW_CL_StartUpload(unsigned char *data, int size)
@@ -940,7 +940,7 @@ void QW_CL_StartUpload(unsigned char *data, int size)
                return;
 
        // abort existing upload if in progress
-       QW_CL_StopUpload();
+       QW_CL_StopUpload_f(&cmd_client);
 
        Con_DPrintf("Starting upload of %d bytes...\n", size);
 
@@ -949,7 +949,7 @@ void QW_CL_StartUpload(unsigned char *data, int size)
        cls.qw_uploadsize = size;
        cls.qw_uploadpos = 0;
 
-       QW_CL_NextUpload();
+       QW_CL_NextUpload_f(&cmd_client);
 }
 
 #if 0
@@ -959,7 +959,7 @@ qboolean QW_CL_IsUploading(void)
 }
 #endif
 
-void QW_CL_StopUpload(void)
+void QW_CL_StopUpload_f(cmd_state_t *cmd)
 {
        if (cls.qw_uploaddata)
                Mem_Free(cls.qw_uploaddata);
@@ -1095,7 +1095,7 @@ static void CL_BeginDownloads(qboolean aborteddownload)
        // if we got here...
        // curl is done, so let's start with the business
        if(!cl.loadbegun)
-               SCR_PushLoadingScreen(false, "Loading precaches", 1);
+               SCR_PushLoadingScreen("Loading precaches", 1);
        cl.loadbegun = true;
 
        // if already downloading something from the previous level, don't stop it
@@ -1130,7 +1130,7 @@ static void CL_BeginDownloads(qboolean aborteddownload)
                if(cl.loadmodel_current == 1)
                {
                        // worldmodel counts as 16 models (15 + world model setup), for better progress bar
-                       SCR_PushLoadingScreen(false, "Loading precached models",
+                       SCR_PushLoadingScreen("Loading precached models",
                                (
                                        (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
                                +       LOADPROGRESSWEIGHT_WORLDMODEL
@@ -1142,11 +1142,10 @@ static void CL_BeginDownloads(qboolean aborteddownload)
                                +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
                                )
                        );
-                       SCR_BeginLoadingPlaque(false);
                }
                for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
                {
-                       SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
+                       SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current],
                                (
                                        (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
                                ) / (
@@ -1160,7 +1159,7 @@ static void CL_BeginDownloads(qboolean aborteddownload)
                                SCR_PopLoadingScreen(false);
                                if(cl.loadmodel_current == 1)
                                {
-                                       SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
+                                       SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
                                        SCR_PopLoadingScreen(false);
                                }
                                continue;
@@ -1183,7 +1182,7 @@ static void CL_BeginDownloads(qboolean aborteddownload)
                        if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
                        {
                                // we now have the worldmodel so we can set up the game world
-                               SCR_PushLoadingScreen(true, "world model setup",
+                               SCR_PushLoadingScreen("world model setup",
                                        (
                                                LOADPROGRESSWEIGHT_WORLDMODEL_INIT
                                        ) / (
@@ -1211,7 +1210,7 @@ static void CL_BeginDownloads(qboolean aborteddownload)
        {
                // loading sounds
                if(cl.loadsound_current == 1)
-                       SCR_PushLoadingScreen(false, "Loading precached sounds",
+                       SCR_PushLoadingScreen("Loading precached sounds",
                                (
                                        cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
                                ) / (
@@ -1223,7 +1222,7 @@ static void CL_BeginDownloads(qboolean aborteddownload)
                        );
                for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
                {
-                       SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
+                       SCR_PushLoadingScreen(cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
                        if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
                        {
                                SCR_PopLoadingScreen(false);
@@ -1366,7 +1365,7 @@ static void CL_BeginDownloads(qboolean aborteddownload)
        }
 }
 
-static void CL_BeginDownloads_f(void)
+static void CL_BeginDownloads_f(cmd_state_t *cmd)
 {
        // prevent cl_begindownloads from being issued multiple times in one match
        // to prevent accidentally cancelled downloads
@@ -1509,11 +1508,11 @@ static void CL_ParseDownload(void)
        cls.qw_downloadspeedcount += size;
 }
 
-static void CL_DownloadBegin_f(void)
+static void CL_DownloadBegin_f(cmd_state_t *cmd)
 {
-       int size = atoi(Cmd_Argv(1));
+       int size = atoi(Cmd_Argv(cmd, 1));
 
-       if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
+       if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(cmd, 2), false))
        {
                Con_Printf("cl_downloadbegin: received bogus information\n");
                CL_StopDownload(0, 0);
@@ -1526,15 +1525,15 @@ static void CL_DownloadBegin_f(void)
        CL_StopDownload(0, 0);
 
        // we're really beginning a download now, so initialize stuff
-       strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
+       strlcpy(cls.qw_downloadname, Cmd_Argv(cmd, 2), sizeof(cls.qw_downloadname));
        cls.qw_downloadmemorymaxsize = size;
        cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
        cls.qw_downloadnumber++;
 
        cls.qw_download_deflate = false;
-       if(Cmd_Argc() >= 4)
+       if(Cmd_Argc(cmd) >= 4)
        {
-               if(!strcmp(Cmd_Argv(3), "deflate"))
+               if(!strcmp(Cmd_Argv(cmd, 3), "deflate"))
                        cls.qw_download_deflate = true;
                // check further encodings here
        }
@@ -1542,7 +1541,7 @@ static void CL_DownloadBegin_f(void)
        Cmd_ForwardStringToServer("sv_startdownload");
 }
 
-static void CL_StopDownload_f(void)
+static void CL_StopDownload_f(cmd_state_t *cmd)
 {
        Curl_CancelAll();
        if (cls.qw_downloadname[0])
@@ -1553,14 +1552,14 @@ static void CL_StopDownload_f(void)
        CL_BeginDownloads(true);
 }
 
-static void CL_DownloadFinished_f(void)
+static void CL_DownloadFinished_f(cmd_state_t *cmd)
 {
-       if (Cmd_Argc() < 3)
+       if (Cmd_Argc(cmd) < 3)
        {
                Con_Printf("Malformed cl_downloadfinished command\n");
                return;
        }
-       CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
+       CL_StopDownload(atoi(Cmd_Argv(cmd, 1)), atoi(Cmd_Argv(cmd, 2)));
        CL_BeginDownloads(false);
 }
 
@@ -1619,7 +1618,7 @@ static void CL_SignonReply (void)
                        // execute cl_begindownloads next frame
                        // (after any commands added by svc_stufftext have been executed)
                        // when done with downloads the "prespawn" will be sent
-                       Cbuf_AddText("\ncl_begindownloads\n");
+                       Cbuf_AddText(&cmd_client, "\ncl_begindownloads\n");
 
                        //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
                        //MSG_WriteString (&cls.netcon->message, "prespawn");
@@ -1920,7 +1919,7 @@ static void CL_ParseServerInfo (void)
                        if (cls.demorecording)
                        {
                                // finish the previous level's demo file
-                               CL_Stop_f();
+                               CL_Stop_f(&cmd_client);
                        }
 
                        // start a new demo file
@@ -1946,7 +1945,7 @@ static void CL_ParseServerInfo (void)
                                cls.demo_lastcsprogscrc = -1;
                        }
                        else
-                               Con_Print ("ERROR: couldn't open.\n");
+                               Con_Error ("ERROR: couldn't open.\n");
                }
        }
        cl.islocalgame = NetConn_IsLocalGame();
@@ -3094,18 +3093,18 @@ static void CL_IPLog_Load(void)
        }
 }
 
-static void CL_IPLog_List_f(void)
+static void CL_IPLog_List_f(cmd_state_t *cmd)
 {
        int i, j;
        const char *addressprefix;
-       if (Cmd_Argc() > 2)
+       if (Cmd_Argc(cmd) > 2)
        {
-               Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
+               Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(cmd, 0));
                return;
        }
        addressprefix = "";
-       if (Cmd_Argc() >= 2)
-               addressprefix = Cmd_Argv(1);
+       if (Cmd_Argc(cmd) >= 2)
+               addressprefix = Cmd_Argv(cmd, 1);
        if (!cl_iplog_loaded)
                CL_IPLog_Load();
        if (addressprefix && addressprefix[0])
@@ -3279,7 +3278,7 @@ static qboolean CL_ExaminePrintString(const char *text)
        return true;
 }
 
-extern cvar_t slowmo;
+extern cvar_t host_timescale;
 extern cvar_t cl_lerpexcess;
 static void CL_NetworkTimeReceived(double newtime)
 {
@@ -3663,7 +3662,7 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case qw_svc_sellscreen:
-                               Cmd_ExecuteString ("help", src_command, true);
+                               Cmd_ExecuteString(&cmd_client, "help", src_command, true);
                                break;
 
                        case qw_svc_smallkick:
@@ -4170,7 +4169,7 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case svc_sellscreen:
-                               Cmd_ExecuteString ("help", src_command, true);
+                               Cmd_ExecuteString(&cmd_client, "help", src_command, true);
                                break;
                        case svc_hidelmp:
                                if (gamemode == GAME_TENEBRAE)
@@ -4273,7 +4272,7 @@ void CL_Parse_DumpPacket(void)
 void CL_Parse_ErrorCleanUp(void)
 {
        CL_StopDownload(0, 0);
-       QW_CL_StopUpload();
+       QW_CL_StopUpload_f(&cmd_client);
 }
 
 void CL_Parse_Init(void)
@@ -4306,15 +4305,15 @@ void CL_Parse_Init(void)
        Cvar_RegisterVariable(&cl_iplog_name);
        Cvar_RegisterVariable(&cl_readpicture_force);
 
-       Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
-       Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
-       Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
-       Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
-       Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
-       Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
-       Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
-       Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
-       Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
+       Cmd_AddCommand(&cmd_client, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
+       Cmd_AddCommand(&cmd_client, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
+       Cmd_AddCommand(&cmd_client, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
+       Cmd_AddCommand(&cmd_client, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
+       Cmd_AddCommand(&cmd_client, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
+       Cmd_AddCommand(&cmd_client, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
+       Cmd_AddCommand(&cmd_client, "stopdownload", CL_StopDownload_f, "terminates a download");
+       Cmd_AddCommand(&cmd_client, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
+       Cmd_AddCommand(&cmd_client, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
 }
 
 void CL_Parse_Shutdown(void)