]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_main.c
protocol/dp8: Implement parting messages
[xonotic/darkplaces.git] / cl_main.c
index 6d46bc77046e9c2ed0d74ac8999ce62468ed823e..e4d56733a18ba40c7f93b5ce241f1d1e35b2b46f 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -360,11 +360,25 @@ Sends a disconnect message to the server
 This is also called on Host_Error, so it shouldn't cause any errors
 =====================
 */
-void CL_Disconnect(void)
+void CL_Disconnect(qbool kicked, const char *fmt, ... )
 {
+       va_list argptr;
+       char reason[512];
+
        if (cls.state == ca_dedicated)
                return;
 
+       if(fmt)
+       {
+               va_start(argptr,fmt);
+               dpvsnprintf(reason,sizeof(reason),fmt,argptr);
+               va_end(argptr);
+       }
+       else
+       {
+               dpsnprintf(reason, sizeof(reason), "Disconnect by user");
+       }
+
        if (Sys_CheckParm("-profilegameonly"))
                Sys_AllowProfiling(false);
 
@@ -395,32 +409,41 @@ void CL_Disconnect(void)
        else if (cls.netcon)
        {
                sizebuf_t buf;
-               unsigned char bufdata[8];
+               unsigned char bufdata[520];
                if (cls.demorecording)
                        CL_Stop_f(cmd_local);
 
-               // send disconnect message 3 times to improve chances of server
-               // receiving it (but it still fails sometimes)
-               memset(&buf, 0, sizeof(buf));
-               buf.data = bufdata;
-               buf.maxsize = sizeof(bufdata);
-               if (cls.protocol == PROTOCOL_QUAKEWORLD)
-               {
-                       Con_DPrint("Sending drop command\n");
-                       MSG_WriteByte(&buf, qw_clc_stringcmd);
-                       MSG_WriteString(&buf, "drop");
-               }
-               else
+               if(!kicked)
                {
-                       Con_DPrint("Sending clc_disconnect\n");
-                       MSG_WriteByte(&buf, clc_disconnect);
+                       // send disconnect message 3 times to improve chances of server
+                       // receiving it (but it still fails sometimes)
+                       memset(&buf, 0, sizeof(buf));
+                       buf.data = bufdata;
+                       buf.maxsize = sizeof(bufdata);
+                       if (cls.protocol == PROTOCOL_QUAKEWORLD)
+                       {
+                               Con_DPrint("Sending drop command\n");
+                               MSG_WriteByte(&buf, qw_clc_stringcmd);
+                               MSG_WriteString(&buf, "drop");
+                       }
+                       else
+                       {
+                               Con_DPrint("Sending clc_disconnect\n");
+                               MSG_WriteByte(&buf, clc_disconnect);
+                               if(cls.protocol == PROTOCOL_DARKPLACES8)
+                                       MSG_WriteString(&buf, reason);
+                       }
+                       NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false);
+                       NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false);
+                       NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false);
                }
-               NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false);
-               NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false);
-               NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000, 0, false);
+
                NetConn_Close(cls.netcon);
                cls.netcon = NULL;
-               Con_Printf("Disconnected\n");
+               if(fmt)
+                       Con_Printf("Disconnect: %s\n", reason);
+               else
+                       Con_Printf("Disconnected\n");
        }
        cls.state = ca_disconnected;
        cl.islocalgame = false;
@@ -515,7 +538,7 @@ static void CL_Connect_f(cmd_state_t *cmd)
 
 void CL_Disconnect_f(cmd_state_t *cmd)
 {
-       CL_Disconnect();
+       CL_Disconnect(false, Cmd_Argc(cmd) > 1 ? Cmd_Argv(cmd, 1) : NULL);
 }
 
 
@@ -2909,7 +2932,7 @@ void CL_Shutdown (void)
        S_StopAllSounds();
        
        // disconnect client from server if active
-       CL_Disconnect();
+       CL_Disconnect(false, NULL);
        
        CL_Video_Shutdown();