cl.worldmodel = NULL;
+ CL_Parse_ErrorCleanUp();
+
if (cls.demoplayback)
CL_StopPlayback();
else if (cls.netcon)
for (i = 0, e = cl.static_entities;i < cl.num_static_entities && r_refdef.numentities < r_refdef.maxentities;i++, e++)
{
e->render.flags = 0;
+ // if the model was not loaded when the static entity was created we
+ // need to re-fetch the model pointer
+ e->render.model = cl.model_precache[e->state_baseline.modelindex];
// transparent stuff can't be lit during the opaque stage
if (e->render.effects & (EF_ADDITIVE | EF_NODEPTHTEST) || e->render.alpha < 1)
e->render.flags |= RENDER_TRANSPARENT;