"MESH_UI",
};
-void CL_MeshEntities_Restart(void)
+static void CL_MeshEntities_Restart(void)
{
int i;
entity_t *ent;
}
}
-void CL_MeshEntities_Init(void)
+static void CL_MeshEntities_Init(void)
{
int i;
entity_t *ent;
ent->state_current.active = true;
ent->render.model = cl_meshentitymodels + i;
ent->render.alpha = 1;
- ent->render.flags = RENDER_SHADOW | RENDER_LIGHT | RENDER_CUSTOMIZEDMODELLIGHT;
+ ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
ent->render.framegroupblend[0].lerp = 1;
ent->render.frameblend[0].lerp = 1;
VectorSet(ent->render.colormod, 1, 1, 1);
}
}
-void CL_MeshEntities_Shutdown(void)
+static void CL_MeshEntities_Shutdown(void)
{
}