//static const vec3_t nomodelmaxs = {16, 16, 16};
void CL_BoundingBoxForEntity(entity_render_t *ent)
{
- if (ent->model)
+ model_t *model = ent->model;
+ if (model)
{
//if (ent->angles[0] || ent->angles[2])
if (ent->matrix.m[2][0] != 0 || ent->matrix.m[2][1] != 0)
{
// pitch or roll
- ent->mins[0] = ent->matrix.m[0][3] + ent->model->rotatedmins[0];
- ent->mins[1] = ent->matrix.m[1][3] + ent->model->rotatedmins[1];
- ent->mins[2] = ent->matrix.m[2][3] + ent->model->rotatedmins[2];
- ent->maxs[0] = ent->matrix.m[0][3] + ent->model->rotatedmaxs[0];
- ent->maxs[1] = ent->matrix.m[1][3] + ent->model->rotatedmaxs[1];
- ent->maxs[2] = ent->matrix.m[2][3] + ent->model->rotatedmaxs[2];
- //VectorAdd(ent->origin, ent->model->rotatedmins, ent->mins);
- //VectorAdd(ent->origin, ent->model->rotatedmaxs, ent->maxs);
+ ent->mins[0] = ent->matrix.m[0][3] + model->rotatedmins[0];
+ ent->mins[1] = ent->matrix.m[1][3] + model->rotatedmins[1];
+ ent->mins[2] = ent->matrix.m[2][3] + model->rotatedmins[2];
+ ent->maxs[0] = ent->matrix.m[0][3] + model->rotatedmaxs[0];
+ ent->maxs[1] = ent->matrix.m[1][3] + model->rotatedmaxs[1];
+ ent->maxs[2] = ent->matrix.m[2][3] + model->rotatedmaxs[2];
+ //VectorAdd(ent->origin, model->rotatedmins, ent->mins);
+ //VectorAdd(ent->origin, model->rotatedmaxs, ent->maxs);
}
//else if (ent->angles[1])
else if (ent->matrix.m[0][1] != 0 || ent->matrix.m[1][0] != 0)
{
// yaw
- ent->mins[0] = ent->matrix.m[0][3] + ent->model->yawmins[0];
- ent->mins[1] = ent->matrix.m[1][3] + ent->model->yawmins[1];
- ent->mins[2] = ent->matrix.m[2][3] + ent->model->yawmins[2];
- ent->maxs[0] = ent->matrix.m[0][3] + ent->model->yawmaxs[0];
- ent->maxs[1] = ent->matrix.m[1][3] + ent->model->yawmaxs[1];
- ent->maxs[2] = ent->matrix.m[2][3] + ent->model->yawmaxs[2];
- //VectorAdd(ent->origin, ent->model->yawmins, ent->mins);
- //VectorAdd(ent->origin, ent->model->yawmaxs, ent->maxs);
+ ent->mins[0] = ent->matrix.m[0][3] + model->yawmins[0];
+ ent->mins[1] = ent->matrix.m[1][3] + model->yawmins[1];
+ ent->mins[2] = ent->matrix.m[2][3] + model->yawmins[2];
+ ent->maxs[0] = ent->matrix.m[0][3] + model->yawmaxs[0];
+ ent->maxs[1] = ent->matrix.m[1][3] + model->yawmaxs[1];
+ ent->maxs[2] = ent->matrix.m[2][3] + model->yawmaxs[2];
+ //VectorAdd(ent->origin, model->yawmins, ent->mins);
+ //VectorAdd(ent->origin, model->yawmaxs, ent->maxs);
}
else
{
- ent->mins[0] = ent->matrix.m[0][3] + ent->model->normalmins[0];
- ent->mins[1] = ent->matrix.m[1][3] + ent->model->normalmins[1];
- ent->mins[2] = ent->matrix.m[2][3] + ent->model->normalmins[2];
- ent->maxs[0] = ent->matrix.m[0][3] + ent->model->normalmaxs[0];
- ent->maxs[1] = ent->matrix.m[1][3] + ent->model->normalmaxs[1];
- ent->maxs[2] = ent->matrix.m[2][3] + ent->model->normalmaxs[2];
- //VectorAdd(ent->origin, ent->model->normalmins, ent->mins);
- //VectorAdd(ent->origin, ent->model->normalmaxs, ent->maxs);
+ ent->mins[0] = ent->matrix.m[0][3] + model->normalmins[0];
+ ent->mins[1] = ent->matrix.m[1][3] + model->normalmins[1];
+ ent->mins[2] = ent->matrix.m[2][3] + model->normalmins[2];
+ ent->maxs[0] = ent->matrix.m[0][3] + model->normalmaxs[0];
+ ent->maxs[1] = ent->matrix.m[1][3] + model->normalmaxs[1];
+ ent->maxs[2] = ent->matrix.m[2][3] + model->normalmaxs[2];
+ //VectorAdd(ent->origin, model->normalmins, ent->mins);
+ //VectorAdd(ent->origin, model->normalmaxs, ent->maxs);
}
}
else