Matrix4x4_CreateIdentity(&ent->render.matrix);
CL_UpdateRenderEntity(&ent->render);
}
+ cl_meshentities[MESH_UI].render.flags = RENDER_NOSELFSHADOW;
R_RegisterModule("cl_meshentities", CL_MeshEntities_Restart, CL_MeshEntities_Restart, CL_MeshEntities_Restart, CL_MeshEntities_Restart, CL_MeshEntities_Restart);
}