CL_Screen_NewMap();
}
+extern cvar_t topcolor;
+extern cvar_t bottomcolor;
+
void CL_SetInfo(const char *key, const char *value, qboolean send, qboolean allowstarkey, qboolean allowmodel, qboolean quiet)
{
int i;
}
else if (!strcasecmp(key, "topcolor"))
{
- // don't send anything, the combined color code will be updated manually
+ MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", atoi(value), bottomcolor.integer));
}
else if (!strcasecmp(key, "bottomcolor"))
{
- // don't send anything, the combined color code will be updated manually
+ MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", topcolor.integer, atoi(value)));
}
else if (!strcasecmp(key, "rate"))
{
}
}
+extern cvar_t rcon_secure;
+
/*
=====================
CL_Disconnect
SCR_ClearLoadingScreen(false);
}
+/*
+==================
+CL_Reconnect_f
+
+This command causes the client to wait for the signon messages again.
+This is sent just before a server changes levels
+==================
+*/
+void CL_Reconnect_f(cmd_state_t *cmd)
+{
+ char temp[128];
+ // if not connected, reconnect to the most recent server
+ if (!cls.netcon)
+ {
+ // if we have connected to a server recently, the userinfo
+ // will still contain its IP address, so get the address...
+ InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
+ if (temp[0])
+ CL_EstablishConnection(temp, -1);
+ else
+ Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
+ return;
+ }
+ // if connected, do something based on protocol
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
+ {
+ // quakeworld can just re-login
+ if (cls.qw_downloadmemory) // don't change when downloading
+ return;
+
+ S_StopAllSounds();
+
+ if (cls.state == ca_connected)
+ {
+ Con_Printf("Server is changing level...\n");
+ MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, "new");
+ }
+ }
+ else
+ {
+ // netquake uses reconnect on level changes (silly)
+ if (Cmd_Argc(cmd) != 1)
+ {
+ Con_Print("reconnect : wait for signon messages again\n");
+ return;
+ }
+ if (!cls.signon)
+ {
+ Con_Print("reconnect: no signon, ignoring reconnect\n");
+ return;
+ }
+ cls.signon = 0; // need new connection messages
+ }
+}
+
+/*
+=====================
+CL_Connect_f
+
+User command to connect to server
+=====================
+*/
+static void CL_Connect_f(cmd_state_t *cmd)
+{
+ if (Cmd_Argc(cmd) < 2)
+ {
+ Con_Print("connect <serveraddress> [<key> <value> ...]: connect to a multiplayer game\n");
+ return;
+ }
+ // clear the rcon password, to prevent vulnerability by stuffcmd-ing a connect command
+ if(rcon_secure.integer <= 0)
+ Cvar_SetQuick(&rcon_password, "");
+ CL_EstablishConnection(Cmd_Argv(cmd, 1), 2);
+}
+
void CL_Disconnect_f(cmd_state_t *cmd)
{
CL_Disconnect ();
if (sv.active)
- Host_ShutdownServer ();
+ SV_Shutdown ();
}
r_refdef.scene.time = cl.time;
}
-// LadyHavoc: pausedemo command
-static void CL_PauseDemo_f(cmd_state_t *cmd)
-{
- cls.demopaused = !cls.demopaused;
- if (cls.demopaused)
- Con_Print("Demo paused\n");
- else
- Con_Print("Demo unpaused\n");
-}
-
/*
======================
CL_Fog_f
Cvar_RegisterVariable (&cl_itembobspeed);
Cvar_RegisterVariable (&cl_itembobheight);
+ CL_Demo_Init();
+
Cmd_AddCommand(CMD_CLIENT, "entities", CL_PrintEntities_f, "print information on network entities known to client");
Cmd_AddCommand(CMD_CLIENT, "disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)");
- Cmd_AddCommand(CMD_CLIENT, "record", CL_Record_f, "record a demo");
- Cmd_AddCommand(CMD_CLIENT, "stop", CL_Stop_f, "stop recording or playing a demo");
- Cmd_AddCommand(CMD_CLIENT, "playdemo", CL_PlayDemo_f, "watch a demo file");
- Cmd_AddCommand(CMD_CLIENT, "timedemo", CL_TimeDemo_f, "play back a demo as fast as possible and save statistics to benchmark.log");
+ Cmd_AddCommand(CMD_CLIENT, "connect", CL_Connect_f, "connect to a server by IP address or hostname");
+ Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "reconnect", CL_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
// Support Client-side Model Index List
Cmd_AddCommand(CMD_CLIENT, "cl_modelindexlist", CL_ModelIndexList_f, "list information on all models in the client modelindex");
// Support Client-side Sound Index List
Cmd_AddCommand(CMD_CLIENT, "cl_soundindexlist", CL_SoundIndexList_f, "list all sounds in the client soundindex");
- Cvar_RegisterVariable (&cl_autodemo);
- Cvar_RegisterVariable (&cl_autodemo_nameformat);
- Cvar_RegisterVariable (&cl_autodemo_delete);
-
Cmd_AddCommand(CMD_CLIENT, "fog", CL_Fog_f, "set global fog parameters (density red green blue [alpha [mindist [maxdist [top [fadedepth]]]]])");
Cmd_AddCommand(CMD_CLIENT, "fog_heighttexture", CL_Fog_HeightTexture_f, "set global fog parameters (density red green blue alpha mindist maxdist top depth textures/mapname/fogheight.tga)");
- // LadyHavoc: added pausedemo
- Cmd_AddCommand(CMD_CLIENT, "pausedemo", CL_PauseDemo_f, "pause demo playback (can also safely pause demo recording if using QUAKE, QUAKEDP or NEHAHRAMOVIE protocol, useful for making movies)");
-
Cmd_AddCommand(CMD_CLIENT, "cl_areastats", CL_AreaStats_f, "prints statistics on entity culling during collision traces");
Cvar_RegisterVariable(&r_draweffects);
CL_MeshEntities_Init();
CL_Video_Init();
- Host_StartVideo();
+ #ifdef CONFIG_MENU
+ Cbuf_InsertText(&cmd_client,"menu_start\n");
+ #endif
}
}