// If we're dropped mid-connection attempt, it won't clear otherwise.
SCR_ClearLoadingScreen(false);
+
+ if(host.hook.SV_Shutdown)
+ host.hook.SV_Shutdown();
}
/*
void CL_Disconnect_f(cmd_state_t *cmd)
{
- CL_Disconnect ();
- if (sv.active)
- SV_Shutdown ();
+ CL_Disconnect();
}
for (i = 0; i < NUM_MESHENTITIES; i++)
{
ent = cl_meshentities + i;
+ Mod_Mesh_Destroy(ent->render.model);
Mod_Mesh_Create(ent->render.model, cl_meshentitynames[i]);
}
}