CL_UpdateViewModel();
// when csqc is loaded, it will call this in CSQC_UpdateView
- if (!CLVM_prog->loaded)
+ if (!CLVM_prog->loaded || CLVM_prog->flag & PRVM_CSQC_SIMPLE)
{
// clear the CL_Mesh_Scene() used for some engine effects
CL_MeshEntities_Scene_Clear();