ent = cl_meshentities + i;
ent->state_current.active = true;
ent->render.model = cl_meshentitymodels + i;
+ Mod_Mesh_Create(ent->render.model, cl_meshentitynames[i]);
ent->render.alpha = 0.999999f; // not quite 1 so that MATERIALFLAG_ALPHA is always set.
ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
ent->render.framegroupblend[0].lerp = 1;