2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
29 client_t *host_client;
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
37 cvar_t sv_worldmessage = {CF_SERVER | CF_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CF_SERVER | CF_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CF_SERVER | CF_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CF_SERVER | CF_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
42 cvar_t sv_disablenotify = {CF_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CF_NOTIFY flag in engine code)"};
43 cvar_t coop = {CF_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CF_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CF_SERVER | CF_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CF_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CF_SERVER | CF_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CF_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
55 cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
56 cvar_t sv_aim = {CF_SERVER | CF_ARCHIVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
57 cvar_t sv_airaccel_qw = {CF_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
58 cvar_t sv_airaccel_qw_stretchfactor = {CF_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
59 cvar_t sv_airaccel_sideways_friction = {CF_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
60 cvar_t sv_airaccelerate = {CF_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
61 cvar_t sv_airstopaccelerate = {CF_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
62 cvar_t sv_airspeedlimit_nonqw = {CF_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
63 cvar_t sv_airstrafeaccelerate = {CF_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
64 cvar_t sv_maxairstrafespeed = {CF_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
65 cvar_t sv_airstrafeaccel_qw = {CF_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
66 cvar_t sv_aircontrol = {CF_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
67 cvar_t sv_aircontrol_power = {CF_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
68 cvar_t sv_aircontrol_penalty = {CF_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
69 cvar_t sv_allowdownloads = {CF_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
70 cvar_t sv_allowdownloads_archive = {CF_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
71 cvar_t sv_allowdownloads_config = {CF_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
72 cvar_t sv_allowdownloads_dlcache = {CF_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
73 cvar_t sv_allowdownloads_inarchive = {CF_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
74 cvar_t sv_areagrid_mingridsize = {CF_SERVER | CF_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
75 cvar_t sv_checkforpacketsduringsleep = {CF_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
76 cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
77 cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
78 cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
79 cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.1", "when a client does not send input for this many seconds (max 0.1), force them to move anyway (unlike QuakeWorld)"};
80 cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
81 cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
82 cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
83 cvar_t sv_cullentities_trace = {CF_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
84 cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
85 cvar_t sv_cullentities_trace_delay_players = {CF_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
86 cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
87 cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
88 cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
89 cvar_t sv_cullentities_trace_prediction = {CF_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
90 cvar_t sv_cullentities_trace_prediction_time = {CF_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
91 cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
92 cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
93 cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
94 cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
95 cvar_t sv_cullentities_trace_spectators = {CF_SERVER, "sv_cullentities_trace_spectators", "0", "enables trace entity culling for clients that are spectating"};
96 cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
97 cvar_t sv_echobprint = {CF_SERVER | CF_ARCHIVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
98 cvar_t sv_edgefriction = {CF_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
99 cvar_t sv_entpatch = {CF_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
100 cvar_t sv_freezenonclients = {CF_SERVER | CF_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
101 cvar_t sv_friction = {CF_SERVER | CF_NOTIFY, "sv_friction","4", "how fast you slow down"};
102 cvar_t sv_gameplayfix_blowupfallenzombies = {CF_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
103 cvar_t sv_gameplayfix_consistentplayerprethink = {CF_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
104 cvar_t sv_gameplayfix_delayprojectiles = {CF_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
105 cvar_t sv_gameplayfix_droptofloorstartsolid = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
106 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
107 cvar_t sv_gameplayfix_easierwaterjump = {CF_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
108 cvar_t sv_gameplayfix_findradiusdistancetobox = {CF_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
109 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CF_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
110 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CF_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
111 cvar_t sv_gameplayfix_multiplethinksperframe = {CF_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
112 cvar_t sv_gameplayfix_noairborncorpse = {CF_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
113 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CF_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
114 cvar_t sv_gameplayfix_nudgeoutofsolid = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
115 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
116 cvar_t sv_gameplayfix_q2airaccelerate = {CF_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
117 cvar_t sv_gameplayfix_nogravityonground = {CF_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
118 cvar_t sv_gameplayfix_setmodelrealbox = {CF_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
119 cvar_t sv_gameplayfix_slidemoveprojectiles = {CF_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
120 cvar_t sv_gameplayfix_stepdown = {CF_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
121 cvar_t sv_gameplayfix_stepmultipletimes = {CF_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
122 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CF_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
123 cvar_t sv_gameplayfix_swiminbmodels = {CF_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
124 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CF_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
125 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
126 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CF_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
127 cvar_t sv_gameplayfix_unstickplayers = {CF_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
128 cvar_t sv_gameplayfix_unstickentities = {CF_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
129 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CF_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
130 cvar_t sv_gameplayfix_customstats = {CF_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
131 cvar_t sv_gravity = {CF_SERVER | CF_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
132 cvar_t sv_init_frame_count = {CF_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
133 cvar_t sv_idealpitchscale = {CF_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
134 cvar_t sv_jumpstep = {CF_SERVER | CF_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
135 cvar_t sv_jumpvelocity = {CF_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
136 cvar_t sv_maxairspeed = {CF_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
137 cvar_t sv_maxrate = {CF_SERVER | CF_ARCHIVE | CF_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
138 cvar_t sv_maxspeed = {CF_SERVER | CF_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
139 cvar_t sv_maxvelocity = {CF_SERVER | CF_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
140 cvar_t sv_nostep = {CF_SERVER | CF_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
141 cvar_t sv_playerphysicsqc = {CF_SERVER | CF_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
142 cvar_t sv_progs = {CF_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
143 cvar_t sv_protocolname = {CF_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
144 cvar_t sv_random_seed = {CF_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
145 cvar_t host_limitlocal = {CF_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
146 cvar_t sv_sound_land = {CF_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
147 cvar_t sv_sound_watersplash = {CF_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
148 cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
149 cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
150 cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
151 cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in water, if less than 0 the sv_accelerate variable is used instead"};
152 cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down in water, if less than 0 the sv_friction variable is used instead"};
153 cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
154 cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
155 cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
156 cvar_t sv_warsowbunny_turnaccel = {CF_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
157 cvar_t sv_warsowbunny_backtosideratio = {CF_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
158 cvar_t sv_onlycsqcnetworking = {CF_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
159 cvar_t sv_areadebug = {CF_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
160 cvar_t sys_ticrate = {CF_SERVER | CF_ARCHIVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
161 cvar_t teamplay = {CF_SERVER | CF_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
162 cvar_t timelimit = {CF_SERVER | CF_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
163 cvar_t sv_threaded = {CF_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
165 cvar_t sv_rollspeed = {CF_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
166 cvar_t sv_rollangle = {CF_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
168 cvar_t saved1 = {CF_SERVER | CF_ARCHIVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
169 cvar_t saved2 = {CF_SERVER | CF_ARCHIVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
170 cvar_t saved3 = {CF_SERVER | CF_ARCHIVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
171 cvar_t saved4 = {CF_SERVER | CF_ARCHIVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
172 cvar_t savedgamecfg = {CF_SERVER | CF_ARCHIVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
173 cvar_t scratch1 = {CF_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
174 cvar_t scratch2 = {CF_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
175 cvar_t scratch3 = {CF_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
176 cvar_t scratch4 = {CF_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
177 cvar_t temp1 = {CF_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
179 cvar_t nehx00 = {CF_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx01 = {CF_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx02 = {CF_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx03 = {CF_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx04 = {CF_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx05 = {CF_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx06 = {CF_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx07 = {CF_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx08 = {CF_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx09 = {CF_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx10 = {CF_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx11 = {CF_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx12 = {CF_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx13 = {CF_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx14 = {CF_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx15 = {CF_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx16 = {CF_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t nehx17 = {CF_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
197 cvar_t nehx18 = {CF_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
198 cvar_t nehx19 = {CF_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
199 cvar_t cutscene = {CF_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
201 cvar_t sv_autodemo_perclient = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
202 cvar_t sv_autodemo_perclient_nameformat = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
203 cvar_t sv_autodemo_perclient_discardable = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
205 cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
206 cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
207 cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
212 mempool_t *sv_mempool = NULL;
214 extern cvar_t host_timescale;
215 extern float scr_centertime_off;
217 // MUST match effectnameindex_t in client.h
218 static const char *standardeffectnames[EFFECT_TOTAL] =
242 "TE_TEI_BIGEXPLOSION",
258 #define SV_REQFUNCS 0
259 #define sv_reqfuncs NULL
261 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
262 //static const char *sv_reqfuncs[] = {
265 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
267 prvm_required_field_t sv_reqfields[] =
269 #define PRVM_DECLARE_serverglobalfloat(x)
270 #define PRVM_DECLARE_serverglobalvector(x)
271 #define PRVM_DECLARE_serverglobalstring(x)
272 #define PRVM_DECLARE_serverglobaledict(x)
273 #define PRVM_DECLARE_serverglobalfunction(x)
274 #define PRVM_DECLARE_clientglobalfloat(x)
275 #define PRVM_DECLARE_clientglobalvector(x)
276 #define PRVM_DECLARE_clientglobalstring(x)
277 #define PRVM_DECLARE_clientglobaledict(x)
278 #define PRVM_DECLARE_clientglobalfunction(x)
279 #define PRVM_DECLARE_menuglobalfloat(x)
280 #define PRVM_DECLARE_menuglobalvector(x)
281 #define PRVM_DECLARE_menuglobalstring(x)
282 #define PRVM_DECLARE_menuglobaledict(x)
283 #define PRVM_DECLARE_menuglobalfunction(x)
284 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
285 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
286 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
287 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
288 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
289 #define PRVM_DECLARE_clientfieldfloat(x)
290 #define PRVM_DECLARE_clientfieldvector(x)
291 #define PRVM_DECLARE_clientfieldstring(x)
292 #define PRVM_DECLARE_clientfieldedict(x)
293 #define PRVM_DECLARE_clientfieldfunction(x)
294 #define PRVM_DECLARE_menufieldfloat(x)
295 #define PRVM_DECLARE_menufieldvector(x)
296 #define PRVM_DECLARE_menufieldstring(x)
297 #define PRVM_DECLARE_menufieldedict(x)
298 #define PRVM_DECLARE_menufieldfunction(x)
299 #define PRVM_DECLARE_serverfunction(x)
300 #define PRVM_DECLARE_clientfunction(x)
301 #define PRVM_DECLARE_menufunction(x)
302 #define PRVM_DECLARE_field(x)
303 #define PRVM_DECLARE_global(x)
304 #define PRVM_DECLARE_function(x)
305 #include "prvm_offsets.h"
306 #undef PRVM_DECLARE_serverglobalfloat
307 #undef PRVM_DECLARE_serverglobalvector
308 #undef PRVM_DECLARE_serverglobalstring
309 #undef PRVM_DECLARE_serverglobaledict
310 #undef PRVM_DECLARE_serverglobalfunction
311 #undef PRVM_DECLARE_clientglobalfloat
312 #undef PRVM_DECLARE_clientglobalvector
313 #undef PRVM_DECLARE_clientglobalstring
314 #undef PRVM_DECLARE_clientglobaledict
315 #undef PRVM_DECLARE_clientglobalfunction
316 #undef PRVM_DECLARE_menuglobalfloat
317 #undef PRVM_DECLARE_menuglobalvector
318 #undef PRVM_DECLARE_menuglobalstring
319 #undef PRVM_DECLARE_menuglobaledict
320 #undef PRVM_DECLARE_menuglobalfunction
321 #undef PRVM_DECLARE_serverfieldfloat
322 #undef PRVM_DECLARE_serverfieldvector
323 #undef PRVM_DECLARE_serverfieldstring
324 #undef PRVM_DECLARE_serverfieldedict
325 #undef PRVM_DECLARE_serverfieldfunction
326 #undef PRVM_DECLARE_clientfieldfloat
327 #undef PRVM_DECLARE_clientfieldvector
328 #undef PRVM_DECLARE_clientfieldstring
329 #undef PRVM_DECLARE_clientfieldedict
330 #undef PRVM_DECLARE_clientfieldfunction
331 #undef PRVM_DECLARE_menufieldfloat
332 #undef PRVM_DECLARE_menufieldvector
333 #undef PRVM_DECLARE_menufieldstring
334 #undef PRVM_DECLARE_menufieldedict
335 #undef PRVM_DECLARE_menufieldfunction
336 #undef PRVM_DECLARE_serverfunction
337 #undef PRVM_DECLARE_clientfunction
338 #undef PRVM_DECLARE_menufunction
339 #undef PRVM_DECLARE_field
340 #undef PRVM_DECLARE_global
341 #undef PRVM_DECLARE_function
344 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
346 prvm_required_field_t sv_reqglobals[] =
348 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
349 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
350 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
351 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
352 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
353 #define PRVM_DECLARE_clientglobalfloat(x)
354 #define PRVM_DECLARE_clientglobalvector(x)
355 #define PRVM_DECLARE_clientglobalstring(x)
356 #define PRVM_DECLARE_clientglobaledict(x)
357 #define PRVM_DECLARE_clientglobalfunction(x)
358 #define PRVM_DECLARE_menuglobalfloat(x)
359 #define PRVM_DECLARE_menuglobalvector(x)
360 #define PRVM_DECLARE_menuglobalstring(x)
361 #define PRVM_DECLARE_menuglobaledict(x)
362 #define PRVM_DECLARE_menuglobalfunction(x)
363 #define PRVM_DECLARE_serverfieldfloat(x)
364 #define PRVM_DECLARE_serverfieldvector(x)
365 #define PRVM_DECLARE_serverfieldstring(x)
366 #define PRVM_DECLARE_serverfieldedict(x)
367 #define PRVM_DECLARE_serverfieldfunction(x)
368 #define PRVM_DECLARE_clientfieldfloat(x)
369 #define PRVM_DECLARE_clientfieldvector(x)
370 #define PRVM_DECLARE_clientfieldstring(x)
371 #define PRVM_DECLARE_clientfieldedict(x)
372 #define PRVM_DECLARE_clientfieldfunction(x)
373 #define PRVM_DECLARE_menufieldfloat(x)
374 #define PRVM_DECLARE_menufieldvector(x)
375 #define PRVM_DECLARE_menufieldstring(x)
376 #define PRVM_DECLARE_menufieldedict(x)
377 #define PRVM_DECLARE_menufieldfunction(x)
378 #define PRVM_DECLARE_serverfunction(x)
379 #define PRVM_DECLARE_clientfunction(x)
380 #define PRVM_DECLARE_menufunction(x)
381 #define PRVM_DECLARE_field(x)
382 #define PRVM_DECLARE_global(x)
383 #define PRVM_DECLARE_function(x)
384 #include "prvm_offsets.h"
385 #undef PRVM_DECLARE_serverglobalfloat
386 #undef PRVM_DECLARE_serverglobalvector
387 #undef PRVM_DECLARE_serverglobalstring
388 #undef PRVM_DECLARE_serverglobaledict
389 #undef PRVM_DECLARE_serverglobalfunction
390 #undef PRVM_DECLARE_clientglobalfloat
391 #undef PRVM_DECLARE_clientglobalvector
392 #undef PRVM_DECLARE_clientglobalstring
393 #undef PRVM_DECLARE_clientglobaledict
394 #undef PRVM_DECLARE_clientglobalfunction
395 #undef PRVM_DECLARE_menuglobalfloat
396 #undef PRVM_DECLARE_menuglobalvector
397 #undef PRVM_DECLARE_menuglobalstring
398 #undef PRVM_DECLARE_menuglobaledict
399 #undef PRVM_DECLARE_menuglobalfunction
400 #undef PRVM_DECLARE_serverfieldfloat
401 #undef PRVM_DECLARE_serverfieldvector
402 #undef PRVM_DECLARE_serverfieldstring
403 #undef PRVM_DECLARE_serverfieldedict
404 #undef PRVM_DECLARE_serverfieldfunction
405 #undef PRVM_DECLARE_clientfieldfloat
406 #undef PRVM_DECLARE_clientfieldvector
407 #undef PRVM_DECLARE_clientfieldstring
408 #undef PRVM_DECLARE_clientfieldedict
409 #undef PRVM_DECLARE_clientfieldfunction
410 #undef PRVM_DECLARE_menufieldfloat
411 #undef PRVM_DECLARE_menufieldvector
412 #undef PRVM_DECLARE_menufieldstring
413 #undef PRVM_DECLARE_menufieldedict
414 #undef PRVM_DECLARE_menufieldfunction
415 #undef PRVM_DECLARE_serverfunction
416 #undef PRVM_DECLARE_clientfunction
417 #undef PRVM_DECLARE_menufunction
418 #undef PRVM_DECLARE_field
419 #undef PRVM_DECLARE_global
420 #undef PRVM_DECLARE_function
423 static void Host_Timescale_c(cvar_t *var)
425 if(var->value < 0.00001 && var->value != 0)
426 Cvar_SetValueQuick(var, 0);
429 //============================================================================
431 static void SV_AreaStats_f(cmd_state_t *cmd)
433 World_PrintAreaStats(&sv.world, "server");
436 static qbool SV_CanSave(void)
438 prvm_prog_t *prog = SVVM_prog;
439 if(SV_IsLocalServer() == 1)
441 // singleplayer checks
442 if ((svs.clients[0].active && PRVM_serveredictfloat(svs.clients[0].edict, deadflag)))
444 Con_Print("Can't savegame with a dead player\n");
448 if(host.hook.CL_Intermission && host.hook.CL_Intermission())
450 Con_Print("Can't save in intermission.\n");
455 Con_Print(CON_WARN "Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
460 static void SV_ServerOptions (void)
467 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
468 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
469 // if no client is in the executable or -dedicated is specified on
470 // commandline, start a dedicated server
471 i = Sys_CheckParm ("-dedicated");
472 if (i || !cl_available)
474 cls.state = ca_dedicated;
475 // check for -dedicated specifying how many players
476 if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
477 svs.maxclients = atoi (sys.argv[i+1]);
478 if (Sys_CheckParm ("-listen"))
479 Con_Printf ("Only one of -dedicated or -listen can be specified\n");
480 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
481 Cvar_SetValue(&cvars_all, "sv_public", 1);
483 else if (cl_available)
485 // client exists and not dedicated, check if -listen is specified
486 cls.state = ca_disconnected;
487 i = Sys_CheckParm ("-listen");
490 // default players unless specified
491 if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
492 svs.maxclients = atoi (sys.argv[i+1]);
496 // default players in some games, singleplayer in most
497 if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
502 svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
504 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
506 if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
507 Cvar_SetValueQuick(&deathmatch, 1);
517 // init the csqc progs cvars, since they are updated/used by the server code
518 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
519 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
520 extern cvar_t csqc_progcrc;
521 extern cvar_t csqc_progsize;
522 extern cvar_t csqc_usedemoprogs;
524 Cvar_RegisterVariable(&sv_worldmessage);
525 Cvar_RegisterVariable(&sv_worldname);
526 Cvar_RegisterVariable(&sv_worldnamenoextension);
527 Cvar_RegisterVariable(&sv_worldbasename);
529 Cvar_RegisterVariable (&csqc_progname);
530 Cvar_RegisterVariable (&csqc_progcrc);
531 Cvar_RegisterVariable (&csqc_progsize);
532 Cvar_RegisterVariable (&csqc_usedemoprogs);
534 Cmd_AddCommand(CF_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
535 Cmd_AddCommand(CF_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
536 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
537 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
539 Cvar_RegisterVariable (&sv_disablenotify);
540 Cvar_RegisterVariable (&coop);
541 Cvar_RegisterVariable (&deathmatch);
542 Cvar_RegisterVariable (&fraglimit);
543 Cvar_RegisterVariable (&gamecfg);
544 Cvar_RegisterVariable (&noexit);
545 Cvar_RegisterVariable (&nomonsters);
546 Cvar_RegisterVariable (&pausable);
547 Cvar_RegisterVariable (&pr_checkextension);
548 Cvar_RegisterVariable (&samelevel);
549 Cvar_RegisterVariable (&skill);
550 Cvar_RegisterVariable (&host_timescale);
551 Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
552 Cvar_RegisterAlias (&host_timescale, "slowmo");
553 Cvar_RegisterAlias (&host_timescale, "timescale");
554 Cvar_RegisterVariable (&sv_accelerate);
555 Cvar_RegisterVariable (&sv_aim);
556 Cvar_RegisterVariable (&sv_airaccel_qw);
557 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
558 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
559 Cvar_RegisterVariable (&sv_airaccelerate);
560 Cvar_RegisterVariable (&sv_airstopaccelerate);
561 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
562 Cvar_RegisterVariable (&sv_maxairstrafespeed);
563 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
564 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
565 Cvar_RegisterVariable (&sv_aircontrol);
566 Cvar_RegisterVariable (&sv_aircontrol_power);
567 Cvar_RegisterVariable (&sv_aircontrol_penalty);
568 Cvar_RegisterVariable (&sv_allowdownloads);
569 Cvar_RegisterVariable (&sv_allowdownloads_archive);
570 Cvar_RegisterVariable (&sv_allowdownloads_config);
571 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
572 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
573 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
574 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
575 Cvar_RegisterVariable (&sv_clmovement_enable);
576 Cvar_RegisterVariable (&sv_clmovement_minping);
577 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
578 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
579 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
580 Cvar_RegisterVariable (&sv_cullentities_pvs);
581 Cvar_RegisterVariable (&sv_cullentities_stats);
582 Cvar_RegisterVariable (&sv_cullentities_trace);
583 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
584 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
585 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
586 Cvar_RegisterVariable (&sv_cullentities_trace_expand);
587 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
588 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
589 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
590 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
591 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
592 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
593 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
594 Cvar_RegisterVariable (&sv_cullentities_trace_spectators);
595 Cvar_RegisterVariable (&sv_debugmove);
596 Cvar_RegisterVariable (&sv_echobprint);
597 Cvar_RegisterVariable (&sv_edgefriction);
598 Cvar_RegisterVariable (&sv_entpatch);
599 Cvar_RegisterVariable (&sv_freezenonclients);
600 Cvar_RegisterVariable (&sv_friction);
601 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
602 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
603 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
604 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
605 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
606 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
607 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
608 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
609 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
610 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
611 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
612 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
613 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
614 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
615 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
616 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
617 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
618 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
619 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
620 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
621 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
622 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
623 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
624 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
625 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
626 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
627 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
628 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
629 Cvar_RegisterVariable (&sv_gameplayfix_customstats);
630 Cvar_RegisterVariable (&sv_gravity);
631 Cvar_RegisterVariable (&sv_init_frame_count);
632 Cvar_RegisterVariable (&sv_idealpitchscale);
633 Cvar_RegisterVariable (&sv_jumpstep);
634 Cvar_RegisterVariable (&sv_jumpvelocity);
635 Cvar_RegisterVariable (&sv_maxairspeed);
636 Cvar_RegisterVariable (&sv_maxrate);
637 Cvar_RegisterVariable (&sv_maxspeed);
638 Cvar_RegisterVariable (&sv_maxvelocity);
639 Cvar_RegisterVariable (&sv_nostep);
640 Cvar_RegisterVariable (&sv_playerphysicsqc);
641 Cvar_RegisterVariable (&sv_progs);
642 Cvar_RegisterVariable (&sv_protocolname);
643 Cvar_RegisterVariable (&sv_random_seed);
644 Cvar_RegisterVariable (&host_limitlocal);
645 Cvar_RegisterAlias(&host_limitlocal, "sv_ratelimitlocalplayer");
646 Cvar_RegisterVariable (&sv_sound_land);
647 Cvar_RegisterVariable (&sv_sound_watersplash);
648 Cvar_RegisterVariable (&sv_stepheight);
649 Cvar_RegisterVariable (&sv_stopspeed);
650 Cvar_RegisterVariable (&sv_wallfriction);
651 Cvar_RegisterVariable (&sv_wateraccelerate);
652 Cvar_RegisterVariable (&sv_waterfriction);
653 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
654 Cvar_RegisterVariable (&sv_warsowbunny_accel);
655 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
656 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
657 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
658 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
659 Cvar_RegisterVariable (&sv_areadebug);
660 Cvar_RegisterVariable (&sys_ticrate);
661 Cvar_RegisterVariable (&teamplay);
662 Cvar_RegisterVariable (&timelimit);
663 Cvar_RegisterVariable (&sv_threaded);
665 Cvar_RegisterVariable (&sv_rollangle);
666 Cvar_RegisterVariable (&sv_rollspeed);
668 Cvar_RegisterVariable (&saved1);
669 Cvar_RegisterVariable (&saved2);
670 Cvar_RegisterVariable (&saved3);
671 Cvar_RegisterVariable (&saved4);
672 Cvar_RegisterVariable (&savedgamecfg);
673 Cvar_RegisterVariable (&scratch1);
674 Cvar_RegisterVariable (&scratch2);
675 Cvar_RegisterVariable (&scratch3);
676 Cvar_RegisterVariable (&scratch4);
677 Cvar_RegisterVariable (&temp1);
679 // LadyHavoc: Nehahra uses these to pass data around cutscene demos
680 Cvar_RegisterVariable (&nehx00);
681 Cvar_RegisterVariable (&nehx01);
682 Cvar_RegisterVariable (&nehx02);
683 Cvar_RegisterVariable (&nehx03);
684 Cvar_RegisterVariable (&nehx04);
685 Cvar_RegisterVariable (&nehx05);
686 Cvar_RegisterVariable (&nehx06);
687 Cvar_RegisterVariable (&nehx07);
688 Cvar_RegisterVariable (&nehx08);
689 Cvar_RegisterVariable (&nehx09);
690 Cvar_RegisterVariable (&nehx10);
691 Cvar_RegisterVariable (&nehx11);
692 Cvar_RegisterVariable (&nehx12);
693 Cvar_RegisterVariable (&nehx13);
694 Cvar_RegisterVariable (&nehx14);
695 Cvar_RegisterVariable (&nehx15);
696 Cvar_RegisterVariable (&nehx16);
697 Cvar_RegisterVariable (&nehx17);
698 Cvar_RegisterVariable (&nehx18);
699 Cvar_RegisterVariable (&nehx19);
700 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
702 Cvar_RegisterVariable (&sv_autodemo_perclient);
703 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
704 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
706 Cvar_RegisterVariable (&halflifebsp);
707 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
708 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
710 SV_InitOperatorCommands();
711 host.hook.SV_CanSave = SV_CanSave;
713 sv_mempool = Mem_AllocPool("server", 0, NULL);
718 static void SV_SaveEntFile_f(cmd_state_t *cmd)
721 if (!sv.active || !sv.worldmodel)
723 Con_Print("Not running a server\n");
726 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
730 ==============================================================================
734 ==============================================================================
741 Sends the first message from the server to a connected client.
742 This will be sent on the initial connection and upon each server load.
745 void SV_SendServerinfo (client_t *client)
747 prvm_prog_t *prog = SVVM_prog;
752 // we know that this client has a netconnection and thus is not a bot
754 // edicts get reallocated on level changes, so we need to update it here
755 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
757 // clear cached stuff that depends on the level
758 client->weaponmodel[0] = 0;
759 client->weaponmodelindex = 0;
761 // LadyHavoc: clear entityframe tracking
762 client->latestframenum = 0;
764 // initialize the movetime, so a speedhack can't make use of the time before this client joined
765 client->cmd.time = sv.time;
767 if (client->entitydatabase)
768 EntityFrame_FreeDatabase(client->entitydatabase);
769 if (client->entitydatabase4)
770 EntityFrame4_FreeDatabase(client->entitydatabase4);
771 if (client->entitydatabase5)
772 EntityFrame5_FreeDatabase(client->entitydatabase5);
774 memset(client->stats, 0, sizeof(client->stats));
775 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
777 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
779 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
780 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
781 else if (sv.protocol == PROTOCOL_DARKPLACES4)
782 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
784 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
787 // reset csqc entity versions
788 for (i = 0;i < prog->max_edicts;i++)
790 client->csqcentityscope[i] = 0;
791 client->csqcentitysendflags[i] = 0xFFFFFF;
793 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
795 client->csqcentityframehistory[i].num = 0;
796 client->csqcentityframehistory[i].framenum = -1;
798 client->csqcnumedicts = 0;
799 client->csqcentityframehistory_next = 0;
801 SZ_Clear (&client->netconnection->message);
802 MSG_WriteByte (&client->netconnection->message, svc_print);
803 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
804 MSG_WriteString (&client->netconnection->message,message);
806 SV_StopDemoRecording(client); // to split up demos into different files
807 if(sv_autodemo_perclient.integer)
809 char demofile[MAX_OSPATH];
810 char ipaddress[MAX_QPATH];
813 // start a new demo file
814 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
815 for(j = 0; ipaddress[j]; ++j)
816 if(!isalnum(ipaddress[j]))
818 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
820 SV_StartDemoRecording(client, demofile, -1);
823 //[515]: init csprogs according to version of svprogs, check the crc, etc.
824 if (sv.csqc_progname[0])
826 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
827 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
828 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
829 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
830 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
831 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
832 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
834 if(client->sv_demo_file != NULL)
837 static char buf[NET_MAXMESSAGE];
840 sb.data = (unsigned char *) buf;
841 sb.maxsize = sizeof(buf);
843 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
844 SV_WriteDemoMessage(client, &sb, false);
847 //[515]: init stufftext string (it is sent before svc_serverinfo)
848 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
850 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
851 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
855 //if (sv_allowdownloads.integer)
856 // always send the info that the server supports the protocol, even if downloads are forbidden
857 // only because of that, the CSQC exception can work
859 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
860 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
863 // send at this time so it's guaranteed to get executed at the right time
867 host_client = client;
868 Curl_SendRequirements();
872 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
873 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
874 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
876 if (!coop.integer && deathmatch.integer)
877 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
879 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
881 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
883 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
884 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
885 MSG_WriteByte (&client->netconnection->message, 0);
887 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
888 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
889 MSG_WriteByte (&client->netconnection->message, 0);
892 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
893 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
894 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
897 // store this in clientcamera, too
898 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
899 MSG_WriteByte (&client->netconnection->message, svc_setview);
900 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
902 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
903 MSG_WriteByte (&client->netconnection->message, 1);
905 client->prespawned = false; // need prespawn, spawn, etc
906 client->spawned = false; // need prespawn, spawn, etc
907 client->begun = false; // need prespawn, spawn, etc
908 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
910 // clear movement info until client enters the new level properly
911 memset(&client->cmd, 0, sizeof(client->cmd));
912 client->movesequence = 0;
913 client->movement_highestsequence_seen = 0;
914 memset(&client->movement_count, 0, sizeof(client->movement_count));
917 // allow the client some time to send his keepalives, even if map loading took ages
918 client->netconnection->timeout = host.realtime + net_connecttimeout.value;
925 Initializes a client_t for a new net connection. This will only be called
926 once for a player each game, not once for each level change.
929 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
931 prvm_prog_t *prog = SVVM_prog;
935 client = svs.clients + clientnum;
937 // set up the client_t
940 float backupparms[NUM_SPAWN_PARMS];
941 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
942 memset(client, 0, sizeof(*client));
943 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
946 memset(client, 0, sizeof(*client));
947 client->active = true;
948 client->netconnection = netconnection;
950 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
952 if(client->netconnection && client->netconnection->crypto.authenticated)
954 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
955 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
956 client->netconnection->address,
957 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
958 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
959 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
960 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
961 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
962 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
966 strlcpy(client->name, "unconnected", sizeof(client->name));
967 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
968 client->prespawned = false;
969 client->spawned = false;
970 client->begun = false;
971 client->edict = PRVM_EDICT_NUM(clientnum+1);
972 if (client->netconnection)
973 client->netconnection->message.allowoverflow = true; // we can catch it
974 // prepare the unreliable message buffer
975 client->unreliablemsg.data = client->unreliablemsg_data;
976 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
977 // updated by receiving "rate" command from client, this is also the default if not using a DP client
978 client->rate = 1000000000;
979 client->connecttime = host.realtime;
983 // call the progs to get default spawn parms for the new client
984 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
985 PRVM_serverglobalfloat(time) = sv.time;
986 PRVM_serverglobaledict(self) = 0;
987 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
988 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
989 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
991 // set up the entity for this client (including .colormap, .team, etc)
992 PRVM_ED_ClearEdict(prog, client->edict);
995 // don't call SendServerinfo for a fresh botclient because its fields have
996 // not been set up by the qc yet
997 if (client->netconnection)
998 SV_SendServerinfo (client);
1000 client->prespawned = client->spawned = client->begun = true;
1004 =====================
1007 Called when the player is getting totally kicked off the host
1008 if (crash = true), don't bother sending signofs
1009 =====================
1011 void SV_DropClient(qbool crash)
1013 prvm_prog_t *prog = SVVM_prog;
1015 Con_Printf("Client \"%s\" dropped\n", host_client->name);
1017 SV_StopDemoRecording(host_client);
1019 // make sure edict is not corrupt (from a level change for example)
1020 host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1022 if (host_client->netconnection)
1024 // tell the client to be gone
1027 // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1028 unsigned char bufdata[8];
1030 memset(&buf, 0, sizeof(buf));
1032 buf.maxsize = sizeof(bufdata);
1033 MSG_WriteByte(&buf, svc_disconnect);
1034 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1035 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1036 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1040 // call qc ClientDisconnect function
1041 // LadyHavoc: don't call QC if server is dead (avoids recursive
1042 // Host_Error in some mods when they run out of edicts)
1043 if (host_client->clientconnectcalled && sv.active && host_client->edict)
1045 // call the prog function for removing a client
1046 // this will set the body to a dead frame, among other things
1047 int saveSelf = PRVM_serverglobaledict(self);
1048 host_client->clientconnectcalled = false;
1049 PRVM_serverglobalfloat(time) = sv.time;
1050 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1051 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1052 PRVM_serverglobaledict(self) = saveSelf;
1055 if (host_client->netconnection)
1057 // break the net connection
1058 NetConn_Close(host_client->netconnection);
1059 host_client->netconnection = NULL;
1062 // if a download is active, close it
1063 if (host_client->download_file)
1065 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1066 FS_Close(host_client->download_file);
1067 host_client->download_file = NULL;
1068 host_client->download_name[0] = 0;
1069 host_client->download_expectedposition = 0;
1070 host_client->download_started = false;
1073 // remove leaving player from scoreboard
1074 host_client->name[0] = 0;
1075 host_client->colors = 0;
1076 host_client->frags = 0;
1077 // send notification to all clients
1078 // get number of client manually just to make sure we get it right...
1079 i = host_client - svs.clients;
1080 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1081 MSG_WriteByte (&sv.reliable_datagram, i);
1082 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1083 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1084 MSG_WriteByte (&sv.reliable_datagram, i);
1085 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1086 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1087 MSG_WriteByte (&sv.reliable_datagram, i);
1088 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1090 // free the client now
1091 if (host_client->entitydatabase)
1092 EntityFrame_FreeDatabase(host_client->entitydatabase);
1093 if (host_client->entitydatabase4)
1094 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1095 if (host_client->entitydatabase5)
1096 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1100 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1101 PRVM_ED_ClearEdict(prog, host_client->edict);
1104 // clear the client struct (this sets active to false)
1105 memset(host_client, 0, sizeof(*host_client));
1107 // update server listing on the master because player count changed
1108 // (which the master uses for filtering empty/full servers)
1109 NetConn_Heartbeat(1);
1113 for (i = 0;i < svs.maxclients;i++)
1114 if (svs.clients[i].active && !svs.clients[i].spawned)
1116 if (i == svs.maxclients)
1118 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1119 sv.paused = sv.loadgame = false; // we're basically done with loading now
1124 static void SV_StartDownload_f(cmd_state_t *cmd)
1126 if (host_client->download_file)
1127 host_client->download_started = true;
1131 * Compression extension negotiation:
1134 * cl_serverextension_download 2
1137 * download <filename> <list of zero or more suppported compressions in order of preference>
1139 * download maps/map1.bsp lzo deflate huffman
1142 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
1144 * cl_downloadbegin 123456 maps/map1.bsp deflate
1146 * The server may choose not to compress the file by sending no compression name, like:
1147 * cl_downloadbegin 345678 maps/map1.bsp
1149 * NOTE: the "download" command may only specify compression algorithms if
1150 * cl_serverextension_download is 2!
1151 * If cl_serverextension_download has a different value, the client must
1152 * assume this extension is not supported!
1155 static void Download_CheckExtensions(cmd_state_t *cmd)
1158 int argc = Cmd_Argc(cmd);
1160 // first reset them all
1161 host_client->download_deflate = false;
1163 for(i = 2; i < argc; ++i)
1165 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
1167 host_client->download_deflate = true;
1173 static void SV_Download_f(cmd_state_t *cmd)
1175 const char *whichpack, *whichpack2, *extension;
1176 qbool is_csqc; // so we need to check only once
1178 if (Cmd_Argc(cmd) < 2)
1180 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
1181 SV_ClientPrintf(" supported extensions: deflate\n");
1185 if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
1187 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
1191 if (host_client->download_file)
1193 // at this point we'll assume the previous download should be aborted
1194 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1195 SV_ClientCommands("\nstopdownload\n");
1197 // close the file and reset variables
1198 FS_Close(host_client->download_file);
1199 host_client->download_file = NULL;
1200 host_client->download_name[0] = 0;
1201 host_client->download_expectedposition = 0;
1202 host_client->download_started = false;
1205 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
1207 if (!sv_allowdownloads.integer && !is_csqc)
1209 SV_ClientPrintf("Downloads are disabled on this server\n");
1210 SV_ClientCommands("\nstopdownload\n");
1214 Download_CheckExtensions(cmd);
1216 strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
1217 extension = FS_FileExtension(host_client->download_name);
1219 // host_client is asking to download a specified file
1220 if (developer_extra.integer)
1221 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1225 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1226 extensions[0] = '\0';
1228 if(host_client->download_deflate)
1229 strlcat(extensions, " deflate", sizeof(extensions));
1231 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1233 if(host_client->download_deflate && svs.csqc_progdata_deflated)
1234 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
1236 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
1238 // no, no space is needed between %s and %s :P
1239 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1241 host_client->download_expectedposition = 0;
1242 host_client->download_started = false;
1243 host_client->sendsignon = true; // make sure this message is sent
1247 if (!FS_FileExists(host_client->download_name))
1249 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1250 SV_ClientCommands("\nstopdownload\n");
1254 // check if the user is trying to download part of registered Quake(r)
1255 whichpack = FS_WhichPack(host_client->download_name);
1256 whichpack2 = FS_WhichPack("gfx/pop.lmp");
1257 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1259 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1260 SV_ClientCommands("\nstopdownload\n");
1264 // check if the server has forbidden archive downloads entirely
1265 if (!sv_allowdownloads_inarchive.integer)
1267 whichpack = FS_WhichPack(host_client->download_name);
1270 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1271 SV_ClientCommands("\nstopdownload\n");
1276 if (!sv_allowdownloads_config.integer)
1278 if (!strcasecmp(extension, "cfg"))
1280 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1281 SV_ClientCommands("\nstopdownload\n");
1286 if (!sv_allowdownloads_dlcache.integer)
1288 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1290 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1291 SV_ClientCommands("\nstopdownload\n");
1296 if (!sv_allowdownloads_archive.integer)
1298 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1300 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1301 SV_ClientCommands("\nstopdownload\n");
1306 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
1307 if (!host_client->download_file)
1309 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1310 SV_ClientCommands("\nstopdownload\n");
1314 if (FS_FileSize(host_client->download_file) > 1<<30)
1316 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1317 SV_ClientCommands("\nstopdownload\n");
1318 FS_Close(host_client->download_file);
1319 host_client->download_file = NULL;
1323 if (FS_FileSize(host_client->download_file) < 0)
1325 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
1326 SV_ClientCommands("\nstopdownload\n");
1327 FS_Close(host_client->download_file);
1328 host_client->download_file = NULL;
1332 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1335 * we can only do this if we would actually deflate on the fly
1336 * which we do not (yet)!
1338 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1339 extensions[0] = '\0';
1341 if(host_client->download_deflate)
1342 strlcat(extensions, " deflate", sizeof(extensions));
1344 // no, no space is needed between %s and %s :P
1345 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1348 SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1350 host_client->download_expectedposition = 0;
1351 host_client->download_started = false;
1352 host_client->sendsignon = true; // make sure this message is sent
1354 // the rest of the download process is handled in SV_SendClientDatagram
1355 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1357 // no svc_downloaddata messages will be sent until sv_startdownload is
1358 // sent by the client
1362 ==============================================================================
1366 ==============================================================================
1375 int SV_ModelIndex(const char *s, int precachemode)
1377 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1378 char filename[MAX_QPATH];
1382 //if (precachemode == 2)
1384 strlcpy(filename, s, sizeof(filename));
1385 for (i = 2;i < limit;i++)
1387 if (!sv.model_precache[i][0])
1391 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1393 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1396 if (precachemode == 1)
1397 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1398 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1399 if (sv.state == ss_loading)
1401 // running from SV_SpawnServer which is launched from the client console command interpreter
1402 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1408 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
1409 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
1413 // running single threaded, so we can load the model here
1414 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1416 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1417 MSG_WriteShort(&sv.reliable_datagram, i);
1418 MSG_WriteString(&sv.reliable_datagram, filename);
1422 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1425 if (!strcmp(sv.model_precache[i], filename))
1428 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1438 int SV_SoundIndex(const char *s, int precachemode)
1440 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP) ? 256 : MAX_SOUNDS);
1441 char filename[MAX_QPATH];
1445 //if (precachemode == 2)
1447 strlcpy(filename, s, sizeof(filename));
1448 for (i = 1;i < limit;i++)
1450 if (!sv.sound_precache[i][0])
1454 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1456 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1459 if (precachemode == 1)
1460 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1461 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1462 if (sv.state != ss_loading)
1464 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1465 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1466 MSG_WriteString(&sv.reliable_datagram, filename);
1470 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1473 if (!strcmp(sv.sound_precache[i], filename))
1476 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1482 SV_ParticleEffectIndex
1486 int SV_ParticleEffectIndex(const char *name)
1488 int i, argc, linenumber, effectnameindex;
1490 fs_offset_t filesize;
1491 unsigned char *filedata;
1493 const char *textstart;
1494 //const char *textend;
1495 char argv[16][1024];
1496 char filename[MAX_QPATH];
1497 if (!sv.particleeffectnamesloaded)
1499 sv.particleeffectnamesloaded = true;
1500 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
1501 for (i = 0;i < EFFECT_TOTAL;i++)
1502 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
1503 for (filepass = 0;;filepass++)
1506 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
1507 else if (filepass == 1)
1508 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
1511 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
1514 textstart = (const char *)filedata;
1515 //textend = (const char *)filedata + filesize;
1517 for (linenumber = 1;;linenumber++)
1522 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
1526 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
1530 if (com_token[0] == 0)
1531 break; // if the loop exited and it's not a \n, it's EOF
1534 if (!strcmp(argv[0], "effect"))
1538 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
1540 if (sv.particleeffectname[effectnameindex][0])
1542 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
1547 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
1551 // if we run out of names, abort
1552 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
1554 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
1563 // search for the name
1564 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
1565 if (!strcmp(sv.particleeffectname[effectnameindex], name))
1566 return effectnameindex;
1567 // return 0 if we couldn't find it
1571 model_t *SV_GetModelByIndex(int modelindex)
1573 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1576 model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
1578 prvm_prog_t *prog = SVVM_prog;
1580 if (!ed || ed->priv.server->free)
1582 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
1583 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1592 static void SV_CreateBaseline (void)
1594 prvm_prog_t *prog = SVVM_prog;
1595 int i, entnum, large;
1596 prvm_edict_t *svent;
1598 // LadyHavoc: clear *all* baselines (not just active ones)
1599 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1601 // get the current server version
1602 svent = PRVM_EDICT_NUM(entnum);
1604 // LadyHavoc: always clear state values, whether the entity is in use or not
1605 svent->priv.server->baseline = defaultstate;
1607 if (svent->priv.server->free)
1609 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
1612 // create entity baseline
1613 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
1614 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
1615 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
1616 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
1617 if (entnum > 0 && entnum <= svs.maxclients)
1619 svent->priv.server->baseline.colormap = entnum;
1620 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1624 svent->priv.server->baseline.colormap = 0;
1625 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
1629 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1632 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1636 // add to the message
1638 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1640 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1641 MSG_WriteShort (&sv.signon, entnum);
1645 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1646 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1648 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1650 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1651 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1655 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1656 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1658 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1659 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1660 for (i=0 ; i<3 ; i++)
1662 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1663 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1672 Load csprogs.dat and comperss it so it doesn't need to be
1673 reloaded on request.
1676 static void SV_Prepare_CSQC(void)
1678 fs_offset_t progsize;
1680 if(svs.csqc_progdata)
1682 Con_DPrintf("Unloading old CSQC data.\n");
1683 Mem_Free(svs.csqc_progdata);
1684 if(svs.csqc_progdata_deflated)
1685 Mem_Free(svs.csqc_progdata_deflated);
1688 svs.csqc_progdata = NULL;
1689 svs.csqc_progdata_deflated = NULL;
1691 sv.csqc_progname[0] = 0;
1692 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
1696 size_t deflated_size;
1698 sv.csqc_progsize = (int)progsize;
1699 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
1700 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
1701 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
1703 Con_DPrint("Compressing csprogs.dat\n");
1704 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
1705 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
1706 svs.csqc_progsize_deflated = (int)deflated_size;
1707 if(svs.csqc_progdata_deflated)
1709 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
1710 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
1713 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
1721 Grabs the current state of each client for saving across the
1722 transition to another level
1725 void SV_SaveSpawnparms (void)
1727 prvm_prog_t *prog = SVVM_prog;
1730 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
1732 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1734 if (!host_client->active)
1737 // call the progs to get default spawn parms for the new client
1738 PRVM_serverglobalfloat(time) = sv.time;
1739 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1740 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
1741 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1742 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
1746 // Returns 1 if we're singleplayer, > 1 if we're a listen server
1747 int SV_IsLocalServer(void)
1749 return (host_isclient.integer && sv.active ? svs.maxclients : 0);
1756 This is called at the start of each level
1760 void SV_SpawnServer (const char *map)
1762 prvm_prog_t *prog = SVVM_prog;
1766 model_t *worldmodel;
1767 char modelname[sizeof(sv.worldname)];
1770 Con_Printf("SpawnServer: %s\n", map);
1772 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
1774 if (!FS_FileExists(modelname))
1776 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
1777 if (!FS_FileExists(modelname))
1779 Con_Printf("SpawnServer: no map file named %s\n", modelname);
1784 // SV_LockThreadMutex();
1786 if(!host_isclient.integer)
1787 Sys_MakeProcessNice();
1790 SCR_BeginLoadingPlaque(false);
1796 World_End(&sv.world);
1797 if(PRVM_serverfunction(SV_Shutdown))
1799 func_t s = PRVM_serverfunction(SV_Shutdown);
1800 PRVM_serverglobalfloat(time) = sv.time;
1801 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
1802 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
1806 // free q3 shaders so that any newly downloaded shaders will be active
1807 Mod_FreeQ3Shaders();
1809 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
1810 if (!worldmodel || !worldmodel->TraceBox)
1812 Con_Printf("Couldn't load map %s\n", modelname);
1814 if(!host_isclient.integer)
1815 Sys_MakeProcessMean();
1817 // SV_UnlockThreadMutex();
1822 Collision_Cache_Reset(true);
1824 // let's not have any servers with no name
1825 if (hostname.string[0] == 0)
1826 Cvar_SetQuick(&hostname, "UNNAMED");
1827 scr_centertime_off = 0;
1829 svs.changelevel_issued = false; // now safe to issue another
1831 // make the map a required file for clients
1832 Curl_ClearRequirements();
1833 Curl_RequireFile(modelname);
1836 // tell all connected clients that we are going to a new level
1841 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1843 if (client->netconnection)
1845 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1846 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1853 NetConn_OpenServerPorts(true);
1857 // make cvars consistant
1860 Cvar_SetValueQuick(&deathmatch, 0);
1861 // LadyHavoc: it can be useful to have skills outside the range 0-3...
1862 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1863 //Cvar_SetValue ("skill", (float)current_skill);
1864 current_skill = (int)(skill.value + 0.5);
1867 // set up the new server
1869 memset (&sv, 0, sizeof(sv));
1870 // if running a local client, make sure it doesn't try to access the last
1871 // level's data which is no longer valiud
1874 Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
1875 Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
1876 Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
1878 if(*sv_random_seed.string)
1880 srand(sv_random_seed.integer);
1881 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
1888 // set level base name variables for later use
1889 strlcpy (sv.name, map, sizeof (sv.name));
1890 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
1891 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
1892 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
1893 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
1894 Cvar_SetQuick(&sv_worldname, sv.worldname);
1895 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
1896 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
1898 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1899 if (sv.protocol == PROTOCOL_UNKNOWN)
1902 Protocol_Names(buffer, sizeof(buffer));
1903 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1904 sv.protocol = PROTOCOL_QUAKE;
1907 // load progs to get entity field count
1908 //PR_LoadProgs ( sv_progs.string );
1910 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1911 sv.datagram.cursize = 0;
1912 sv.datagram.data = sv.datagram_buf;
1914 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1915 sv.reliable_datagram.cursize = 0;
1916 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1918 sv.signon.maxsize = sizeof(sv.signon_buf);
1919 sv.signon.cursize = 0;
1920 sv.signon.data = sv.signon_buf;
1922 // leave slots at start for clients only
1923 //prog->num_edicts = svs.maxclients+1;
1925 sv.state = ss_loading;
1926 prog->allowworldwrites = true;
1932 worldmodel->used = true;
1934 sv.worldmodel = worldmodel;
1935 sv.models[1] = sv.worldmodel;
1938 // clear world interaction links
1940 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
1941 World_Start(&sv.world);
1943 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1945 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1946 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
1947 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
1949 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1950 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
1952 if(i < sv.worldmodel->brush.numsubmodels)
1953 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
1956 // load the rest of the entities
1958 // AK possible hack since num_edicts is still 0
1959 ent = PRVM_EDICT_NUM(0);
1960 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
1961 ent->priv.server->free = false;
1962 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
1963 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
1964 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
1965 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
1966 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
1967 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
1968 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
1969 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
1972 PRVM_serverglobalfloat(coop) = coop.integer;
1974 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
1976 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
1978 // serverflags are for cross level information (sigils)
1979 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
1981 // we need to reset the spawned flag on all connected clients here so that
1982 // their thinks don't run during startup (before PutClientInServer)
1983 // we also need to set up the client entities now
1984 // and we need to set the ->edict pointers to point into the progs edicts
1985 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1987 host_client->begun = false;
1988 host_client->edict = PRVM_EDICT_NUM(i + 1);
1989 PRVM_ED_ClearEdict(prog, host_client->edict);
1992 // load replacement entity file if found
1993 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
1995 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
1996 PRVM_ED_LoadFromFile(prog, entities);
2000 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
2003 // LadyHavoc: clear world angles (to fix e3m3.bsp)
2004 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
2006 // all setup is completed, any further precache statements are errors
2007 // sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2008 prog->allowworldwrites = false;
2010 // run two frames to allow everything to settle
2012 for (i = 0;i < sv_init_frame_count.integer;i++)
2018 // Once all init frames have been run, we consider svqc code fully initialized.
2019 prog->inittime = host.realtime;
2021 if(!host_isclient.integer)
2024 // create a baseline for more efficient communications
2025 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2026 SV_CreateBaseline ();
2028 sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2030 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2031 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2033 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2034 if (!host_client->active)
2036 if (host_client->netconnection)
2037 SV_SendServerinfo(host_client);
2041 // if client is a botclient coming from a level change, we need to
2042 // set up client info that normally requires networking
2044 // copy spawn parms out of the client_t
2045 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2046 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
2048 // call the spawn function
2049 host_client->clientconnectcalled = true;
2050 PRVM_serverglobalfloat(time) = sv.time;
2051 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
2052 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
2053 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
2054 host_client->begun = true;
2058 // update the map title cvar
2059 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
2060 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
2062 Con_Printf("Server spawned.\n");
2063 NetConn_Heartbeat (2);
2065 if(!host_isclient.integer)
2066 Sys_MakeProcessMean();
2068 // SV_UnlockThreadMutex();
2075 This only happens at the end of a game, not between levels
2078 void SV_Shutdown(void)
2080 prvm_prog_t *prog = SVVM_prog;
2083 Con_DPrintf("SV_Shutdown\n");
2088 NetConn_Heartbeat(2);
2089 NetConn_Heartbeat(2);
2091 // make sure all the clients know we're disconnecting
2092 World_End(&sv.world);
2095 if(PRVM_serverfunction(SV_Shutdown))
2097 func_t s = PRVM_serverfunction(SV_Shutdown);
2098 PRVM_serverglobalfloat(time) = sv.time;
2099 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
2100 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
2103 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2104 if (host_client->active)
2105 SV_DropClient(false); // server shutdown
2107 NetConn_CloseServerPorts();
2113 memset(&sv, 0, sizeof(sv));
2114 memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
2116 cl.islocalgame = false;
2119 /////////////////////////////////////////////////////
2122 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
2124 // links don't survive the transition, so unlink everything
2125 World_UnlinkAll(&sv.world);
2128 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
2133 // link every entity except world
2134 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
2135 if (!ent->priv.server->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
2139 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
2141 // LadyHavoc: for consistency set these here
2142 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2144 e->priv.server->move = false; // don't move on first frame
2146 if (num >= 0 && num < svs.maxclients)
2148 // set colormap and team on newly created player entity
2149 PRVM_serveredictfloat(e, colormap) = num + 1;
2150 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
2151 // set netname/clientcolors back to client values so that
2152 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2154 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
2155 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
2156 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2157 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
2158 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
2159 // Assign netaddress (IP Address, etc)
2160 if(svs.clients[num].netconnection != NULL)
2162 // Acquire Readable Address
2163 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2164 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
2167 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
2168 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
2169 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
2171 PRVM_serveredictstring(e, crypto_idfp) = 0;
2172 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
2173 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
2174 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
2176 PRVM_serveredictstring(e, crypto_keyfp) = 0;
2177 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
2178 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
2180 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
2181 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
2182 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
2184 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
2185 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
2186 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
2188 PRVM_serveredictstring(e, crypto_signmethod) = 0;
2192 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
2197 World_UnlinkEdict(ed); // unlink from world bsp
2199 PRVM_serveredictstring(ed, model) = 0;
2200 PRVM_serveredictfloat(ed, takedamage) = 0;
2201 PRVM_serveredictfloat(ed, modelindex) = 0;
2202 PRVM_serveredictfloat(ed, colormap) = 0;
2203 PRVM_serveredictfloat(ed, skin) = 0;
2204 PRVM_serveredictfloat(ed, frame) = 0;
2205 VectorClear(PRVM_serveredictvector(ed, origin));
2206 VectorClear(PRVM_serveredictvector(ed, angles));
2207 PRVM_serveredictfloat(ed, nextthink) = -1;
2208 PRVM_serveredictfloat(ed, solid) = 0;
2210 VM_RemoveEdictSkeleton(prog, ed);
2211 World_Physics_RemoveFromEntity(&sv.world, ed);
2212 World_Physics_RemoveJointFromEntity(&sv.world, ed);
2214 // make sure csqc networking is aware of the removed entity
2215 e = PRVM_NUM_FOR_EDICT(ed);
2216 sv.csqcentityversion[e] = 0;
2217 for (i = 0;i < svs.maxclients;i++)
2218 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2221 static void SVVM_count_edicts(prvm_prog_t *prog)
2225 int active, models, solid, step;
2227 active = models = solid = step = 0;
2228 for (i=0 ; i<prog->num_edicts ; i++)
2230 ent = PRVM_EDICT_NUM(i);
2231 if (ent->priv.server->free)
2234 if (PRVM_serveredictfloat(ent, solid))
2236 if (PRVM_serveredictstring(ent, model))
2238 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
2242 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2243 Con_Printf("active :%3i\n", active);
2244 Con_Printf("view :%3i\n", models);
2245 Con_Printf("touch :%3i\n", solid);
2246 Con_Printf("step :%3i\n", step);
2249 static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
2251 // remove things from different skill levels or deathmatch
2252 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2254 if (deathmatch.integer)
2256 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
2261 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
2262 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
2263 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
2271 static void SV_VM_Setup(void)
2273 prvm_prog_t *prog = SVVM_prog;
2274 PRVM_Prog_Init(prog, cmd_server);
2276 // allocate the mempools
2277 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2278 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2279 prog->builtins = vm_sv_builtins;
2280 prog->numbuiltins = vm_sv_numbuiltins;
2281 prog->max_edicts = 512;
2282 if (sv.protocol == PROTOCOL_QUAKE)
2283 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2284 else if (sv.protocol == PROTOCOL_QUAKEDP)
2285 prog->limit_edicts = 2048; // guessing
2286 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2287 prog->limit_edicts = 2048; // guessing!
2288 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2289 prog->limit_edicts = 4096; // guessing!
2291 prog->limit_edicts = MAX_EDICTS;
2292 prog->reserved_edicts = svs.maxclients;
2293 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2294 prog->name = "server";
2295 prog->extensionstring = vm_sv_extensions;
2296 prog->loadintoworld = true;
2298 // all callbacks must be defined (pointers are not checked before calling)
2299 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
2300 prog->end_increase_edicts = SVVM_end_increase_edicts;
2301 prog->init_edict = SVVM_init_edict;
2302 prog->free_edict = SVVM_free_edict;
2303 prog->count_edicts = SVVM_count_edicts;
2304 prog->load_edict = SVVM_load_edict;
2305 prog->init_cmd = SVVM_init_cmd;
2306 prog->reset_cmd = SVVM_reset_cmd;
2307 prog->error_cmd = Host_Error;
2308 prog->ExecuteProgram = SVVM_ExecuteProgram;
2310 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
2312 // some mods compiled with scrambling compilers lack certain critical
2313 // global names and field names such as "self" and "time" and "nextthink"
2314 // so we have to set these offsets manually, matching the entvars_t
2315 // but we only do this if the prog header crc matches, otherwise it's totally freeform
2316 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
2318 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
2319 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
2320 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
2321 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
2322 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
2323 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
2324 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
2325 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
2326 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
2327 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2328 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
2329 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
2330 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2331 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
2332 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2333 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
2334 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
2335 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
2336 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
2337 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
2338 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
2339 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
2340 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2341 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
2342 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2343 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2344 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
2345 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
2346 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
2347 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
2348 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
2349 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
2350 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
2351 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
2352 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
2353 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
2354 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
2355 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
2356 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2357 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
2358 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
2359 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
2360 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
2361 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
2362 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
2363 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
2364 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
2365 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
2366 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
2367 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
2368 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
2369 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
2370 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
2371 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
2372 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
2373 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
2374 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
2375 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
2376 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
2377 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2378 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2379 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
2380 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
2381 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
2382 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
2383 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
2384 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
2385 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
2386 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
2387 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
2388 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
2389 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
2390 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
2391 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
2392 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
2393 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
2394 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
2395 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2396 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
2397 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
2398 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2399 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
2400 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
2401 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
2402 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
2403 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
2404 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
2405 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
2406 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
2407 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
2408 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
2409 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
2410 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
2411 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
2412 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
2413 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
2414 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
2415 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
2416 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
2417 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
2418 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
2419 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
2420 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
2421 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
2422 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
2423 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
2424 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
2425 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
2426 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2427 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2428 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2429 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2430 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2431 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2432 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2433 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2434 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2435 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2436 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2437 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2438 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
2439 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
2440 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
2441 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
2442 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
2443 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
2444 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
2445 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
2446 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
2447 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
2448 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
2451 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
2453 // OP_STATE is always supported on server because we add fields/globals for it
2454 prog->flag |= PRVM_OP_STATE;
2456 VM_CustomStats_Clear();//[515]: csqc
2461 static void SV_CheckTimeouts(void)
2465 // never timeout loopback connections
2466 for (i = (host_isclient.integer ? 1 : 0), host_client = &svs.clients[i]; i < svs.maxclients; i++, host_client++)
2468 if (host_client->netconnection && host.realtime > host_client->netconnection->timeout)
2470 Con_Printf("Client \"%s\" connection timed out\n", host_client->name);
2471 SV_DropClient(false);
2476 extern cvar_t host_maxwait;
2477 extern cvar_t host_framerate;
2478 extern cvar_t cl_maxphysicsframesperserverframe;
2479 double SV_Frame(double time)
2481 static double sv_timer;
2484 qbool playing = false;
2488 svs.perf_acc_sleeptime = host.sleeptime;
2489 svs.perf_acc_realtime += time;
2491 // Look for clients who have spawned
2492 for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
2493 if(host_client->begun && host_client->netconnection)
2496 if(svs.perf_acc_realtime > 5)
2498 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2499 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2501 if(svs.perf_acc_offset_samples > 0)
2503 svs.perf_offset_max = svs.perf_acc_offset_max;
2504 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2505 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2508 if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
2509 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
2512 if(svs.perf_acc_realtime > 5 || sv.time < 10)
2515 * Don't accumulate time for the first 10 seconds of a match
2516 * so things can settle
2518 svs.perf_acc_realtime = svs.perf_acc_sleeptime =
2519 svs.perf_acc_lost = svs.perf_acc_offset =
2520 svs.perf_acc_offset_squared = svs.perf_acc_offset_max =
2521 svs.perf_acc_offset_samples = host.sleeptime = 0;
2525 * Receive packets on each main loop iteration, as the main loop may
2526 * be undersleeping due to select() detecting a new packet
2530 NetConn_ServerFrame();
2536 * If the accumulator hasn't become positive, don't
2537 * run the frame. Everything that happens before this
2538 * point will happen even if we're sleeping this frame.
2540 if((sv_timer += time) < 0)
2543 // limit the frametime steps to no more than 100ms each
2547 svs.perf_acc_lost += (sv_timer - 0.1);
2551 if (sv.active && sv_timer > 0 && !svs.threaded)
2554 * Execute one or more server frames, with an upper limit on how much
2555 * execution time to spend on server frames to avoid freezing the game if
2556 * the server is overloaded. This execution time limit means the game will
2557 * slow down if the server is taking too long.
2559 int framecount, framelimit = 1;
2560 double advancetime, aborttime = 0;
2562 prvm_prog_t *prog = SVVM_prog;
2564 // run the world state
2565 // don't allow simulation to run too fast or too slow or logic glitches can occur
2567 // stop running server frames if the wall time reaches this value
2568 if (sys_ticrate.value <= 0)
2569 advancetime = sv_timer;
2572 advancetime = sys_ticrate.value;
2573 // listen servers can run multiple server frames per client frame
2574 framelimit = cl_maxphysicsframesperserverframe.integer;
2575 aborttime = Sys_DirtyTime() + 0.1;
2578 if(host_timescale.value > 0 && host_timescale.value < 1)
2579 advancetime = min(advancetime, 0.1 / host_timescale.value);
2581 advancetime = min(advancetime, 0.1);
2585 offset = Sys_DirtyTime() - host.dirtytime;
2586 if (offset < 0 || offset >= 1800)
2590 ++svs.perf_acc_offset_samples;
2591 svs.perf_acc_offset += offset;
2592 svs.perf_acc_offset_squared += offset * offset;
2594 if(svs.perf_acc_offset_max < offset)
2595 svs.perf_acc_offset_max = offset;
2598 // only advance time if not paused
2599 // the game also pauses in singleplayer when menu or console is used
2600 sv.frametime = advancetime * host_timescale.value;
2601 if (host_framerate.value)
2602 sv.frametime = host_framerate.value;
2603 if (sv.paused || host.paused)
2606 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
2608 sv_timer -= advancetime;
2610 // move things around and think unless paused
2614 // if this server frame took too long, break out of the loop
2615 if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
2619 R_TimeReport("serverphysics");
2621 // send all messages to the clients
2622 SV_SendClientMessages();
2624 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
2625 prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
2626 PRVM_serverglobalfloat(time) = sv.time;
2627 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2630 // send an heartbeat if enough time has passed since the last one
2631 NetConn_Heartbeat(0);
2632 R_TimeReport("servernetwork");
2636 // don't let r_speeds display jump around
2637 R_TimeReport("serverphysics");
2638 R_TimeReport("servernetwork");
2641 // if there is some time remaining from this frame, reset the timer
2645 svs.perf_acc_lost += sv_timer;
2652 static int SV_ThreadFunc(void *voiddata)
2654 prvm_prog_t *prog = SVVM_prog;
2655 qbool playing = false;
2656 double sv_timer = 0;
2657 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
2661 sv_realtime = Sys_DirtyTime();
2662 while (!svs.threadstop)
2664 // FIXME: we need to handle Host_Error in the server thread somehow
2665 // if (setjmp(sv_abortframe))
2666 // continue; // something bad happened in the server game
2668 sv_oldrealtime = sv_realtime;
2669 sv_realtime = Sys_DirtyTime();
2670 sv_deltarealtime = sv_realtime - sv_oldrealtime;
2671 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
2673 sv_timer += sv_deltarealtime;
2675 svs.perf_acc_realtime += sv_deltarealtime;
2677 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
2678 SV_LockThreadMutex();
2680 // Look for clients who have spawned
2683 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2684 if(host_client->begun)
2685 if(host_client->netconnection)
2689 // don't accumulate time for the first 10 seconds of a match
2690 // so things can settle
2691 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2693 else if(svs.perf_acc_realtime > 5)
2695 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2696 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2697 if(svs.perf_acc_offset_samples > 0)
2699 svs.perf_offset_max = svs.perf_acc_offset_max;
2700 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2701 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2703 if(svs.perf_lost > 0 && developer_extra.integer)
2705 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
2706 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2712 NetConn_ServerFrame();
2716 // if the accumulators haven't become positive yet, wait a while
2717 wait = sv_timer * -1000000.0;
2720 double time0, delta;
2721 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
2722 if (host_maxwait.value <= 0)
2723 wait = min(wait, 1000000.0);
2725 wait = min(wait, host_maxwait.value * 1000.0);
2727 wait = 1; // because we cast to int
2728 time0 = Sys_DirtyTime();
2729 Sys_Sleep((int)wait);
2730 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
2731 svs.perf_acc_sleeptime += delta;
2735 if (sv.active && sv_timer > 0)
2737 // execute one server frame
2741 if (sys_ticrate.value <= 0)
2742 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
2744 advancetime = sys_ticrate.value;
2748 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
2749 ++svs.perf_acc_offset_samples;
2750 svs.perf_acc_offset += offset;
2751 svs.perf_acc_offset_squared += offset * offset;
2752 if(svs.perf_acc_offset_max < offset)
2753 svs.perf_acc_offset_max = offset;
2756 // only advance time if not paused
2757 // the game also pauses in singleplayer when menu or console is used
2758 sv.frametime = advancetime * host_timescale.value;
2759 if (host_framerate.value)
2760 sv.frametime = host_framerate.value;
2761 if (sv.paused || host.paused)
2764 sv_timer -= advancetime;
2766 // move things around and think unless paused
2770 // send all messages to the clients
2771 SV_SendClientMessages();
2773 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
2775 PRVM_serverglobalfloat(time) = sv.time;
2776 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
2777 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2780 // send an heartbeat if enough time has passed since the last one
2781 NetConn_Heartbeat(0);
2785 // we're back to safe code now
2786 SV_UnlockThreadMutex();
2788 // if there is some time remaining from this frame, reset the timers
2791 svs.perf_acc_lost += sv_timer;
2798 void SV_StartThread(void)
2800 if (!sv_threaded.integer || !Thread_HasThreads())
2802 svs.threaded = true;
2803 svs.threadstop = false;
2804 svs.threadmutex = Thread_CreateMutex();
2805 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
2808 void SV_StopThread(void)
2812 svs.threadstop = true;
2813 Thread_WaitThread(svs.thread, 0);
2814 Thread_DestroyMutex(svs.threadmutex);
2815 svs.threaded = false;