2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
29 client_t *host_client;
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
37 cvar_t sv_worldmessage = {CF_SERVER | CF_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CF_SERVER | CF_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CF_SERVER | CF_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CF_SERVER | CF_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
42 cvar_t sv_disablenotify = {CF_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CF_NOTIFY flag in engine code)"};
43 cvar_t coop = {CF_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CF_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CF_SERVER | CF_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CF_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CF_SERVER | CF_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CF_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t campaign = {CF_SERVER, "campaign", "0", "singleplayer mode"};
54 cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
56 cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
57 cvar_t sv_aim = {CF_SERVER | CF_ARCHIVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
58 cvar_t sv_airaccel_qw = {CF_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
59 cvar_t sv_airaccel_qw_stretchfactor = {CF_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
60 cvar_t sv_airaccel_sideways_friction = {CF_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
61 cvar_t sv_airaccelerate = {CF_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
62 cvar_t sv_airstopaccelerate = {CF_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
63 cvar_t sv_airspeedlimit_nonqw = {CF_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
64 cvar_t sv_airstrafeaccelerate = {CF_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
65 cvar_t sv_maxairstrafespeed = {CF_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
66 cvar_t sv_airstrafeaccel_qw = {CF_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
67 cvar_t sv_aircontrol = {CF_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
68 cvar_t sv_aircontrol_power = {CF_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
69 cvar_t sv_aircontrol_penalty = {CF_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
70 cvar_t sv_allowdownloads = {CF_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
71 cvar_t sv_allowdownloads_archive = {CF_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
72 cvar_t sv_allowdownloads_config = {CF_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
73 cvar_t sv_allowdownloads_dlcache = {CF_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
74 cvar_t sv_allowdownloads_inarchive = {CF_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
75 cvar_t sv_areagrid_link_SOLID_NOT = {CF_SERVER | CF_NOTIFY, "sv_areagrid_link_SOLID_NOT", "1", "set to 0 to prevent SOLID_NOT entities from being linked to the area grid, and unlink any that are already linked (in the code paths that would otherwise link them), for better performance"};
76 cvar_t sv_areagrid_mingridsize = {CF_SERVER | CF_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
77 cvar_t sv_checkforpacketsduringsleep = {CF_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
78 cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
79 cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
80 cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
81 cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.1", "when a client does not send input for this many seconds (max 0.1), force them to move anyway (unlike QuakeWorld)"};
82 cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
83 cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
84 cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
85 cvar_t sv_cullentities_trace = {CF_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
86 cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
87 cvar_t sv_cullentities_trace_delay_players = {CF_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
88 cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
89 cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
90 cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
91 cvar_t sv_cullentities_trace_prediction = {CF_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
92 cvar_t sv_cullentities_trace_prediction_time = {CF_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "maximum ping time to predict in seconds"};
93 cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
94 cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
95 cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
96 cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
97 cvar_t sv_cullentities_trace_spectators = {CF_SERVER, "sv_cullentities_trace_spectators", "0", "enables trace entity culling for clients that are spectating"};
98 cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
99 cvar_t sv_echobprint = {CF_SERVER | CF_ARCHIVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
100 cvar_t sv_edgefriction = {CF_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
101 cvar_t sv_entpatch = {CF_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
102 cvar_t sv_freezenonclients = {CF_SERVER | CF_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
103 cvar_t sv_friction = {CF_SERVER | CF_NOTIFY, "sv_friction","4", "how fast you slow down"};
104 cvar_t sv_gameplayfix_blowupfallenzombies = {CF_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
105 cvar_t sv_gameplayfix_consistentplayerprethink = {CF_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
106 cvar_t sv_gameplayfix_delayprojectiles = {CF_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
107 cvar_t sv_gameplayfix_droptofloorstartsolid = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
108 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
109 cvar_t sv_gameplayfix_easierwaterjump = {CF_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
110 cvar_t sv_gameplayfix_findradiusdistancetobox = {CF_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
111 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CF_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
112 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CF_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
113 cvar_t sv_gameplayfix_impactbeforeonground = {CF_SERVER, "sv_gameplayfix_impactbeforeonground", "0", "enables a bug from old DP versions in which entity .touch functions are called before FL_ONGROUND is set when a collision is detected in SV_FlyMove() (used by MOVETYPE_WALK and MOVETYPE_STEP), Quake 1.5 and Combat+ mods require this, it breaks id1 fiends"};
114 cvar_t sv_gameplayfix_multiplethinksperframe = {CF_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
115 cvar_t sv_gameplayfix_noairborncorpse = {CF_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
116 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CF_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
117 cvar_t sv_gameplayfix_nudgeoutofsolid = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors where an object ended up in solid for some reason, better than sv_gameplayfix_unstick* but currently has no effect on Q1BSP (unless mod_q1bsp_polygoncollisions is enabled)"};
118 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
119 cvar_t sv_gameplayfix_q2airaccelerate = {CF_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
120 cvar_t sv_gameplayfix_nogravityonground = {CF_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
121 cvar_t sv_gameplayfix_setmodelrealbox = {CF_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
122 cvar_t sv_gameplayfix_slidemoveprojectiles = {CF_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
123 cvar_t sv_gameplayfix_stepdown = {CF_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
124 cvar_t sv_gameplayfix_stepmultipletimes = {CF_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
125 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CF_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
126 cvar_t sv_gameplayfix_swiminbmodels = {CF_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
127 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CF_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
128 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps), fixes groundentity not being set when walking onto a mover with sv_gameplayfix_nogravityonground"};
129 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CF_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
130 cvar_t sv_gameplayfix_unstickplayers = {CF_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull. Quake did something similar."};
131 cvar_t sv_gameplayfix_unstickentities = {CF_SERVER, "sv_gameplayfix_unstickentities", "0", "hack to check if entities are crossing world collision hull and try to move them to the right position. Quake didn't do this so maps shouldn't depend on it."};
132 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CF_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
133 cvar_t sv_gravity = {CF_SERVER | CF_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
134 cvar_t sv_init_frame_count = {CF_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
135 cvar_t sv_idealpitchscale = {CF_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
136 cvar_t sv_jumpstep = {CF_SERVER | CF_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
137 cvar_t sv_jumpvelocity = {CF_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
138 cvar_t sv_legacy_bbox_expand = {CF_SERVER, "sv_legacy_bbox_expand", "1", "before linking an entity to the area grid, decrease its mins and increase its maxs by '1 1 1', or '15 15 1' if it has flag FL_ITEM (this is the Quake/QuakeWorld behaviour); disable to make SVQC bboxes consistent with CSQC which never does this expansion"};
139 cvar_t sv_maxairspeed = {CF_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
140 cvar_t sv_maxrate = {CF_SERVER | CF_ARCHIVE | CF_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
141 cvar_t sv_maxspeed = {CF_SERVER | CF_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
142 cvar_t sv_maxvelocity = {CF_SERVER | CF_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
143 cvar_t sv_nostep = {CF_SERVER | CF_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
144 cvar_t sv_playerphysicsqc = {CF_SERVER | CF_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
145 cvar_t sv_progs = {CF_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
146 cvar_t sv_protocolname = {CF_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
147 cvar_t sv_qcstats = {CF_SERVER, "sv_qcstats", "0", "Disables engine sending of stats 220 and above, for use by certain games such as Xonotic, NOTE: it's strongly recommended that SVQC send correct STAT_MOVEVARS_TICRATE and STAT_MOVEVARS_TIMESCALE"};
148 cvar_t sv_random_seed = {CF_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
149 cvar_t host_limitlocal = {CF_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
150 cvar_t sv_sound_land = {CF_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
151 cvar_t sv_sound_watersplash = {CF_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
152 cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
153 cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
154 cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
155 cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in water, if less than 0 the sv_accelerate variable is used instead"};
156 cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down in water, if less than 0 the sv_friction variable is used instead"};
157 cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
158 cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
159 cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
160 cvar_t sv_warsowbunny_turnaccel = {CF_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
161 cvar_t sv_warsowbunny_backtosideratio = {CF_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
162 cvar_t sv_onlycsqcnetworking = {CF_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
163 cvar_t sv_areadebug = {CF_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
165 cvar_t sys_ticrate = {CF_SERVER | CF_ARCHIVE, "sys_ticrate","0.01388889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
166 cvar_t sv_maxphysicsframesperserverframe = {CF_SERVER, "sv_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
167 cvar_t sv_lagreporting_always = {CF_SERVER, "sv_lagreporting_always", "0", "report lag even in singleplayer, listen, or an empty dedicated server"};
168 cvar_t sv_lagreporting_strict = {CF_SERVER, "sv_lagreporting_strict", "0", "log any extra frames run to catch up after a holdup (only applies when sv_maxphysicsframesperserverframe > 1)"};
169 cvar_t sv_threaded = {CF_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
171 cvar_t teamplay = {CF_SERVER | CF_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
172 cvar_t timelimit = {CF_SERVER | CF_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
174 cvar_t sv_rollspeed = {CF_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
175 cvar_t sv_rollangle = {CF_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
177 cvar_t saved1 = {CF_SERVER | CF_ARCHIVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
178 cvar_t saved2 = {CF_SERVER | CF_ARCHIVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
179 cvar_t saved3 = {CF_SERVER | CF_ARCHIVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
180 cvar_t saved4 = {CF_SERVER | CF_ARCHIVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
181 cvar_t savedgamecfg = {CF_SERVER | CF_ARCHIVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
182 cvar_t scratch1 = {CF_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
183 cvar_t scratch2 = {CF_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
184 cvar_t scratch3 = {CF_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
185 cvar_t scratch4 = {CF_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
186 cvar_t temp1 = {CF_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
188 cvar_t nehx00 = {CF_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx01 = {CF_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx02 = {CF_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx03 = {CF_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx04 = {CF_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx05 = {CF_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx06 = {CF_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx07 = {CF_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t nehx08 = {CF_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
197 cvar_t nehx09 = {CF_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
198 cvar_t nehx10 = {CF_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
199 cvar_t nehx11 = {CF_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
200 cvar_t nehx12 = {CF_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
201 cvar_t nehx13 = {CF_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
202 cvar_t nehx14 = {CF_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
203 cvar_t nehx15 = {CF_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
204 cvar_t nehx16 = {CF_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
205 cvar_t nehx17 = {CF_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
206 cvar_t nehx18 = {CF_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
207 cvar_t nehx19 = {CF_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
208 cvar_t cutscene = {CF_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
210 cvar_t sv_autodemo_perclient = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
211 cvar_t sv_autodemo_perclient_nameformat = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
212 cvar_t sv_autodemo_perclient_discardable = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
214 cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
215 cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
216 cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q3bsp format (useful to know because of different entity behaviors)"};
218 cvar_t sv_writepicture_quality = {CF_SERVER | CF_ARCHIVE, "sv_writepicture_quality", "10", "WritePicture quality offset (higher means better quality, but slower)"};
223 mempool_t *sv_mempool = NULL;
225 extern cvar_t host_timescale;
226 extern float scr_centertime_off;
228 // MUST match effectnameindex_t in client.h
229 static const char *standardeffectnames[EFFECT_TOTAL] =
253 "TE_TEI_BIGEXPLOSION",
270 static void SV_CheckRequiredFuncs(prvm_prog_t *prog, const char *filename)
272 // no required funcs?!
275 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
277 prvm_required_field_t sv_reqfields[] =
279 #define PRVM_DECLARE_serverglobalfloat(x)
280 #define PRVM_DECLARE_serverglobalvector(x)
281 #define PRVM_DECLARE_serverglobalstring(x)
282 #define PRVM_DECLARE_serverglobaledict(x)
283 #define PRVM_DECLARE_serverglobalfunction(x)
284 #define PRVM_DECLARE_clientglobalfloat(x)
285 #define PRVM_DECLARE_clientglobalvector(x)
286 #define PRVM_DECLARE_clientglobalstring(x)
287 #define PRVM_DECLARE_clientglobaledict(x)
288 #define PRVM_DECLARE_clientglobalfunction(x)
289 #define PRVM_DECLARE_menuglobalfloat(x)
290 #define PRVM_DECLARE_menuglobalvector(x)
291 #define PRVM_DECLARE_menuglobalstring(x)
292 #define PRVM_DECLARE_menuglobaledict(x)
293 #define PRVM_DECLARE_menuglobalfunction(x)
294 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
295 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
296 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
297 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
298 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
299 #define PRVM_DECLARE_clientfieldfloat(x)
300 #define PRVM_DECLARE_clientfieldvector(x)
301 #define PRVM_DECLARE_clientfieldstring(x)
302 #define PRVM_DECLARE_clientfieldedict(x)
303 #define PRVM_DECLARE_clientfieldfunction(x)
304 #define PRVM_DECLARE_menufieldfloat(x)
305 #define PRVM_DECLARE_menufieldvector(x)
306 #define PRVM_DECLARE_menufieldstring(x)
307 #define PRVM_DECLARE_menufieldedict(x)
308 #define PRVM_DECLARE_menufieldfunction(x)
309 #define PRVM_DECLARE_serverfunction(x)
310 #define PRVM_DECLARE_clientfunction(x)
311 #define PRVM_DECLARE_menufunction(x)
312 #define PRVM_DECLARE_field(x)
313 #define PRVM_DECLARE_global(x)
314 #define PRVM_DECLARE_function(x)
315 #include "prvm_offsets.h"
316 #undef PRVM_DECLARE_serverglobalfloat
317 #undef PRVM_DECLARE_serverglobalvector
318 #undef PRVM_DECLARE_serverglobalstring
319 #undef PRVM_DECLARE_serverglobaledict
320 #undef PRVM_DECLARE_serverglobalfunction
321 #undef PRVM_DECLARE_clientglobalfloat
322 #undef PRVM_DECLARE_clientglobalvector
323 #undef PRVM_DECLARE_clientglobalstring
324 #undef PRVM_DECLARE_clientglobaledict
325 #undef PRVM_DECLARE_clientglobalfunction
326 #undef PRVM_DECLARE_menuglobalfloat
327 #undef PRVM_DECLARE_menuglobalvector
328 #undef PRVM_DECLARE_menuglobalstring
329 #undef PRVM_DECLARE_menuglobaledict
330 #undef PRVM_DECLARE_menuglobalfunction
331 #undef PRVM_DECLARE_serverfieldfloat
332 #undef PRVM_DECLARE_serverfieldvector
333 #undef PRVM_DECLARE_serverfieldstring
334 #undef PRVM_DECLARE_serverfieldedict
335 #undef PRVM_DECLARE_serverfieldfunction
336 #undef PRVM_DECLARE_clientfieldfloat
337 #undef PRVM_DECLARE_clientfieldvector
338 #undef PRVM_DECLARE_clientfieldstring
339 #undef PRVM_DECLARE_clientfieldedict
340 #undef PRVM_DECLARE_clientfieldfunction
341 #undef PRVM_DECLARE_menufieldfloat
342 #undef PRVM_DECLARE_menufieldvector
343 #undef PRVM_DECLARE_menufieldstring
344 #undef PRVM_DECLARE_menufieldedict
345 #undef PRVM_DECLARE_menufieldfunction
346 #undef PRVM_DECLARE_serverfunction
347 #undef PRVM_DECLARE_clientfunction
348 #undef PRVM_DECLARE_menufunction
349 #undef PRVM_DECLARE_field
350 #undef PRVM_DECLARE_global
351 #undef PRVM_DECLARE_function
354 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
356 prvm_required_field_t sv_reqglobals[] =
358 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
359 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
360 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
361 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
362 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
363 #define PRVM_DECLARE_clientglobalfloat(x)
364 #define PRVM_DECLARE_clientglobalvector(x)
365 #define PRVM_DECLARE_clientglobalstring(x)
366 #define PRVM_DECLARE_clientglobaledict(x)
367 #define PRVM_DECLARE_clientglobalfunction(x)
368 #define PRVM_DECLARE_menuglobalfloat(x)
369 #define PRVM_DECLARE_menuglobalvector(x)
370 #define PRVM_DECLARE_menuglobalstring(x)
371 #define PRVM_DECLARE_menuglobaledict(x)
372 #define PRVM_DECLARE_menuglobalfunction(x)
373 #define PRVM_DECLARE_serverfieldfloat(x)
374 #define PRVM_DECLARE_serverfieldvector(x)
375 #define PRVM_DECLARE_serverfieldstring(x)
376 #define PRVM_DECLARE_serverfieldedict(x)
377 #define PRVM_DECLARE_serverfieldfunction(x)
378 #define PRVM_DECLARE_clientfieldfloat(x)
379 #define PRVM_DECLARE_clientfieldvector(x)
380 #define PRVM_DECLARE_clientfieldstring(x)
381 #define PRVM_DECLARE_clientfieldedict(x)
382 #define PRVM_DECLARE_clientfieldfunction(x)
383 #define PRVM_DECLARE_menufieldfloat(x)
384 #define PRVM_DECLARE_menufieldvector(x)
385 #define PRVM_DECLARE_menufieldstring(x)
386 #define PRVM_DECLARE_menufieldedict(x)
387 #define PRVM_DECLARE_menufieldfunction(x)
388 #define PRVM_DECLARE_serverfunction(x)
389 #define PRVM_DECLARE_clientfunction(x)
390 #define PRVM_DECLARE_menufunction(x)
391 #define PRVM_DECLARE_field(x)
392 #define PRVM_DECLARE_global(x)
393 #define PRVM_DECLARE_function(x)
394 #include "prvm_offsets.h"
395 #undef PRVM_DECLARE_serverglobalfloat
396 #undef PRVM_DECLARE_serverglobalvector
397 #undef PRVM_DECLARE_serverglobalstring
398 #undef PRVM_DECLARE_serverglobaledict
399 #undef PRVM_DECLARE_serverglobalfunction
400 #undef PRVM_DECLARE_clientglobalfloat
401 #undef PRVM_DECLARE_clientglobalvector
402 #undef PRVM_DECLARE_clientglobalstring
403 #undef PRVM_DECLARE_clientglobaledict
404 #undef PRVM_DECLARE_clientglobalfunction
405 #undef PRVM_DECLARE_menuglobalfloat
406 #undef PRVM_DECLARE_menuglobalvector
407 #undef PRVM_DECLARE_menuglobalstring
408 #undef PRVM_DECLARE_menuglobaledict
409 #undef PRVM_DECLARE_menuglobalfunction
410 #undef PRVM_DECLARE_serverfieldfloat
411 #undef PRVM_DECLARE_serverfieldvector
412 #undef PRVM_DECLARE_serverfieldstring
413 #undef PRVM_DECLARE_serverfieldedict
414 #undef PRVM_DECLARE_serverfieldfunction
415 #undef PRVM_DECLARE_clientfieldfloat
416 #undef PRVM_DECLARE_clientfieldvector
417 #undef PRVM_DECLARE_clientfieldstring
418 #undef PRVM_DECLARE_clientfieldedict
419 #undef PRVM_DECLARE_clientfieldfunction
420 #undef PRVM_DECLARE_menufieldfloat
421 #undef PRVM_DECLARE_menufieldvector
422 #undef PRVM_DECLARE_menufieldstring
423 #undef PRVM_DECLARE_menufieldedict
424 #undef PRVM_DECLARE_menufieldfunction
425 #undef PRVM_DECLARE_serverfunction
426 #undef PRVM_DECLARE_clientfunction
427 #undef PRVM_DECLARE_menufunction
428 #undef PRVM_DECLARE_field
429 #undef PRVM_DECLARE_global
430 #undef PRVM_DECLARE_function
433 static void Host_Timescale_c(cvar_t *var)
435 if(var->value < 0.00001 && var->value != 0)
436 Cvar_SetValueQuick(var, 0);
439 //============================================================================
441 static void SV_AreaStats_f(cmd_state_t *cmd)
443 World_PrintAreaStats(&sv.world, "server");
446 static void SV_ServerOptions (void)
453 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
454 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
455 // if no client is in the executable or -dedicated is specified on
456 // commandline, start a dedicated server
457 i = Sys_CheckParm ("-dedicated");
458 if (i || !cl_available)
460 // check for -dedicated specifying how many players
461 if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
462 svs.maxclients = atoi (sys.argv[i+1]);
463 if (Sys_CheckParm ("-listen"))
464 Con_Printf ("Only one of -dedicated or -listen can be specified\n");
465 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
466 Cvar_SetValue(&cvars_all, "sv_public", 1);
468 else if (cl_available)
470 // client exists and not dedicated, check if -listen is specified
471 cls.state = ca_disconnected;
472 i = Sys_CheckParm ("-listen");
475 // default players unless specified
476 if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
477 svs.maxclients = atoi (sys.argv[i+1]);
481 // default players in some games, singleplayer in most
482 if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
487 svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
489 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
491 if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
492 Cvar_SetValueQuick(&deathmatch, 1);
502 // init the csqc progs cvars, since they are updated/used by the server code
503 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
504 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
505 extern cvar_t csqc_progcrc;
506 extern cvar_t csqc_progsize;
507 extern cvar_t csqc_usedemoprogs;
509 Cvar_RegisterVariable(&sv_worldmessage);
510 Cvar_RegisterVariable(&sv_worldname);
511 Cvar_RegisterVariable(&sv_worldnamenoextension);
512 Cvar_RegisterVariable(&sv_worldbasename);
514 Cvar_RegisterVariable (&csqc_progname);
515 Cvar_RegisterVariable (&csqc_progcrc);
516 Cvar_RegisterVariable (&csqc_progsize);
517 Cvar_RegisterVariable (&csqc_usedemoprogs);
519 Cmd_AddCommand(CF_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
520 Cmd_AddCommand(CF_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
521 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
522 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
524 Cvar_RegisterVariable (&sv_disablenotify);
525 Cvar_RegisterVariable (&coop);
526 Cvar_RegisterVariable (&deathmatch);
527 Cvar_RegisterVariable (&fraglimit);
528 Cvar_RegisterVariable (&gamecfg);
529 Cvar_RegisterVariable (&noexit);
530 Cvar_RegisterVariable (&nomonsters);
531 Cvar_RegisterVariable (&pausable);
532 Cvar_RegisterVariable (&pr_checkextension);
533 Cvar_RegisterVariable (&samelevel);
534 Cvar_RegisterVariable (&skill);
535 Cvar_RegisterVariable (&campaign);
536 Cvar_RegisterVariable (&host_timescale);
537 Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
538 Cvar_RegisterVirtual (&host_timescale, "slowmo");
539 Cvar_RegisterVirtual (&host_timescale, "timescale");
540 Cvar_RegisterVariable (&sv_accelerate);
541 Cvar_RegisterVariable (&sv_aim);
542 Cvar_RegisterVariable (&sv_airaccel_qw);
543 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
544 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
545 Cvar_RegisterVariable (&sv_airaccelerate);
546 Cvar_RegisterVariable (&sv_airstopaccelerate);
547 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
548 Cvar_RegisterVariable (&sv_maxairstrafespeed);
549 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
550 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
551 Cvar_RegisterVariable (&sv_aircontrol);
552 Cvar_RegisterVariable (&sv_aircontrol_power);
553 Cvar_RegisterVariable (&sv_aircontrol_penalty);
554 Cvar_RegisterVariable (&sv_allowdownloads);
555 Cvar_RegisterVariable (&sv_allowdownloads_archive);
556 Cvar_RegisterVariable (&sv_allowdownloads_config);
557 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
558 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
559 Cvar_RegisterVariable (&sv_areagrid_link_SOLID_NOT);
560 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
561 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
562 Cvar_RegisterVariable (&sv_clmovement_enable);
563 Cvar_RegisterVariable (&sv_clmovement_minping);
564 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
565 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
566 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
567 Cvar_RegisterVariable (&sv_cullentities_pvs);
568 Cvar_RegisterVariable (&sv_cullentities_stats);
569 Cvar_RegisterVariable (&sv_cullentities_trace);
570 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
571 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
572 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
573 Cvar_RegisterVariable (&sv_cullentities_trace_expand);
574 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
575 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
576 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
577 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
578 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
579 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
580 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
581 Cvar_RegisterVariable (&sv_cullentities_trace_spectators);
582 Cvar_RegisterVariable (&sv_debugmove);
583 Cvar_RegisterVariable (&sv_echobprint);
584 Cvar_RegisterVariable (&sv_edgefriction);
585 Cvar_RegisterVariable (&sv_entpatch);
586 Cvar_RegisterVariable (&sv_freezenonclients);
587 Cvar_RegisterVariable (&sv_friction);
588 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
589 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
590 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
591 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
592 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
593 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
594 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
595 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
596 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
597 Cvar_RegisterVariable (&sv_gameplayfix_impactbeforeonground);
598 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
599 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
600 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
601 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
602 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
603 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
604 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
605 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
606 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
607 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
608 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
609 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
610 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
611 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
612 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
613 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
614 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
615 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
616 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
617 Cvar_RegisterVariable (&sv_qcstats);
618 Cvar_RegisterVariable (&sv_gravity);
619 Cvar_RegisterVariable (&sv_init_frame_count);
620 Cvar_RegisterVariable (&sv_idealpitchscale);
621 Cvar_RegisterVariable (&sv_jumpstep);
622 Cvar_RegisterVariable (&sv_jumpvelocity);
623 Cvar_RegisterVariable (&sv_legacy_bbox_expand);
624 Cvar_RegisterVariable (&sv_maxairspeed);
625 Cvar_RegisterVariable (&sv_maxrate);
626 Cvar_RegisterVariable (&sv_maxspeed);
627 Cvar_RegisterVariable (&sv_maxvelocity);
628 Cvar_RegisterVariable (&sv_nostep);
629 Cvar_RegisterVariable (&sv_playerphysicsqc);
630 Cvar_RegisterVariable (&sv_progs);
631 Cvar_RegisterVariable (&sv_protocolname);
632 Cvar_RegisterVariable (&sv_random_seed);
633 Cvar_RegisterVariable (&host_limitlocal);
634 Cvar_RegisterVirtual(&host_limitlocal, "sv_ratelimitlocalplayer");
635 Cvar_RegisterVariable (&sv_sound_land);
636 Cvar_RegisterVariable (&sv_sound_watersplash);
637 Cvar_RegisterVariable (&sv_stepheight);
638 Cvar_RegisterVariable (&sv_stopspeed);
639 Cvar_RegisterVariable (&sv_wallfriction);
640 Cvar_RegisterVariable (&sv_wateraccelerate);
641 Cvar_RegisterVariable (&sv_waterfriction);
642 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
643 Cvar_RegisterVariable (&sv_warsowbunny_accel);
644 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
645 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
646 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
647 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
648 Cvar_RegisterVariable (&sv_areadebug);
650 Cvar_RegisterVariable (&sys_ticrate);
651 Cvar_RegisterVariable (&sv_maxphysicsframesperserverframe);
652 Cvar_RegisterVariable (&sv_lagreporting_always);
653 Cvar_RegisterVariable (&sv_lagreporting_strict);
654 Cvar_RegisterVariable (&sv_threaded);
656 Cvar_RegisterVariable (&teamplay);
657 Cvar_RegisterVariable (&timelimit);
659 Cvar_RegisterVariable (&sv_rollangle);
660 Cvar_RegisterVariable (&sv_rollspeed);
662 Cvar_RegisterVariable (&saved1);
663 Cvar_RegisterVariable (&saved2);
664 Cvar_RegisterVariable (&saved3);
665 Cvar_RegisterVariable (&saved4);
666 Cvar_RegisterVariable (&savedgamecfg);
667 Cvar_RegisterVariable (&scratch1);
668 Cvar_RegisterVariable (&scratch2);
669 Cvar_RegisterVariable (&scratch3);
670 Cvar_RegisterVariable (&scratch4);
671 Cvar_RegisterVariable (&temp1);
673 // LadyHavoc: Nehahra uses these to pass data around cutscene demos
674 Cvar_RegisterVariable (&nehx00);
675 Cvar_RegisterVariable (&nehx01);
676 Cvar_RegisterVariable (&nehx02);
677 Cvar_RegisterVariable (&nehx03);
678 Cvar_RegisterVariable (&nehx04);
679 Cvar_RegisterVariable (&nehx05);
680 Cvar_RegisterVariable (&nehx06);
681 Cvar_RegisterVariable (&nehx07);
682 Cvar_RegisterVariable (&nehx08);
683 Cvar_RegisterVariable (&nehx09);
684 Cvar_RegisterVariable (&nehx10);
685 Cvar_RegisterVariable (&nehx11);
686 Cvar_RegisterVariable (&nehx12);
687 Cvar_RegisterVariable (&nehx13);
688 Cvar_RegisterVariable (&nehx14);
689 Cvar_RegisterVariable (&nehx15);
690 Cvar_RegisterVariable (&nehx16);
691 Cvar_RegisterVariable (&nehx17);
692 Cvar_RegisterVariable (&nehx18);
693 Cvar_RegisterVariable (&nehx19);
694 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
696 Cvar_RegisterVariable (&sv_autodemo_perclient);
697 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
698 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
700 Cvar_RegisterVariable (&halflifebsp);
701 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
702 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
704 Cvar_RegisterVariable (&sv_writepicture_quality);
706 SV_InitOperatorCommands();
707 host.hook.SV_Shutdown = SV_Shutdown;
709 sv_mempool = Mem_AllocPool("server", 0, NULL);
712 Cvar_Callback(&sv_netport);
715 static void SV_SaveEntFile_f(cmd_state_t *cmd)
718 if (!sv.active || !sv.worldmodel)
720 Con_Print("Not running a server\n");
723 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
727 ==============================================================================
731 ==============================================================================
738 Sends the first message from the server to a connected client.
739 This will be sent on the initial connection and upon each server load.
742 void SV_SendServerinfo (client_t *client)
744 prvm_prog_t *prog = SVVM_prog;
749 // we know that this client has a netconnection and thus is not a bot
751 // edicts get reallocated on level changes, so we need to update it here
752 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
754 // clear cached stuff that depends on the level
755 client->weaponmodel[0] = 0;
756 client->weaponmodelindex = 0;
758 // LadyHavoc: clear entityframe tracking
759 client->latestframenum = 0;
761 // initialize the movetime, so a speedhack can't make use of the time before this client joined
762 client->cmd.time = sv.time;
764 if (client->entitydatabase)
765 EntityFrame_FreeDatabase(client->entitydatabase);
766 if (client->entitydatabase4)
767 EntityFrame4_FreeDatabase(client->entitydatabase4);
768 if (client->entitydatabase5)
769 EntityFrame5_FreeDatabase(client->entitydatabase5);
771 memset(client->stats, 0, sizeof(client->stats));
772 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
774 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
776 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
777 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
778 else if (sv.protocol == PROTOCOL_DARKPLACES4)
779 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
781 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
784 // reset csqc entity versions
785 for (i = 0;i < prog->max_edicts;i++)
787 client->csqcentityscope[i] = 0;
788 client->csqcentitysendflags[i] = 0xFFFFFF;
790 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
792 client->csqcentityframehistory[i].num = 0;
793 client->csqcentityframehistory[i].framenum = -1;
795 client->csqcnumedicts = 0;
796 client->csqcentityframehistory_next = 0;
798 SZ_Clear (&client->netconnection->message);
799 MSG_WriteByte (&client->netconnection->message, svc_print);
800 dpsnprintf (message, sizeof (message), "\nServer: %s (progs %i crc)\n", engineversion, prog->filecrc);
801 MSG_WriteString (&client->netconnection->message,message);
803 SV_StopDemoRecording(client); // to split up demos into different files
804 if(sv_autodemo_perclient.integer)
806 char demofile[MAX_OSPATH];
807 char ipaddress[MAX_QPATH];
810 // start a new demo file
811 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
812 for(j = 0; ipaddress[j]; ++j)
813 if(!isalnum(ipaddress[j]))
815 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
817 SV_StartDemoRecording(client, demofile, -1);
820 //[515]: init csprogs according to version of svprogs, check the crc, etc.
821 if (sv.csqc_progname[0])
823 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
824 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
825 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
826 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
827 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
828 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
829 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
831 if(client->sv_demo_file != NULL)
834 static char buf[NET_MAXMESSAGE];
837 sb.data = (unsigned char *) buf;
838 sb.maxsize = sizeof(buf);
840 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
841 SV_WriteDemoMessage(client, &sb, false);
844 //[515]: init stufftext string (it is sent before svc_serverinfo)
845 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
847 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
848 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
852 //if (sv_allowdownloads.integer)
853 // always send the info that the server supports the protocol, even if downloads are forbidden
854 // only because of that, the CSQC exception can work
856 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
857 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
860 // send at this time so it's guaranteed to get executed at the right time
864 host_client = client;
865 Curl_SendRequirements();
869 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
870 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
871 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
873 if (!coop.integer && deathmatch.integer)
874 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
876 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
878 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
880 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
881 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
882 MSG_WriteByte (&client->netconnection->message, 0);
884 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
885 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
886 MSG_WriteByte (&client->netconnection->message, 0);
889 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
890 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
891 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
894 // store this in clientcamera, too
895 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
896 MSG_WriteByte (&client->netconnection->message, svc_setview);
897 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
899 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
900 MSG_WriteByte (&client->netconnection->message, 1);
902 client->prespawned = false; // need prespawn, spawn, etc
903 client->spawned = false; // need prespawn, spawn, etc
904 client->begun = false; // need prespawn, spawn, etc
905 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
907 // clear movement info until client enters the new level properly
908 memset(&client->cmd, 0, sizeof(client->cmd));
909 client->movesequence = 0;
910 client->movement_highestsequence_seen = 0;
911 memset(&client->movement_count, 0, sizeof(client->movement_count));
914 // allow the client some time to send his keepalives, even if map loading took ages
915 client->netconnection->timeout = host.realtime + net_connecttimeout.value;
922 Initializes a client_t for a new net connection. This will only be called
923 once for a player each game, not once for each level change.
926 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
928 prvm_prog_t *prog = SVVM_prog;
932 client = svs.clients + clientnum;
934 // set up the client_t
937 float backupparms[NUM_SPAWN_PARMS];
938 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
939 memset(client, 0, sizeof(*client));
940 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
943 memset(client, 0, sizeof(*client));
944 client->active = true;
945 client->netconnection = netconnection;
947 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
949 if(client->netconnection && client->netconnection->crypto.authenticated)
951 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
952 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
953 client->netconnection->address,
954 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
955 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
956 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
957 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
958 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
959 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
963 dp_strlcpy(client->name, "unconnected", sizeof(client->name));
964 dp_strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
965 client->prespawned = false;
966 client->spawned = false;
967 client->begun = false;
968 client->edict = PRVM_EDICT_NUM(clientnum+1);
969 if (client->netconnection)
970 client->netconnection->message.allowoverflow = true; // we can catch it
971 // prepare the unreliable message buffer
972 client->unreliablemsg.data = client->unreliablemsg_data;
973 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
974 // updated by receiving "rate" command from client, this is also the default if not using a DP client
975 client->rate = 1000000000;
976 client->connecttime = host.realtime;
980 // call the progs to get default spawn parms for the new client
981 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
982 PRVM_serverglobalfloat(time) = sv.time;
983 PRVM_serverglobaledict(self) = 0;
984 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
985 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
986 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
988 // set up the entity for this client (including .colormap, .team, etc)
989 PRVM_ED_ClearEdict(prog, client->edict);
992 // don't call SendServerinfo for a fresh botclient because its fields have
993 // not been set up by the qc yet
994 if (client->netconnection)
995 SV_SendServerinfo (client);
997 client->prespawned = client->spawned = client->begun = true;
1001 =====================
1004 Called when the player is getting totally kicked off the host
1005 if (leaving = true), don't bother sending signofs
1006 =====================
1008 void SV_DropClient(qbool leaving, const char *fmt, ... )
1010 prvm_prog_t *prog = SVVM_prog;
1014 char reason[512] = "";
1016 Con_Printf("Client \"%s\" dropped", host_client->name);
1020 va_start(argptr, fmt);
1021 dpvsnprintf(reason, sizeof(reason), fmt, argptr);
1024 Con_Printf(" (%s)\n", reason);
1031 SV_StopDemoRecording(host_client);
1033 // make sure edict is not corrupt (from a level change for example)
1034 host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1036 if (host_client->netconnection)
1038 // tell the client to be gone
1041 // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1042 unsigned char bufdata[520]; // Disconnect reason string can be 512 characters
1044 memset(&buf, 0, sizeof(buf));
1046 buf.maxsize = sizeof(bufdata);
1047 MSG_WriteByte(&buf, svc_disconnect);
1050 if(sv.protocol == PROTOCOL_DARKPLACES8)
1051 MSG_WriteString(&buf, reason);
1053 SV_ClientPrintf("%s\n", reason);
1055 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1056 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1057 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1061 // call qc ClientDisconnect function
1062 // LadyHavoc: don't call QC if server is dead (avoids recursive
1063 // Host_Error in some mods when they run out of edicts)
1064 if (host_client->clientconnectcalled && sv.active && host_client->edict)
1066 // call the prog function for removing a client
1067 // this will set the body to a dead frame, among other things
1068 int saveSelf = PRVM_serverglobaledict(self);
1069 host_client->clientconnectcalled = false;
1070 PRVM_serverglobalfloat(time) = sv.time;
1071 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1072 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1073 PRVM_serverglobaledict(self) = saveSelf;
1076 if (host_client->netconnection)
1078 // break the net connection
1079 NetConn_Close(host_client->netconnection);
1080 host_client->netconnection = NULL;
1083 SV_BroadcastPrintf("\003^3%s left the game (%s)\n", host_client->name, reason);
1085 SV_BroadcastPrintf("\003^3%s left the game\n", host_client->name);
1087 // if a download is active, close it
1088 if (host_client->download_file)
1090 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1091 FS_Close(host_client->download_file);
1092 host_client->download_file = NULL;
1093 host_client->download_name[0] = 0;
1094 host_client->download_expectedposition = 0;
1095 host_client->download_started = false;
1098 // remove leaving player from scoreboard
1099 host_client->name[0] = 0;
1100 host_client->colors = 0;
1101 host_client->frags = 0;
1102 // send notification to all clients
1103 // get number of client manually just to make sure we get it right...
1104 i = host_client - svs.clients;
1105 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1106 MSG_WriteByte (&sv.reliable_datagram, i);
1107 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1108 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1109 MSG_WriteByte (&sv.reliable_datagram, i);
1110 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1111 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1112 MSG_WriteByte (&sv.reliable_datagram, i);
1113 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1115 // free the client now
1116 if (host_client->entitydatabase)
1117 EntityFrame_FreeDatabase(host_client->entitydatabase);
1118 if (host_client->entitydatabase4)
1119 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1120 if (host_client->entitydatabase5)
1121 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1125 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1126 PRVM_ED_ClearEdict(prog, host_client->edict);
1129 // clear the client struct (this sets active to false)
1130 memset(host_client, 0, sizeof(*host_client));
1132 // update server listing on the master because player count changed
1133 // (which the master uses for filtering empty/full servers)
1134 NetConn_Heartbeat(1);
1138 for (i = 0;i < svs.maxclients;i++)
1139 if (svs.clients[i].active && !svs.clients[i].spawned)
1141 if (i == svs.maxclients)
1143 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1144 sv.paused = sv.loadgame = false; // we're basically done with loading now
1149 static void SV_StartDownload_f(cmd_state_t *cmd)
1151 if (host_client->download_file)
1152 host_client->download_started = true;
1156 * Compression extension negotiation:
1159 * cl_serverextension_download 2
1162 * download <filename> <list of zero or more suppported compressions in order of preference>
1164 * download maps/map1.bsp lzo deflate huffman
1167 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
1169 * cl_downloadbegin 123456 maps/map1.bsp deflate
1171 * The server may choose not to compress the file by sending no compression name, like:
1172 * cl_downloadbegin 345678 maps/map1.bsp
1174 * NOTE: the "download" command may only specify compression algorithms if
1175 * cl_serverextension_download is 2!
1176 * If cl_serverextension_download has a different value, the client must
1177 * assume this extension is not supported!
1180 static void Download_CheckExtensions(cmd_state_t *cmd)
1183 int argc = Cmd_Argc(cmd);
1185 // first reset them all
1186 host_client->download_deflate = false;
1188 for(i = 2; i < argc; ++i)
1190 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
1192 host_client->download_deflate = true;
1198 static void SV_Download_f(cmd_state_t *cmd)
1200 const char *whichpack, *whichpack2, *extension;
1201 qbool is_csqc; // so we need to check only once
1203 if (Cmd_Argc(cmd) < 2)
1205 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
1206 SV_ClientPrintf(" supported extensions: deflate\n");
1210 if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
1212 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
1216 if (host_client->download_file)
1218 // at this point we'll assume the previous download should be aborted
1219 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1220 SV_ClientCommands("\nstopdownload\n");
1222 // close the file and reset variables
1223 FS_Close(host_client->download_file);
1224 host_client->download_file = NULL;
1225 host_client->download_name[0] = 0;
1226 host_client->download_expectedposition = 0;
1227 host_client->download_started = false;
1230 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
1232 if (!sv_allowdownloads.integer && !is_csqc)
1234 SV_ClientPrintf("Downloads are disabled on this server\n");
1235 SV_ClientCommands("\nstopdownload\n");
1239 Download_CheckExtensions(cmd);
1241 dp_strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
1242 extension = FS_FileExtension(host_client->download_name);
1244 // host_client is asking to download a specified file
1245 if (developer_extra.integer)
1246 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1250 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1251 extensions[0] = '\0';
1253 if(host_client->download_deflate)
1254 dp_strlcat(extensions, " deflate", sizeof(extensions));
1256 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1258 if(host_client->download_deflate && svs.csqc_progdata_deflated)
1259 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
1261 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
1263 // no, no space is needed between %s and %s :P
1264 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1266 host_client->download_expectedposition = 0;
1267 host_client->download_started = false;
1268 host_client->sendsignon = true; // make sure this message is sent
1272 if (!FS_FileExists(host_client->download_name))
1274 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1275 SV_ClientCommands("\nstopdownload\n");
1279 // check if the user is trying to download part of registered Quake(r)
1280 whichpack = FS_WhichPack(host_client->download_name);
1281 whichpack2 = FS_WhichPack("gfx/pop.lmp");
1282 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1284 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1285 SV_ClientCommands("\nstopdownload\n");
1289 // check if the server has forbidden archive downloads entirely
1290 if (!sv_allowdownloads_inarchive.integer)
1292 whichpack = FS_WhichPack(host_client->download_name);
1295 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1296 SV_ClientCommands("\nstopdownload\n");
1301 if (!sv_allowdownloads_config.integer)
1303 if (!strcasecmp(extension, "cfg"))
1305 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1306 SV_ClientCommands("\nstopdownload\n");
1311 if (!sv_allowdownloads_dlcache.integer)
1313 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1315 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1316 SV_ClientCommands("\nstopdownload\n");
1321 if (!sv_allowdownloads_archive.integer)
1323 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3") || !strcasecmp(extension, "dpk"))
1325 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1326 SV_ClientCommands("\nstopdownload\n");
1331 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
1332 if (!host_client->download_file)
1334 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1335 SV_ClientCommands("\nstopdownload\n");
1339 if (FS_FileSize(host_client->download_file) > 1<<30)
1341 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1342 SV_ClientCommands("\nstopdownload\n");
1343 FS_Close(host_client->download_file);
1344 host_client->download_file = NULL;
1348 if (FS_FileSize(host_client->download_file) < 0)
1350 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
1351 SV_ClientCommands("\nstopdownload\n");
1352 FS_Close(host_client->download_file);
1353 host_client->download_file = NULL;
1357 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1360 * we can only do this if we would actually deflate on the fly
1361 * which we do not (yet)!
1363 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1364 extensions[0] = '\0';
1366 if(host_client->download_deflate)
1367 strlcat(extensions, " deflate", sizeof(extensions));
1369 // no, no space is needed between %s and %s :P
1370 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1373 SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1375 host_client->download_expectedposition = 0;
1376 host_client->download_started = false;
1377 host_client->sendsignon = true; // make sure this message is sent
1379 // the rest of the download process is handled in SV_SendClientDatagram
1380 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1382 // no svc_downloaddata messages will be sent until sv_startdownload is
1383 // sent by the client
1387 ==============================================================================
1391 ==============================================================================
1400 int SV_ModelIndex(const char *s, int precachemode)
1402 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1403 char filename[MAX_QPATH];
1407 //if (precachemode == 2)
1409 dp_strlcpy(filename, s, sizeof(filename));
1410 for (i = 2;i < limit;i++)
1412 if (!sv.model_precache[i][0])
1416 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1418 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1421 if (precachemode == 1)
1422 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1423 dp_strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1424 if (sv.state == ss_loading)
1426 // running from SV_SpawnServer which is launched from the client console command interpreter
1427 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1433 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
1434 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
1438 // running single threaded, so we can load the model here
1439 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1441 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1442 MSG_WriteShort(&sv.reliable_datagram, i);
1443 MSG_WriteString(&sv.reliable_datagram, filename);
1447 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1450 if (!strcmp(sv.model_precache[i], filename))
1453 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1463 int SV_SoundIndex(const char *s, int precachemode)
1465 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP) ? 256 : MAX_SOUNDS);
1466 char filename[MAX_QPATH];
1470 //if (precachemode == 2)
1472 dp_strlcpy(filename, s, sizeof(filename));
1473 for (i = 1;i < limit;i++)
1475 if (!sv.sound_precache[i][0])
1479 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1481 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1484 if (precachemode == 1)
1485 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1486 dp_strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1487 if (sv.state != ss_loading)
1489 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1490 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1491 MSG_WriteString(&sv.reliable_datagram, filename);
1495 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1498 if (!strcmp(sv.sound_precache[i], filename))
1501 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1507 SV_ParticleEffectIndex
1511 int SV_ParticleEffectIndex(const char *name)
1513 int i, argc, linenumber, effectnameindex;
1515 fs_offset_t filesize;
1516 unsigned char *filedata;
1518 const char *textstart;
1519 //const char *textend;
1520 char argv[16][1024];
1521 char filename[MAX_QPATH];
1522 if (!sv.particleeffectnamesloaded)
1524 sv.particleeffectnamesloaded = true;
1525 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
1526 for (i = 0;i < EFFECT_TOTAL;i++)
1527 dp_strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
1528 for (filepass = 0;;filepass++)
1531 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
1532 else if (filepass == 1)
1533 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
1536 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
1539 textstart = (const char *)filedata;
1540 //textend = (const char *)filedata + filesize;
1542 for (linenumber = 1;;linenumber++)
1547 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
1551 dp_strlcpy(argv[argc], com_token, sizeof(argv[argc]));
1555 if (com_token[0] == 0)
1556 break; // if the loop exited and it's not a \n, it's EOF
1559 if (!strcmp(argv[0], "effect"))
1563 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
1565 if (sv.particleeffectname[effectnameindex][0])
1567 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
1572 dp_strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
1576 // if we run out of names, abort
1577 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
1579 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
1588 // search for the name
1589 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
1590 if (!strcmp(sv.particleeffectname[effectnameindex], name))
1591 return effectnameindex;
1592 // return 0 if we couldn't find it
1596 model_t *SV_GetModelByIndex(int modelindex)
1598 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1601 model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
1603 prvm_prog_t *prog = SVVM_prog;
1605 if (!ed || ed->free)
1607 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
1608 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1617 static void SV_CreateBaseline (void)
1619 prvm_prog_t *prog = SVVM_prog;
1620 int i, entnum, large;
1621 prvm_edict_t *svent;
1623 // LadyHavoc: clear *all* baselines (not just active ones)
1624 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1626 // get the current server version
1627 svent = PRVM_EDICT_NUM(entnum);
1629 // LadyHavoc: always clear state values, whether the entity is in use or not
1630 svent->priv.server->baseline = defaultstate;
1634 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
1637 // create entity baseline
1638 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
1639 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
1640 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
1641 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
1642 if (entnum > 0 && entnum <= svs.maxclients)
1644 svent->priv.server->baseline.colormap = entnum;
1645 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1649 svent->priv.server->baseline.colormap = 0;
1650 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
1654 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1657 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1661 // add to the message
1663 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1665 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1666 MSG_WriteShort (&sv.signon, entnum);
1670 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1671 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1673 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1675 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1676 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1680 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1681 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1683 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1684 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1685 for (i=0 ; i<3 ; i++)
1687 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1688 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1697 Load csprogs.dat and comperss it so it doesn't need to be
1698 reloaded on request.
1701 static void SV_Prepare_CSQC(void)
1703 fs_offset_t progsize;
1705 if(svs.csqc_progdata)
1707 Con_DPrintf("Unloading old CSQC data.\n");
1708 Mem_Free(svs.csqc_progdata);
1709 if(svs.csqc_progdata_deflated)
1710 Mem_Free(svs.csqc_progdata_deflated);
1713 svs.csqc_progdata = NULL;
1714 svs.csqc_progdata_deflated = NULL;
1716 sv.csqc_progname[0] = 0;
1717 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
1721 size_t deflated_size;
1723 sv.csqc_progsize = (int)progsize;
1724 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
1725 dp_strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
1726 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
1728 Con_DPrint("Compressing csprogs.dat\n");
1729 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
1730 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
1731 svs.csqc_progsize_deflated = (int)deflated_size;
1732 if(svs.csqc_progdata_deflated)
1734 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
1735 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
1738 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
1746 Grabs the current state of each client for saving across the
1747 transition to another level
1750 void SV_SaveSpawnparms (void)
1752 prvm_prog_t *prog = SVVM_prog;
1755 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
1757 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1759 if (!host_client->active)
1762 // call the progs to get default spawn parms for the new client
1763 PRVM_serverglobalfloat(time) = sv.time;
1764 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1765 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
1766 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1767 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
1771 // Returns 1 if we're singleplayer, > 1 if we're a listen server
1772 int SV_IsLocalServer(void)
1774 return (host_isclient.integer && sv.active ? svs.maxclients : 0);
1777 static void SV_VM_Shutdown(qbool prog_reset)
1779 prvm_prog_t *prog = SVVM_prog;
1781 if(prog->loaded && PRVM_serverfunction(SV_Shutdown))
1783 func_t s = PRVM_serverfunction(SV_Shutdown);
1784 PRVM_serverglobalfloat(time) = sv.time;
1785 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
1786 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
1789 PRVM_Prog_Reset(prog);
1796 This is called at the start of each level
1800 void SV_SpawnServer (const char *map)
1802 prvm_prog_t *prog = SVVM_prog;
1806 model_t *worldmodel;
1807 char modelname[sizeof(sv.worldname)];
1808 const char *canonicalname;
1811 Con_Printf("SpawnServer: %s\n", map);
1813 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
1815 if (!(canonicalname = FS_FileExists(modelname)))
1817 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
1818 if (!(canonicalname = FS_FileExists(modelname)))
1820 Con_Printf(CON_ERROR "SpawnServer: no map file named %s.bsp\n", modelname);
1824 // if it's not in a pak canonicalname will be the same pointer as modelname
1825 // if it's in a pak canonicalname may differ by case
1826 if (modelname != canonicalname)
1827 dp_strlcpy(modelname, canonicalname, sizeof(modelname));
1829 // SV_LockThreadMutex();
1831 if(!host_isclient.integer)
1832 Sys_MakeProcessNice();
1835 SCR_BeginLoadingPlaque(false);
1840 SV_VM_Shutdown(false);
1842 // free q3 shaders so that any newly downloaded shaders will be active
1843 Mod_FreeQ3Shaders();
1845 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
1846 if (!worldmodel || !worldmodel->TraceBox)
1848 Con_Printf(CON_ERROR "Couldn't load map %s\n", modelname);
1850 if(!host_isclient.integer)
1851 Sys_MakeProcessMean();
1853 // SV_UnlockThreadMutex();
1858 Collision_Cache_Reset(true);
1860 // let's not have any servers with no name
1861 if (hostname.string[0] == 0)
1862 Cvar_SetQuick(&hostname, "UNNAMED");
1863 scr_centertime_off = 0;
1865 svs.changelevel_issued = false; // now safe to issue another
1867 // make the map a required file for clients
1868 Curl_ClearRequirements();
1869 Curl_RequireFile(modelname);
1872 // tell all connected clients that we are going to a new level
1877 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1879 if (client->netconnection)
1881 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1882 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1889 NetConn_OpenServerPorts(true);
1893 // make cvars consistant
1898 Cvar_SetValueQuick(&deathmatch, 0);
1899 Cvar_SetValueQuick(&campaign, 0);
1901 else if(!deathmatch.integer)
1902 Cvar_SetValueQuick(&campaign, 1);
1904 Cvar_SetValueQuick(&campaign, 0);
1905 // LadyHavoc: it can be useful to have skills outside the range 0-3...
1906 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1907 //Cvar_SetValue ("skill", (float)current_skill);
1908 current_skill = (int)(skill.value + 0.5);
1911 // set up the new server
1913 memset (&sv, 0, sizeof(sv));
1915 // tell SV_Frame() to reset its timers
1916 sv.spawnframe = host.framecount;
1918 // if running a local client, make sure it doesn't try to access the last
1919 // level's data which is no longer valiud
1922 Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
1923 Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
1924 Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
1926 if(*sv_random_seed.string)
1928 srand(sv_random_seed.integer);
1929 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
1936 // set level base name variables for later use
1937 dp_strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
1938 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
1939 dp_strlcpy(sv.worldbasename, !strncasecmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
1940 // dp_strlcpy(sv.name, sv.worldbasename, sizeof (sv.name)); // TODO can we just remove this now?
1941 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
1942 Cvar_SetQuick(&sv_worldname, sv.worldname);
1943 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
1944 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
1946 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1947 if (sv.protocol == PROTOCOL_UNKNOWN)
1950 Protocol_Names(buffer, sizeof(buffer));
1951 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1952 sv.protocol = PROTOCOL_QUAKE;
1955 // load progs to get entity field count
1956 //PR_LoadProgs ( sv_progs.string );
1958 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1959 sv.datagram.cursize = 0;
1960 sv.datagram.data = sv.datagram_buf;
1962 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1963 sv.reliable_datagram.cursize = 0;
1964 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1966 sv.signon.maxsize = sizeof(sv.signon_buf);
1967 sv.signon.cursize = 0;
1968 sv.signon.data = sv.signon_buf;
1970 // leave slots at start for clients only
1971 //prog->num_edicts = svs.maxclients+1;
1973 sv.state = ss_loading;
1974 prog->allowworldwrites = true;
1980 worldmodel->used = true;
1982 sv.worldmodel = worldmodel;
1983 sv.models[1] = sv.worldmodel;
1986 // clear world interaction links
1988 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
1989 World_Start(&sv.world);
1991 dp_strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1993 dp_strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1994 dp_strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
1995 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
1997 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1998 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
2000 if(i < sv.worldmodel->brush.numsubmodels)
2001 Con_Printf(CON_WARN "Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
2004 // load the rest of the entities
2006 // AK possible hack since num_edicts is still 0
2007 ent = PRVM_EDICT_NUM(0);
2008 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
2010 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
2011 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
2012 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
2013 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
2014 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
2015 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
2016 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
2017 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
2020 PRVM_serverglobalfloat(coop) = coop.integer;
2022 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
2024 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.worldbasename);
2026 // serverflags are for cross level information (sigils)
2027 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
2029 // we need to reset the spawned flag on all connected clients here so that
2030 // their thinks don't run during startup (before PutClientInServer)
2031 // we also need to set up the client entities now
2032 // and we need to set the ->edict pointers to point into the progs edicts
2033 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2035 host_client->begun = false;
2036 host_client->edict = PRVM_EDICT_NUM(i + 1);
2037 PRVM_ED_ClearEdict(prog, host_client->edict);
2040 // load replacement entity file if found
2041 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
2043 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
2044 PRVM_ED_LoadFromFile(prog, entities);
2048 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
2051 // LadyHavoc: clear world angles (to fix e3m3.bsp)
2052 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
2054 // all setup is completed, any further precache statements are errors
2055 // sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2056 prog->allowworldwrites = false;
2058 // run two frames to allow everything to settle
2060 for (i = 0;i < sv_init_frame_count.integer;i++)
2066 // Once all init frames have been run, we consider svqc code fully initialized.
2067 prog->inittime = host.realtime;
2069 if(!host_isclient.integer)
2072 // create a baseline for more efficient communications
2073 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2074 SV_CreateBaseline ();
2076 sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2078 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2079 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2081 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2082 if (!host_client->active)
2084 if (host_client->netconnection)
2085 SV_SendServerinfo(host_client);
2089 // if client is a botclient coming from a level change, we need to
2090 // set up client info that normally requires networking
2092 // copy spawn parms out of the client_t
2093 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2094 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
2096 // call the spawn function
2097 host_client->clientconnectcalled = true;
2098 PRVM_serverglobalfloat(time) = sv.time;
2099 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
2100 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
2101 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
2102 host_client->begun = true;
2106 // update the map title cvar (not related to filename)
2107 Cvar_SetQuick(&sv_worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
2109 Con_Printf("Server spawned.\n");
2110 NetConn_Heartbeat (2);
2112 if(!host_isclient.integer)
2113 Sys_MakeProcessMean();
2115 // SV_UnlockThreadMutex();
2122 This only happens at the end of a game, not between levels
2125 void SV_Shutdown(void)
2129 SV_LockThreadMutex();
2134 Con_DPrintf("SV_Shutdown\n");
2136 NetConn_Heartbeat(2);
2137 NetConn_Heartbeat(2);
2139 // make sure all the clients know we're disconnecting
2140 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2141 if (host_client->active)
2142 SV_DropClient(false, "Server shutting down"); // server shutdown
2144 SV_VM_Shutdown(true);
2146 NetConn_CloseServerPorts();
2152 memset(&sv, 0, sizeof(sv));
2153 memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
2155 SV_UnlockThreadMutex();
2158 /////////////////////////////////////////////////////
2161 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
2163 // links don't survive the transition, so unlink everything
2164 World_UnlinkAll(&sv.world);
2167 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
2172 // link every entity except world
2173 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
2178 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
2180 // LadyHavoc: for consistency set these here
2181 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2183 e->priv.server->move = false; // don't move on first frame
2185 if (num >= 0 && num < svs.maxclients)
2187 // set colormap and team on newly created player entity
2188 PRVM_serveredictfloat(e, colormap) = num + 1;
2189 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
2190 // set netname/clientcolors back to client values so that
2191 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2193 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
2194 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
2195 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2196 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
2197 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
2198 // Assign netaddress (IP Address, etc)
2199 if(svs.clients[num].netconnection != NULL)
2201 // Acquire Readable Address
2202 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2203 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
2206 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
2207 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
2208 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
2210 PRVM_serveredictstring(e, crypto_idfp) = 0;
2211 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
2212 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
2213 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
2215 PRVM_serveredictstring(e, crypto_keyfp) = 0;
2216 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
2217 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
2219 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
2220 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
2221 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
2223 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
2224 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
2225 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
2227 PRVM_serveredictstring(e, crypto_signmethod) = 0;
2231 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
2236 World_UnlinkEdict(ed); // unlink from world bsp
2238 PRVM_serveredictstring(ed, model) = 0;
2239 PRVM_serveredictfloat(ed, takedamage) = 0;
2240 PRVM_serveredictfloat(ed, modelindex) = 0;
2241 PRVM_serveredictfloat(ed, colormap) = 0;
2242 PRVM_serveredictfloat(ed, skin) = 0;
2243 PRVM_serveredictfloat(ed, frame) = 0;
2244 VectorClear(PRVM_serveredictvector(ed, origin));
2245 VectorClear(PRVM_serveredictvector(ed, angles));
2246 PRVM_serveredictfloat(ed, nextthink) = -1;
2247 PRVM_serveredictfloat(ed, solid) = 0;
2249 VM_RemoveEdictSkeleton(prog, ed);
2251 World_Physics_RemoveFromEntity(&sv.world, ed);
2252 World_Physics_RemoveJointFromEntity(&sv.world, ed);
2254 // make sure csqc networking is aware of the removed entity
2255 e = PRVM_NUM_FOR_EDICT(ed);
2256 sv.csqcentityversion[e] = 0;
2257 for (i = 0;i < svs.maxclients;i++)
2258 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2261 static void SVVM_count_edicts(prvm_prog_t *prog)
2265 int active, models, solid, step;
2267 active = models = solid = step = 0;
2268 for (i=0 ; i<prog->num_edicts ; i++)
2270 ent = PRVM_EDICT_NUM(i);
2274 if (PRVM_serveredictfloat(ent, solid))
2276 if (PRVM_serveredictstring(ent, model))
2278 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
2282 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2283 Con_Printf("active :%3i\n", active);
2284 Con_Printf("view :%3i\n", models);
2285 Con_Printf("touch :%3i\n", solid);
2286 Con_Printf("step :%3i\n", step);
2289 static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
2291 // remove things from different skill levels or deathmatch
2292 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2294 if (deathmatch.integer)
2296 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
2301 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
2302 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
2303 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
2311 static void SV_VM_Setup(void)
2313 prvm_prog_t *prog = SVVM_prog;
2314 PRVM_Prog_Init(prog, cmd_local);
2316 // allocate the mempools
2317 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2318 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2319 prog->builtins = vm_sv_builtins;
2320 prog->numbuiltins = vm_sv_numbuiltins;
2321 prog->max_edicts = 512;
2322 if (sv.protocol == PROTOCOL_QUAKE)
2323 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2324 else if (sv.protocol == PROTOCOL_QUAKEDP)
2325 prog->limit_edicts = 2048; // guessing
2326 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2327 prog->limit_edicts = 2048; // guessing!
2328 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2329 prog->limit_edicts = 4096; // guessing!
2331 prog->limit_edicts = MAX_EDICTS;
2332 prog->reserved_edicts = svs.maxclients;
2333 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2334 prog->name = "server";
2335 prog->extensionstring = vm_sv_extensions;
2336 prog->loadintoworld = true;
2338 // all callbacks must be defined (pointers are not checked before calling)
2339 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
2340 prog->end_increase_edicts = SVVM_end_increase_edicts;
2341 prog->init_edict = SVVM_init_edict;
2342 prog->free_edict = SVVM_free_edict;
2343 prog->count_edicts = SVVM_count_edicts;
2344 prog->load_edict = SVVM_load_edict;
2345 prog->init_cmd = SVVM_init_cmd;
2346 prog->reset_cmd = SVVM_reset_cmd;
2347 prog->error_cmd = Host_Error;
2348 prog->ExecuteProgram = SVVM_ExecuteProgram;
2350 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_CheckRequiredFuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
2352 // some mods compiled with scrambling compilers lack certain critical
2353 // global names and field names such as "self" and "time" and "nextthink"
2354 // so we have to set these offsets manually, matching the entvars_t
2355 // but we only do this if the prog header crc matches, otherwise it's totally freeform
2356 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
2358 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
2359 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
2360 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
2361 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
2362 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
2363 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
2364 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
2365 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
2366 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
2367 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2368 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
2369 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
2370 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2371 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
2372 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2373 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
2374 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
2375 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
2376 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
2377 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
2378 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
2379 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
2380 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2381 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
2382 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2383 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2384 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
2385 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
2386 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
2387 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
2388 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
2389 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
2390 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
2391 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
2392 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
2393 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
2394 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
2395 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
2396 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2397 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
2398 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
2399 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
2400 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
2401 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
2402 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
2403 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
2404 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
2405 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
2406 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
2407 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
2408 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
2409 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
2410 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
2411 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
2412 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
2413 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
2414 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
2415 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
2416 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
2417 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2418 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2419 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
2420 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
2421 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
2422 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
2423 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
2424 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
2425 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
2426 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
2427 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
2428 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
2429 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
2430 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
2431 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
2432 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
2433 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
2434 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
2435 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2436 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
2437 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
2438 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2439 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
2440 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
2441 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
2442 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
2443 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
2444 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
2445 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
2446 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
2447 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
2448 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
2449 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
2450 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
2451 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
2452 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
2453 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
2454 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
2455 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
2456 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
2457 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
2458 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
2459 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
2460 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
2461 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
2462 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
2463 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
2464 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
2465 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
2466 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2467 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2468 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2469 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2470 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2471 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2472 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2473 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2474 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2475 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2476 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2477 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2478 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
2479 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
2480 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
2481 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
2482 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
2483 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
2484 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
2485 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
2486 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
2487 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
2488 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
2491 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
2493 // OP_STATE is always supported on server because we add fields/globals for it
2494 prog->flag |= PRVM_OP_STATE;
2496 VM_CustomStats_Clear();//[515]: csqc
2501 static void SV_CheckTimeouts(void)
2505 // never timeout loopback connections
2506 for (i = (host_isclient.integer ? 1 : 0), host_client = &svs.clients[i]; i < svs.maxclients; i++, host_client++)
2507 if (host_client->netconnection && host.realtime > host_client->netconnection->timeout)
2508 SV_DropClient(false, "Timed out");
2515 Returns a time report string, for example for
2518 const char *SV_TimingReport(char *buf, size_t buflen)
2520 return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", sv.perf_cpuload * 100, sv.perf_lost * 100, sv.perf_offset_avg * 1000, sv.perf_offset_max * 1000, sv.perf_offset_sdev * 1000);
2523 extern cvar_t host_framerate;
2524 double SV_Frame(double time)
2526 static double sv_timer;
2529 qbool reporting = false;
2531 // reset timer after level change
2532 if (host.framecount == sv.spawnframe || host.framecount == sv.spawnframe + 1)
2533 sv_timer = time = host.sleeptime = 0;
2537 sv.perf_acc_sleeptime += host.sleeptime;
2538 sv.perf_acc_realtime += time;
2540 if (sv_lagreporting_always.integer)
2542 else if (cls.state == ca_dedicated)
2544 // Report lag if there's players, so they know it wasn't the network or their machine
2545 for (i = 0; i < svs.maxclients; ++i)
2547 if (svs.clients[i].begun && svs.clients[i].netconnection)
2555 if(sv.perf_acc_realtime > 5)
2557 sv.perf_cpuload = 1 - sv.perf_acc_sleeptime / sv.perf_acc_realtime;
2558 sv.perf_lost = sv.perf_acc_lost / sv.perf_acc_realtime;
2560 if(sv.perf_acc_offset_samples > 0)
2562 sv.perf_offset_max = sv.perf_acc_offset_max;
2563 sv.perf_offset_avg = sv.perf_acc_offset / sv.perf_acc_offset_samples;
2564 sv.perf_offset_sdev = sv.perf_acc_offset_squared / sv.perf_acc_offset_samples - sv.perf_offset_avg * sv.perf_offset_avg;
2565 sv.perf_offset_sdev = sv.perf_offset_sdev > 0 ? sqrt(sv.perf_offset_sdev) : 0;
2568 if (sv.perf_lost > 0 && reporting)
2569 SV_BroadcastPrintf("\003" CON_WARN "Server lag report: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2571 sv.perf_acc_realtime = sv.perf_acc_sleeptime =
2572 sv.perf_acc_lost = sv.perf_acc_offset =
2573 sv.perf_acc_offset_squared = sv.perf_acc_offset_max =
2574 sv.perf_acc_offset_samples = 0;
2578 * Receive packets on each main loop iteration, as the main loop may
2579 * be undersleeping due to select() detecting a new packet
2583 NetConn_ServerFrame();
2589 * If the accumulator hasn't become positive, don't
2590 * run the frame. Everything that happens before this
2591 * point will happen even if we're sleeping this frame.
2593 if((sv_timer += time) < 0)
2596 // limit the frametime steps to no more than 100ms each
2600 sv.perf_acc_lost += (sv_timer - 0.1);
2604 if (sv.active && sv_timer > 0 && !svs.threaded)
2607 * Execute one or more server frames, with an upper limit on how much
2608 * execution time to spend on server frames to avoid freezing the game if
2609 * the server is overloaded. This execution time limit means the game will
2610 * slow down if the server is taking too long.
2612 int framecount, framelimit = 1;
2613 double advancetime, aborttime = 0;
2615 prvm_prog_t *prog = SVVM_prog;
2617 // run the world state
2618 // don't allow simulation to run too fast or too slow or logic glitches can occur
2620 // stop running server frames if the wall time reaches this value
2621 if (sys_ticrate.value <= 0)
2622 advancetime = sv_timer;
2625 advancetime = sys_ticrate.value;
2626 // listen servers can run multiple server frames per client frame
2627 if (sv_maxphysicsframesperserverframe.integer > 0)
2628 framelimit = sv_maxphysicsframesperserverframe.integer;
2629 aborttime = Sys_DirtyTime() + 0.1;
2632 if(host_timescale.value > 0 && host_timescale.value < 1)
2633 advancetime = min(advancetime, 0.1 / host_timescale.value);
2635 advancetime = min(advancetime, 0.1);
2639 offset = Sys_DirtyTime() - host.dirtytime;
2640 if (offset < 0 || offset >= 1800)
2644 ++sv.perf_acc_offset_samples;
2645 sv.perf_acc_offset += offset;
2646 sv.perf_acc_offset_squared += offset * offset;
2648 if(sv.perf_acc_offset_max < offset)
2649 sv.perf_acc_offset_max = offset;
2652 // only advance time if not paused
2653 // the game also pauses in singleplayer when menu or console is used
2654 sv.frametime = advancetime * host_timescale.value;
2655 if (host_framerate.value)
2656 sv.frametime = host_framerate.value;
2657 if (sv.paused || host.paused)
2660 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
2662 sv_timer -= advancetime;
2664 // move things around and think unless paused
2668 // if this server frame took too long, break out of the loop
2669 if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
2673 if (framecount > 1 && sv_lagreporting_strict.integer && reporting)
2674 SV_BroadcastPrintf(CON_WARN "Server lag report: caught up %.1fms by running %d extra frames\n", advancetime * (framecount - 1) * 1000, framecount - 1);
2676 R_TimeReport("serverphysics");
2678 // send all messages to the clients
2679 SV_SendClientMessages();
2681 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
2682 prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
2683 PRVM_serverglobalfloat(time) = sv.time;
2684 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2687 // send an heartbeat if enough time has passed since the last one
2688 NetConn_Heartbeat(0);
2689 R_TimeReport("servernetwork");
2693 // don't let r_speeds display jump around
2694 R_TimeReport("serverphysics");
2695 R_TimeReport("servernetwork");
2698 // if there is some time remaining from this frame, reset the timer
2702 sv.perf_acc_lost += sv_timer;
2709 static int SV_ThreadFunc(void *voiddata)
2711 prvm_prog_t *prog = SVVM_prog;
2712 qbool playing = false;
2713 double sv_timer = 0;
2714 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
2717 sv_realtime = Sys_DirtyTime();
2718 while (!svs.threadstop)
2720 // FIXME: we need to handle Host_Error in the server thread somehow
2721 // if (setjmp(sv_abortframe))
2722 // continue; // something bad happened in the server game
2724 sv_oldrealtime = sv_realtime;
2725 sv_realtime = Sys_DirtyTime();
2726 sv_deltarealtime = sv_realtime - sv_oldrealtime;
2727 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
2729 sv_timer += sv_deltarealtime;
2731 sv.perf_acc_realtime += sv_deltarealtime;
2733 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
2734 SV_LockThreadMutex();
2736 // Look for clients who have spawned
2739 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2740 if(host_client->begun)
2741 if(host_client->netconnection)
2745 // don't accumulate time for the first 10 seconds of a match
2746 // so things can settle
2747 sv.perf_acc_realtime = sv.perf_acc_sleeptime = sv.perf_acc_lost = sv.perf_acc_offset = sv.perf_acc_offset_squared = sv.perf_acc_offset_max = sv.perf_acc_offset_samples = 0;
2749 else if(sv.perf_acc_realtime > 5)
2751 sv.perf_cpuload = 1 - sv.perf_acc_sleeptime / sv.perf_acc_realtime;
2752 sv.perf_lost = sv.perf_acc_lost / sv.perf_acc_realtime;
2753 if(sv.perf_acc_offset_samples > 0)
2755 sv.perf_offset_max = sv.perf_acc_offset_max;
2756 sv.perf_offset_avg = sv.perf_acc_offset / sv.perf_acc_offset_samples;
2757 sv.perf_offset_sdev = sqrt(sv.perf_acc_offset_squared / sv.perf_acc_offset_samples - sv.perf_offset_avg * sv.perf_offset_avg);
2759 if(sv.perf_lost > 0 && developer_extra.integer)
2761 Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2762 sv.perf_acc_realtime = sv.perf_acc_sleeptime = sv.perf_acc_lost = sv.perf_acc_offset = sv.perf_acc_offset_squared = sv.perf_acc_offset_max = sv.perf_acc_offset_samples = 0;
2768 NetConn_ServerFrame();
2772 // if the accumulators haven't become positive yet, wait a while
2775 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
2776 sv.perf_acc_sleeptime += Sys_Sleep(-sv_timer);
2780 if (sv.active && sv_timer > 0)
2782 // execute one server frame
2786 if (sys_ticrate.value <= 0)
2787 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
2789 advancetime = sys_ticrate.value;
2793 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
2794 ++sv.perf_acc_offset_samples;
2795 sv.perf_acc_offset += offset;
2796 sv.perf_acc_offset_squared += offset * offset;
2797 if(sv.perf_acc_offset_max < offset)
2798 sv.perf_acc_offset_max = offset;
2801 // only advance time if not paused
2802 // the game also pauses in singleplayer when menu or console is used
2803 sv.frametime = advancetime * host_timescale.value;
2804 if (host_framerate.value)
2805 sv.frametime = host_framerate.value;
2806 if (sv.paused || host.paused)
2809 sv_timer -= advancetime;
2811 // move things around and think unless paused
2815 // send all messages to the clients
2816 SV_SendClientMessages();
2818 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
2820 PRVM_serverglobalfloat(time) = sv.time;
2821 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
2822 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2825 // send an heartbeat if enough time has passed since the last one
2826 NetConn_Heartbeat(0);
2830 // we're back to safe code now
2831 SV_UnlockThreadMutex();
2833 // if there is some time remaining from this frame, reset the timers
2836 sv.perf_acc_lost += sv_timer;
2843 void SV_StartThread(void)
2845 if (!sv_threaded.integer || !Thread_HasThreads())
2847 svs.threaded = true;
2848 svs.threadstop = false;
2849 svs.threadmutex = Thread_CreateMutex();
2850 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
2853 void SV_StopThread(void)
2857 svs.threadstop = true;
2858 Thread_WaitThread(svs.thread, 0);
2859 Thread_DestroyMutex(svs.threadmutex);
2860 svs.threaded = false;