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1 /*
2 Copyright (C) 2004 Andreas Kirsch
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 */
19 #include <math.h>
20 #include <SDL.h>
21
22 #include "quakedef.h"
23
24 #include "snd_main.h"
25
26
27 static unsigned int sdlaudiotime = 0;
28 static int audio_device = 0;
29
30
31 // Note: SDL calls SDL_LockAudio() right before this function, so no need to lock the audio data here
32 static void Buffer_Callback (void *userdata, Uint8 *stream, int len)
33 {
34         unsigned int factor, RequestedFrames, MaxFrames, FrameCount;
35         unsigned int StartOffset, EndOffset;
36
37         factor = snd_renderbuffer->format.channels * snd_renderbuffer->format.width;
38         if ((unsigned int)len % factor != 0)
39                 Sys_Error("SDL sound: invalid buffer length passed to Buffer_Callback (%d bytes)\n", len);
40
41         RequestedFrames = (unsigned int)len / factor;
42
43         if (SndSys_LockRenderBuffer())
44         {
45                 if (snd_usethreadedmixing)
46                 {
47                         S_MixToBuffer(stream, RequestedFrames);
48                         if (snd_blocked)
49                                 memset(stream, snd_renderbuffer->format.width == 1 ? 0x80 : 0, len);
50                         SndSys_UnlockRenderBuffer();
51                         return;
52                 }
53
54                 // Transfert up to a chunk of samples from snd_renderbuffer to stream
55                 MaxFrames = snd_renderbuffer->endframe - snd_renderbuffer->startframe;
56                 if (MaxFrames > RequestedFrames)
57                         FrameCount = RequestedFrames;
58                 else
59                         FrameCount = MaxFrames;
60                 StartOffset = snd_renderbuffer->startframe % snd_renderbuffer->maxframes;
61                 EndOffset = (snd_renderbuffer->startframe + FrameCount) % snd_renderbuffer->maxframes;
62                 if (StartOffset > EndOffset)  // if the buffer wraps
63                 {
64                         unsigned int PartialLength1, PartialLength2;
65
66                         PartialLength1 = (snd_renderbuffer->maxframes - StartOffset) * factor;
67                         memcpy(stream, &snd_renderbuffer->ring[StartOffset * factor], PartialLength1);
68
69                         PartialLength2 = FrameCount * factor - PartialLength1;
70                         memcpy(&stream[PartialLength1], &snd_renderbuffer->ring[0], PartialLength2);
71
72                         // As of SDL 2.0 buffer needs to be fully initialized, so fill leftover part with silence
73                         memset(&stream[PartialLength1 + PartialLength2], snd_renderbuffer->format.width == 1 ? 0x80 : 0, len - (PartialLength1 + PartialLength2));
74                 }
75                 else
76                 {
77                         memcpy(stream, &snd_renderbuffer->ring[StartOffset * factor], FrameCount * factor);
78
79                         // As of SDL 2.0 buffer needs to be fully initialized, so fill leftover part with silence
80                         memset(&stream[FrameCount * factor], snd_renderbuffer->format.width == 1 ? 0x80 : 0, len - (FrameCount * factor));
81                 }
82
83                 snd_renderbuffer->startframe += FrameCount;
84
85                 if (FrameCount < RequestedFrames && developer_insane.integer && vid_activewindow)
86                         Con_DPrintf("SDL sound: %u sample frames missing\n", RequestedFrames - FrameCount);
87
88                 sdlaudiotime += RequestedFrames;
89
90                 SndSys_UnlockRenderBuffer();
91         }
92 }
93
94
95 /*
96 ====================
97 SndSys_Init
98
99 Create "snd_renderbuffer" with the proper sound format if the call is successful
100 May return a suggested format if the requested format isn't available
101 ====================
102 */
103 qboolean SndSys_Init (const snd_format_t* requested, snd_format_t* suggested)
104 {
105         unsigned int buffersize;
106         SDL_AudioSpec wantspec;
107         SDL_AudioSpec obtainspec;
108
109         snd_threaded = false;
110
111         Con_DPrint ("SndSys_Init: using the SDL module\n");
112
113         // Init the SDL Audio subsystem
114         if( SDL_InitSubSystem( SDL_INIT_AUDIO ) ) {
115                 Con_Print( "Initializing the SDL Audio subsystem failed!\n" );
116                 return false;
117         }
118
119         buffersize = (unsigned int)ceil((double)requested->speed / 25.0); // 2048 bytes on 24kHz to 48kHz
120
121         // Init the SDL Audio subsystem
122         wantspec.callback = Buffer_Callback;
123         wantspec.userdata = NULL;
124         wantspec.freq = requested->speed;
125         wantspec.format = ((requested->width == 1) ? AUDIO_U8 : AUDIO_S16SYS);
126         wantspec.channels = requested->channels;
127         wantspec.samples = CeilPowerOf2(buffersize);  // needs to be a power of 2 on some platforms.
128
129         Con_Printf("Wanted audio Specification:\n"
130                                 "\tChannels  : %i\n"
131                                 "\tFormat    : 0x%X\n"
132                                 "\tFrequency : %i\n"
133                                 "\tSamples   : %i\n",
134                                 wantspec.channels, wantspec.format, wantspec.freq, wantspec.samples);
135
136         if ((audio_device = SDL_OpenAudioDevice(NULL, 0, &wantspec, &obtainspec, 0)) == 0)
137         {
138                 Con_Printf( "Failed to open the audio device! (%s)\n", SDL_GetError() );
139                 return false;
140         }
141
142         Con_Printf("Obtained audio specification:\n"
143                                 "\tChannels  : %i\n"
144                                 "\tFormat    : 0x%X\n"
145                                 "\tFrequency : %i\n"
146                                 "\tSamples   : %i\n",
147                                 obtainspec.channels, obtainspec.format, obtainspec.freq, obtainspec.samples);
148
149         // If we haven't obtained what we wanted
150         if (wantspec.freq != obtainspec.freq ||
151                 wantspec.format != obtainspec.format ||
152                 wantspec.channels != obtainspec.channels)
153         {
154                 SDL_CloseAudioDevice(audio_device);
155
156                 // Pass the obtained format as a suggested format
157                 if (suggested != NULL)
158                 {
159                         suggested->speed = obtainspec.freq;
160                         // FIXME: check the format more carefully. There are plenty of unsupported cases
161                         suggested->width = ((obtainspec.format == AUDIO_U8) ? 1 : 2);
162                         suggested->channels = obtainspec.channels;
163                 }
164
165                 return false;
166         }
167
168         snd_threaded = true;
169
170         snd_renderbuffer = Snd_CreateRingBuffer(requested, 0, NULL);
171         if (snd_channellayout.integer == SND_CHANNELLAYOUT_AUTO)
172                 Cvar_SetValueQuick (&snd_channellayout, SND_CHANNELLAYOUT_STANDARD);
173
174         sdlaudiotime = 0;
175         SDL_PauseAudioDevice(audio_device, 0);
176
177         return true;
178 }
179
180
181 /*
182 ====================
183 SndSys_Shutdown
184
185 Stop the sound card, delete "snd_renderbuffer" and free its other resources
186 ====================
187 */
188 void SndSys_Shutdown(void)
189 {
190         if (audio_device > 0) {
191                 SDL_CloseAudioDevice(audio_device);
192                 audio_device = 0;
193         }
194         if (snd_renderbuffer != NULL)
195         {
196                 Mem_Free(snd_renderbuffer->ring);
197                 Mem_Free(snd_renderbuffer);
198                 snd_renderbuffer = NULL;
199         }
200 }
201
202
203 /*
204 ====================
205 SndSys_Submit
206
207 Submit the contents of "snd_renderbuffer" to the sound card
208 ====================
209 */
210 void SndSys_Submit (void)
211 {
212         // Nothing to do here (this sound module is callback-based)
213 }
214
215
216 /*
217 ====================
218 SndSys_GetSoundTime
219
220 Returns the number of sample frames consumed since the sound started
221 ====================
222 */
223 unsigned int SndSys_GetSoundTime (void)
224 {
225         return sdlaudiotime;
226 }
227
228
229 /*
230 ====================
231 SndSys_LockRenderBuffer
232
233 Get the exclusive lock on "snd_renderbuffer"
234 ====================
235 */
236 qboolean SndSys_LockRenderBuffer (void)
237 {
238         SDL_LockAudioDevice(audio_device);
239         return true;
240 }
241
242
243 /*
244 ====================
245 SndSys_UnlockRenderBuffer
246
247 Release the exclusive lock on "snd_renderbuffer"
248 ====================
249 */
250 void SndSys_UnlockRenderBuffer (void)
251 {
252         SDL_UnlockAudioDevice(audio_device);
253 }
254
255 /*
256 ====================
257 SndSys_SendKeyEvents
258
259 Send keyboard events originating from the sound system (e.g. MIDI)
260 ====================
261 */
262 void SndSys_SendKeyEvents(void)
263 {
264         // not supported
265 }