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[xonotic/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7 #include "jpeg.h"
8 #include "image.h"
9
10 //============================================================================
11 // Client
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
14 //- EntWasFreed ?
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
19
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
22
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
25
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
35 {
36         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
38 }
39
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
42 {
43         prvm_edict_t    *e;
44         float   *org;
45         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
46
47         e = PRVM_G_EDICT(OFS_PARM0);
48         if (e == prog->edicts)
49         {
50                 VM_Warning("setorigin: can not modify world entity\n");
51                 return;
52         }
53         if (e->priv.required->free)
54         {
55                 VM_Warning("setorigin: can not modify free entity\n");
56                 return;
57         }
58         org = PRVM_G_VECTOR(OFS_PARM1);
59         VectorCopy (org, e->fields.client->origin);
60         CL_LinkEdict(e);
61 }
62
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
64 {
65         int             i;
66
67         for (i=0 ; i<3 ; i++)
68                 if (min[i] > max[i])
69                         PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
70
71         // set derived values
72         VectorCopy (min, e->fields.client->mins);
73         VectorCopy (max, e->fields.client->maxs);
74         VectorSubtract (max, min, e->fields.client->size);
75
76         CL_LinkEdict (e);
77 }
78
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
81 {
82         prvm_edict_t    *e;
83         const char              *m;
84         dp_model_t *mod;
85         int                             i;
86
87         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
88
89         e = PRVM_G_EDICT(OFS_PARM0);
90         e->fields.client->modelindex = 0;
91         e->fields.client->model = 0;
92
93         m = PRVM_G_STRING(OFS_PARM1);
94         mod = NULL;
95         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
96         {
97                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
98                 {
99                         mod = cl.csqc_model_precache[i];
100                         e->fields.client->model = PRVM_SetEngineString(mod->name);
101                         e->fields.client->modelindex = -(i+1);
102                         break;
103                 }
104         }
105
106         if( !mod ) {
107                 for (i = 0;i < MAX_MODELS;i++)
108                 {
109                         mod = cl.model_precache[i];
110                         if (mod && !strcmp(mod->name, m))
111                         {
112                                 e->fields.client->model = PRVM_SetEngineString(mod->name);
113                                 e->fields.client->modelindex = i;
114                                 break;
115                         }
116                 }
117         }
118
119         if( mod ) {
120                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121                 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
122         }
123         else
124         {
125                 SetMinMaxSize (e, vec3_origin, vec3_origin);
126                 VM_Warning ("setmodel: model '%s' not precached\n", m);
127         }
128 }
129
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
132 {
133         prvm_edict_t    *e;
134         float                   *min, *max;
135         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
136
137         e = PRVM_G_EDICT(OFS_PARM0);
138         if (e == prog->edicts)
139         {
140                 VM_Warning("setsize: can not modify world entity\n");
141                 return;
142         }
143         if (e->priv.server->free)
144         {
145                 VM_Warning("setsize: can not modify free entity\n");
146                 return;
147         }
148         min = PRVM_G_VECTOR(OFS_PARM1);
149         max = PRVM_G_VECTOR(OFS_PARM2);
150
151         SetMinMaxSize( e, min, max );
152
153         CL_LinkEdict(e);
154 }
155
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
158 {
159         const char                      *sample;
160         int                                     channel;
161         prvm_edict_t            *entity;
162         float                           volume;
163         float                           attenuation;
164         vec3_t                          org;
165
166         VM_SAFEPARMCOUNT(5, VM_CL_sound);
167
168         entity = PRVM_G_EDICT(OFS_PARM0);
169         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170         sample = PRVM_G_STRING(OFS_PARM2);
171         volume = PRVM_G_FLOAT(OFS_PARM3);
172         attenuation = PRVM_G_FLOAT(OFS_PARM4);
173
174         if (volume < 0 || volume > 1)
175         {
176                 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
177                 return;
178         }
179
180         if (attenuation < 0 || attenuation > 4)
181         {
182                 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
183                 return;
184         }
185
186         if (channel < 0 || channel > 7)
187         {
188                 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
189                 return;
190         }
191
192         CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
193         S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
194 }
195
196 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
197 static void VM_CL_pointsound(void)
198 {
199         const char                      *sample;
200         float                           volume;
201         float                           attenuation;
202         vec3_t                          org;
203
204         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
205
206         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
207         sample = PRVM_G_STRING(OFS_PARM1);
208         volume = PRVM_G_FLOAT(OFS_PARM2);
209         attenuation = PRVM_G_FLOAT(OFS_PARM3);
210
211         if (volume < 0 || volume > 1)
212         {
213                 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
214                 return;
215         }
216
217         if (attenuation < 0 || attenuation > 4)
218         {
219                 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
220                 return;
221         }
222
223         // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
224         S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
225 }
226
227 // #14 entity() spawn
228 static void VM_CL_spawn (void)
229 {
230         prvm_edict_t *ed;
231         ed = PRVM_ED_Alloc();
232         VM_RETURN_EDICT(ed);
233 }
234
235 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
236 {
237         prvm_eval_t *val;
238         VM_SetTraceGlobals(trace);
239         if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
240                 val->_float = svent;
241 }
242
243 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
244 #define CL_HitNetworkPlayers(move)     !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
245
246 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
247 static void VM_CL_traceline (void)
248 {
249         float   *v1, *v2;
250         trace_t trace;
251         int             move, svent;
252         prvm_edict_t    *ent;
253
254 //      R_TimeReport("pretraceline");
255
256         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
257
258         prog->xfunction->builtinsprofile += 30;
259
260         v1 = PRVM_G_VECTOR(OFS_PARM0);
261         v2 = PRVM_G_VECTOR(OFS_PARM1);
262         move = (int)PRVM_G_FLOAT(OFS_PARM2);
263         ent = PRVM_G_EDICT(OFS_PARM3);
264
265         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
266                 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
267
268         trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
269
270         CL_VM_SetTraceGlobals(&trace, svent);
271 //      R_TimeReport("traceline");
272 }
273
274 /*
275 =================
276 VM_CL_tracebox
277
278 Used for use tracing and shot targeting
279 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
280 if the tryents flag is set.
281
282 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
283 =================
284 */
285 // LordHavoc: added this for my own use, VERY useful, similar to traceline
286 static void VM_CL_tracebox (void)
287 {
288         float   *v1, *v2, *m1, *m2;
289         trace_t trace;
290         int             move, svent;
291         prvm_edict_t    *ent;
292
293 //      R_TimeReport("pretracebox");
294         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
295
296         prog->xfunction->builtinsprofile += 30;
297
298         v1 = PRVM_G_VECTOR(OFS_PARM0);
299         m1 = PRVM_G_VECTOR(OFS_PARM1);
300         m2 = PRVM_G_VECTOR(OFS_PARM2);
301         v2 = PRVM_G_VECTOR(OFS_PARM3);
302         move = (int)PRVM_G_FLOAT(OFS_PARM4);
303         ent = PRVM_G_EDICT(OFS_PARM5);
304
305         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
306                 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
307
308         trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
309
310         CL_VM_SetTraceGlobals(&trace, svent);
311 //      R_TimeReport("tracebox");
312 }
313
314 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
315 {
316         int i;
317         float gravity;
318         vec3_t move, end;
319         vec3_t original_origin;
320         vec3_t original_velocity;
321         vec3_t original_angles;
322         vec3_t original_avelocity;
323         prvm_eval_t *val;
324         trace_t trace;
325
326         VectorCopy(tossent->fields.client->origin   , original_origin   );
327         VectorCopy(tossent->fields.client->velocity , original_velocity );
328         VectorCopy(tossent->fields.client->angles   , original_angles   );
329         VectorCopy(tossent->fields.client->avelocity, original_avelocity);
330
331         val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
332         if (val != NULL && val->_float != 0)
333                 gravity = val->_float;
334         else
335                 gravity = 1.0;
336         gravity *= cl.movevars_gravity * 0.05;
337
338         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
339         {
340                 tossent->fields.client->velocity[2] -= gravity;
341                 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
342                 VectorScale (tossent->fields.client->velocity, 0.05, move);
343                 VectorAdd (tossent->fields.client->origin, move, end);
344                 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
345                 VectorCopy (trace.endpos, tossent->fields.client->origin);
346
347                 if (trace.fraction < 1)
348                         break;
349         }
350
351         VectorCopy(original_origin   , tossent->fields.client->origin   );
352         VectorCopy(original_velocity , tossent->fields.client->velocity );
353         VectorCopy(original_angles   , tossent->fields.client->angles   );
354         VectorCopy(original_avelocity, tossent->fields.client->avelocity);
355
356         return trace;
357 }
358
359 static void VM_CL_tracetoss (void)
360 {
361         trace_t trace;
362         prvm_edict_t    *ent;
363         prvm_edict_t    *ignore;
364         int svent = 0;
365
366         prog->xfunction->builtinsprofile += 600;
367
368         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
369
370         ent = PRVM_G_EDICT(OFS_PARM0);
371         if (ent == prog->edicts)
372         {
373                 VM_Warning("tracetoss: can not use world entity\n");
374                 return;
375         }
376         ignore = PRVM_G_EDICT(OFS_PARM1);
377
378         trace = CL_Trace_Toss (ent, ignore, &svent);
379
380         CL_VM_SetTraceGlobals(&trace, svent);
381 }
382
383
384 // #20 void(string s) precache_model
385 void VM_CL_precache_model (void)
386 {
387         const char      *name;
388         int                     i;
389         dp_model_t              *m;
390
391         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
392
393         name = PRVM_G_STRING(OFS_PARM0);
394         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
395         {
396                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
397                 {
398                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
399                         return;
400                 }
401         }
402         PRVM_G_FLOAT(OFS_RETURN) = 0;
403         m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
404         if(m && m->loaded)
405         {
406                 for (i = 0;i < MAX_MODELS;i++)
407                 {
408                         if (!cl.csqc_model_precache[i])
409                         {
410                                 cl.csqc_model_precache[i] = (dp_model_t*)m;
411                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
412                                 return;
413                         }
414                 }
415                 VM_Warning("VM_CL_precache_model: no free models\n");
416                 return;
417         }
418         VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
419 }
420
421 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
422 {
423         prvm_edict_t    *ent;
424         int                             i, k;
425
426         ent = PRVM_NEXT_EDICT(prog->edicts);
427         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
428         {
429                 if (ent->priv.required->free)
430                         continue;
431                 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
432                         list[k++] = ent;
433         }
434         return k;
435 }
436
437 // #22 entity(vector org, float rad) findradius
438 static void VM_CL_findradius (void)
439 {
440         prvm_edict_t    *ent, *chain;
441         vec_t                   radius, radius2;
442         vec3_t                  org, eorg, mins, maxs;
443         int                             i, numtouchedicts;
444         static prvm_edict_t     *touchedicts[MAX_EDICTS];
445         int             chainfield;
446
447         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
448
449         if(prog->argc == 3)
450                 chainfield = PRVM_G_INT(OFS_PARM2);
451         else
452                 chainfield = prog->fieldoffsets.chain;
453         if(chainfield < 0)
454                 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
455
456         chain = (prvm_edict_t *)prog->edicts;
457
458         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
459         radius = PRVM_G_FLOAT(OFS_PARM1);
460         radius2 = radius * radius;
461
462         mins[0] = org[0] - (radius + 1);
463         mins[1] = org[1] - (radius + 1);
464         mins[2] = org[2] - (radius + 1);
465         maxs[0] = org[0] + (radius + 1);
466         maxs[1] = org[1] + (radius + 1);
467         maxs[2] = org[2] + (radius + 1);
468         numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
469         if (numtouchedicts > MAX_EDICTS)
470         {
471                 // this never happens   //[515]: for what then ?
472                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
473                 numtouchedicts = MAX_EDICTS;
474         }
475         for (i = 0;i < numtouchedicts;i++)
476         {
477                 ent = touchedicts[i];
478                 // Quake did not return non-solid entities but darkplaces does
479                 // (note: this is the reason you can't blow up fallen zombies)
480                 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
481                         continue;
482                 // LordHavoc: compare against bounding box rather than center so it
483                 // doesn't miss large objects, and use DotProduct instead of Length
484                 // for a major speedup
485                 VectorSubtract(org, ent->fields.client->origin, eorg);
486                 if (sv_gameplayfix_findradiusdistancetobox.integer)
487                 {
488                         eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
489                         eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
490                         eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
491                 }
492                 else
493                         VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
494                 if (DotProduct(eorg, eorg) < radius2)
495                 {
496                         PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
497                         chain = ent;
498                 }
499         }
500
501         VM_RETURN_EDICT(chain);
502 }
503
504 // #34 float() droptofloor
505 static void VM_CL_droptofloor (void)
506 {
507         prvm_edict_t            *ent;
508         prvm_eval_t                     *val;
509         vec3_t                          end;
510         trace_t                         trace;
511
512         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
513
514         // assume failure if it returns early
515         PRVM_G_FLOAT(OFS_RETURN) = 0;
516
517         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
518         if (ent == prog->edicts)
519         {
520                 VM_Warning("droptofloor: can not modify world entity\n");
521                 return;
522         }
523         if (ent->priv.server->free)
524         {
525                 VM_Warning("droptofloor: can not modify free entity\n");
526                 return;
527         }
528
529         VectorCopy (ent->fields.client->origin, end);
530         end[2] -= 256;
531
532         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
533
534         if (trace.fraction != 1)
535         {
536                 VectorCopy (trace.endpos, ent->fields.client->origin);
537                 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
538                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
539                         val->edict = PRVM_EDICT_TO_PROG(trace.ent);
540                 PRVM_G_FLOAT(OFS_RETURN) = 1;
541                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
542 //              ent->priv.server->suspendedinairflag = true;
543         }
544 }
545
546 // #35 void(float style, string value) lightstyle
547 static void VM_CL_lightstyle (void)
548 {
549         int                     i;
550         const char      *c;
551
552         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
553
554         i = (int)PRVM_G_FLOAT(OFS_PARM0);
555         c = PRVM_G_STRING(OFS_PARM1);
556         if (i >= cl.max_lightstyle)
557         {
558                 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
559                 return;
560         }
561         strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
562         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
563         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
564 }
565
566 // #40 float(entity e) checkbottom
567 static void VM_CL_checkbottom (void)
568 {
569         static int              cs_yes, cs_no;
570         prvm_edict_t    *ent;
571         vec3_t                  mins, maxs, start, stop;
572         trace_t                 trace;
573         int                             x, y;
574         float                   mid, bottom;
575
576         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
577         ent = PRVM_G_EDICT(OFS_PARM0);
578         PRVM_G_FLOAT(OFS_RETURN) = 0;
579
580         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
581         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
582
583 // if all of the points under the corners are solid world, don't bother
584 // with the tougher checks
585 // the corners must be within 16 of the midpoint
586         start[2] = mins[2] - 1;
587         for     (x=0 ; x<=1 ; x++)
588                 for     (y=0 ; y<=1 ; y++)
589                 {
590                         start[0] = x ? maxs[0] : mins[0];
591                         start[1] = y ? maxs[1] : mins[1];
592                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
593                                 goto realcheck;
594                 }
595
596         cs_yes++;
597         PRVM_G_FLOAT(OFS_RETURN) = true;
598         return;         // we got out easy
599
600 realcheck:
601         cs_no++;
602 //
603 // check it for real...
604 //
605         start[2] = mins[2];
606
607 // the midpoint must be within 16 of the bottom
608         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
609         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
610         stop[2] = start[2] - 2*sv_stepheight.value;
611         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
612
613         if (trace.fraction == 1.0)
614                 return;
615
616         mid = bottom = trace.endpos[2];
617
618 // the corners must be within 16 of the midpoint
619         for     (x=0 ; x<=1 ; x++)
620                 for     (y=0 ; y<=1 ; y++)
621                 {
622                         start[0] = stop[0] = x ? maxs[0] : mins[0];
623                         start[1] = stop[1] = y ? maxs[1] : mins[1];
624
625                         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
626
627                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
628                                 bottom = trace.endpos[2];
629                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
630                                 return;
631                 }
632
633         cs_yes++;
634         PRVM_G_FLOAT(OFS_RETURN) = true;
635 }
636
637 // #41 float(vector v) pointcontents
638 static void VM_CL_pointcontents (void)
639 {
640         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
641         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
642 }
643
644 // #48 void(vector o, vector d, float color, float count) particle
645 static void VM_CL_particle (void)
646 {
647         float   *org, *dir;
648         int             count;
649         unsigned char   color;
650         VM_SAFEPARMCOUNT(4, VM_CL_particle);
651
652         org = PRVM_G_VECTOR(OFS_PARM0);
653         dir = PRVM_G_VECTOR(OFS_PARM1);
654         color = (int)PRVM_G_FLOAT(OFS_PARM2);
655         count = (int)PRVM_G_FLOAT(OFS_PARM3);
656         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
657 }
658
659 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
660 static void VM_CL_ambientsound (void)
661 {
662         float   *f;
663         sfx_t   *s;
664         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
665         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
666         f = PRVM_G_VECTOR(OFS_PARM1);
667         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
668 }
669
670 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
671 static void VM_CL_getlight (void)
672 {
673         vec3_t ambientcolor, diffusecolor, diffusenormal;
674         vec_t *p;
675
676         VM_SAFEPARMCOUNTRANGE(1, 2, VM_CL_getlight);
677
678         p = PRVM_G_VECTOR(OFS_PARM0);
679         VectorClear(ambientcolor);
680         VectorClear(diffusecolor);
681         VectorClear(diffusenormal);
682         if (prog->argc >= 2)
683                 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
684         else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
685                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
686         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
687 }
688
689 //============================================================================
690 //[515]: SCENE MANAGER builtins
691 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
692
693 static void CSQC_R_RecalcView (void)
694 {
695         extern matrix4x4_t viewmodelmatrix;
696         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
697         Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
698 }
699
700 void CL_RelinkLightFlashes(void);
701 //#300 void() clearscene (EXT_CSQC)
702 void VM_CL_R_ClearScene (void)
703 {
704         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
705         // clear renderable entity and light lists
706         r_refdef.scene.numentities = 0;
707         r_refdef.scene.numlights = 0;
708         // FIXME: restore these to the values from VM_CL_UpdateView
709         r_refdef.view.x = 0;
710         r_refdef.view.y = 0;
711         r_refdef.view.z = 0;
712         r_refdef.view.width = vid.width;
713         r_refdef.view.height = vid.height;
714         r_refdef.view.depth = 1;
715         // FIXME: restore frustum_x/frustum_y
716         r_refdef.view.useperspective = true;
717         r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
718         r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
719         r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
720         r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
721         r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
722         r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
723         r_refdef.view.clear = true;
724         r_refdef.view.isoverlay = false;
725         // FIXME: restore cl.csqc_origin
726         // FIXME: restore cl.csqc_angles
727         cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
728         cl.csqc_vidvars.drawenginesbar = false;
729         cl.csqc_vidvars.drawcrosshair = false;
730 }
731
732 //#301 void(float mask) addentities (EXT_CSQC)
733 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
734 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
735 void VM_CL_R_AddEntities (void)
736 {
737         double t = Sys_DoubleTime();
738         int                     i, drawmask;
739         prvm_edict_t *ed;
740         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
741         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
742         CSQC_RelinkAllEntities(drawmask);
743         CL_RelinkLightFlashes();
744
745         prog->globals.client->time = cl.time;
746         for(i=1;i<prog->num_edicts;i++)
747         {
748                 // so we can easily check if CSQC entity #edictnum is currently drawn
749                 cl.csqcrenderentities[i].entitynumber = 0;
750                 ed = &prog->edicts[i];
751                 if(ed->priv.required->free)
752                         continue;
753                 CSQC_Think(ed);
754                 if(ed->priv.required->free)
755                         continue;
756                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
757                 CSQC_Predraw(ed);
758                 if(ed->priv.required->free)
759                         continue;
760                 if(!((int)ed->fields.client->drawmask & drawmask))
761                         continue;
762                 CSQC_AddRenderEdict(ed, i);
763         }
764
765         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
766         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
767 }
768
769 //#302 void(entity ent) addentity (EXT_CSQC)
770 void VM_CL_R_AddEntity (void)
771 {
772         double t = Sys_DoubleTime();
773         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
774         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
775         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
776 }
777
778 //#303 float(float property, ...) setproperty (EXT_CSQC)
779 //#303 float(float property) getproperty
780 //#303 vector(float property) getpropertyvec
781 // VorteX: make this function be able to return previously set property if new value is not given
782 void VM_CL_R_SetView (void)
783 {
784         int             c;
785         float   *f;
786         float   k;
787
788         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
789
790         c = (int)PRVM_G_FLOAT(OFS_PARM0);
791
792         // return value?
793         if (prog->argc < 2)
794         {
795                 switch(c)
796                 {
797                 case VF_MIN:
798                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
799                         break;
800                 case VF_MIN_X:
801                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
802                         break;
803                 case VF_MIN_Y:
804                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
805                         break;
806                 case VF_SIZE:
807                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
808                         break;
809                 case VF_SIZE_X:
810                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
811                         break;
812                 case VF_SIZE_Y:
813                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
814                         break;
815                 case VF_VIEWPORT:
816                         VM_Warning("VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
817                         break;
818                 case VF_FOV:
819                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
820                         break;
821                 case VF_FOVX:
822                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
823                         break;
824                 case VF_FOVY:
825                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
826                         break;
827                 case VF_ORIGIN:
828                         VectorCopy(cl.csqc_origin, PRVM_G_VECTOR(OFS_RETURN));
829                         break;
830                 case VF_ORIGIN_X:
831                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[0];
832                         break;
833                 case VF_ORIGIN_Y:
834                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[1];
835                         break;
836                 case VF_ORIGIN_Z:
837                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[2];
838                         break;
839                 case VF_ANGLES:
840                         VectorCopy(cl.csqc_angles, PRVM_G_VECTOR(OFS_RETURN));
841                         break;
842                 case VF_ANGLES_X:
843                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[0];
844                         break;
845                 case VF_ANGLES_Y:
846                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[1];
847                         break;
848                 case VF_ANGLES_Z:
849                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[2];
850                         break;
851                 case VF_DRAWWORLD:
852                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
853                         break;
854                 case VF_DRAWENGINESBAR:
855                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
856                         break;
857                 case VF_DRAWCROSSHAIR:
858                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
859                         break;
860                 case VF_CL_VIEWANGLES:
861                         VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
862                         break;
863                 case VF_CL_VIEWANGLES_X:
864                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
865                         break;
866                 case VF_CL_VIEWANGLES_Y:
867                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
868                         break;
869                 case VF_CL_VIEWANGLES_Z:
870                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
871                         break;
872                 case VF_PERSPECTIVE:
873                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
874                         break;
875                 case VF_CLEARSCREEN:
876                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
877                         break;
878                 default:
879                         PRVM_G_FLOAT(OFS_RETURN) = 0;
880                         VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
881                         return;
882                 }
883                 return;
884         }
885
886         f = PRVM_G_VECTOR(OFS_PARM1);
887         k = PRVM_G_FLOAT(OFS_PARM1);
888         switch(c)
889         {
890         case VF_MIN:
891                 r_refdef.view.x = (int)(f[0]);
892                 r_refdef.view.y = (int)(f[1]);
893                 DrawQ_RecalcView();
894                 break;
895         case VF_MIN_X:
896                 r_refdef.view.x = (int)(k);
897                 DrawQ_RecalcView();
898                 break;
899         case VF_MIN_Y:
900                 r_refdef.view.y = (int)(k);
901                 DrawQ_RecalcView();
902                 break;
903         case VF_SIZE:
904                 r_refdef.view.width = (int)(f[0]);
905                 r_refdef.view.height = (int)(f[1]);
906                 DrawQ_RecalcView();
907                 break;
908         case VF_SIZE_X:
909                 r_refdef.view.width = (int)(k);
910                 DrawQ_RecalcView();
911                 break;
912         case VF_SIZE_Y:
913                 r_refdef.view.height = (int)(k);
914                 DrawQ_RecalcView();
915                 break;
916         case VF_VIEWPORT:
917                 r_refdef.view.x = (int)(f[0]);
918                 r_refdef.view.y = (int)(f[1]);
919                 f = PRVM_G_VECTOR(OFS_PARM2);
920                 r_refdef.view.width = (int)(f[0]);
921                 r_refdef.view.height = (int)(f[1]);
922                 DrawQ_RecalcView();
923                 break;
924         case VF_FOV:
925                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
926                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
927                 break;
928         case VF_FOVX:
929                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
930                 break;
931         case VF_FOVY:
932                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
933                 break;
934         case VF_ORIGIN:
935                 VectorCopy(f, cl.csqc_origin);
936                 CSQC_R_RecalcView();
937                 break;
938         case VF_ORIGIN_X:
939                 cl.csqc_origin[0] = k;
940                 CSQC_R_RecalcView();
941                 break;
942         case VF_ORIGIN_Y:
943                 cl.csqc_origin[1] = k;
944                 CSQC_R_RecalcView();
945                 break;
946         case VF_ORIGIN_Z:
947                 cl.csqc_origin[2] = k;
948                 CSQC_R_RecalcView();
949                 break;
950         case VF_ANGLES:
951                 VectorCopy(f, cl.csqc_angles);
952                 CSQC_R_RecalcView();
953                 break;
954         case VF_ANGLES_X:
955                 cl.csqc_angles[0] = k;
956                 CSQC_R_RecalcView();
957                 break;
958         case VF_ANGLES_Y:
959                 cl.csqc_angles[1] = k;
960                 CSQC_R_RecalcView();
961                 break;
962         case VF_ANGLES_Z:
963                 cl.csqc_angles[2] = k;
964                 CSQC_R_RecalcView();
965                 break;
966         case VF_DRAWWORLD:
967                 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
968                 break;
969         case VF_DRAWENGINESBAR:
970                 cl.csqc_vidvars.drawenginesbar = k != 0;
971                 break;
972         case VF_DRAWCROSSHAIR:
973                 cl.csqc_vidvars.drawcrosshair = k != 0;
974                 break;
975         case VF_CL_VIEWANGLES:
976                 VectorCopy(f, cl.viewangles);
977                 break;
978         case VF_CL_VIEWANGLES_X:
979                 cl.viewangles[0] = k;
980                 break;
981         case VF_CL_VIEWANGLES_Y:
982                 cl.viewangles[1] = k;
983                 break;
984         case VF_CL_VIEWANGLES_Z:
985                 cl.viewangles[2] = k;
986                 break;
987         case VF_PERSPECTIVE:
988                 r_refdef.view.useperspective = k != 0;
989                 break;
990         case VF_CLEARSCREEN:
991                 r_refdef.view.isoverlay = !k;
992                 break;
993         default:
994                 PRVM_G_FLOAT(OFS_RETURN) = 0;
995                 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
996                 return;
997         }
998         PRVM_G_FLOAT(OFS_RETURN) = 1;
999 }
1000
1001 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1002 void VM_CL_R_AddDynamicLight (void)
1003 {
1004         double t = Sys_DoubleTime();
1005         vec_t *org;
1006         float radius = 300;
1007         vec_t *col;
1008         int style = -1;
1009         const char *cubemapname = NULL;
1010         int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1011         float coronaintensity = 1;
1012         float coronasizescale = 0.25;
1013         qboolean castshadow = true;
1014         float ambientscale = 0;
1015         float diffusescale = 1;
1016         float specularscale = 1;
1017         matrix4x4_t matrix;
1018         vec3_t forward, left, up;
1019         VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1020
1021         // if we've run out of dlights, just return
1022         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1023                 return;
1024
1025         org = PRVM_G_VECTOR(OFS_PARM0);
1026         radius = PRVM_G_FLOAT(OFS_PARM1);
1027         col = PRVM_G_VECTOR(OFS_PARM2);
1028         if (prog->argc >= 4)
1029         {
1030                 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1031                 if (style >= MAX_LIGHTSTYLES)
1032                 {
1033                         Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1034                         style = -1;
1035                 }
1036         }
1037         if (prog->argc >= 5)
1038                 cubemapname = PRVM_G_STRING(OFS_PARM4);
1039         if (prog->argc >= 6)
1040                 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1041         coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1042         castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1043
1044         VectorScale(prog->globals.client->v_forward, radius, forward);
1045         VectorScale(prog->globals.client->v_right, -radius, left);
1046         VectorScale(prog->globals.client->v_up, radius, up);
1047         Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1048
1049         R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1050         r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1051         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
1052 }
1053
1054 //============================================================================
1055
1056 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1057 static void VM_CL_unproject (void)
1058 {
1059         float   *f;
1060         vec3_t  temp;
1061
1062         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1063         f = PRVM_G_VECTOR(OFS_PARM0);
1064         VectorSet(temp,
1065                 f[2],
1066                 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1067                 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1068         if(v_flipped.integer)
1069                 temp[1] = -temp[1];
1070         Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1071 }
1072
1073 //#311 vector (vector v) cs_project (EXT_CSQC)
1074 static void VM_CL_project (void)
1075 {
1076         float   *f;
1077         vec3_t  v;
1078         matrix4x4_t m;
1079
1080         VM_SAFEPARMCOUNT(1, VM_CL_project);
1081         f = PRVM_G_VECTOR(OFS_PARM0);
1082         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1083         Matrix4x4_Transform(&m, f, v);
1084         if(v_flipped.integer)
1085                 v[1] = -v[1];
1086         VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1087                 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1088                 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1089                 v[0]);
1090         // explanation:
1091         // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1092         // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1093 }
1094
1095 //#330 float(float stnum) getstatf (EXT_CSQC)
1096 static void VM_CL_getstatf (void)
1097 {
1098         int i;
1099         union
1100         {
1101                 float f;
1102                 int l;
1103         }dat;
1104         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1105         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1106         if(i < 0 || i >= MAX_CL_STATS)
1107         {
1108                 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1109                 return;
1110         }
1111         dat.l = cl.stats[i];
1112         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
1113 }
1114
1115 //#331 float(float stnum) getstati (EXT_CSQC)
1116 static void VM_CL_getstati (void)
1117 {
1118         int i, index;
1119         int firstbit, bitcount;
1120
1121         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1122
1123         index = (int)PRVM_G_FLOAT(OFS_PARM0);
1124         if (prog->argc > 1)
1125         {
1126                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1127                 if (prog->argc > 2)
1128                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1129                 else
1130                         bitcount = 1;
1131         }
1132         else
1133         {
1134                 firstbit = 0;
1135                 bitcount = 32;
1136         }
1137
1138         if(index < 0 || index >= MAX_CL_STATS)
1139         {
1140                 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1141                 return;
1142         }
1143         i = cl.stats[index];
1144         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
1145                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1146         PRVM_G_FLOAT(OFS_RETURN) = i;
1147 }
1148
1149 //#332 string(float firststnum) getstats (EXT_CSQC)
1150 static void VM_CL_getstats (void)
1151 {
1152         int i;
1153         char t[17];
1154         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1155         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1156         if(i < 0 || i > MAX_CL_STATS-4)
1157         {
1158                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1159                 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1160                 return;
1161         }
1162         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1163         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1164 }
1165
1166 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1167 static void VM_CL_setmodelindex (void)
1168 {
1169         int                             i;
1170         prvm_edict_t    *t;
1171         struct model_s  *model;
1172
1173         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1174
1175         t = PRVM_G_EDICT(OFS_PARM0);
1176
1177         i = (int)PRVM_G_FLOAT(OFS_PARM1);
1178
1179         t->fields.client->model = 0;
1180         t->fields.client->modelindex = 0;
1181
1182         if (!i)
1183                 return;
1184
1185         model = CL_GetModelByIndex(i);
1186         if (!model)
1187         {
1188                 VM_Warning("VM_CL_setmodelindex: null model\n");
1189                 return;
1190         }
1191         t->fields.client->model = PRVM_SetEngineString(model->name);
1192         t->fields.client->modelindex = i;
1193
1194         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1195         if (model)
1196         {
1197                 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1198         }
1199         else
1200                 SetMinMaxSize (t, vec3_origin, vec3_origin);
1201 }
1202
1203 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1204 static void VM_CL_modelnameforindex (void)
1205 {
1206         dp_model_t *model;
1207
1208         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1209
1210         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1211         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1212         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1213 }
1214
1215 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1216 static void VM_CL_particleeffectnum (void)
1217 {
1218         int                     i;
1219         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1220         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1221         if (i == 0)
1222                 i = -1;
1223         PRVM_G_FLOAT(OFS_RETURN) = i;
1224 }
1225
1226 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1227 static void VM_CL_trailparticles (void)
1228 {
1229         int                             i;
1230         float                   *start, *end;
1231         prvm_edict_t    *t;
1232         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1233
1234         t = PRVM_G_EDICT(OFS_PARM0);
1235         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1236         start   = PRVM_G_VECTOR(OFS_PARM2);
1237         end             = PRVM_G_VECTOR(OFS_PARM3);
1238
1239         if (i < 0)
1240                 return;
1241         CL_ParticleEffect(i, 1, start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1242 }
1243
1244 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1245 static void VM_CL_pointparticles (void)
1246 {
1247         int                     i;
1248         float n;
1249         float           *f, *v;
1250         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1251         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1252         f = PRVM_G_VECTOR(OFS_PARM1);
1253         v = PRVM_G_VECTOR(OFS_PARM2);
1254         n = PRVM_G_FLOAT(OFS_PARM3);
1255         if (i < 0)
1256                 return;
1257         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1258 }
1259
1260 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1261 static void VM_CL_boxparticles (void)
1262 {
1263         int effectnum;
1264         // prvm_edict_t *own;
1265         float *origin_from, *origin_to, *dir_from, *dir_to;
1266         float count;
1267         int flags;
1268         float tintmins[4], tintmaxs[4];
1269         prvm_eval_t *val;
1270         VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1271
1272         effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1273         // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1274         origin_from = PRVM_G_VECTOR(OFS_PARM2);
1275         origin_to = PRVM_G_VECTOR(OFS_PARM3);
1276         dir_from = PRVM_G_VECTOR(OFS_PARM4);
1277         dir_to = PRVM_G_VECTOR(OFS_PARM5);
1278         count = PRVM_G_FLOAT(OFS_PARM6);
1279         if(prog->argc >= 8)
1280                 flags = PRVM_G_FLOAT(OFS_PARM7);
1281         else
1282                 flags = 0;
1283         Vector4Set(tintmins, 1, 1, 1, 1);
1284         Vector4Set(tintmaxs, 1, 1, 1, 1);
1285         if(flags & 1) // read alpha
1286         {
1287                 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamin)))
1288                         tintmins[3] = val->_float;
1289                 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamax)))
1290                         tintmaxs[3] = val->_float;
1291         }
1292         if(flags & 2) // read color
1293         {
1294                 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormin)))
1295                         VectorCopy(val->vector, tintmins);
1296                 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormax)))
1297                         VectorCopy(val->vector, tintmaxs);
1298         }
1299         if (effectnum < 0)
1300                 return;
1301         CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1302 }
1303
1304 //#531 void(float pause) setpause
1305 static void VM_CL_setpause(void) 
1306 {
1307         VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1308         if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1309                 cl.csqc_paused = true;
1310         else
1311                 cl.csqc_paused = false;
1312 }
1313
1314 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1315 static void VM_CL_setcursormode (void)
1316 {
1317         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1318         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1319         cl_ignoremousemoves = 2;
1320 }
1321
1322 //#344 vector() getmousepos (EXT_CSQC)
1323 static void VM_CL_getmousepos(void)
1324 {
1325         VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1326
1327         if (key_consoleactive || key_dest != key_game)
1328                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1329         else if (cl.csqc_wantsmousemove)
1330                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1331         else
1332                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1333 }
1334
1335 //#345 float(float framenum) getinputstate (EXT_CSQC)
1336 static void VM_CL_getinputstate (void)
1337 {
1338         int i, frame;
1339         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1340         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1341         PRVM_G_FLOAT(OFS_RETURN) = false;
1342         for (i = 0;i < CL_MAX_USERCMDS;i++)
1343         {
1344                 if (cl.movecmd[i].sequence == frame)
1345                 {
1346                         VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1347                         prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1348                         prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1349                         prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1350                         prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1351                         prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1352                         if(cl.movecmd[i].crouch)
1353                         {
1354                                 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1355                                 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1356                         }
1357                         else
1358                         {
1359                                 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1360                                 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1361                         }
1362                         PRVM_G_FLOAT(OFS_RETURN) = true;
1363                 }
1364         }
1365 }
1366
1367 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1368 static void VM_CL_setsensitivityscale (void)
1369 {
1370         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1371         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1372 }
1373
1374 //#347 void() runstandardplayerphysics (EXT_CSQC)
1375 static void VM_CL_runplayerphysics (void)
1376 {
1377 }
1378
1379 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1380 static void VM_CL_getplayerkey (void)
1381 {
1382         int                     i;
1383         char            t[128];
1384         const char      *c;
1385
1386         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1387
1388         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1389         c = PRVM_G_STRING(OFS_PARM1);
1390         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1391         Sbar_SortFrags();
1392
1393         if (i < 0)
1394                 i = Sbar_GetSortedPlayerIndex(-1-i);
1395         if(i < 0 || i >= cl.maxclients)
1396                 return;
1397
1398         t[0] = 0;
1399
1400         if(!strcasecmp(c, "name"))
1401                 strlcpy(t, cl.scores[i].name, sizeof(t));
1402         else
1403                 if(!strcasecmp(c, "frags"))
1404                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1405         else
1406                 if(!strcasecmp(c, "ping"))
1407                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1408         else
1409                 if(!strcasecmp(c, "pl"))
1410                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1411         else
1412                 if(!strcasecmp(c, "movementloss"))
1413                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1414         else
1415                 if(!strcasecmp(c, "entertime"))
1416                         dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1417         else
1418                 if(!strcasecmp(c, "colors"))
1419                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1420         else
1421                 if(!strcasecmp(c, "topcolor"))
1422                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1423         else
1424                 if(!strcasecmp(c, "bottomcolor"))
1425                         dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1426         else
1427                 if(!strcasecmp(c, "viewentity"))
1428                         dpsnprintf(t, sizeof(t), "%i", i+1);
1429         if(!t[0])
1430                 return;
1431         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1432 }
1433
1434 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1435 static void VM_CL_setlistener (void)
1436 {
1437         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1438         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1439         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1440 }
1441
1442 //#352 void(string cmdname) registercommand (EXT_CSQC)
1443 static void VM_CL_registercmd (void)
1444 {
1445         char *t;
1446         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1447         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1448         {
1449                 size_t alloclen;
1450
1451                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1452                 t = (char *)Z_Malloc(alloclen);
1453                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1454                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1455         }
1456         else
1457                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1458
1459 }
1460
1461 //#360 float() readbyte (EXT_CSQC)
1462 static void VM_CL_ReadByte (void)
1463 {
1464         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1465         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1466 }
1467
1468 //#361 float() readchar (EXT_CSQC)
1469 static void VM_CL_ReadChar (void)
1470 {
1471         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1472         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1473 }
1474
1475 //#362 float() readshort (EXT_CSQC)
1476 static void VM_CL_ReadShort (void)
1477 {
1478         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1479         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1480 }
1481
1482 //#363 float() readlong (EXT_CSQC)
1483 static void VM_CL_ReadLong (void)
1484 {
1485         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1486         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1487 }
1488
1489 //#364 float() readcoord (EXT_CSQC)
1490 static void VM_CL_ReadCoord (void)
1491 {
1492         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1493         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1494 }
1495
1496 //#365 float() readangle (EXT_CSQC)
1497 static void VM_CL_ReadAngle (void)
1498 {
1499         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1500         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1501 }
1502
1503 //#366 string() readstring (EXT_CSQC)
1504 static void VM_CL_ReadString (void)
1505 {
1506         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1507         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1508 }
1509
1510 //#367 float() readfloat (EXT_CSQC)
1511 static void VM_CL_ReadFloat (void)
1512 {
1513         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1514         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1515 }
1516
1517 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1518 extern cvar_t cl_readpicture_force;
1519 static void VM_CL_ReadPicture (void)
1520 {
1521         const char *name;
1522         unsigned char *data;
1523         unsigned char *buf;
1524         int size;
1525         int i;
1526         cachepic_t *pic;
1527
1528         VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1529
1530         name = MSG_ReadString();
1531         size = MSG_ReadShort();
1532
1533         // check if a texture of that name exists
1534         // if yes, it is used and the data is discarded
1535         // if not, the (low quality) data is used to build a new texture, whose name will get returned
1536
1537         pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1538
1539         if(size)
1540         {
1541                 if(pic->tex == r_texture_notexture)
1542                         pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1543                 if(pic->tex && !cl_readpicture_force.integer)
1544                 {
1545                         // texture found and loaded
1546                         // skip over the jpeg as we don't need it
1547                         for(i = 0; i < size; ++i)
1548                                 (void) MSG_ReadByte();
1549                 }
1550                 else
1551                 {
1552                         // texture not found
1553                         // use the attached jpeg as texture
1554                         buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1555                         MSG_ReadBytes(size, buf);
1556                         data = JPEG_LoadImage_BGRA(buf, size, NULL);
1557                         Mem_Free(buf);
1558                         Draw_NewPic(name, image_width, image_height, false, data);
1559                         Mem_Free(data);
1560                 }
1561         }
1562
1563         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1564 }
1565
1566 //////////////////////////////////////////////////////////
1567
1568 static void VM_CL_makestatic (void)
1569 {
1570         prvm_edict_t *ent;
1571
1572         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1573
1574         ent = PRVM_G_EDICT(OFS_PARM0);
1575         if (ent == prog->edicts)
1576         {
1577                 VM_Warning("makestatic: can not modify world entity\n");
1578                 return;
1579         }
1580         if (ent->priv.server->free)
1581         {
1582                 VM_Warning("makestatic: can not modify free entity\n");
1583                 return;
1584         }
1585
1586         if (cl.num_static_entities < cl.max_static_entities)
1587         {
1588                 int renderflags;
1589                 prvm_eval_t *val;
1590                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1591
1592                 // copy it to the current state
1593                 memset(staticent, 0, sizeof(*staticent));
1594                 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1595                 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1596                 staticent->render.framegroupblend[0].lerp = 1;
1597                 // make torchs play out of sync
1598                 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1599                 staticent->render.skinnum = (int)ent->fields.client->skin;
1600                 staticent->render.effects = (int)ent->fields.client->effects;
1601                 staticent->render.alpha = 1;
1602                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1603                 staticent->render.scale = 1;
1604                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1605                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1606                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1607                 if (!VectorLength2(staticent->render.colormod))
1608                         VectorSet(staticent->render.colormod, 1, 1, 1);
1609                 if (!VectorLength2(staticent->render.glowmod))
1610                         VectorSet(staticent->render.glowmod, 1, 1, 1);
1611
1612                 renderflags = 0;
1613                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1614                 if (renderflags & RF_USEAXIS)
1615                 {
1616                         vec3_t left;
1617                         VectorNegate(prog->globals.client->v_right, left);
1618                         Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1619                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1620                 }
1621                 else
1622                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1623
1624                 // either fullbright or lit
1625                 if(!r_fullbright.integer)
1626                 {
1627                         if (!(staticent->render.effects & EF_FULLBRIGHT))
1628                                 staticent->render.flags |= RENDER_LIGHT;
1629                         else if(r_equalize_entities_fullbright.integer)
1630                                 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1631                 }
1632                 // turn off shadows from transparent objects
1633                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1634                         staticent->render.flags |= RENDER_SHADOW;
1635                 if (staticent->render.effects & EF_NODEPTHTEST)
1636                         staticent->render.flags |= RENDER_NODEPTHTEST;
1637                 if (staticent->render.effects & EF_ADDITIVE)
1638                         staticent->render.flags |= RENDER_ADDITIVE;
1639                 if (staticent->render.effects & EF_DOUBLESIDED)
1640                         staticent->render.flags |= RENDER_DOUBLESIDED;
1641
1642                 staticent->render.allowdecals = true;
1643                 CL_UpdateRenderEntity(&staticent->render);
1644         }
1645         else
1646                 Con_Printf("Too many static entities");
1647
1648 // throw the entity away now
1649         PRVM_ED_Free (ent);
1650 }
1651
1652 //=================================================================//
1653
1654 /*
1655 =================
1656 VM_CL_copyentity
1657
1658 copies data from one entity to another
1659
1660 copyentity(src, dst)
1661 =================
1662 */
1663 static void VM_CL_copyentity (void)
1664 {
1665         prvm_edict_t *in, *out;
1666         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1667         in = PRVM_G_EDICT(OFS_PARM0);
1668         if (in == prog->edicts)
1669         {
1670                 VM_Warning("copyentity: can not read world entity\n");
1671                 return;
1672         }
1673         if (in->priv.server->free)
1674         {
1675                 VM_Warning("copyentity: can not read free entity\n");
1676                 return;
1677         }
1678         out = PRVM_G_EDICT(OFS_PARM1);
1679         if (out == prog->edicts)
1680         {
1681                 VM_Warning("copyentity: can not modify world entity\n");
1682                 return;
1683         }
1684         if (out->priv.server->free)
1685         {
1686                 VM_Warning("copyentity: can not modify free entity\n");
1687                 return;
1688         }
1689         memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1690         CL_LinkEdict(out);
1691 }
1692
1693 //=================================================================//
1694
1695 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1696 static void VM_CL_effect (void)
1697 {
1698         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1699         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1700 }
1701
1702 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1703 static void VM_CL_te_blood (void)
1704 {
1705         float   *pos;
1706         vec3_t  pos2;
1707         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1708         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1709                 return;
1710         pos = PRVM_G_VECTOR(OFS_PARM0);
1711         CL_FindNonSolidLocation(pos, pos2, 4);
1712         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1713 }
1714
1715 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1716 static void VM_CL_te_bloodshower (void)
1717 {
1718         vec_t speed;
1719         vec3_t vel1, vel2;
1720         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1721         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1722                 return;
1723         speed = PRVM_G_FLOAT(OFS_PARM2);
1724         vel1[0] = -speed;
1725         vel1[1] = -speed;
1726         vel1[2] = -speed;
1727         vel2[0] = speed;
1728         vel2[1] = speed;
1729         vel2[2] = speed;
1730         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1731 }
1732
1733 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1734 static void VM_CL_te_explosionrgb (void)
1735 {
1736         float           *pos;
1737         vec3_t          pos2;
1738         matrix4x4_t     tempmatrix;
1739         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1740         pos = PRVM_G_VECTOR(OFS_PARM0);
1741         CL_FindNonSolidLocation(pos, pos2, 10);
1742         CL_ParticleExplosion(pos2);
1743         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1744         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1745 }
1746
1747 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1748 static void VM_CL_te_particlecube (void)
1749 {
1750         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1751         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1752 }
1753
1754 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1755 static void VM_CL_te_particlerain (void)
1756 {
1757         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1758         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1759 }
1760
1761 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1762 static void VM_CL_te_particlesnow (void)
1763 {
1764         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1765         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1766 }
1767
1768 // #411 void(vector org, vector vel, float howmany) te_spark
1769 static void VM_CL_te_spark (void)
1770 {
1771         float           *pos;
1772         vec3_t          pos2;
1773         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1774
1775         pos = PRVM_G_VECTOR(OFS_PARM0);
1776         CL_FindNonSolidLocation(pos, pos2, 4);
1777         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1778 }
1779
1780 extern cvar_t cl_sound_ric_gunshot;
1781 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1782 static void VM_CL_te_gunshotquad (void)
1783 {
1784         float           *pos;
1785         vec3_t          pos2;
1786         int                     rnd;
1787         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1788
1789         pos = PRVM_G_VECTOR(OFS_PARM0);
1790         CL_FindNonSolidLocation(pos, pos2, 4);
1791         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1792         if(cl_sound_ric_gunshot.integer >= 2)
1793         {
1794                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1795                 else
1796                 {
1797                         rnd = rand() & 3;
1798                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1799                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1800                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1801                 }
1802         }
1803 }
1804
1805 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1806 static void VM_CL_te_spikequad (void)
1807 {
1808         float           *pos;
1809         vec3_t          pos2;
1810         int                     rnd;
1811         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1812
1813         pos = PRVM_G_VECTOR(OFS_PARM0);
1814         CL_FindNonSolidLocation(pos, pos2, 4);
1815         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1816         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1817         else
1818         {
1819                 rnd = rand() & 3;
1820                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1821                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1822                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1823         }
1824 }
1825
1826 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1827 static void VM_CL_te_superspikequad (void)
1828 {
1829         float           *pos;
1830         vec3_t          pos2;
1831         int                     rnd;
1832         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1833
1834         pos = PRVM_G_VECTOR(OFS_PARM0);
1835         CL_FindNonSolidLocation(pos, pos2, 4);
1836         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1837         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1838         else
1839         {
1840                 rnd = rand() & 3;
1841                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1842                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1843                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1844         }
1845 }
1846
1847 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1848 static void VM_CL_te_explosionquad (void)
1849 {
1850         float           *pos;
1851         vec3_t          pos2;
1852         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1853
1854         pos = PRVM_G_VECTOR(OFS_PARM0);
1855         CL_FindNonSolidLocation(pos, pos2, 10);
1856         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1857         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1858 }
1859
1860 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1861 static void VM_CL_te_smallflash (void)
1862 {
1863         float           *pos;
1864         vec3_t          pos2;
1865         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1866
1867         pos = PRVM_G_VECTOR(OFS_PARM0);
1868         CL_FindNonSolidLocation(pos, pos2, 10);
1869         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1870 }
1871
1872 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1873 static void VM_CL_te_customflash (void)
1874 {
1875         float           *pos;
1876         vec3_t          pos2;
1877         matrix4x4_t     tempmatrix;
1878         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1879
1880         pos = PRVM_G_VECTOR(OFS_PARM0);
1881         CL_FindNonSolidLocation(pos, pos2, 4);
1882         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1883         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1884 }
1885
1886 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1887 static void VM_CL_te_gunshot (void)
1888 {
1889         float           *pos;
1890         vec3_t          pos2;
1891         int                     rnd;
1892         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1893
1894         pos = PRVM_G_VECTOR(OFS_PARM0);
1895         CL_FindNonSolidLocation(pos, pos2, 4);
1896         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1897         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1898         {
1899                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1900                 else
1901                 {
1902                         rnd = rand() & 3;
1903                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1904                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1905                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1906                 }
1907         }
1908 }
1909
1910 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1911 static void VM_CL_te_spike (void)
1912 {
1913         float           *pos;
1914         vec3_t          pos2;
1915         int                     rnd;
1916         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1917
1918         pos = PRVM_G_VECTOR(OFS_PARM0);
1919         CL_FindNonSolidLocation(pos, pos2, 4);
1920         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1921         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1922         else
1923         {
1924                 rnd = rand() & 3;
1925                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1926                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1927                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1928         }
1929 }
1930
1931 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1932 static void VM_CL_te_superspike (void)
1933 {
1934         float           *pos;
1935         vec3_t          pos2;
1936         int                     rnd;
1937         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1938
1939         pos = PRVM_G_VECTOR(OFS_PARM0);
1940         CL_FindNonSolidLocation(pos, pos2, 4);
1941         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1942         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1943         else
1944         {
1945                 rnd = rand() & 3;
1946                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1947                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1948                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1949         }
1950 }
1951
1952 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1953 static void VM_CL_te_explosion (void)
1954 {
1955         float           *pos;
1956         vec3_t          pos2;
1957         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1958
1959         pos = PRVM_G_VECTOR(OFS_PARM0);
1960         CL_FindNonSolidLocation(pos, pos2, 10);
1961         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1962         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1963 }
1964
1965 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1966 static void VM_CL_te_tarexplosion (void)
1967 {
1968         float           *pos;
1969         vec3_t          pos2;
1970         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1971
1972         pos = PRVM_G_VECTOR(OFS_PARM0);
1973         CL_FindNonSolidLocation(pos, pos2, 10);
1974         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1975         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1976 }
1977
1978 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1979 static void VM_CL_te_wizspike (void)
1980 {
1981         float           *pos;
1982         vec3_t          pos2;
1983         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1984
1985         pos = PRVM_G_VECTOR(OFS_PARM0);
1986         CL_FindNonSolidLocation(pos, pos2, 4);
1987         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1988         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1989 }
1990
1991 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1992 static void VM_CL_te_knightspike (void)
1993 {
1994         float           *pos;
1995         vec3_t          pos2;
1996         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1997
1998         pos = PRVM_G_VECTOR(OFS_PARM0);
1999         CL_FindNonSolidLocation(pos, pos2, 4);
2000         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2001         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2002 }
2003
2004 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2005 static void VM_CL_te_lavasplash (void)
2006 {
2007         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2008         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2009 }
2010
2011 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2012 static void VM_CL_te_teleport (void)
2013 {
2014         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2015         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2016 }
2017
2018 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2019 static void VM_CL_te_explosion2 (void)
2020 {
2021         float           *pos;
2022         vec3_t          pos2, color;
2023         matrix4x4_t     tempmatrix;
2024         int                     colorStart, colorLength;
2025         unsigned char           *tempcolor;
2026         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2027
2028         pos = PRVM_G_VECTOR(OFS_PARM0);
2029         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2030         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2031         CL_FindNonSolidLocation(pos, pos2, 10);
2032         CL_ParticleExplosion2(pos2, colorStart, colorLength);
2033         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2034         color[0] = tempcolor[0] * (2.0f / 255.0f);
2035         color[1] = tempcolor[1] * (2.0f / 255.0f);
2036         color[2] = tempcolor[2] * (2.0f / 255.0f);
2037         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2038         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2039         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2040 }
2041
2042
2043 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2044 static void VM_CL_te_lightning1 (void)
2045 {
2046         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2047         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2048 }
2049
2050 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2051 static void VM_CL_te_lightning2 (void)
2052 {
2053         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2054         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2055 }
2056
2057 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2058 static void VM_CL_te_lightning3 (void)
2059 {
2060         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2061         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2062 }
2063
2064 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2065 static void VM_CL_te_beam (void)
2066 {
2067         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2068         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2069 }
2070
2071 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2072 static void VM_CL_te_plasmaburn (void)
2073 {
2074         float           *pos;
2075         vec3_t          pos2;
2076         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2077
2078         pos = PRVM_G_VECTOR(OFS_PARM0);
2079         CL_FindNonSolidLocation(pos, pos2, 4);
2080         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2081 }
2082
2083 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2084 static void VM_CL_te_flamejet (void)
2085 {
2086         float *pos;
2087         vec3_t pos2;
2088         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2089         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2090                 return;
2091         pos = PRVM_G_VECTOR(OFS_PARM0);
2092         CL_FindNonSolidLocation(pos, pos2, 4);
2093         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2094 }
2095
2096
2097 // #443 void(entity e, entity tagentity, string tagname) setattachment
2098 void VM_CL_setattachment (void)
2099 {
2100         prvm_edict_t *e;
2101         prvm_edict_t *tagentity;
2102         const char *tagname;
2103         prvm_eval_t *v;
2104         int modelindex;
2105         dp_model_t *model;
2106         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2107
2108         e = PRVM_G_EDICT(OFS_PARM0);
2109         tagentity = PRVM_G_EDICT(OFS_PARM1);
2110         tagname = PRVM_G_STRING(OFS_PARM2);
2111
2112         if (e == prog->edicts)
2113         {
2114                 VM_Warning("setattachment: can not modify world entity\n");
2115                 return;
2116         }
2117         if (e->priv.server->free)
2118         {
2119                 VM_Warning("setattachment: can not modify free entity\n");
2120                 return;
2121         }
2122
2123         if (tagentity == NULL)
2124                 tagentity = prog->edicts;
2125
2126         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2127         if (v)
2128                 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2129
2130         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2131         if (v)
2132                 v->_float = 0;
2133         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2134         {
2135                 modelindex = (int)tagentity->fields.client->modelindex;
2136                 model = CL_GetModelByIndex(modelindex);
2137                 if (model)
2138                 {
2139                         v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2140                         if (v->_float == 0)
2141                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2142                 }
2143                 else
2144                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2145         }
2146 }
2147
2148 /////////////////////////////////////////
2149 // DP_MD3_TAGINFO extension coded by VorteX
2150
2151 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2152 {
2153         dp_model_t *model = CL_GetModelFromEdict(e);
2154         if (model)
2155                 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2156         else
2157                 return -1;
2158 }
2159
2160 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2161 {
2162         int r;
2163         dp_model_t *model;
2164
2165         *tagname = NULL;
2166         *parentindex = 0;
2167         Matrix4x4_CreateIdentity(tag_localmatrix);
2168
2169         if (tagindex >= 0
2170          && (model = CL_GetModelFromEdict(e))
2171          && model->animscenes)
2172         {
2173                 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2174
2175                 if(!r) // success?
2176                         *parentindex += 1;
2177
2178                 return r;
2179         }
2180
2181         return 1;
2182 }
2183
2184 int CL_GetPitchSign(prvm_edict_t *ent)
2185 {
2186         dp_model_t *model;
2187         if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2188                 return -1;
2189         return 1;
2190 }
2191
2192 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2193 {
2194         prvm_eval_t *val;
2195         float scale;
2196         float pitchsign = 1;
2197
2198         scale = 1;
2199         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2200         if (val && val->_float != 0)
2201                 scale = val->_float;
2202
2203         // TODO do we need the same weird angle inverting logic here as in the server side case?
2204         if(viewmatrix)
2205                 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2206         else if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && ((int)val->_float & RF_USEAXIS))
2207         {
2208                 vec3_t forward;
2209                 vec3_t left;
2210                 vec3_t up;
2211                 vec3_t origin;
2212                 VectorScale(prog->globals.client->v_forward, scale, forward);
2213                 VectorScale(prog->globals.client->v_right, -scale, left);
2214                 VectorScale(prog->globals.client->v_up, scale, up);
2215                 VectorCopy(ent->fields.client->origin, origin);
2216                 Matrix4x4_FromVectors(out, forward, left, up, origin);
2217         }
2218         else
2219         {
2220                 pitchsign = CL_GetPitchSign(ent);
2221                 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2222         }
2223 }
2224
2225 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2226 {
2227         dp_model_t *model;
2228         if (tagindex >= 0
2229          && (model = CL_GetModelFromEdict(ent))
2230          && model->animscenes)
2231         {
2232                 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2233                 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2234                 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2235                 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2236         }
2237         *out = identitymatrix;
2238         return 0;
2239 }
2240
2241 // Warnings/errors code:
2242 // 0 - normal (everything all-right)
2243 // 1 - world entity
2244 // 2 - free entity
2245 // 3 - null or non-precached model
2246 // 4 - no tags with requested index
2247 // 5 - runaway loop at attachment chain
2248 extern cvar_t cl_bob;
2249 extern cvar_t cl_bobcycle;
2250 extern cvar_t cl_bobup;
2251 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2252 {
2253         int ret;
2254         prvm_eval_t *val;
2255         int attachloop;
2256         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2257         dp_model_t *model;
2258
2259         *out = identitymatrix; // warnings and errors return identical matrix
2260
2261         if (ent == prog->edicts)
2262                 return 1;
2263         if (ent->priv.server->free)
2264                 return 2;
2265
2266         model = CL_GetModelFromEdict(ent);
2267         if(!model)
2268                 return 3;
2269
2270         tagmatrix = identitymatrix;
2271         attachloop = 0;
2272         for(;;)
2273         {
2274                 if(attachloop >= 256)
2275                         return 5;
2276                 // apply transformation by child's tagindex on parent entity and then
2277                 // by parent entity itself
2278                 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2279                 if(ret && attachloop == 0)
2280                         return ret;
2281                 CL_GetEntityMatrix(ent, &entitymatrix, false);
2282                 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2283                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2284                 // next iteration we process the parent entity
2285                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2286                 {
2287                         tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2288                         ent = PRVM_EDICT_NUM(val->edict);
2289                 }
2290                 else
2291                         break;
2292                 attachloop++;
2293         }
2294
2295         // RENDER_VIEWMODEL magic
2296         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2297         {
2298                 Matrix4x4_Copy(&tagmatrix, out);
2299
2300                 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2301                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2302
2303                 /*
2304                 // Cl_bob, ported from rendering code
2305                 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2306                 {
2307                         double bob, cycle;
2308                         // LordHavoc: this code is *weird*, but not replacable (I think it
2309                         // should be done in QC on the server, but oh well, quake is quake)
2310                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2311                         // degrees (which allows lengthening or squishing the peak or valley)
2312                         cycle = cl.time/cl_bobcycle.value;
2313                         cycle -= (int)cycle;
2314                         if (cycle < cl_bobup.value)
2315                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2316                         else
2317                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2318                         // bob is proportional to velocity in the xy plane
2319                         // (don't count Z, or jumping messes it up)
2320                         bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2321                         bob = bob*0.3 + bob*0.7*cycle;
2322                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2323                 }
2324                 */
2325         }
2326         return 0;
2327 }
2328
2329 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2330 void VM_CL_gettagindex (void)
2331 {
2332         prvm_edict_t *ent;
2333         const char *tag_name;
2334         int tag_index;
2335
2336         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2337
2338         ent = PRVM_G_EDICT(OFS_PARM0);
2339         tag_name = PRVM_G_STRING(OFS_PARM1);
2340         if (ent == prog->edicts)
2341         {
2342                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2343                 return;
2344         }
2345         if (ent->priv.server->free)
2346         {
2347                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2348                 return;
2349         }
2350
2351         tag_index = 0;
2352         if (!CL_GetModelFromEdict(ent))
2353                 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2354         else
2355         {
2356                 tag_index = CL_GetTagIndex(ent, tag_name);
2357                 if (tag_index == 0)
2358                         Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2359         }
2360         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2361 }
2362
2363 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2364 void VM_CL_gettaginfo (void)
2365 {
2366         prvm_edict_t *e;
2367         int tagindex;
2368         matrix4x4_t tag_matrix;
2369         matrix4x4_t tag_localmatrix;
2370         int parentindex;
2371         const char *tagname;
2372         int returncode;
2373         prvm_eval_t *val;
2374         vec3_t fo, le, up, trans;
2375         const dp_model_t *model;
2376
2377         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2378
2379         e = PRVM_G_EDICT(OFS_PARM0);
2380         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2381         returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2382         Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2383         VectorScale(le, -1, prog->globals.client->v_right);
2384         model = CL_GetModelFromEdict(e);
2385         VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2386         VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2387         VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2388         CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2389         Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2390
2391         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2392                 val->_float = parentindex;
2393         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2394                 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2395         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2396                 VectorCopy(trans, val->vector);
2397         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2398                 VectorCopy(fo, val->vector);
2399         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2400                 VectorScale(le, -1, val->vector);
2401         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2402                 VectorCopy(up, val->vector);
2403
2404         switch(returncode)
2405         {
2406                 case 1:
2407                         VM_Warning("gettagindex: can't affect world entity\n");
2408                         break;
2409                 case 2:
2410                         VM_Warning("gettagindex: can't affect free entity\n");
2411                         break;
2412                 case 3:
2413                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2414                         break;
2415                 case 4:
2416                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2417                         break;
2418                 case 5:
2419                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2420                         break;
2421         }
2422 }
2423
2424 //============================================================================
2425
2426 //====================
2427 // DP_CSQC_SPAWNPARTICLE
2428 // a QC hook to engine's CL_NewParticle
2429 //====================
2430
2431 // particle theme struct
2432 typedef struct vmparticletheme_s
2433 {
2434         unsigned short typeindex;
2435         qboolean initialized;
2436         pblend_t blendmode;
2437         porientation_t orientation;
2438         int color1;
2439         int color2;
2440         int tex;
2441         float size;
2442         float sizeincrease;
2443         float alpha;
2444         float alphafade;
2445         float gravity;
2446         float bounce;
2447         float airfriction;
2448         float liquidfriction;
2449         float originjitter;
2450         float velocityjitter;
2451         qboolean qualityreduction;
2452         float lifetime;
2453         float stretch;
2454         int staincolor1;
2455         int staincolor2;
2456         int staintex;
2457         float stainalpha;
2458         float stainsize;
2459         float delayspawn;
2460         float delaycollision;
2461         float angle;
2462         float spin;
2463 }vmparticletheme_t;
2464
2465 // particle spawner
2466 typedef struct vmparticlespawner_s
2467 {
2468         mempool_t                       *pool;
2469         qboolean                        initialized;
2470         qboolean                        verified;
2471         vmparticletheme_t       *themes;
2472         int                                     max_themes;
2473         // global addresses
2474         float *particle_type;
2475         float *particle_blendmode; 
2476         float *particle_orientation;
2477         float *particle_color1;
2478         float *particle_color2;
2479         float *particle_tex;
2480         float *particle_size;
2481         float *particle_sizeincrease;
2482         float *particle_alpha;
2483         float *particle_alphafade;
2484         float *particle_time;
2485         float *particle_gravity;
2486         float *particle_bounce;
2487         float *particle_airfriction;
2488         float *particle_liquidfriction;
2489         float *particle_originjitter;
2490         float *particle_velocityjitter;
2491         float *particle_qualityreduction;
2492         float *particle_stretch;
2493         float *particle_staincolor1;
2494         float *particle_staincolor2;
2495         float *particle_stainalpha;
2496         float *particle_stainsize;
2497         float *particle_staintex;
2498         float *particle_delayspawn;
2499         float *particle_delaycollision;
2500         float *particle_angle;
2501         float *particle_spin;
2502 }vmparticlespawner_t;
2503
2504 vmparticlespawner_t vmpartspawner;
2505
2506 // TODO: automatic max_themes grow
2507 static void VM_InitParticleSpawner (int maxthemes)
2508 {
2509         prvm_eval_t *val;
2510
2511         // bound max themes to not be an insane value
2512         if (maxthemes < 4)
2513                 maxthemes = 4;
2514         if (maxthemes > 2048)
2515                 maxthemes = 2048;
2516         // allocate and set up structure
2517         if (vmpartspawner.initialized) // reallocate
2518         {
2519                 Mem_FreePool(&vmpartspawner.pool);
2520                 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2521         }
2522         vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2523         vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2524         vmpartspawner.max_themes = maxthemes;
2525         vmpartspawner.initialized = true;
2526         vmpartspawner.verified = true;
2527         // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2528         #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2529         #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2530         getglobal(particle_type, "particle_type");
2531         getglobal(particle_blendmode, "particle_blendmode");
2532         getglobal(particle_orientation, "particle_orientation");
2533         getglobalvector(particle_color1, "particle_color1");
2534         getglobalvector(particle_color2, "particle_color2");
2535         getglobal(particle_tex, "particle_tex");
2536         getglobal(particle_size, "particle_size");
2537         getglobal(particle_sizeincrease, "particle_sizeincrease");
2538         getglobal(particle_alpha, "particle_alpha");
2539         getglobal(particle_alphafade, "particle_alphafade");
2540         getglobal(particle_time, "particle_time");
2541         getglobal(particle_gravity, "particle_gravity");
2542         getglobal(particle_bounce, "particle_bounce");
2543         getglobal(particle_airfriction, "particle_airfriction");
2544         getglobal(particle_liquidfriction, "particle_liquidfriction");
2545         getglobal(particle_originjitter, "particle_originjitter");
2546         getglobal(particle_velocityjitter, "particle_velocityjitter");
2547         getglobal(particle_qualityreduction, "particle_qualityreduction");
2548         getglobal(particle_stretch, "particle_stretch");
2549         getglobalvector(particle_staincolor1, "particle_staincolor1");
2550         getglobalvector(particle_staincolor2, "particle_staincolor2");
2551         getglobal(particle_stainalpha, "particle_stainalpha");
2552         getglobal(particle_stainsize, "particle_stainsize");
2553         getglobal(particle_staintex, "particle_staintex");
2554         getglobal(particle_staintex, "particle_staintex");
2555         getglobal(particle_delayspawn, "particle_delayspawn");
2556         getglobal(particle_delaycollision, "particle_delaycollision");
2557         getglobal(particle_angle, "particle_angle");
2558         getglobal(particle_spin, "particle_spin");
2559         #undef getglobal
2560         #undef getglobalvector
2561 }
2562
2563 // reset particle theme to default values
2564 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2565 {
2566         theme->initialized = true;
2567         theme->typeindex = pt_static;
2568         theme->blendmode = PBLEND_ADD;
2569         theme->orientation = PARTICLE_BILLBOARD;
2570         theme->color1 = 0x808080;
2571         theme->color2 = 0xFFFFFF;
2572         theme->tex = 63;
2573         theme->size = 2;
2574         theme->sizeincrease = 0;
2575         theme->alpha = 256;
2576         theme->alphafade = 512;
2577         theme->gravity = 0.0f;
2578         theme->bounce = 0.0f;
2579         theme->airfriction = 1.0f;
2580         theme->liquidfriction = 4.0f;
2581         theme->originjitter = 0.0f;
2582         theme->velocityjitter = 0.0f;
2583         theme->qualityreduction = false;
2584         theme->lifetime = 4;
2585         theme->stretch = 1;
2586         theme->staincolor1 = -1;
2587         theme->staincolor2 = -1;
2588         theme->staintex = -1;
2589         theme->delayspawn = 0.0f;
2590         theme->delaycollision = 0.0f;
2591         theme->angle = 0.0f;
2592         theme->spin = 0.0f;
2593 }
2594
2595 // particle theme -> QC globals
2596 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2597 {
2598         *vmpartspawner.particle_type = theme->typeindex;
2599         *vmpartspawner.particle_blendmode = theme->blendmode;
2600         *vmpartspawner.particle_orientation = theme->orientation;
2601         vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2602         vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2603         vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2604         vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2605         vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2606         vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2607         *vmpartspawner.particle_tex = (float)theme->tex;
2608         *vmpartspawner.particle_size = theme->size;
2609         *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2610         *vmpartspawner.particle_alpha = theme->alpha/256;
2611         *vmpartspawner.particle_alphafade = theme->alphafade/256;
2612         *vmpartspawner.particle_time = theme->lifetime;
2613         *vmpartspawner.particle_gravity = theme->gravity;
2614         *vmpartspawner.particle_bounce = theme->bounce;
2615         *vmpartspawner.particle_airfriction = theme->airfriction;
2616         *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2617         *vmpartspawner.particle_originjitter = theme->originjitter;
2618         *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2619         *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2620         *vmpartspawner.particle_stretch = theme->stretch;
2621         vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2622         vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2623         vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2624         vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2625         vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2626         vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2627         *vmpartspawner.particle_staintex = (float)theme->staintex;
2628         *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2629         *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2630         *vmpartspawner.particle_delayspawn = theme->delayspawn;
2631         *vmpartspawner.particle_delaycollision = theme->delaycollision;
2632         *vmpartspawner.particle_angle = theme->angle;
2633         *vmpartspawner.particle_spin = theme->spin;
2634 }
2635
2636 // QC globals ->  particle theme
2637 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2638 {
2639         theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2640         theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2641         theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2642         theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2643         theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2644         theme->tex = (int)*vmpartspawner.particle_tex;
2645         theme->size = *vmpartspawner.particle_size;
2646         theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2647         theme->alpha = *vmpartspawner.particle_alpha*256;
2648         theme->alphafade = *vmpartspawner.particle_alphafade*256;
2649         theme->lifetime = *vmpartspawner.particle_time;
2650         theme->gravity = *vmpartspawner.particle_gravity;
2651         theme->bounce = *vmpartspawner.particle_bounce;
2652         theme->airfriction = *vmpartspawner.particle_airfriction;
2653         theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2654         theme->originjitter = *vmpartspawner.particle_originjitter;
2655         theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2656         theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2657         theme->stretch = *vmpartspawner.particle_stretch;
2658         theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2659         theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2660         theme->staintex =(int)*vmpartspawner.particle_staintex;
2661         theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2662         theme->stainsize = *vmpartspawner.particle_stainsize;
2663         theme->delayspawn = *vmpartspawner.particle_delayspawn;
2664         theme->delaycollision = *vmpartspawner.particle_delaycollision;
2665         theme->angle = *vmpartspawner.particle_angle;
2666         theme->spin = *vmpartspawner.particle_spin;
2667 }
2668
2669 // init particle spawner interface
2670 // # float(float max_themes) initparticlespawner
2671 void VM_CL_InitParticleSpawner (void)
2672 {
2673         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2674         VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2675         vmpartspawner.themes[0].initialized = true;
2676         VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2677         PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2678 }
2679
2680 // void() resetparticle
2681 void VM_CL_ResetParticle (void)
2682 {
2683         VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2684         if (vmpartspawner.verified == false)
2685         {
2686                 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2687                 return;
2688         }
2689         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2690 }
2691
2692 // void(float themenum) particletheme
2693 void VM_CL_ParticleTheme (void)
2694 {
2695         int themenum;
2696
2697         VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2698         if (vmpartspawner.verified == false)
2699         {
2700                 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2701                 return;
2702         }
2703         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2704         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2705         {
2706                 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2707                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2708                 return;
2709         }
2710         if (vmpartspawner.themes[themenum].initialized == false)
2711         {
2712                 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2713                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2714                 return;
2715         }
2716         // load particle theme into globals
2717         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2718 }
2719
2720 // float() saveparticletheme
2721 // void(float themenum) updateparticletheme
2722 void VM_CL_ParticleThemeSave (void)
2723 {
2724         int themenum;
2725
2726         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2727         if (vmpartspawner.verified == false)
2728         {
2729                 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2730                 return;
2731         }
2732         // allocate new theme, save it and return
2733         if (prog->argc < 1)
2734         {
2735                 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2736                         if (vmpartspawner.themes[themenum].initialized == false)
2737                                 break;
2738                 if (themenum >= vmpartspawner.max_themes)
2739                 {
2740                         if (vmpartspawner.max_themes == 2048)
2741                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2742                         else
2743                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2744                         PRVM_G_FLOAT(OFS_RETURN) = -1;
2745                         return;
2746                 }
2747                 vmpartspawner.themes[themenum].initialized = true;
2748                 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2749                 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2750                 return;
2751         }
2752         // update existing theme
2753         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2754         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2755         {
2756                 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2757                 return;
2758         }
2759         vmpartspawner.themes[themenum].initialized = true;
2760         VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2761 }
2762
2763 // void(float themenum) freeparticletheme
2764 void VM_CL_ParticleThemeFree (void)
2765 {
2766         int themenum;
2767
2768         VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2769         if (vmpartspawner.verified == false)
2770         {
2771                 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2772                 return;
2773         }
2774         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2775         // check parms
2776         if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2777         {
2778                 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2779                 return;
2780         }
2781         if (vmpartspawner.themes[themenum].initialized == false)
2782         {
2783                 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2784                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2785                 return;
2786         }
2787         // free theme
2788         VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2789         vmpartspawner.themes[themenum].initialized = false;
2790 }
2791
2792 // float(vector org, vector dir, [float theme]) particle
2793 // returns 0 if failed, 1 if succesful
2794 void VM_CL_SpawnParticle (void)
2795 {
2796         float *org, *dir;
2797         vmparticletheme_t *theme;
2798         particle_t *part;
2799         int themenum;
2800
2801         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2802         if (vmpartspawner.verified == false)
2803         {
2804                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2805                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2806                 return;
2807         }
2808         org = PRVM_G_VECTOR(OFS_PARM0);
2809         dir = PRVM_G_VECTOR(OFS_PARM1);
2810         
2811         if (prog->argc < 3) // global-set particle
2812         {
2813                 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2814                 if (!part)
2815                 {
2816                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2817                         return;
2818                 }
2819                 if (*vmpartspawner.particle_delayspawn)
2820                         part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2821                 //if (*vmpartspawner.particle_delaycollision)
2822                 //      part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2823         }
2824         else // quick themed particle
2825         {
2826                 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2827                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2828                 {
2829                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2830                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2831                         return;
2832                 }
2833                 theme = &vmpartspawner.themes[themenum];
2834                 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2835                 if (!part)
2836                 {
2837                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2838                         return;
2839                 }
2840                 if (theme->delayspawn)
2841                         part->delayedspawn = cl.time + theme->delayspawn;
2842                 //if (theme->delaycollision)
2843                 //      part->delayedcollisions = cl.time + theme->delaycollision;
2844         }
2845         PRVM_G_FLOAT(OFS_RETURN) = 1; 
2846 }
2847
2848 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2849 // returns 0 if failed, 1 if success
2850 void VM_CL_SpawnParticleDelayed (void)
2851 {
2852         float *org, *dir;
2853         vmparticletheme_t *theme;
2854         particle_t *part;
2855         int themenum;
2856
2857         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2858         if (vmpartspawner.verified == false)
2859         {
2860                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2861                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2862                 return;
2863         }
2864         org = PRVM_G_VECTOR(OFS_PARM0);
2865         dir = PRVM_G_VECTOR(OFS_PARM1);
2866         if (prog->argc < 5) // global-set particle
2867                 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2868         else // themed particle
2869         {
2870                 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2871                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2872                 {
2873                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2874                         PRVM_G_FLOAT(OFS_RETURN) = 0;  
2875                         return;
2876                 }
2877                 theme = &vmpartspawner.themes[themenum];
2878                 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2879         }
2880         if (!part) 
2881         { 
2882                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2883                 return; 
2884         }
2885         part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2886         //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2887         PRVM_G_FLOAT(OFS_RETURN) = 0;
2888 }
2889
2890 //====================
2891 //CSQC engine entities query
2892 //====================
2893
2894 // float(float entitynum, float whatfld) getentity;
2895 // vector(float entitynum, float whatfld) getentityvec;
2896 // querying engine-drawn entity
2897 // VorteX: currently it's only tested with whatfld = 1..7
2898 void VM_CL_GetEntity (void)
2899 {
2900         int entnum, fieldnum;
2901         float org[3], v1[3], v2[3];
2902         VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2903
2904         entnum = PRVM_G_FLOAT(OFS_PARM0);
2905         if (entnum < 0 || entnum >= cl.num_entities)
2906         {
2907                 PRVM_G_FLOAT(OFS_RETURN) = 0;
2908                 return;
2909         }
2910         fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2911         switch(fieldnum)
2912         {
2913                 case 0: // active state
2914                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2915                         break;
2916                 case 1: // origin
2917                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2918                         break; 
2919                 case 2: // forward
2920                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);        
2921                         break;
2922                 case 3: // right
2923                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);        
2924                         break;
2925                 case 4: // up
2926                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);        
2927                         break;
2928                 case 5: // scale
2929                         PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2930                         break;  
2931                 case 6: // origin + v_forward, v_right, v_up
2932                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN)); 
2933                         break;  
2934                 case 7: // alpha
2935                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
2936                         break;  
2937                 case 8: // colormor
2938                         VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
2939                         break;
2940                 case 9: // pants colormod
2941                         VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
2942                         break;
2943                 case 10: // shirt colormod
2944                         VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
2945                         break;
2946                 case 11: // skinnum
2947                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
2948                         break;  
2949                 case 12: // mins
2950                         VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));         
2951                         break;  
2952                 case 13: // maxs
2953                         VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));         
2954                         break;  
2955                 case 14: // absmin
2956                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2957                         VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));             
2958                         break;  
2959                 case 15: // absmax
2960                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2961                         VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));             
2962                         break;
2963                 case 16: // light
2964                         VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
2965                         break;  
2966                 default:
2967                         PRVM_G_FLOAT(OFS_RETURN) = 0;
2968                         break;
2969         }
2970 }
2971
2972 //====================
2973 //QC POLYGON functions
2974 //====================
2975
2976 #define VMPOLYGONS_MAXPOINTS 64
2977
2978 typedef struct vmpolygons_triangle_s
2979 {
2980         rtexture_t              *texture;
2981         int                             drawflag;
2982         qboolean hasalpha;
2983         unsigned short  elements[3];
2984 }vmpolygons_triangle_t;
2985
2986 typedef struct vmpolygons_s
2987 {
2988         mempool_t               *pool;
2989         qboolean                initialized;
2990         double          progstarttime;
2991
2992         int                             max_vertices;
2993         int                             num_vertices;
2994         float                   *data_vertex3f;
2995         float                   *data_color4f;
2996         float                   *data_texcoord2f;
2997
2998         int                             max_triangles;
2999         int                             num_triangles;
3000         vmpolygons_triangle_t *data_triangles;
3001         unsigned short  *data_sortedelement3s;
3002
3003         qboolean                begin_active;
3004         int     begin_draw2d;
3005         rtexture_t              *begin_texture;
3006         int                             begin_drawflag;
3007         int                             begin_vertices;
3008         float                   begin_vertex[VMPOLYGONS_MAXPOINTS][3];
3009         float                   begin_color[VMPOLYGONS_MAXPOINTS][4];
3010         float                   begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
3011         qboolean                begin_texture_hasalpha;
3012 } vmpolygons_t;
3013
3014 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
3015 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
3016
3017 //#304 void() renderscene (EXT_CSQC)
3018 // moved that here to reset the polygons,
3019 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3020 // --blub
3021 void VM_CL_R_RenderScene (void)
3022 {
3023         double t = Sys_DoubleTime();
3024         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3025         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3026
3027         // we need to update any RENDER_VIEWMODEL entities at this point because
3028         // csqc supplies its own view matrix
3029         CL_UpdateViewEntities();
3030         // now draw stuff!
3031         R_RenderView();
3032
3033         polys->num_vertices = polys->num_triangles = 0;
3034         polys->progstarttime = prog->starttime;
3035
3036         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3037         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
3038 }
3039
3040 static void VM_ResizePolygons(vmpolygons_t *polys)
3041 {
3042         float *oldvertex3f = polys->data_vertex3f;
3043         float *oldcolor4f = polys->data_color4f;
3044         float *oldtexcoord2f = polys->data_texcoord2f;
3045         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3046         unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3047         polys->max_vertices = min(polys->max_triangles*3, 65536);
3048         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3049         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3050         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3051         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3052         polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3053         if (polys->num_vertices)
3054         {
3055                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3056                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3057                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3058         }
3059         if (polys->num_triangles)
3060         {
3061                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3062                 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3063         }
3064         if (oldvertex3f)
3065                 Mem_Free(oldvertex3f);
3066         if (oldcolor4f)
3067                 Mem_Free(oldcolor4f);
3068         if (oldtexcoord2f)
3069                 Mem_Free(oldtexcoord2f);
3070         if (oldtriangles)
3071                 Mem_Free(oldtriangles);
3072         if (oldsortedelement3s)
3073                 Mem_Free(oldsortedelement3s);
3074 }
3075
3076 static void VM_InitPolygons (vmpolygons_t* polys)
3077 {
3078         memset(polys, 0, sizeof(*polys));
3079         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3080         polys->max_triangles = 1024;
3081         VM_ResizePolygons(polys);
3082         polys->initialized = true;
3083 }
3084
3085 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3086 {
3087         int surfacelistindex;
3088         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3089         if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3090                 return;
3091 //      R_Mesh_ResetTextureState();
3092         R_EntityMatrix(&identitymatrix);
3093         GL_CullFace(GL_NONE);
3094         GL_DepthTest(true); // polys in 3D space shall always have depth test
3095         GL_DepthRange(0, 1);
3096         R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3097
3098         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3099         {
3100                 int numtriangles = 0;
3101                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3102                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3103                 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3104                 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
3105                 numtriangles = 0;
3106                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3107                 {
3108                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3109                                 break;
3110                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3111                         numtriangles++;
3112                 }
3113                 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3114         }
3115 }
3116
3117 void VMPolygons_Store(vmpolygons_t *polys)
3118 {
3119         qboolean hasalpha;
3120         int i;
3121
3122         // detect if we have alpha
3123         hasalpha = polys->begin_texture_hasalpha;
3124         for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3125                 if(polys->begin_color[i][3] < 1)
3126                         hasalpha = true;
3127
3128         if (polys->begin_draw2d)
3129         {
3130                 // draw the polygon as 2D immediately
3131                 drawqueuemesh_t mesh;
3132                 mesh.texture = polys->begin_texture;
3133                 mesh.num_vertices = polys->begin_vertices;
3134                 mesh.num_triangles = polys->begin_vertices-2;
3135                 mesh.data_element3i = polygonelement3i;
3136                 mesh.data_element3s = polygonelement3s;
3137                 mesh.data_vertex3f = polys->begin_vertex[0];
3138                 mesh.data_color4f = polys->begin_color[0];
3139                 mesh.data_texcoord2f = polys->begin_texcoord[0];
3140                 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3141         }
3142         else
3143         {
3144                 // queue the polygon as 3D for sorted transparent rendering later
3145                 int i;
3146                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3147                 {
3148                         while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3149                                 polys->max_triangles *= 2;
3150                         VM_ResizePolygons(polys);
3151                 }
3152                 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3153                 {
3154                         // needle in a haystack!
3155                         // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3156                         // that also caused it to not render the first polygon that is added
3157                         // --blub
3158                         memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3159                         memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3160                         memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3161                         for (i = 0;i < polys->begin_vertices-2;i++)
3162                         {
3163                                 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3164                                 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3165                                 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3166                                 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3167                                 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3168                                 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3169                                 polys->num_triangles++;
3170                         }
3171                         polys->num_vertices += polys->begin_vertices;
3172                 }
3173         }
3174         polys->begin_active = false;
3175 }
3176
3177 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3178 // LordHavoc: agreed, this is a mess
3179 void VM_CL_AddPolygonsToMeshQueue (void)
3180 {
3181         int i;
3182         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3183         vec3_t center;
3184
3185         // only add polygons of the currently active prog to the queue - if there is none, we're done
3186         if( !prog )
3187                 return;
3188
3189         if (!polys->num_triangles)
3190                 return;
3191
3192         for (i = 0;i < polys->num_triangles;i++)
3193         {
3194                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3195                 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3196         }
3197
3198         /*polys->num_triangles = 0; // now done after rendering the scene,
3199           polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
3200 }
3201
3202 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3203 void VM_CL_R_PolygonBegin (void)
3204 {
3205         const char              *picname;
3206         skinframe_t     *sf;
3207         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3208         int tf;
3209
3210         // TODO instead of using skinframes here (which provides the benefit of
3211         // better management of flags, and is more suited for 3D rendering), what
3212         // about supporting Q3 shaders?
3213
3214         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3215
3216         if (!polys->initialized)
3217                 VM_InitPolygons(polys);
3218         if(polys->progstarttime != prog->starttime)
3219         {
3220                 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3221                 polys->num_vertices = polys->num_triangles = 0;
3222                 polys->progstarttime = prog->starttime;
3223         }
3224         if (polys->begin_active)
3225         {
3226                 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3227                 return;
3228         }
3229         picname = PRVM_G_STRING(OFS_PARM0);
3230
3231         sf = NULL;
3232         if(*picname)
3233         {
3234                 tf = TEXF_ALPHA;
3235                 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3236                         tf |= TEXF_MIPMAP;
3237
3238                 do
3239                 {
3240                         sf = R_SkinFrame_FindNextByName(sf, picname);
3241                 }
3242                 while(sf && sf->textureflags != tf);
3243
3244                 if(!sf || !sf->base)
3245                         sf = R_SkinFrame_LoadExternal(picname, tf, true);
3246
3247                 if(sf)
3248                         R_SkinFrame_MarkUsed(sf);
3249         }
3250
3251         polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3252         polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3253         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3254         polys->begin_vertices = 0;
3255         polys->begin_active = true;
3256         polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3257 }
3258
3259 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3260 void VM_CL_R_PolygonVertex (void)
3261 {
3262         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3263
3264         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3265
3266         if (!polys->begin_active)
3267         {
3268                 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3269                 return;
3270         }
3271
3272         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3273         {
3274                 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3275                 return;
3276         }
3277
3278         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3279         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3280         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3281         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3282         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3283         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3284         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3285         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3286         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3287         polys->begin_vertices++;
3288 }
3289
3290 //void() R_EndPolygon
3291 void VM_CL_R_PolygonEnd (void)
3292 {
3293         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3294
3295         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3296         if (!polys->begin_active)
3297         {
3298                 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3299                 return;
3300         }
3301         polys->begin_active = false;
3302         if (polys->begin_vertices >= 3)
3303                 VMPolygons_Store(polys);
3304         else
3305                 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3306 }
3307
3308 static vmpolygons_t debugPolys;
3309
3310 void Debug_PolygonBegin(const char *picname, int drawflag)
3311 {
3312         if(!debugPolys.initialized)
3313                 VM_InitPolygons(&debugPolys);
3314         if(debugPolys.begin_active)
3315         {
3316                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3317                 return;
3318         }
3319         debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3320         debugPolys.begin_drawflag = drawflag;
3321         debugPolys.begin_vertices = 0;
3322         debugPolys.begin_active = true;
3323 }
3324
3325 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3326 {
3327         if(!debugPolys.begin_active)
3328         {
3329                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3330                 return;
3331         }
3332
3333         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3334         {
3335                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3336                 return;
3337         }
3338
3339         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3340         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3341         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3342         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3343         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3344         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3345         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3346         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3347         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3348         debugPolys.begin_vertices++;
3349 }
3350
3351 void Debug_PolygonEnd(void)
3352 {
3353         if (!debugPolys.begin_active)
3354         {
3355                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3356                 return;
3357         }
3358         debugPolys.begin_active = false;
3359         if (debugPolys.begin_vertices >= 3)
3360                 VMPolygons_Store(&debugPolys);
3361         else
3362                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3363 }
3364
3365 /*
3366 =============
3367 CL_CheckBottom
3368
3369 Returns false if any part of the bottom of the entity is off an edge that
3370 is not a staircase.
3371
3372 =============
3373 */
3374 qboolean CL_CheckBottom (prvm_edict_t *ent)
3375 {
3376         vec3_t  mins, maxs, start, stop;
3377         trace_t trace;
3378         int             x, y;
3379         float   mid, bottom;
3380
3381         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3382         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3383
3384 // if all of the points under the corners are solid world, don't bother
3385 // with the tougher checks
3386 // the corners must be within 16 of the midpoint
3387         start[2] = mins[2] - 1;
3388         for     (x=0 ; x<=1 ; x++)
3389                 for     (y=0 ; y<=1 ; y++)
3390                 {
3391                         start[0] = x ? maxs[0] : mins[0];
3392                         start[1] = y ? maxs[1] : mins[1];
3393                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3394                                 goto realcheck;
3395                 }
3396
3397         return true;            // we got out easy
3398
3399 realcheck:
3400 //
3401 // check it for real...
3402 //
3403         start[2] = mins[2];
3404
3405 // the midpoint must be within 16 of the bottom
3406         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3407         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3408         stop[2] = start[2] - 2*sv_stepheight.value;
3409         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3410
3411         if (trace.fraction == 1.0)
3412                 return false;
3413         mid = bottom = trace.endpos[2];
3414
3415 // the corners must be within 16 of the midpoint
3416         for     (x=0 ; x<=1 ; x++)
3417                 for     (y=0 ; y<=1 ; y++)
3418                 {
3419                         start[0] = stop[0] = x ? maxs[0] : mins[0];
3420                         start[1] = stop[1] = y ? maxs[1] : mins[1];
3421
3422                         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3423
3424                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3425                                 bottom = trace.endpos[2];
3426                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3427                                 return false;
3428                 }
3429
3430         return true;
3431 }
3432
3433 /*
3434 =============
3435 CL_movestep
3436
3437 Called by monster program code.
3438 The move will be adjusted for slopes and stairs, but if the move isn't
3439 possible, no move is done and false is returned
3440 =============
3441 */
3442 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3443 {
3444         float           dz;
3445         vec3_t          oldorg, neworg, end, traceendpos;
3446         trace_t         trace;
3447         int                     i, svent;
3448         prvm_edict_t            *enemy;
3449         prvm_eval_t     *val;
3450
3451 // try the move
3452         VectorCopy (ent->fields.client->origin, oldorg);
3453         VectorAdd (ent->fields.client->origin, move, neworg);
3454
3455 // flying monsters don't step up
3456         if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3457         {
3458         // try one move with vertical motion, then one without
3459                 for (i=0 ; i<2 ; i++)
3460                 {
3461                         VectorAdd (ent->fields.client->origin, move, neworg);
3462                         enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3463                         if (i == 0 && enemy != prog->edicts)
3464                         {
3465                                 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3466                                 if (dz > 40)
3467                                         neworg[2] -= 8;
3468                                 if (dz < 30)
3469                                         neworg[2] += 8;
3470                         }
3471                         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3472                         if (settrace)
3473                                 CL_VM_SetTraceGlobals(&trace, svent);
3474
3475                         if (trace.fraction == 1)
3476                         {
3477                                 VectorCopy(trace.endpos, traceendpos);
3478                                 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3479                                         return false;   // swim monster left water
3480
3481                                 VectorCopy (traceendpos, ent->fields.client->origin);
3482                                 if (relink)
3483                                         CL_LinkEdict(ent);
3484                                 return true;
3485                         }
3486
3487                         if (enemy == prog->edicts)
3488                                 break;
3489                 }
3490
3491                 return false;
3492         }
3493
3494 // push down from a step height above the wished position
3495         neworg[2] += sv_stepheight.value;
3496         VectorCopy (neworg, end);
3497         end[2] -= sv_stepheight.value*2;
3498
3499         trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3500         if (settrace)
3501                 CL_VM_SetTraceGlobals(&trace, svent);
3502
3503         if (trace.startsolid)
3504         {
3505                 neworg[2] -= sv_stepheight.value;
3506                 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3507                 if (settrace)
3508                         CL_VM_SetTraceGlobals(&trace, svent);
3509                 if (trace.startsolid)
3510                         return false;
3511         }
3512         if (trace.fraction == 1)
3513         {
3514         // if monster had the ground pulled out, go ahead and fall
3515                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3516                 {
3517                         VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3518                         if (relink)
3519                                 CL_LinkEdict(ent);
3520                         ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3521                         return true;
3522                 }
3523
3524                 return false;           // walked off an edge
3525         }
3526
3527 // check point traces down for dangling corners
3528         VectorCopy (trace.endpos, ent->fields.client->origin);
3529
3530         if (!CL_CheckBottom (ent))
3531         {
3532                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3533                 {       // entity had floor mostly pulled out from underneath it
3534                         // and is trying to correct
3535                         if (relink)
3536                                 CL_LinkEdict(ent);
3537                         return true;
3538                 }
3539                 VectorCopy (oldorg, ent->fields.client->origin);
3540                 return false;
3541         }
3542
3543         if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3544                 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3545
3546         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3547                 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3548
3549 // the move is ok
3550         if (relink)
3551                 CL_LinkEdict(ent);
3552         return true;
3553 }
3554
3555 /*
3556 ===============
3557 VM_CL_walkmove
3558
3559 float(float yaw, float dist[, settrace]) walkmove
3560 ===============
3561 */
3562 static void VM_CL_walkmove (void)
3563 {
3564         prvm_edict_t    *ent;
3565         float   yaw, dist;
3566         vec3_t  move;
3567         mfunction_t     *oldf;
3568         int     oldself;
3569         qboolean        settrace;
3570
3571         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3572
3573         // assume failure if it returns early
3574         PRVM_G_FLOAT(OFS_RETURN) = 0;
3575
3576         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3577         if (ent == prog->edicts)
3578         {
3579                 VM_Warning("walkmove: can not modify world entity\n");
3580                 return;
3581         }
3582         if (ent->priv.server->free)
3583         {
3584                 VM_Warning("walkmove: can not modify free entity\n");
3585                 return;
3586         }
3587         yaw = PRVM_G_FLOAT(OFS_PARM0);
3588         dist = PRVM_G_FLOAT(OFS_PARM1);
3589         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3590
3591         if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3592                 return;
3593
3594         yaw = yaw*M_PI*2 / 360;
3595
3596         move[0] = cos(yaw)*dist;
3597         move[1] = sin(yaw)*dist;
3598         move[2] = 0;
3599
3600 // save program state, because CL_movestep may call other progs
3601         oldf = prog->xfunction;
3602         oldself = prog->globals.client->self;
3603
3604         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3605
3606
3607 // restore program state
3608         prog->xfunction = oldf;
3609         prog->globals.client->self = oldself;
3610 }
3611
3612 /*
3613 ===============
3614 VM_CL_serverkey
3615
3616 string(string key) serverkey
3617 ===============
3618 */
3619 void VM_CL_serverkey(void)
3620 {
3621         char string[VM_STRINGTEMP_LENGTH];
3622         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3623         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3624         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3625 }
3626
3627 /*
3628 =================
3629 VM_CL_checkpvs
3630
3631 Checks if an entity is in a point's PVS.
3632 Should be fast but can be inexact.
3633
3634 float checkpvs(vector viewpos, entity viewee) = #240;
3635 =================
3636 */
3637 static void VM_CL_checkpvs (void)
3638 {
3639         vec3_t viewpos;
3640         prvm_edict_t *viewee;
3641         vec3_t mi, ma;
3642 #if 1
3643         unsigned char *pvs;
3644 #else
3645         int fatpvsbytes;
3646         unsigned char fatpvs[MAX_MAP_LEAFS/8];
3647 #endif
3648
3649         VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3650         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3651         viewee = PRVM_G_EDICT(OFS_PARM1);
3652
3653         if(viewee->priv.required->free)
3654         {
3655                 VM_Warning("checkpvs: can not check free entity\n");
3656                 PRVM_G_FLOAT(OFS_RETURN) = 4;
3657                 return;
3658         }
3659
3660         VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3661         VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3662
3663 #if 1
3664         if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3665         {
3666                 // no PVS support on this worldmodel... darn
3667                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3668                 return;
3669         }
3670         pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3671         if(!pvs)
3672         {
3673                 // viewpos isn't in any PVS... darn
3674                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3675                 return;
3676         }
3677         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3678 #else
3679         // using fat PVS like FTEQW does (slow)
3680         if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3681         {
3682                 // no PVS support on this worldmodel... darn
3683                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3684                 return;
3685         }
3686         fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3687         if(!fatpvsbytes)
3688         {
3689                 // viewpos isn't in any PVS... darn
3690                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3691                 return;
3692         }
3693         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3694 #endif
3695 }
3696
3697 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3698 static void VM_CL_skel_create(void)
3699 {
3700         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3701         dp_model_t *model = CL_GetModelByIndex(modelindex);
3702         skeleton_t *skeleton;
3703         int i;
3704         PRVM_G_FLOAT(OFS_RETURN) = 0;
3705         if (!model || !model->num_bones)
3706                 return;
3707         for (i = 0;i < MAX_EDICTS;i++)
3708                 if (!prog->skeletons[i])
3709                         break;
3710         if (i == MAX_EDICTS)
3711                 return;
3712         prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3713         PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3714         skeleton->model = model;
3715         skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3716         // initialize to identity matrices
3717         for (i = 0;i < skeleton->model->num_bones;i++)
3718                 skeleton->relativetransforms[i] = identitymatrix;
3719 }
3720
3721 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3722 static void VM_CL_skel_build(void)
3723 {
3724         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3725         skeleton_t *skeleton;
3726         prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3727         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3728         float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3729         int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3730         int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3731         dp_model_t *model = CL_GetModelByIndex(modelindex);
3732         float blendfrac;
3733         int numblends;
3734         int bonenum;
3735         int blendindex;
3736         framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3737         frameblend_t frameblend[MAX_FRAMEBLENDS];
3738         matrix4x4_t blendedmatrix;
3739         matrix4x4_t matrix;
3740         PRVM_G_FLOAT(OFS_RETURN) = 0;
3741         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3742                 return;
3743         firstbone = max(0, firstbone);
3744         lastbone = min(lastbone, model->num_bones - 1);
3745         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3746         VM_GenerateFrameGroupBlend(framegroupblend, ed);
3747         VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3748         blendfrac = 1.0f - retainfrac;
3749         for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3750                 frameblend[numblends].lerp *= blendfrac;
3751         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3752         {
3753                 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3754                 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3755                 for (blendindex = 0;blendindex < numblends;blendindex++)
3756                 {
3757                         Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3758                         Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3759                 }
3760                 skeleton->relativetransforms[bonenum] = blendedmatrix;
3761         }
3762         PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3763 }
3764
3765 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3766 static void VM_CL_skel_get_numbones(void)
3767 {
3768         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3769         skeleton_t *skeleton;
3770         PRVM_G_FLOAT(OFS_RETURN) = 0;
3771         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3772                 return;
3773         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3774 }
3775
3776 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3777 static void VM_CL_skel_get_bonename(void)
3778 {
3779         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3780         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3781         skeleton_t *skeleton;
3782         PRVM_G_INT(OFS_RETURN) = 0;
3783         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3784                 return;
3785         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3786                 return;
3787         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3788 }
3789
3790 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3791 static void VM_CL_skel_get_boneparent(void)
3792 {
3793         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3794         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3795         skeleton_t *skeleton;
3796         PRVM_G_FLOAT(OFS_RETURN) = 0;
3797         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3798                 return;
3799         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3800                 return;
3801         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3802 }
3803
3804 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3805 static void VM_CL_skel_find_bone(void)
3806 {
3807         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3808         const char *tagname = PRVM_G_STRING(OFS_PARM1);
3809         skeleton_t *skeleton;
3810         PRVM_G_FLOAT(OFS_RETURN) = 0;
3811         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3812                 return;
3813         PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3814 }
3815
3816 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3817 static void VM_CL_skel_get_bonerel(void)
3818 {
3819         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3820         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3821         skeleton_t *skeleton;
3822         matrix4x4_t matrix;
3823         vec3_t forward, left, up, origin;
3824         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3825         VectorClear(prog->globals.client->v_forward);
3826         VectorClear(prog->globals.client->v_right);
3827         VectorClear(prog->globals.client->v_up);
3828         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3829                 return;
3830         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3831                 return;
3832         matrix = skeleton->relativetransforms[bonenum];
3833         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3834         VectorCopy(forward, prog->globals.client->v_forward);
3835         VectorNegate(left, prog->globals.client->v_right);
3836         VectorCopy(up, prog->globals.client->v_up);
3837         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3838 }
3839
3840 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3841 static void VM_CL_skel_get_boneabs(void)
3842 {
3843         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3844         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3845         skeleton_t *skeleton;
3846         matrix4x4_t matrix;
3847         matrix4x4_t temp;
3848         vec3_t forward, left, up, origin;
3849         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3850         VectorClear(prog->globals.client->v_forward);
3851         VectorClear(prog->globals.client->v_right);
3852         VectorClear(prog->globals.client->v_up);
3853         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3854                 return;
3855         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3856                 return;
3857         matrix = skeleton->relativetransforms[bonenum];
3858         // convert to absolute
3859         while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3860         {
3861                 temp = matrix;
3862                 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3863         }
3864         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3865         VectorCopy(forward, prog->globals.client->v_forward);
3866         VectorNegate(left, prog->globals.client->v_right);
3867         VectorCopy(up, prog->globals.client->v_up);
3868         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3869 }
3870
3871 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3872 static void VM_CL_skel_set_bone(void)
3873 {
3874         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3875         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3876         vec3_t forward, left, up, origin;
3877         skeleton_t *skeleton;
3878         matrix4x4_t matrix;
3879         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3880                 return;
3881         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3882                 return;
3883         VectorCopy(prog->globals.client->v_forward, forward);
3884         VectorNegate(prog->globals.client->v_right, left);
3885         VectorCopy(prog->globals.client->v_up, up);
3886         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3887         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3888         skeleton->relativetransforms[bonenum] = matrix;
3889 }
3890
3891 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3892 static void VM_CL_skel_mul_bone(void)
3893 {
3894         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3895         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3896         vec3_t forward, left, up, origin;
3897         skeleton_t *skeleton;
3898         matrix4x4_t matrix;
3899         matrix4x4_t temp;
3900         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3901                 return;
3902         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3903                 return;
3904         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3905         VectorCopy(prog->globals.client->v_forward, forward);
3906         VectorNegate(prog->globals.client->v_right, left);
3907         VectorCopy(prog->globals.client->v_up, up);
3908         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3909         temp = skeleton->relativetransforms[bonenum];
3910         Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3911 }
3912
3913 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3914 static void VM_CL_skel_mul_bones(void)
3915 {
3916         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3917         int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3918         int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3919         int bonenum;
3920         vec3_t forward, left, up, origin;
3921         skeleton_t *skeleton;
3922         matrix4x4_t matrix;
3923         matrix4x4_t temp;
3924         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3925                 return;
3926         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3927         VectorCopy(prog->globals.client->v_forward, forward);
3928         VectorNegate(prog->globals.client->v_right, left);
3929         VectorCopy(prog->globals.client->v_up, up);
3930         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3931         firstbone = max(0, firstbone);
3932         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3933         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3934         {
3935                 temp = skeleton->relativetransforms[bonenum];
3936                 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3937         }
3938 }
3939
3940 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3941 static void VM_CL_skel_copybones(void)
3942 {
3943         int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3944         int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3945         int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3946         int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3947         int bonenum;
3948         skeleton_t *skeletondst;
3949         skeleton_t *skeletonsrc;
3950         if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3951                 return;
3952         if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3953                 return;
3954         firstbone = max(0, firstbone);
3955         lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3956         lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3957         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3958                 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3959 }
3960
3961 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3962 static void VM_CL_skel_delete(void)
3963 {
3964         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3965         skeleton_t *skeleton;
3966         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3967                 return;
3968         Mem_Free(skeleton);
3969         prog->skeletons[skeletonindex] = NULL;
3970 }
3971
3972 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3973 static void VM_CL_frameforname(void)
3974 {
3975         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3976         dp_model_t *model = CL_GetModelByIndex(modelindex);
3977         const char *name = PRVM_G_STRING(OFS_PARM1);
3978         int i;
3979         PRVM_G_FLOAT(OFS_RETURN) = -1;
3980         if (!model || !model->animscenes)
3981                 return;
3982         for (i = 0;i < model->numframes;i++)
3983         {
3984                 if (!strcasecmp(model->animscenes[i].name, name))
3985                 {
3986                         PRVM_G_FLOAT(OFS_RETURN) = i;
3987                         break;
3988                 }
3989         }
3990 }
3991
3992 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3993 static void VM_CL_frameduration(void)
3994 {
3995         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3996         dp_model_t *model = CL_GetModelByIndex(modelindex);
3997         int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3998         PRVM_G_FLOAT(OFS_RETURN) = 0;
3999         if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4000                 return;
4001         if (model->animscenes[framenum].framerate)
4002                 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4003 }
4004
4005 void VM_CL_RotateMoves(void)
4006 {
4007         /*
4008          * Obscure builtin used by GAME_XONOTIC.
4009          *
4010          * Edits the input history of cl_movement by rotating all move commands
4011          * currently in the queue using the given transform.
4012          *
4013          * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4014          * v_angle-like (non-inverted) euler angles that perform the rotation
4015          * of the space that is to be done.
4016          *
4017          * This is meant to be used as a fixangle replacement after passing
4018          * through a warpzone/portal: the client is told about the warp transform,
4019          * and calls this function in the same frame as the one on which the
4020          * client's origin got changed by the serverside teleport. Then this code
4021          * transforms the pre-warp input (which matches the empty space behind
4022          * the warp plane) into post-warp input (which matches the target area
4023          * of the warp). Also, at the same time, the client has to use
4024          * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4025          *
4026          * This together allows warpzone motion to be perfectly predicted by
4027          * the client!
4028          *
4029          * Furthermore, for perfect warpzone behaviour, the server side also
4030          * has to detect input the client sent before it received the origin
4031          * update, but after the warp occurred on the server, and has to adjust
4032          * input appropriately.
4033          */
4034         matrix4x4_t m;
4035         vec3_t v = {0, 0, 0};
4036         vec3_t x, y, z;
4037         VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4038         AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4039         Matrix4x4_FromVectors(&m, x, y, z, v);
4040         CL_RotateMoves(&m);
4041 }
4042
4043 //============================================================================
4044
4045 // To create a almost working builtin file from this replace:
4046 // "^NULL.*" with ""
4047 // "^{.*//.*}:Wh\(.*\)" with "\1"
4048 // "\:" with "//"
4049 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4050 // "\n\n+" with "\n\n"
4051
4052 prvm_builtin_t vm_cl_builtins[] = {
4053 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
4054 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
4055 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
4056 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
4057 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4058 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4059 VM_break,                                               // #6 void() break (QUAKE)
4060 VM_random,                                              // #7 float() random (QUAKE)
4061 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
4062 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
4063 VM_error,                                               // #10 void(string e) error (QUAKE)
4064 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
4065 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
4066 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
4067 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
4068 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
4069 VM_CL_traceline,                                // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4070 NULL,                                                   // #17 entity() checkclient (QUAKE)
4071 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
4072 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
4073 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
4074 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4075 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
4076 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
4077 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
4078 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
4079 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
4080 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
4081 VM_coredump,                                    // #28 void() coredump (QUAKE)
4082 VM_traceon,                                             // #29 void() traceon (QUAKE)
4083 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
4084 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
4085 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4086 NULL,                                                   // #33 (QUAKE)
4087 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
4088 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
4089 VM_rint,                                                // #36 float(float v) rint (QUAKE)
4090 VM_floor,                                               // #37 float(float v) floor (QUAKE)
4091 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
4092 NULL,                                                   // #39 (QUAKE)
4093 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
4094 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
4095 NULL,                                                   // #42 (QUAKE)
4096 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
4097 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
4098 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
4099 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
4100 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
4101 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4102 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
4103 NULL,                                                   // #50 (QUAKE)
4104 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
4105 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
4106 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
4107 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
4108 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
4109 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
4110 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
4111 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
4112 NULL,                                                   // #59 (QUAKE)
4113 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4114 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4115 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4116 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4117 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4118 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
4119 NULL,                                                   // #66 (QUAKE)
4120 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
4121 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
4122 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
4123 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
4124 NULL,                                                   // #71 (QUAKE)
4125 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
4126 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
4127 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4128 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
4129 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
4130 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
4131 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
4132 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4133 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4134 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
4135 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
4136 NULL,                                                   // #83 (QUAKE)
4137 NULL,                                                   // #84 (QUAKE)
4138 NULL,                                                   // #85 (QUAKE)
4139 NULL,                                                   // #86 (QUAKE)
4140 NULL,                                                   // #87 (QUAKE)
4141 NULL,                                                   // #88 (QUAKE)
4142 NULL,                                                   // #89 (QUAKE)
4143 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4144 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
4145 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4146 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4147 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4148 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4149 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4150 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4151 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4152 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
4153 // FrikaC and Telejano range #100-#199
4154 NULL,                                                   // #100
4155 NULL,                                                   // #101
4156 NULL,                                                   // #102
4157 NULL,                                                   // #103
4158 NULL,                                                   // #104
4159 NULL,                                                   // #105
4160 NULL,                                                   // #106
4161 NULL,                                                   // #107
4162 NULL,                                                   // #108
4163 NULL,                                                   // #109
4164 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
4165 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
4166 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
4167 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4168 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
4169 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4170 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
4171 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
4172 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
4173 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
4174 NULL,                                                   // #120
4175 NULL,                                                   // #121
4176 NULL,                                                   // #122
4177 NULL,                                                   // #123
4178 NULL,                                                   // #124
4179 NULL,                                                   // #125
4180 NULL,                                                   // #126
4181 NULL,                                                   // #127
4182 NULL,                                                   // #128
4183 NULL,                                                   // #129
4184 NULL,                                                   // #130
4185 NULL,                                                   // #131
4186 NULL,                                                   // #132
4187 NULL,                                                   // #133
4188 NULL,                                                   // #134
4189 NULL,                                                   // #135
4190 NULL,                                                   // #136
4191 NULL,                                                   // #137
4192 NULL,                                                   // #138
4193 NULL,                                                   // #139
4194 NULL,                                                   // #140
4195 NULL,                                                   // #141
4196 NULL,                                                   // #142
4197 NULL,                                                   // #143
4198 NULL,                                                   // #144
4199 NULL,                                                   // #145
4200 NULL,                                                   // #146
4201 NULL,                                                   // #147
4202 NULL,                                                   // #148
4203 NULL,                                                   // #149
4204 NULL,                                                   // #150
4205 NULL,                                                   // #151
4206 NULL,                                                   // #152
4207 NULL,                                                   // #153
4208 NULL,                                                   // #154
4209 NULL,                                                   // #155
4210 NULL,                                                   // #156
4211 NULL,                                                   // #157
4212 NULL,                                                   // #158
4213 NULL,                                                   // #159
4214 NULL,                                                   // #160
4215 NULL,                                                   // #161
4216 NULL,                                                   // #162
4217 NULL,                                                   // #163
4218 NULL,                                                   // #164
4219 NULL,                                                   // #165
4220 NULL,                                                   // #166
4221 NULL,                                                   // #167
4222 NULL,                                                   // #168
4223 NULL,                                                   // #169
4224 NULL,                                                   // #170
4225 NULL,                                                   // #171
4226 NULL,                                                   // #172
4227 NULL,                                                   // #173
4228 NULL,                                                   // #174
4229 NULL,                                                   // #175
4230 NULL,                                                   // #176
4231 NULL,                                                   // #177
4232 NULL,                                                   // #178
4233 NULL,                                                   // #179
4234 NULL,                                                   // #180
4235 NULL,                                                   // #181
4236 NULL,                                                   // #182
4237 NULL,                                                   // #183
4238 NULL,                                                   // #184
4239 NULL,                                                   // #185
4240 NULL,                                                   // #186
4241 NULL,                                                   // #187
4242 NULL,                                                   // #188
4243 NULL,                                                   // #189
4244 NULL,                                                   // #190
4245 NULL,                                                   // #191
4246 NULL,                                                   // #192
4247 NULL,                                                   // #193
4248 NULL,                                                   // #194
4249 NULL,                                                   // #195
4250 NULL,                                                   // #196
4251 NULL,                                                   // #197
4252 NULL,                                                   // #198
4253 NULL,                                                   // #199
4254 // FTEQW range #200-#299
4255 NULL,                                                   // #200
4256 NULL,                                                   // #201
4257 NULL,                                                   // #202
4258 NULL,                                                   // #203
4259 NULL,                                                   // #204
4260 NULL,                                                   // #205
4261 NULL,                                                   // #206
4262 NULL,                                                   // #207
4263 NULL,                                                   // #208
4264 NULL,                                                   // #209
4265 NULL,                                                   // #210
4266 NULL,                                                   // #211
4267 NULL,                                                   // #212
4268 NULL,                                                   // #213
4269 NULL,                                                   // #214
4270 NULL,                                                   // #215
4271 NULL,                                                   // #216
4272 NULL,                                                   // #217
4273 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4274 NULL,                                                   // #219
4275 NULL,                                                   // #220
4276 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4277 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4278 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
4279 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4280 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4281 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4282 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
4283 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4284 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4285 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4286 NULL,                                                   // #231
4287 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4288 NULL,                                                   // #233
4289 NULL,                                                   // #234
4290 NULL,                                                   // #235
4291 NULL,                                                   // #236
4292 NULL,                                                   // #237
4293 NULL,                                                   // #238
4294 NULL,                                                   // #239
4295 VM_CL_checkpvs,                                 // #240
4296 NULL,                                                   // #241
4297 NULL,                                                   // #242
4298 NULL,                                                   // #243
4299 NULL,                                                   // #244
4300 NULL,                                                   // #245
4301 NULL,                                                   // #246
4302 NULL,                                                   // #247
4303 NULL,                                                   // #248
4304 NULL,                                                   // #249
4305 NULL,                                                   // #250
4306 NULL,                                                   // #251
4307 NULL,                                                   // #252
4308 NULL,                                                   // #253
4309 NULL,                                                   // #254
4310 NULL,                                                   // #255
4311 NULL,                                                   // #256
4312 NULL,                                                   // #257
4313 NULL,                                                   // #258
4314 NULL,                                                   // #259
4315 NULL,                                                   // #260
4316 NULL,                                                   // #261
4317 NULL,                                                   // #262
4318 VM_CL_skel_create,                              // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4319 VM_CL_skel_build,                               // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4320 VM_CL_skel_get_numbones,                // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4321 VM_CL_skel_get_bonename,                // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4322 VM_CL_skel_get_boneparent,              // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4323 VM_CL_skel_find_bone,                   // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4324 VM_CL_skel_get_bonerel,                 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4325 VM_CL_skel_get_boneabs,                 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4326 VM_CL_skel_set_bone,                    // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4327 VM_CL_skel_mul_bone,                    // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4328 VM_CL_skel_mul_bones,                   // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4329 VM_CL_skel_copybones,                   // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4330 VM_CL_skel_delete,                              // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4331 VM_CL_frameforname,                             // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4332 VM_CL_frameduration,                    // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4333 NULL,                                                   // #278
4334 NULL,                                                   // #279
4335 NULL,                                                   // #280
4336 NULL,                                                   // #281
4337 NULL,                                                   // #282
4338 NULL,                                                   // #283
4339 NULL,                                                   // #284
4340 NULL,                                                   // #285
4341 NULL,                                                   // #286
4342 NULL,                                                   // #287
4343 NULL,                                                   // #288
4344 NULL,                                                   // #289
4345 NULL,                                                   // #290
4346 NULL,                                                   // #291
4347 NULL,                                                   // #292
4348 NULL,                                                   // #293
4349 NULL,                                                   // #294
4350 NULL,                                                   // #295
4351 NULL,                                                   // #296
4352 NULL,                                                   // #297
4353 NULL,                                                   // #298
4354 NULL,                                                   // #299
4355 // CSQC range #300-#399
4356 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
4357 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
4358 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
4359 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
4360 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
4361 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4362 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4363 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4364 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
4365 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4366 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
4367 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
4368 NULL,                                                   // #312
4369 NULL,                                                   // #313
4370 NULL,                                                   // #314
4371 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4372 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
4373 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4374 VM_getimagesize,                                // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4375 VM_freepic,                                             // #319 void(string name) freepic (EXT_CSQC)
4376 VM_drawcharacter,                               // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4377 VM_drawstring,                                  // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4378 VM_drawpic,                                             // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4379 VM_drawfill,                                    // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4380 VM_drawsetcliparea,                             // #324 void(float x, float y, float width, float height) drawsetcliparea
4381 VM_drawresetcliparea,                   // #325 void(void) drawresetcliparea
4382 VM_drawcolorcodedstring,                // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4383 VM_stringwidth,                 // #327 // FIXME is this okay?
4384 VM_drawsubpic,                                  // #328 // FIXME is this okay?
4385 VM_drawrotpic,                                  // #329 // FIXME is this okay?
4386 VM_CL_getstatf,                                 // #330 float(float stnum) getstatf (EXT_CSQC)
4387 VM_CL_getstati,                                 // #331 float(float stnum) getstati (EXT_CSQC)
4388 VM_CL_getstats,                                 // #332 string(float firststnum) getstats (EXT_CSQC)
4389 VM_CL_setmodelindex,                    // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4390 VM_CL_modelnameforindex,                // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4391 VM_CL_particleeffectnum,                // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4392 VM_CL_trailparticles,                   // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4393 VM_CL_pointparticles,                   // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4394 VM_centerprint,                                 // #338 void(string s, ...) centerprint (EXT_CSQC)
4395 VM_print,                                               // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4396 VM_keynumtostring,                              // #340 string(float keynum) keynumtostring (EXT_CSQC)
4397 VM_stringtokeynum,                              // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4398 VM_getkeybind,                                  // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4399 VM_CL_setcursormode,                    // #343 void(float usecursor) setcursormode (EXT_CSQC)
4400 VM_CL_getmousepos,                              // #344 vector() getmousepos (EXT_CSQC)
4401 VM_CL_getinputstate,                    // #345 float(float framenum) getinputstate (EXT_CSQC)
4402 VM_CL_setsensitivityscale,              // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4403 VM_CL_runplayerphysics,                 // #347 void() runstandardplayerphysics (EXT_CSQC)
4404 VM_CL_getplayerkey,                             // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4405 VM_CL_isdemo,                                   // #349 float() isdemo (EXT_CSQC)
4406 VM_isserver,                                    // #350 float() isserver (EXT_CSQC)
4407 VM_CL_setlistener,                              // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4408 VM_CL_registercmd,                              // #352 void(string cmdname) registercommand (EXT_CSQC)
4409 VM_wasfreed,                                    // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4410 VM_CL_serverkey,                                // #354 string(string key) serverkey (EXT_CSQC)
4411 VM_CL_videoplaying,                             // #355
4412 VM_findfont,                                    // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4413 VM_loadfont,                                    // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4414 NULL,                                                   // #358
4415 NULL,                                                   // #359
4416 VM_CL_ReadByte,                                 // #360 float() readbyte (EXT_CSQC)
4417 VM_CL_ReadChar,                                 // #361 float() readchar (EXT_CSQC)
4418 VM_CL_ReadShort,                                // #362 float() readshort (EXT_CSQC)
4419 VM_CL_ReadLong,                                 // #363 float() readlong (EXT_CSQC)
4420 VM_CL_ReadCoord,                                // #364 float() readcoord (EXT_CSQC)
4421 VM_CL_ReadAngle,                                // #365 float() readangle (EXT_CSQC)
4422 VM_CL_ReadString,                               // #366 string() readstring (EXT_CSQC)
4423 VM_CL_ReadFloat,                                // #367 float() readfloat (EXT_CSQC)
4424 NULL,                                           // #368
4425 NULL,                                                   // #369
4426 NULL,                                                   // #370
4427 NULL,                                                   // #371
4428 NULL,                                                   // #372
4429 NULL,                                                   // #373
4430 NULL,                                                   // #374
4431 NULL,                                                   // #375
4432 NULL,                                                   // #376
4433 NULL,                                                   // #377
4434 NULL,                                                   // #378
4435 NULL,                                                   // #379
4436 NULL,                                                   // #380
4437 NULL,                                                   // #381
4438 NULL,                                                   // #382
4439 NULL,                                                   // #383
4440 NULL,                                                   // #384
4441 NULL,                                                   // #385
4442 NULL,                                                   // #386
4443 NULL,                                                   // #387
4444 NULL,                                                   // #388
4445 NULL,                                                   // #389
4446 NULL,                                                   // #390
4447 NULL,                                                   // #391
4448 NULL,                                                   // #392
4449 NULL,                                                   // #393
4450 NULL,                                                   // #394
4451 NULL,                                                   // #395
4452 NULL,                                                   // #396
4453 NULL,                                                   // #397
4454 NULL,                                                   // #398
4455 NULL,                                                   // #399
4456 // LordHavoc's range #400-#499
4457 VM_CL_copyentity,                               // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4458 NULL,                                                   // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4459 VM_findchain,                                   // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4460 VM_findchainfloat,                              // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4461 VM_CL_effect,                                   // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4462 VM_CL_te_blood,                                 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4463 VM_CL_te_bloodshower,                   // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4464 VM_CL_te_explosionrgb,                  // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4465 VM_CL_te_particlecube,                  // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4466 VM_CL_te_particlerain,                  // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4467 VM_CL_te_particlesnow,                  // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4468 VM_CL_te_spark,                                 // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4469 VM_CL_te_gunshotquad,                   // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4470 VM_CL_te_spikequad,                             // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4471 VM_CL_te_superspikequad,                // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4472 VM_CL_te_explosionquad,                 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4473 VM_CL_te_smallflash,                    // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4474 VM_CL_te_customflash,                   // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4475 VM_CL_te_gunshot,                               // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4476 VM_CL_te_spike,                                 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4477 VM_CL_te_superspike,                    // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4478 VM_CL_te_explosion,                             // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4479 VM_CL_te_tarexplosion,                  // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4480 VM_CL_te_wizspike,                              // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4481 VM_CL_te_knightspike,                   // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4482 VM_CL_te_lavasplash,                    // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4483 VM_CL_te_teleport,                              // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4484 VM_CL_te_explosion2,                    // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4485 VM_CL_te_lightning1,                    // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4486 VM_CL_te_lightning2,                    // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4487 VM_CL_te_lightning3,                    // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4488 VM_CL_te_beam,                                  // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4489 VM_vectorvectors,                               // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4490 VM_CL_te_plasmaburn,                    // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4491 VM_getsurfacenumpoints,         // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4492 VM_getsurfacepoint,                     // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4493 VM_getsurfacenormal,                    // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4494 VM_getsurfacetexture,           // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4495 VM_getsurfacenearpoint,         // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4496 VM_getsurfaceclippedpoint,      // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4497 NULL,                                                   // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4498 VM_tokenize,                                    // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4499 VM_argv,                                                // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4500 VM_CL_setattachment,                    // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4501 VM_search_begin,                                // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4502 VM_search_end,                                  // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4503 VM_search_getsize,                              // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4504 VM_search_getfilename,                  // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4505 VM_cvar_string,                                 // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4506 VM_findflags,                                   // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4507 VM_findchainflags,                              // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4508 VM_CL_gettagindex,                              // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4509 VM_CL_gettaginfo,                               // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4510 NULL,                                                   // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4511 NULL,                                                   // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4512 NULL,                                                   // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4513 NULL,                                                   // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4514 VM_CL_te_flamejet,                              // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4515 NULL,                                                   // #458
4516 VM_ftoe,                                                // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4517 VM_buf_create,                                  // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4518 VM_buf_del,                                             // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4519 VM_buf_getsize,                                 // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4520 VM_buf_copy,                                    // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4521 VM_buf_sort,                                    // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4522 VM_buf_implode,                                 // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4523 VM_bufstr_get,                                  // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4524 VM_bufstr_set,                                  // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4525 VM_bufstr_add,                                  // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4526 VM_bufstr_free,                                 // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4527 NULL,                                                   // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4528 VM_asin,                                                // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4529 VM_acos,                                                // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4530 VM_atan,                                                // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4531 VM_atan2,                                               // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4532 VM_tan,                                                 // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4533 VM_strlennocol,                                 // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4534 VM_strdecolorize,                               // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4535 VM_strftime,                                    // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4536 VM_tokenizebyseparator,                 // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4537 VM_strtolower,                                  // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4538 VM_strtoupper,                                  // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4539 VM_cvar_defstring,                              // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4540 VM_CL_pointsound,                               // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4541 VM_strreplace,                                  // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4542 VM_strireplace,                                 // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4543 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4544 VM_gecko_create,                                        // #487 float gecko_create( string name )
4545 VM_gecko_destroy,                                       // #488 void gecko_destroy( string name )
4546 VM_gecko_navigate,                              // #489 void gecko_navigate( string name, string URI )
4547 VM_gecko_keyevent,                              // #490 float gecko_keyevent( string name, float key, float eventtype )
4548 VM_gecko_movemouse,                             // #491 void gecko_mousemove( string name, float x, float y )
4549 VM_gecko_resize,                                        // #492 void gecko_resize( string name, float w, float h )
4550 VM_gecko_get_texture_extent,    // #493 vector gecko_get_texture_extent( string name )
4551 VM_crc16,                                               // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4552 VM_cvar_type,                                   // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4553 VM_numentityfields,                             // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4554 VM_entityfieldname,                             // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4555 VM_entityfieldtype,                             // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4556 VM_getentityfieldstring,                // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4557 VM_putentityfieldstring,                // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4558 VM_CL_ReadPicture,                              // #501 string() ReadPicture = #501;
4559 VM_CL_boxparticles,                             // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4560 VM_whichpack,                                   // #503 string(string) whichpack = #503;
4561 VM_CL_GetEntity,                                // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4562 NULL,                                                   // #505
4563 NULL,                                                   // #506
4564 NULL,                                                   // #507
4565 NULL,                                                   // #508
4566 NULL,                                                   // #509
4567 VM_uri_escape,                                  // #510 string(string in) uri_escape = #510;
4568 VM_uri_unescape,                                // #511 string(string in) uri_unescape = #511;
4569 VM_etof,                                        // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4570 VM_uri_get,                                             // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4571 VM_tokenize_console,                                    // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4572 VM_argv_start_index,                                    // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4573 VM_argv_end_index,                                              // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4574 VM_buf_cvarlist,                                                // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4575 VM_cvar_description,                                    // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4576 VM_gettime,                                             // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4577 VM_keynumtostring,                              // #520 string keynumtostring(float keynum)
4578 VM_findkeysforcommand,                  // #521 string findkeysforcommand(string command[, float bindmap])
4579 VM_CL_InitParticleSpawner,              // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4580 VM_CL_ResetParticle,                    // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4581 VM_CL_ParticleTheme,                    // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4582 VM_CL_ParticleThemeSave,                // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4583 VM_CL_ParticleThemeFree,                // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4584 VM_CL_SpawnParticle,                    // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4585 VM_CL_SpawnParticleDelayed,             // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4586 VM_loadfromdata,                                // #529
4587 VM_loadfromfile,                                // #530
4588 VM_CL_setpause,                                 // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4589 VM_log,                                                 // #532
4590 VM_getsoundtime,                                // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4591 VM_soundlength,                                 // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4592 NULL,                                                   // #535
4593 NULL,                                                   // #536
4594 NULL,                                                   // #537
4595 NULL,                                                   // #538
4596 NULL,                                                   // #539
4597 VM_physics_enable,                              // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4598 VM_physics_addforce,                    // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4599 VM_physics_addtorque,                   // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4600 NULL,                                                   // #543
4601 NULL,                                                   // #544
4602 NULL,                                                   // #545
4603 NULL,                                                   // #546
4604 NULL,                                                   // #547
4605 NULL,                                                   // #548
4606 NULL,                                                   // #549
4607 NULL,                                                   // #550
4608 NULL,                                                   // #551
4609 NULL,                                                   // #552
4610 NULL,                                                   // #553
4611 NULL,                                                   // #554
4612 NULL,                                                   // #555
4613 NULL,                                                   // #556
4614 NULL,                                                   // #557
4615 NULL,                                                   // #558
4616 NULL,                                                   // #559
4617 NULL,                                                   // #560
4618 NULL,                                                   // #561
4619 NULL,                                                   // #562
4620 NULL,                                                   // #563
4621 NULL,                                                   // #564
4622 NULL,                                                   // #565
4623 NULL,                                                   // #566
4624 NULL,                                                   // #567
4625 NULL,                                                   // #568
4626 NULL,                                                   // #569
4627 NULL,                                                   // #570
4628 NULL,                                                   // #571
4629 NULL,                                                   // #572
4630 NULL,                                                   // #573
4631 NULL,                                                   // #574
4632 NULL,                                                   // #575
4633 NULL,                                                   // #576
4634 NULL,                                                   // #577
4635 NULL,                                                   // #578
4636 NULL,                                                   // #579
4637 NULL,                                                   // #580
4638 NULL,                                                   // #581
4639 NULL,                                                   // #582
4640 NULL,                                                   // #583
4641 NULL,                                                   // #584
4642 NULL,                                                   // #585
4643 NULL,                                                   // #586
4644 NULL,                                                   // #587
4645 NULL,                                                   // #588
4646 NULL,                                                   // #589
4647 NULL,                                                   // #590
4648 NULL,                                                   // #591
4649 NULL,                                                   // #592
4650 NULL,                                                   // #593
4651 NULL,                                                   // #594
4652 NULL,                                                   // #595
4653 NULL,                                                   // #596
4654 NULL,                                                   // #597
4655 NULL,                                                   // #598
4656 NULL,                                                   // #599
4657 NULL,                                                   // #600
4658 NULL,                                                   // #601
4659 NULL,                                                   // #602
4660 NULL,                                                   // #603
4661 NULL,                                                   // #604
4662 VM_callfunction,                                // #605
4663 VM_writetofile,                                 // #606
4664 VM_isfunction,                                  // #607
4665 NULL,                                                   // #608
4666 NULL,                                                   // #609
4667 VM_findkeysforcommand,                  // #610 string findkeysforcommand(string command[, float bindmap])
4668 NULL,                                                   // #611
4669 NULL,                                                   // #612
4670 VM_parseentitydata,                             // #613
4671 NULL,                                                   // #614
4672 NULL,                                                   // #615
4673 NULL,                                                   // #616
4674 NULL,                                                   // #617
4675 NULL,                                                   // #618
4676 NULL,                                                   // #619
4677 NULL,                                                   // #620
4678 NULL,                                                   // #621
4679 NULL,                                                   // #622
4680 NULL,                                                   // #623
4681 VM_CL_getextresponse,                   // #624 string getextresponse(void)
4682 NULL,                                                   // #625
4683 NULL,                                                   // #626
4684 VM_sprintf,                     // #627 string sprintf(string format, ...)
4685 VM_getsurfacenumtriangles,              // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4686 VM_getsurfacetriangle,                  // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4687 VM_setkeybind,                                          // #630 float(float key, string bind[, float bindmap]) setkeybind
4688 VM_getbindmaps,                                         // #631 vector(void) getbindmap
4689 VM_setbindmaps,                                         // #632 float(vector bm) setbindmap
4690 NULL,                                                   // #633
4691 NULL,                                                   // #634
4692 NULL,                                                   // #635
4693 NULL,                                                   // #636
4694 NULL,                                                   // #637
4695 VM_CL_RotateMoves,                                      // #638
4696 NULL,                                                   // #639
4697 };
4698
4699 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4700
4701 void VM_Polygons_Reset(void)
4702 {
4703         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4704
4705         // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4706         if(polys->initialized)
4707         {
4708                 Mem_FreePool(&polys->pool);
4709                 polys->initialized = false;
4710         }
4711 }
4712
4713 void VM_CL_Cmd_Init(void)
4714 {
4715         VM_Cmd_Init();
4716         VM_Polygons_Reset();
4717 }
4718
4719 void VM_CL_Cmd_Reset(void)
4720 {
4721         World_End(&cl.world);
4722         VM_Cmd_Reset();
4723         VM_Polygons_Reset();
4724 }
4725
4726