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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26
27 char *svc_strings[128] =
28 {
29         "svc_bad",
30         "svc_nop",
31         "svc_disconnect",
32         "svc_updatestat",
33         "svc_version",          // [int] server version
34         "svc_setview",          // [short] entity number
35         "svc_sound",                    // <see code>
36         "svc_time",                     // [float] server time
37         "svc_print",                    // [string] null terminated string
38         "svc_stufftext",                // [string] stuffed into client's console buffer
39                                                 // the string should be \n terminated
40         "svc_setangle",         // [vec3] set the view angle to this absolute value
41
42         "svc_serverinfo",               // [int] version
43                                                 // [string] signon string
44                                                 // [string]..[0]model cache [string]...[0]sounds cache
45                                                 // [string]..[0]item cache
46         "svc_lightstyle",               // [byte] [string]
47         "svc_updatename",               // [byte] [string]
48         "svc_updatefrags",      // [byte] [short]
49         "svc_clientdata",               // <shortbits + data>
50         "svc_stopsound",                // <see code>
51         "svc_updatecolors",     // [byte] [byte]
52         "svc_particle",         // [vec3] <variable>
53         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
54
55         "svc_spawnstatic",
56         "OBSOLETE svc_spawnbinary",
57         "svc_spawnbaseline",
58
59         "svc_temp_entity",              // <variable>
60         "svc_setpause",
61         "svc_signonnum",
62         "svc_centerprint",
63         "svc_killedmonster",
64         "svc_foundsecret",
65         "svc_spawnstaticsound",
66         "svc_intermission",
67         "svc_finale",                   // [string] music [string] text
68         "svc_cdtrack",                  // [byte] track [byte] looptrack
69         "svc_sellscreen",
70         "svc_cutscene",
71         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
72         "svc_hidelmp",  // [string] iconlabel
73         "svc_skybox", // [string] skyname
74         "", // 38
75         "", // 39
76         "", // 40
77         "", // 41
78         "", // 42
79         "", // 43
80         "", // 44
81         "", // 45
82         "", // 46
83         "", // 47
84         "", // 48
85         "", // 49
86         "svc_unusedlh1", //                             50              //
87         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
88         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
89         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
90         "svc_sound2", //                        54              // short soundindex instead of byte
91         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
92         "svc_spawnstatic2", //          56              // short modelindex instead of byte
93         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
94         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
95         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
96 };
97
98 char *qw_svc_strings[128] =
99 {
100         "qw_svc_bad",                                   // 0
101         "qw_svc_nop",                                   // 1
102         "qw_svc_disconnect",                    // 2
103         "qw_svc_updatestat",                    // 3    // [byte] [byte]
104         "",                                                             // 4
105         "qw_svc_setview",                               // 5    // [short] entity number
106         "qw_svc_sound",                                 // 6    // <see code>
107         "",                                                             // 7
108         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
109         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
110         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
111         "qw_svc_serverdata",                    // 11   // [long] protocol ...
112         "qw_svc_lightstyle",                    // 12   // [byte] [string]
113         "",                                                             // 13
114         "qw_svc_updatefrags",                   // 14   // [byte] [short]
115         "",                                                             // 15
116         "qw_svc_stopsound",                             // 16   // <see code>
117         "",                                                             // 17
118         "",                                                             // 18
119         "qw_svc_damage",                                // 19
120         "qw_svc_spawnstatic",                   // 20
121         "",                                                             // 21
122         "qw_svc_spawnbaseline",                 // 22
123         "qw_svc_temp_entity",                   // 23   // variable
124         "qw_svc_setpause",                              // 24   // [byte] on / off
125         "",                                                             // 25
126         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
127         "qw_svc_killedmonster",                 // 27
128         "qw_svc_foundsecret",                   // 28
129         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
130         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
131         "qw_svc_finale",                                // 31           // [string] text
132         "qw_svc_cdtrack",                               // 32           // [byte] track
133         "qw_svc_sellscreen",                    // 33
134         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
135         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
136         "qw_svc_updateping",                    // 36           // [byte] [short]
137         "qw_svc_updateentertime",               // 37           // [byte] [float]
138         "qw_svc_updatestatlong",                // 38           // [byte] [long]
139         "qw_svc_muzzleflash",                   // 39           // [short] entity
140         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
141         "qw_svc_download",                              // 41           // [short] size [size bytes]
142         "qw_svc_playerinfo",                    // 42           // variable
143         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
144         "qw_svc_chokecount",                    // 44           // [byte] packets choked
145         "qw_svc_modellist",                             // 45           // [strings]
146         "qw_svc_soundlist",                             // 46           // [strings]
147         "qw_svc_packetentities",                // 47           // [...]
148         "qw_svc_deltapacketentities",   // 48           // [...]
149         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
150         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
151         "qw_svc_setinfo",                               // 51           // setinfo on a client
152         "qw_svc_serverinfo",                    // 52           // serverinfo
153         "qw_svc_updatepl",                              // 53           // [byte] [byte]
154 };
155
156 //=============================================================================
157
158 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
159 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
160 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
161 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
167
168 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
169 static void QW_CL_RequestNextDownload(void);
170 static void QW_CL_NextUpload(void);
171 void QW_CL_StartUpload(unsigned char *data, int size);
172 //static qboolean QW_CL_IsUploading(void);
173 static void QW_CL_StopUpload(void);
174
175 /*
176 ==================
177 CL_ParseStartSoundPacket
178 ==================
179 */
180 void CL_ParseStartSoundPacket(int largesoundindex)
181 {
182         vec3_t  pos;
183         int     channel, ent;
184         int     sound_num;
185         int     volume;
186         int     field_mask;
187         float   attenuation;
188
189         if (cls.protocol == PROTOCOL_QUAKEWORLD)
190         {
191                 channel = MSG_ReadShort();
192
193                 if (channel & (1<<15))
194                         volume = MSG_ReadByte ();
195                 else
196                         volume = DEFAULT_SOUND_PACKET_VOLUME;
197
198                 if (channel & (1<<14))
199                         attenuation = MSG_ReadByte () / 64.0;
200                 else
201                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
202
203                 ent = (channel>>3)&1023;
204                 channel &= 7;
205
206                 sound_num = MSG_ReadByte ();
207         }
208         else
209         {
210                 field_mask = MSG_ReadByte();
211
212                 if (field_mask & SND_VOLUME)
213                         volume = MSG_ReadByte ();
214                 else
215                         volume = DEFAULT_SOUND_PACKET_VOLUME;
216
217                 if (field_mask & SND_ATTENUATION)
218                         attenuation = MSG_ReadByte () / 64.0;
219                 else
220                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
221
222                 if (field_mask & SND_LARGEENTITY)
223                 {
224                         ent = (unsigned short) MSG_ReadShort ();
225                         channel = MSG_ReadByte ();
226                 }
227                 else
228                 {
229                         channel = (unsigned short) MSG_ReadShort ();
230                         ent = channel >> 3;
231                         channel &= 7;
232                 }
233
234                 if (largesoundindex || field_mask & SND_LARGESOUND)
235                         sound_num = (unsigned short) MSG_ReadShort ();
236                 else
237                         sound_num = MSG_ReadByte ();
238         }
239
240         MSG_ReadVector(pos, cls.protocol);
241
242         if (sound_num >= MAX_SOUNDS)
243         {
244                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
245                 return;
246         }
247
248         if (ent >= MAX_EDICTS)
249         {
250                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
251                 return;
252         }
253
254         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
255 }
256
257 /*
258 ==================
259 CL_KeepaliveMessage
260
261 When the client is taking a long time to load stuff, send keepalive messages
262 so the server doesn't disconnect.
263 ==================
264 */
265
266 static unsigned char olddata[NET_MAXMESSAGE];
267 void CL_KeepaliveMessage (void)
268 {
269         float time;
270         static double nextmsg = -1;
271         int oldreadcount;
272         qboolean oldbadread;
273         sizebuf_t old;
274
275         // no need if server is local and definitely not if this is a demo
276         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
277                 return;
278
279 // read messages from server, should just be nops
280         oldreadcount = msg_readcount;
281         oldbadread = msg_badread;
282         old = net_message;
283         memcpy(olddata, net_message.data, net_message.cursize);
284
285         NetConn_ClientFrame();
286
287         msg_readcount = oldreadcount;
288         msg_badread = oldbadread;
289         net_message = old;
290         memcpy(net_message.data, olddata, net_message.cursize);
291
292         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
293         {
294                 sizebuf_t       msg;
295                 unsigned char           buf[4];
296                 nextmsg = time + 5;
297                 // write out a nop
298                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
299                 Con_Print("--> client to server keepalive\n");
300                 memset(&msg, 0, sizeof(msg));
301                 msg.data = buf;
302                 msg.maxsize = sizeof(buf);
303                 MSG_WriteChar(&msg, svc_nop);
304                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
305         }
306 }
307
308 void CL_ParseEntityLump(char *entdata)
309 {
310         const char *data;
311         char key[128], value[MAX_INPUTLINE];
312         FOG_clear(); // LordHavoc: no fog until set
313         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
314         R_SetSkyBox(cl.worldmodel->brush.skybox);
315         data = entdata;
316         if (!data)
317                 return;
318         if (!COM_ParseToken(&data, false))
319                 return; // error
320         if (com_token[0] != '{')
321                 return; // error
322         while (1)
323         {
324                 if (!COM_ParseToken(&data, false))
325                         return; // error
326                 if (com_token[0] == '}')
327                         break; // end of worldspawn
328                 if (com_token[0] == '_')
329                         strlcpy (key, com_token + 1, sizeof (key));
330                 else
331                         strlcpy (key, com_token, sizeof (key));
332                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
333                         key[strlen(key)-1] = 0;
334                 if (!COM_ParseToken(&data, false))
335                         return; // error
336                 strlcpy (value, com_token, sizeof (value));
337                 if (!strcmp("sky", key))
338                         R_SetSkyBox(value);
339                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
340                         R_SetSkyBox(value);
341                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
342                         R_SetSkyBox(value);
343                 else if (!strcmp("fog", key))
344                         sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
345                 else if (!strcmp("fog_density", key))
346                         fog_density = atof(value);
347                 else if (!strcmp("fog_red", key))
348                         fog_red = atof(value);
349                 else if (!strcmp("fog_green", key))
350                         fog_green = atof(value);
351                 else if (!strcmp("fog_blue", key))
352                         fog_blue = atof(value);
353         }
354 }
355
356 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
357 {
358         qfile_t *file;
359
360         // see if the file already exists
361         file = FS_Open(filename, "rb", true, false);
362         if (file)
363         {
364                 FS_Close(file);
365                 return true;
366         }
367
368         // download messages in a demo would be bad
369         if (cls.demorecording)
370         {
371                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
372                 return true;
373         }
374
375         // don't try to download when playing a demo
376         if (!cls.netcon)
377                 return true;
378
379         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
380         Con_Printf("Downloading %s\n", filename);
381
382         if (!cls.qw_downloadmemory)
383         {
384                 cls.qw_downloadmemory = NULL;
385                 cls.qw_downloadmemorycursize = 0;
386                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
387         }
388
389         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
390         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
391
392         cls.qw_downloadnumber++;
393         cls.qw_downloadpercent = 0;
394
395         return false;
396 }
397
398 static void QW_CL_ProcessUserInfo(int slot);
399 static void QW_CL_RequestNextDownload(void)
400 {
401         int i;
402
403         // clear name of file that just finished
404         cls.qw_downloadname[0] = 0;
405
406         switch (cls.qw_downloadtype)
407         {
408         case dl_single:
409                 break;
410         case dl_skin:
411                 if (cls.qw_downloadnumber == 0)
412                         Con_Printf("Checking skins...\n");
413                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
414                 {
415                         if (!cl.scores[cls.qw_downloadnumber].name[0])
416                                 continue;
417                         // check if we need to download the file, and return if so
418                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
419                                 return;
420                 }
421
422                 cls.qw_downloadtype = dl_none;
423
424                 // load any newly downloaded skins
425                 for (i = 0;i < cl.maxclients;i++)
426                         QW_CL_ProcessUserInfo(i);
427
428                 // if we're still in signon stages, request the next one
429                 if (cls.signon != SIGNONS)
430                 {
431                         cls.signon = SIGNONS-1;
432                         // we'll go to SIGNONS when the first entity update is received
433                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
434                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
435                 }
436                 break;
437         case dl_model:
438                 if (cls.qw_downloadnumber == 0)
439                 {
440                         Con_Printf("Checking models...\n");
441                         cls.qw_downloadnumber = 1;
442                 }
443
444                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
445                 {
446                         // skip submodels
447                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
448                                 continue;
449                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
450                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
451                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
452                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
453                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
454                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
455                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
456                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
457                         // check if we need to download the file, and return if so
458                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
459                                 return;
460                 }
461
462                 cls.qw_downloadtype = dl_none;
463
464                 // touch all of the precached models that are still loaded so we can free
465                 // anything that isn't needed
466                 Mod_ClearUsed();
467                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
468                         Mod_FindName(cl.model_name[i]);
469                 // precache any models used by the client (this also marks them used)
470                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
471                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
472                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
473                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
474                 Mod_PurgeUnused();
475
476                 // now we try to load everything that is new
477
478                 // world model
479                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
480                 if (cl.model_precache[1]->Draw == NULL)
481                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
482
483                 // normal models
484                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
485                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
486                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
487
488                 // check memory integrity
489                 Mem_CheckSentinelsGlobal();
490
491                 // now that we have a world model, set up the world entity, renderer
492                 // modules and csqc
493                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
494                 CL_BoundingBoxForEntity(&cl.entities[0].render);
495
496                 R_Modules_NewMap();
497
498                 // done checking sounds and models, send a prespawn command now
499                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
500                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
501
502                 if (cls.qw_downloadmemory)
503                 {
504                         Mem_Free(cls.qw_downloadmemory);
505                         cls.qw_downloadmemory = NULL;
506                 }
507                 break;
508         case dl_sound:
509                 if (cls.qw_downloadnumber == 0)
510                 {
511                         Con_Printf("Checking sounds...\n");
512                         cls.qw_downloadnumber = 1;
513                 }
514
515                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
516                 {
517                         // check if we need to download the file, and return if so
518                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
519                                 return;
520                 }
521
522                 cls.qw_downloadtype = dl_none;
523
524                 // load new sounds and unload old ones
525                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
526                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
527
528                 // precache any sounds used by the client
529                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
530                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
531                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
532                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
533                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
534                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
535                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
536
537                 // sounds
538                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
539                 {
540                         // Don't lock the sfx here, S_ServerSounds already did that
541                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
542                 }
543
544                 // check memory integrity
545                 Mem_CheckSentinelsGlobal();
546
547                 // done with sound downloads, next we check models
548                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
549                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
550                 break;
551         case dl_none:
552         default:
553                 Con_Printf("Unknown download type.\n");
554         }
555 }
556
557 static void QW_CL_ParseDownload(void)
558 {
559         int size = (signed short)MSG_ReadShort();
560         int percent = MSG_ReadByte();
561
562         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
563
564         // skip the download fragment if playing a demo
565         if (!cls.netcon)
566         {
567                 if (size > 0)
568                         msg_readcount += size;
569                 return;
570         }
571
572         if (size == -1)
573         {
574                 Con_Printf("File not found.\n");
575                 QW_CL_RequestNextDownload();
576                 return;
577         }
578
579         if (msg_readcount + (unsigned short)size > net_message.cursize)
580                 Host_Error("corrupt download message\n");
581
582         // make sure the buffer is big enough to include this new fragment
583         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
584         {
585                 unsigned char *old;
586                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
587                         cls.qw_downloadmemorymaxsize *= 2;
588                 old = cls.qw_downloadmemory;
589                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
590                 if (old)
591                 {
592                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
593                         Mem_Free(old);
594                 }
595         }
596
597         // read the fragment out of the packet
598         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
599         cls.qw_downloadmemorycursize += size;
600
601         cls.qw_downloadpercent = percent;
602
603         if (percent != 100)
604         {
605                 // request next fragment
606                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
607                 MSG_WriteString(&cls.netcon->message, "nextdl");
608         }
609         else
610         {
611                 // finished file
612                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
613
614                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
615
616                 cls.qw_downloadpercent = 0;
617
618                 // start downloading the next file (or join the game)
619                 QW_CL_RequestNextDownload();
620         }
621 }
622
623 static void QW_CL_ParseModelList(void)
624 {
625         int n;
626         int nummodels = MSG_ReadByte();
627         char *str;
628
629         // parse model precache list
630         for (;;)
631         {
632                 str = MSG_ReadString();
633                 if (!str[0])
634                         break;
635                 nummodels++;
636                 if (nummodels==MAX_MODELS)
637                         Host_Error("Server sent too many model precaches");
638                 if (strlen(str) >= MAX_QPATH)
639                         Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
640                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
641         }
642
643         n = MSG_ReadByte();
644         if (n)
645         {
646                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
647                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
648                 return;
649         }
650
651         cls.signon = 2;
652         cls.qw_downloadnumber = 0;
653         cls.qw_downloadtype = dl_model;
654         QW_CL_RequestNextDownload();
655 }
656
657 static void QW_CL_ParseSoundList(void)
658 {
659         int n;
660         int numsounds = MSG_ReadByte();
661         char *str;
662
663         // parse sound precache list
664         for (;;)
665         {
666                 str = MSG_ReadString();
667                 if (!str[0])
668                         break;
669                 numsounds++;
670                 if (numsounds==MAX_SOUNDS)
671                         Host_Error("Server sent too many sound precaches");
672                 if (strlen(str) >= MAX_QPATH)
673                         Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
674                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
675         }
676
677         n = MSG_ReadByte();
678
679         if (n)
680         {
681                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
682                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
683                 return;
684         }
685
686         cls.signon = 2;
687         cls.qw_downloadnumber = 0;
688         cls.qw_downloadtype = dl_sound;
689         QW_CL_RequestNextDownload();
690 }
691
692 static void QW_CL_Skins_f(void)
693 {
694         cls.qw_downloadnumber = 0;
695         cls.qw_downloadtype = dl_skin;
696         QW_CL_RequestNextDownload();
697 }
698
699 static void QW_CL_Changing_f(void)
700 {
701         if (cls.qw_downloadmemory)  // don't change when downloading
702                 return;
703
704         S_StopAllSounds();
705         cl.intermission = 0;
706         cls.signon = 1; // not active anymore, but not disconnected
707         Con_Printf("\nChanging map...\n");
708 }
709
710 void QW_CL_NextUpload(void)
711 {
712         int r, percent, size;
713
714         if (!cls.qw_uploaddata)
715                 return;
716
717         r = cls.qw_uploadsize - cls.qw_uploadpos;
718         if (r > 768)
719                 r = 768;
720         size = min(1, cls.qw_uploadsize);
721         percent = (cls.qw_uploadpos+r)*100/size;
722
723         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
724         MSG_WriteShort(&cls.netcon->message, r);
725         MSG_WriteByte(&cls.netcon->message, percent);
726         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
727
728         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
729
730         cls.qw_uploadpos += r;
731
732         if (cls.qw_uploadpos < cls.qw_uploadsize)
733                 return;
734
735         Con_Printf("Upload completed\n");
736
737         QW_CL_StopUpload();
738 }
739
740 void QW_CL_StartUpload(unsigned char *data, int size)
741 {
742         // do nothing in demos or if not connected
743         if (!cls.netcon)
744                 return;
745
746         // abort existing upload if in progress
747         QW_CL_StopUpload();
748
749         Con_DPrintf("Starting upload of %d bytes...\n", size);
750
751         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
752         memcpy(cls.qw_uploaddata, data, size);
753         cls.qw_uploadsize = size;
754         cls.qw_uploadpos = 0;
755
756         QW_CL_NextUpload();
757 }
758
759 #if 0
760 qboolean QW_CL_IsUploading(void)
761 {
762         return cls.qw_uploaddata != NULL;
763 }
764 #endif
765
766 void QW_CL_StopUpload(void)
767 {
768         if (cls.qw_uploaddata)
769                 Mem_Free(cls.qw_uploaddata);
770         cls.qw_uploaddata = NULL;
771         cls.qw_uploadsize = 0;
772         cls.qw_uploadpos = 0;
773 }
774
775 static void QW_CL_ProcessUserInfo(int slot)
776 {
777         int topcolor, bottomcolor;
778         char temp[2048];
779         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
780         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
781         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
782         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
783         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
784         cl.scores[slot].qw_spectator = temp[0] != 0;
785         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
786         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
787         if (!cl.scores[slot].qw_skin[0])
788                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
789         // TODO: skin cache
790 }
791
792 static void QW_CL_UpdateUserInfo(void)
793 {
794         int slot;
795         slot = MSG_ReadByte();
796         if (slot >= cl.maxclients)
797         {
798                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
799                 MSG_ReadLong();
800                 MSG_ReadString();
801                 return;
802         }
803         cl.scores[slot].qw_userid = MSG_ReadLong();
804         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
805
806         QW_CL_ProcessUserInfo(slot);
807 }
808
809 static void QW_CL_SetInfo(void)
810 {
811         int slot;
812         char key[2048];
813         char value[2048];
814         slot = MSG_ReadByte();
815         strlcpy(key, MSG_ReadString(), sizeof(key));
816         strlcpy(value, MSG_ReadString(), sizeof(value));
817         if (slot >= cl.maxclients)
818         {
819                 Con_Printf("svc_setinfo >= cl.maxclients\n");
820                 return;
821         }
822         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
823
824         QW_CL_ProcessUserInfo(slot);
825 }
826
827 static void QW_CL_ServerInfo(void)
828 {
829         char key[2048];
830         char value[2048];
831         char temp[32];
832         strlcpy(key, MSG_ReadString(), sizeof(key));
833         strlcpy(value, MSG_ReadString(), sizeof(value));
834         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
835         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
836         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
837         cl.qw_teamplay = atoi(temp);
838 }
839
840 static void QW_CL_ParseNails(void)
841 {
842         int i, j;
843         int numnails = MSG_ReadByte();
844         vec_t *v;
845         unsigned char bits[6];
846         for (i = 0;i < numnails;i++)
847         {
848                 for (j = 0;j < 6;j++)
849                         bits[j] = MSG_ReadByte();
850                 if (cl.qw_num_nails > 255)
851                         continue;
852                 v = cl.qw_nails[cl.qw_num_nails++];
853                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
854                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
855                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
856                 v[3] = -360*(bits[4]>>4)/16;
857                 v[4] = 360*bits[5]/256;
858                 v[5] = 0;
859         }
860 }
861
862 static void CL_UpdateItemsAndWeapon(void)
863 {
864         int j;
865         // check for important changes
866
867         // set flash times
868         if (cl.olditems != cl.stats[STAT_ITEMS])
869                 for (j = 0;j < 32;j++)
870                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
871                                 cl.item_gettime[j] = cl.time;
872         cl.olditems = cl.stats[STAT_ITEMS];
873
874         // GAME_NEXUIZ hud needs weapon change time
875         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
876                 cl.weapontime = cl.time;
877         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
878 }
879
880 /*
881 =====================
882 CL_SignonReply
883
884 An svc_signonnum has been received, perform a client side setup
885 =====================
886 */
887 static void CL_SignonReply (void)
888 {
889         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
890
891         switch (cls.signon)
892         {
893         case 1:
894                 if (cls.netcon)
895                 {
896                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
897                         MSG_WriteString (&cls.netcon->message, "prespawn");
898                 }
899                 break;
900
901         case 2:
902                 if (cls.netcon)
903                 {
904                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
905                         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
906
907                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
908                         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
909
910                         if (cl_pmodel.integer)
911                         {
912                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
913                                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
914                         }
915                         if (*cl_playermodel.string)
916                         {
917                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
918                                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
919                         }
920                         if (*cl_playerskin.string)
921                         {
922                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
923                                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
924                         }
925
926                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
927                         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
928
929                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
930                         MSG_WriteString (&cls.netcon->message, "spawn");
931                 }
932                 break;
933
934         case 3:
935                 if (cls.netcon)
936                 {
937                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
938                         MSG_WriteString (&cls.netcon->message, "begin");
939                 }
940                 break;
941
942         case 4:
943                 Con_ClearNotify();
944                 break;
945         }
946 }
947
948 /*
949 ==================
950 CL_ParseServerInfo
951 ==================
952 */
953 void CL_ParseServerInfo (void)
954 {
955         char *str;
956         int i;
957         protocolversion_t protocol;
958         int nummodels, numsounds;
959
960         Con_DPrint("Serverinfo packet received.\n");
961
962         // if server is active, we already began a loading plaque
963         if (!sv.active)
964                 SCR_BeginLoadingPlaque();
965
966         // check memory integrity
967         Mem_CheckSentinelsGlobal();
968
969 //
970 // wipe the client_state_t struct
971 //
972         CL_ClearState ();
973
974 // parse protocol version number
975         i = MSG_ReadLong ();
976         protocol = Protocol_EnumForNumber(i);
977         if (protocol == PROTOCOL_UNKNOWN)
978         {
979                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
980                 return;
981         }
982         // hack for unmarked Nehahra movie demos which had a custom protocol
983         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
984                 protocol = PROTOCOL_NEHAHRAMOVIE;
985         cls.protocol = protocol;
986         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
987
988         cl.num_entities = 1;
989
990         if (protocol == PROTOCOL_QUAKEWORLD)
991         {
992                 cl.qw_servercount = MSG_ReadLong();
993
994                 str = MSG_ReadString();
995                 Con_Printf("server gamedir is %s\n", str);
996 #if 0
997                 // FIXME: change gamedir if needed!
998                 if (strcasecmp(gamedirfile, str))
999                 {
1000                         Host_SaveConfig_f();
1001                         cflag = 1;
1002                 }
1003
1004                 Com_Gamedir(str); // change gamedir
1005
1006                 if (cflag)
1007                 {
1008                         // exec the new config stuff
1009                 }
1010 #endif
1011
1012                 cl.gametype = GAME_DEATHMATCH;
1013                 cl.maxclients = 32;
1014
1015                 // parse player number
1016                 i = MSG_ReadByte();
1017                 cl.qw_spectator = (i & 128) != 0;
1018                 cl.playerentity = cl.viewentity = (i & 127) + 1;
1019                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1020
1021                 // get the full level name
1022                 str = MSG_ReadString ();
1023                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1024
1025                 // get the movevars
1026                 cl.qw_movevars_gravity            = MSG_ReadFloat();
1027                 cl.qw_movevars_stopspeed          = MSG_ReadFloat();
1028                 cl.qw_movevars_maxspeed           = MSG_ReadFloat();
1029                 cl.qw_movevars_spectatormaxspeed  = MSG_ReadFloat();
1030                 cl.qw_movevars_accelerate         = MSG_ReadFloat();
1031                 cl.qw_movevars_airaccelerate      = MSG_ReadFloat();
1032                 cl.qw_movevars_wateraccelerate    = MSG_ReadFloat();
1033                 cl.qw_movevars_friction           = MSG_ReadFloat();
1034                 cl.qw_movevars_waterfriction      = MSG_ReadFloat();
1035                 cl.qw_movevars_entgravity         = MSG_ReadFloat();
1036
1037                 // seperate the printfs so the server message can have a color
1038                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1039
1040                 // check memory integrity
1041                 Mem_CheckSentinelsGlobal();
1042
1043                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1044                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1045
1046                 cls.state = ca_connected;
1047                 cls.signon = 1;
1048
1049                 // note: on QW protocol we can't set up the gameworld until after
1050                 // downloads finish...
1051                 // (we don't even know the name of the map yet)
1052         }
1053         else
1054         {
1055         // parse maxclients
1056                 cl.maxclients = MSG_ReadByte ();
1057                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1058                 {
1059                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1060                         return;
1061                 }
1062                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1063
1064         // parse gametype
1065                 cl.gametype = MSG_ReadByte ();
1066
1067         // parse signon message
1068                 str = MSG_ReadString ();
1069                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1070
1071         // seperate the printfs so the server message can have a color
1072                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1073                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1074
1075                 // check memory integrity
1076                 Mem_CheckSentinelsGlobal();
1077
1078                 // parse model precache list
1079                 for (nummodels=1 ; ; nummodels++)
1080                 {
1081                         str = MSG_ReadString();
1082                         if (!str[0])
1083                                 break;
1084                         if (nummodels==MAX_MODELS)
1085                                 Host_Error ("Server sent too many model precaches");
1086                         if (strlen(str) >= MAX_QPATH)
1087                                 Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
1088                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1089                 }
1090                 // parse sound precache list
1091                 for (numsounds=1 ; ; numsounds++)
1092                 {
1093                         str = MSG_ReadString();
1094                         if (!str[0])
1095                                 break;
1096                         if (numsounds==MAX_SOUNDS)
1097                                 Host_Error("Server sent too many sound precaches");
1098                         if (strlen(str) >= MAX_QPATH)
1099                                 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
1100                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1101                 }
1102
1103                 // touch all of the precached models that are still loaded so we can free
1104                 // anything that isn't needed
1105                 Mod_ClearUsed();
1106                 for (i = 1;i < nummodels;i++)
1107                         Mod_FindName(cl.model_name[i]);
1108                 // precache any models used by the client (this also marks them used)
1109                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1110                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1111                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1112                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1113                 Mod_PurgeUnused();
1114
1115                 // do the same for sounds
1116                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1117                 S_ServerSounds (cl.sound_name, numsounds);
1118
1119                 // precache any sounds used by the client
1120                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1121                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1122                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1123                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1124                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1125                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1126                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1127
1128                 // now we try to load everything that is new
1129
1130                 // world model
1131                 CL_KeepaliveMessage ();
1132                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
1133                 if (cl.model_precache[1]->Draw == NULL)
1134                         Con_Printf("Map %s not found\n", cl.model_name[1]);
1135
1136                 // normal models
1137                 for (i=2 ; i<nummodels ; i++)
1138                 {
1139                         CL_KeepaliveMessage();
1140                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
1141                                 Con_Printf("Model %s not found\n", cl.model_name[i]);
1142                 }
1143
1144                 // sounds
1145                 for (i=1 ; i<numsounds ; i++)
1146                 {
1147                         CL_KeepaliveMessage();
1148                         // Don't lock the sfx here, S_ServerSounds already did that
1149                         cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i], true, false);
1150                 }
1151
1152                 // we now have the worldmodel so we can set up the game world
1153                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1154                 CL_BoundingBoxForEntity(&cl.entities[0].render);
1155                 R_Modules_NewMap();
1156         }
1157
1158         // check memory integrity
1159         Mem_CheckSentinelsGlobal();
1160 }
1161
1162 void CL_ValidateState(entity_state_t *s)
1163 {
1164         model_t *model;
1165
1166         if (!s->active)
1167                 return;
1168
1169         if (s->modelindex >= MAX_MODELS && (65536-s->modelindex) >= MAX_MODELS)
1170                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1171
1172         // colormap is client index + 1
1173         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1174         {
1175                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1176                 s->colormap = 0;
1177         }
1178
1179         model = cl.model_precache[s->modelindex];
1180         if (model && model->type && s->frame >= model->numframes)
1181         {
1182                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1183                 s->frame = 0;
1184         }
1185         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1186         {
1187                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1188                 s->skin = 0;
1189         }
1190 }
1191
1192 void CL_MoveLerpEntityStates(entity_t *ent)
1193 {
1194         float odelta[3], adelta[3];
1195         CL_ValidateState(&ent->state_current);
1196         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1197         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1198         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1199         {
1200                 // reset all persistent stuff if this is a new entity
1201                 ent->persistent.lerpdeltatime = 0;
1202                 ent->persistent.lerpstarttime = cl.mtime[1];
1203                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1204                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1205                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1206                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1207                 // reset animation interpolation as well
1208                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1209                 ent->render.frame1time = ent->render.frame2time = cl.time;
1210                 ent->render.framelerp = 1;
1211                 // reset various persistent stuff
1212                 ent->persistent.muzzleflash = 0;
1213                 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1214         }
1215         else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1216         {
1217                 // don't interpolate the move
1218                 // (the fixangle[] check detects teleports, but not constant fixangles
1219                 //  such as when spectating)
1220                 ent->persistent.lerpdeltatime = 0;
1221                 ent->persistent.lerpstarttime = cl.mtime[1];
1222                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1223                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1224                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1225                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1226         }
1227         else if (ent->state_current.flags & RENDER_STEP)
1228         {
1229                 // monster interpolation
1230                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1231                 {
1232                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1233                         ent->persistent.lerpstarttime = cl.mtime[1];
1234                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1235                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1236                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1237                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1238                 }
1239         }
1240         else
1241         {
1242                 // not a monster
1243                 ent->persistent.lerpstarttime = ent->state_previous.time;
1244                 // no lerp if it's singleplayer
1245                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1246                         ent->persistent.lerpdeltatime = 0;
1247                 else
1248                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1249                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1250                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1251                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1252                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1253         }
1254 }
1255
1256 /*
1257 ==================
1258 CL_ParseBaseline
1259 ==================
1260 */
1261 void CL_ParseBaseline (entity_t *ent, int large)
1262 {
1263         int i;
1264
1265         ent->state_baseline = defaultstate;
1266         // FIXME: set ent->state_baseline.number?
1267         ent->state_baseline.active = true;
1268         if (large)
1269         {
1270                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1271                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1272         }
1273         else
1274         {
1275                 ent->state_baseline.modelindex = MSG_ReadByte ();
1276                 ent->state_baseline.frame = MSG_ReadByte ();
1277         }
1278         ent->state_baseline.colormap = MSG_ReadByte();
1279         ent->state_baseline.skin = MSG_ReadByte();
1280         for (i = 0;i < 3;i++)
1281         {
1282                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1283                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1284         }
1285         CL_ValidateState(&ent->state_baseline);
1286         ent->state_previous = ent->state_current = ent->state_baseline;
1287 }
1288
1289
1290 /*
1291 ==================
1292 CL_ParseClientdata
1293
1294 Server information pertaining to this client only
1295 ==================
1296 */
1297 void CL_ParseClientdata (void)
1298 {
1299         int i, bits;
1300
1301         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1302         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1303         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1304         cl.mviewzoom[1] = cl.mviewzoom[0];
1305
1306         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1307         {
1308                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1309                 cl.stats[STAT_ITEMS] = 0;
1310                 cl.stats[STAT_VIEWZOOM] = 255;
1311         }
1312         cl.idealpitch = 0;
1313         cl.mpunchangle[0][0] = 0;
1314         cl.mpunchangle[0][1] = 0;
1315         cl.mpunchangle[0][2] = 0;
1316         cl.mpunchvector[0][0] = 0;
1317         cl.mpunchvector[0][1] = 0;
1318         cl.mpunchvector[0][2] = 0;
1319         cl.mvelocity[0][0] = 0;
1320         cl.mvelocity[0][1] = 0;
1321         cl.mvelocity[0][2] = 0;
1322         cl.mviewzoom[0] = 1;
1323
1324         bits = (unsigned short) MSG_ReadShort ();
1325         if (bits & SU_EXTEND1)
1326                 bits |= (MSG_ReadByte() << 16);
1327         if (bits & SU_EXTEND2)
1328                 bits |= (MSG_ReadByte() << 24);
1329
1330         if (bits & SU_VIEWHEIGHT)
1331                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1332
1333         if (bits & SU_IDEALPITCH)
1334                 cl.idealpitch = MSG_ReadChar ();
1335
1336         for (i = 0;i < 3;i++)
1337         {
1338                 if (bits & (SU_PUNCH1<<i) )
1339                 {
1340                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1341                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1342                         else
1343                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1344                 }
1345                 if (bits & (SU_PUNCHVEC1<<i))
1346                 {
1347                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1348                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1349                         else
1350                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1351                 }
1352                 if (bits & (SU_VELOCITY1<<i) )
1353                 {
1354                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1355                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1356                         else
1357                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1358                 }
1359         }
1360
1361         // LordHavoc: hipnotic demos don't have this bit set but should
1362         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1363                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1364
1365         cl.onground = (bits & SU_ONGROUND) != 0;
1366         csqc_onground = cl.onground;    //[515]: cause without this csqc will receive not right value on svc_print =/
1367         cl.inwater = (bits & SU_INWATER) != 0;
1368
1369         if (cls.protocol == PROTOCOL_DARKPLACES5)
1370         {
1371                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1372                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1373                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1374                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1375                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1376                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1377                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1378                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1379                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1380                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1381         }
1382         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1383         {
1384                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1385                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1386                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1387                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1388                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1389                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1390                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1391                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1392                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1393                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1394                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1395                 else
1396                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1397         }
1398
1399         if (bits & SU_VIEWZOOM)
1400         {
1401                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1402                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1403                 else
1404                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1405         }
1406
1407         // viewzoom interpolation
1408         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1409 }
1410
1411 /*
1412 =====================
1413 CL_ParseStatic
1414 =====================
1415 */
1416 void CL_ParseStatic (int large)
1417 {
1418         entity_t *ent;
1419
1420         if (cl.num_static_entities >= cl.max_static_entities)
1421                 Host_Error ("Too many static entities");
1422         ent = &cl.static_entities[cl.num_static_entities++];
1423         CL_ParseBaseline (ent, large);
1424
1425 // copy it to the current state
1426         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1427         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1428         ent->render.framelerp = 0;
1429         // make torchs play out of sync
1430         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1431         ent->render.colormap = -1; // no special coloring
1432         ent->render.skinnum = ent->state_baseline.skin;
1433         ent->render.effects = ent->state_baseline.effects;
1434         ent->render.alpha = 1;
1435         //ent->render.scale = 1;
1436
1437         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1438         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1439
1440         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1441         Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
1442         CL_BoundingBoxForEntity(&ent->render);
1443
1444         // This is definitely cheating...
1445         if (ent->render.model == NULL)
1446                 cl.num_static_entities--;
1447 }
1448
1449 /*
1450 ===================
1451 CL_ParseStaticSound
1452 ===================
1453 */
1454 void CL_ParseStaticSound (int large)
1455 {
1456         vec3_t          org;
1457         int                     sound_num, vol, atten;
1458
1459         MSG_ReadVector(org, cls.protocol);
1460         if (large)
1461                 sound_num = (unsigned short) MSG_ReadShort ();
1462         else
1463                 sound_num = MSG_ReadByte ();
1464         vol = MSG_ReadByte ();
1465         atten = MSG_ReadByte ();
1466
1467         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1468 }
1469
1470 void CL_ParseEffect (void)
1471 {
1472         vec3_t          org;
1473         int                     modelindex, startframe, framecount, framerate;
1474
1475         MSG_ReadVector(org, cls.protocol);
1476         modelindex = MSG_ReadByte ();
1477         startframe = MSG_ReadByte ();
1478         framecount = MSG_ReadByte ();
1479         framerate = MSG_ReadByte ();
1480
1481         CL_Effect(org, modelindex, startframe, framecount, framerate);
1482 }
1483
1484 void CL_ParseEffect2 (void)
1485 {
1486         vec3_t          org;
1487         int                     modelindex, startframe, framecount, framerate;
1488
1489         MSG_ReadVector(org, cls.protocol);
1490         modelindex = (unsigned short) MSG_ReadShort ();
1491         startframe = (unsigned short) MSG_ReadShort ();
1492         framecount = MSG_ReadByte ();
1493         framerate = MSG_ReadByte ();
1494
1495         CL_Effect(org, modelindex, startframe, framecount, framerate);
1496 }
1497
1498 void CL_ParseBeam (model_t *m, int lightning)
1499 {
1500         int i, ent;
1501         vec3_t start, end;
1502         beam_t *b = NULL;
1503
1504         ent = (unsigned short) MSG_ReadShort ();
1505         MSG_ReadVector(start, cls.protocol);
1506         MSG_ReadVector(end, cls.protocol);
1507
1508         if (ent >= MAX_EDICTS)
1509         {
1510                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1511                 ent = 0;
1512         }
1513
1514         if (ent >= cl.max_entities)
1515                 CL_ExpandEntities(ent);
1516
1517         // override any beam with the same entity
1518         i = cl.max_beams;
1519         if (ent)
1520                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1521                         if (b->entity == ent)
1522                                 break;
1523         // if the entity was not found then just replace an unused beam
1524         if (i == cl.max_beams)
1525                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1526                         if (!b->model || b->endtime < cl.time)
1527                                 break;
1528         if (i < cl.max_beams)
1529         {
1530                 cl.num_beams = max(cl.num_beams, i + 1);
1531                 b->entity = ent;
1532                 b->lightning = lightning;
1533                 b->model = m;
1534                 b->endtime = cl.time + 0.2;
1535                 VectorCopy (start, b->start);
1536                 VectorCopy (end, b->end);
1537                 b->relativestartvalid = 0;
1538                 if (ent && cl.entities[ent].state_current.active)
1539                 {
1540                         entity_state_t *p;
1541                         matrix4x4_t matrix, imatrix;
1542                         if (ent == cl.viewentity && cl.movement)
1543                                 p = &cl.entities[b->entity].state_previous;
1544                         else
1545                                 p = &cl.entities[b->entity].state_current;
1546                         // not really valid yet, we need to get the orientation now
1547                         // (ParseBeam flagged this because it is received before
1548                         //  entities are received, by now they have been received)
1549                         // note: because players create lightning in their think
1550                         // function (which occurs before movement), they actually
1551                         // have some lag in it's location, so compare to the
1552                         // previous player state, not the latest
1553                         Matrix4x4_CreateFromQuakeEntity(&matrix, p->origin[0], p->origin[1], p->origin[2], -p->angles[0], p->angles[1], p->angles[2], 1);
1554                         Matrix4x4_Invert_Simple(&imatrix, &matrix);
1555                         Matrix4x4_Transform(&imatrix, b->start, b->relativestart);
1556                         Matrix4x4_Transform(&imatrix, b->end, b->relativeend);
1557                         b->relativestartvalid = 1;
1558                 }
1559         }
1560         else
1561                 Con_Print("beam list overflow!\n");
1562 }
1563
1564 void CL_ParseTempEntity(void)
1565 {
1566         int type;
1567         vec3_t pos, pos2;
1568         vec3_t vel1, vel2;
1569         vec3_t dir;
1570         vec3_t color;
1571         int rnd;
1572         int colorStart, colorLength, count;
1573         float velspeed, radius;
1574         unsigned char *tempcolor;
1575         matrix4x4_t tempmatrix;
1576
1577         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1578         {
1579                 type = MSG_ReadByte();
1580                 switch (type)
1581                 {
1582                 case QW_TE_WIZSPIKE:
1583                         // spike hitting wall
1584                         MSG_ReadVector(pos, cls.protocol);
1585                         CL_FindNonSolidLocation(pos, pos, 4);
1586                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1587                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1588                         break;
1589
1590                 case QW_TE_KNIGHTSPIKE:
1591                         // spike hitting wall
1592                         MSG_ReadVector(pos, cls.protocol);
1593                         CL_FindNonSolidLocation(pos, pos, 4);
1594                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1595                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1596                         break;
1597
1598                 case QW_TE_SPIKE:
1599                         // spike hitting wall
1600                         MSG_ReadVector(pos, cls.protocol);
1601                         CL_FindNonSolidLocation(pos, pos, 4);
1602                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1603                         if (rand() % 5)
1604                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1605                         else
1606                         {
1607                                 rnd = rand() & 3;
1608                                 if (rnd == 1)
1609                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1610                                 else if (rnd == 2)
1611                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1612                                 else
1613                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1614                         }
1615                         break;
1616                 case QW_TE_SUPERSPIKE:
1617                         // super spike hitting wall
1618                         MSG_ReadVector(pos, cls.protocol);
1619                         CL_FindNonSolidLocation(pos, pos, 4);
1620                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1621                         if (rand() % 5)
1622                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1623                         else
1624                         {
1625                                 rnd = rand() & 3;
1626                                 if (rnd == 1)
1627                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1628                                 else if (rnd == 2)
1629                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1630                                 else
1631                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1632                         }
1633                         break;
1634
1635                 case QW_TE_EXPLOSION:
1636                         // rocket explosion
1637                         MSG_ReadVector(pos, cls.protocol);
1638                         CL_FindNonSolidLocation(pos, pos, 10);
1639                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1640                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1641                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
1642                         break;
1643
1644                 case QW_TE_TAREXPLOSION:
1645                         // tarbaby explosion
1646                         MSG_ReadVector(pos, cls.protocol);
1647                         CL_FindNonSolidLocation(pos, pos, 10);
1648                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1649                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1650                         break;
1651
1652                 case QW_TE_LIGHTNING1:
1653                         // lightning bolts
1654                         CL_ParseBeam(cl.model_bolt, true);
1655                         break;
1656
1657                 case QW_TE_LIGHTNING2:
1658                         // lightning bolts
1659                         CL_ParseBeam(cl.model_bolt2, true);
1660                         break;
1661
1662                 case QW_TE_LIGHTNING3:
1663                         // lightning bolts
1664                         CL_ParseBeam(cl.model_bolt3, false);
1665                         break;
1666
1667                 case QW_TE_LAVASPLASH:
1668                         MSG_ReadVector(pos, cls.protocol);
1669                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1670                         break;
1671
1672                 case QW_TE_TELEPORT:
1673                         MSG_ReadVector(pos, cls.protocol);
1674                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1675                         break;
1676
1677                 case QW_TE_GUNSHOT:
1678                         // bullet hitting wall
1679                         radius = MSG_ReadByte();
1680                         MSG_ReadVector(pos, cls.protocol);
1681                         CL_FindNonSolidLocation(pos, pos, 4);
1682                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
1683                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
1684                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
1685                         break;
1686
1687                 case QW_TE_BLOOD:
1688                         count = MSG_ReadByte();
1689                         MSG_ReadVector(pos, cls.protocol);
1690                         CL_FindNonSolidLocation(pos, pos, 4);
1691                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1692                         break;
1693
1694                 case QW_TE_LIGHTNINGBLOOD:
1695                         MSG_ReadVector(pos, cls.protocol);
1696                         CL_FindNonSolidLocation(pos, pos, 4);
1697                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1698                         break;
1699
1700                 default:
1701                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1702                 }
1703         }
1704         else
1705         {
1706                 type = MSG_ReadByte();
1707                 switch (type)
1708                 {
1709                 case TE_WIZSPIKE:
1710                         // spike hitting wall
1711                         MSG_ReadVector(pos, cls.protocol);
1712                         CL_FindNonSolidLocation(pos, pos, 4);
1713                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1714                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1715                         break;
1716
1717                 case TE_KNIGHTSPIKE:
1718                         // spike hitting wall
1719                         MSG_ReadVector(pos, cls.protocol);
1720                         CL_FindNonSolidLocation(pos, pos, 4);
1721                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1722                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1723                         break;
1724
1725                 case TE_SPIKE:
1726                         // spike hitting wall
1727                         MSG_ReadVector(pos, cls.protocol);
1728                         CL_FindNonSolidLocation(pos, pos, 4);
1729                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1730                         if (rand() % 5)
1731                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1732                         else
1733                         {
1734                                 rnd = rand() & 3;
1735                                 if (rnd == 1)
1736                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1737                                 else if (rnd == 2)
1738                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1739                                 else
1740                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1741                         }
1742                         break;
1743                 case TE_SPIKEQUAD:
1744                         // quad spike hitting wall
1745                         MSG_ReadVector(pos, cls.protocol);
1746                         CL_FindNonSolidLocation(pos, pos, 4);
1747                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1748                         if (rand() % 5)
1749                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1750                         else
1751                         {
1752                                 rnd = rand() & 3;
1753                                 if (rnd == 1)
1754                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1755                                 else if (rnd == 2)
1756                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1757                                 else
1758                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1759                         }
1760                         break;
1761                 case TE_SUPERSPIKE:
1762                         // super spike hitting wall
1763                         MSG_ReadVector(pos, cls.protocol);
1764                         CL_FindNonSolidLocation(pos, pos, 4);
1765                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1766                         if (rand() % 5)
1767                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1768                         else
1769                         {
1770                                 rnd = rand() & 3;
1771                                 if (rnd == 1)
1772                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1773                                 else if (rnd == 2)
1774                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1775                                 else
1776                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1777                         }
1778                         break;
1779                 case TE_SUPERSPIKEQUAD:
1780                         // quad super spike hitting wall
1781                         MSG_ReadVector(pos, cls.protocol);
1782                         CL_FindNonSolidLocation(pos, pos, 4);
1783                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1784                         if (rand() % 5)
1785                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1786                         else
1787                         {
1788                                 rnd = rand() & 3;
1789                                 if (rnd == 1)
1790                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1791                                 else if (rnd == 2)
1792                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1793                                 else
1794                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1795                         }
1796                         break;
1797                         // LordHavoc: added for improved blood splatters
1798                 case TE_BLOOD:
1799                         // blood puff
1800                         MSG_ReadVector(pos, cls.protocol);
1801                         CL_FindNonSolidLocation(pos, pos, 4);
1802                         dir[0] = MSG_ReadChar();
1803                         dir[1] = MSG_ReadChar();
1804                         dir[2] = MSG_ReadChar();
1805                         count = MSG_ReadByte();
1806                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
1807                         break;
1808                 case TE_SPARK:
1809                         // spark shower
1810                         MSG_ReadVector(pos, cls.protocol);
1811                         CL_FindNonSolidLocation(pos, pos, 4);
1812                         dir[0] = MSG_ReadChar();
1813                         dir[1] = MSG_ReadChar();
1814                         dir[2] = MSG_ReadChar();
1815                         count = MSG_ReadByte();
1816                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
1817                         break;
1818                 case TE_PLASMABURN:
1819                         MSG_ReadVector(pos, cls.protocol);
1820                         CL_FindNonSolidLocation(pos, pos, 4);
1821                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1822                         break;
1823                         // LordHavoc: added for improved gore
1824                 case TE_BLOODSHOWER:
1825                         // vaporized body
1826                         MSG_ReadVector(pos, cls.protocol); // mins
1827                         MSG_ReadVector(pos2, cls.protocol); // maxs
1828                         velspeed = MSG_ReadCoord(cls.protocol); // speed
1829                         count = (unsigned short) MSG_ReadShort(); // number of particles
1830                         vel1[0] = -velspeed;
1831                         vel1[1] = -velspeed;
1832                         vel1[2] = -velspeed;
1833                         vel2[0] = velspeed;
1834                         vel2[1] = velspeed;
1835                         vel2[2] = velspeed;
1836                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
1837                         break;
1838
1839                 case TE_PARTICLECUBE:
1840                         // general purpose particle effect
1841                         MSG_ReadVector(pos, cls.protocol); // mins
1842                         MSG_ReadVector(pos2, cls.protocol); // maxs
1843                         MSG_ReadVector(dir, cls.protocol); // dir
1844                         count = (unsigned short) MSG_ReadShort(); // number of particles
1845                         colorStart = MSG_ReadByte(); // color
1846                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
1847                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
1848                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
1849                         break;
1850
1851                 case TE_PARTICLERAIN:
1852                         // general purpose particle effect
1853                         MSG_ReadVector(pos, cls.protocol); // mins
1854                         MSG_ReadVector(pos2, cls.protocol); // maxs
1855                         MSG_ReadVector(dir, cls.protocol); // dir
1856                         count = (unsigned short) MSG_ReadShort(); // number of particles
1857                         colorStart = MSG_ReadByte(); // color
1858                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1859                         break;
1860
1861                 case TE_PARTICLESNOW:
1862                         // general purpose particle effect
1863                         MSG_ReadVector(pos, cls.protocol); // mins
1864                         MSG_ReadVector(pos2, cls.protocol); // maxs
1865                         MSG_ReadVector(dir, cls.protocol); // dir
1866                         count = (unsigned short) MSG_ReadShort(); // number of particles
1867                         colorStart = MSG_ReadByte(); // color
1868                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1869                         break;
1870
1871                 case TE_GUNSHOT:
1872                         // bullet hitting wall
1873                         MSG_ReadVector(pos, cls.protocol);
1874                         CL_FindNonSolidLocation(pos, pos, 4);
1875                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1876                         break;
1877
1878                 case TE_GUNSHOTQUAD:
1879                         // quad bullet hitting wall
1880                         MSG_ReadVector(pos, cls.protocol);
1881                         CL_FindNonSolidLocation(pos, pos, 4);
1882                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1883                         break;
1884
1885                 case TE_EXPLOSION:
1886                         // rocket explosion
1887                         MSG_ReadVector(pos, cls.protocol);
1888                         CL_FindNonSolidLocation(pos, pos, 10);
1889                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1890                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1891                         break;
1892
1893                 case TE_EXPLOSIONQUAD:
1894                         // quad rocket explosion
1895                         MSG_ReadVector(pos, cls.protocol);
1896                         CL_FindNonSolidLocation(pos, pos, 10);
1897                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1898                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1899                         break;
1900
1901                 case TE_EXPLOSION3:
1902                         // Nehahra movie colored lighting explosion
1903                         MSG_ReadVector(pos, cls.protocol);
1904                         CL_FindNonSolidLocation(pos, pos, 10);
1905                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
1906                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
1907                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
1908                         CL_ParticleExplosion(pos);
1909                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1910                         CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1911                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1912                         break;
1913
1914                 case TE_EXPLOSIONRGB:
1915                         // colored lighting explosion
1916                         MSG_ReadVector(pos, cls.protocol);
1917                         CL_FindNonSolidLocation(pos, pos, 10);
1918                         CL_ParticleExplosion(pos);
1919                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1920                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1921                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1922                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1923                         CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1924                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1925                         break;
1926
1927                 case TE_TAREXPLOSION:
1928                         // tarbaby explosion
1929                         MSG_ReadVector(pos, cls.protocol);
1930                         CL_FindNonSolidLocation(pos, pos, 10);
1931                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1932                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1933                         break;
1934
1935                 case TE_SMALLFLASH:
1936                         MSG_ReadVector(pos, cls.protocol);
1937                         CL_FindNonSolidLocation(pos, pos, 10);
1938                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1939                         break;
1940
1941                 case TE_CUSTOMFLASH:
1942                         MSG_ReadVector(pos, cls.protocol);
1943                         CL_FindNonSolidLocation(pos, pos, 4);
1944                         radius = (MSG_ReadByte() + 1) * 8;
1945                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
1946                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1947                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1948                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1949                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1950                         CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1951                         break;
1952
1953                 case TE_FLAMEJET:
1954                         MSG_ReadVector(pos, cls.protocol);
1955                         MSG_ReadVector(dir, cls.protocol);
1956                         count = MSG_ReadByte();
1957                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
1958                         break;
1959
1960                 case TE_LIGHTNING1:
1961                         // lightning bolts
1962                         CL_ParseBeam(cl.model_bolt, true);
1963                         break;
1964
1965                 case TE_LIGHTNING2:
1966                         // lightning bolts
1967                         CL_ParseBeam(cl.model_bolt2, true);
1968                         break;
1969
1970                 case TE_LIGHTNING3:
1971                         // lightning bolts
1972                         CL_ParseBeam(cl.model_bolt3, false);
1973                         break;
1974
1975         // PGM 01/21/97
1976                 case TE_BEAM:
1977                         // grappling hook beam
1978                         CL_ParseBeam(cl.model_beam, false);
1979                         break;
1980         // PGM 01/21/97
1981
1982         // LordHavoc: for compatibility with the Nehahra movie...
1983                 case TE_LIGHTNING4NEH:
1984                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
1985                         break;
1986
1987                 case TE_LAVASPLASH:
1988                         MSG_ReadVector(pos, cls.protocol);
1989                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1990                         break;
1991
1992                 case TE_TELEPORT:
1993                         MSG_ReadVector(pos, cls.protocol);
1994                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1995                         break;
1996
1997                 case TE_EXPLOSION2:
1998                         // color mapped explosion
1999                         MSG_ReadVector(pos, cls.protocol);
2000                         CL_FindNonSolidLocation(pos, pos, 10);
2001                         colorStart = MSG_ReadByte();
2002                         colorLength = MSG_ReadByte();
2003                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2004                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2005                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2006                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2007                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2008                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2009                         CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2010                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2011                         break;
2012
2013                 case TE_TEI_G3:
2014                         MSG_ReadVector(pos, cls.protocol);
2015                         MSG_ReadVector(pos2, cls.protocol);
2016                         MSG_ReadVector(dir, cls.protocol);
2017                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2018                         break;
2019
2020                 case TE_TEI_SMOKE:
2021                         MSG_ReadVector(pos, cls.protocol);
2022                         MSG_ReadVector(dir, cls.protocol);
2023                         count = MSG_ReadByte();
2024                         CL_FindNonSolidLocation(pos, pos, 4);
2025                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2026                         break;
2027
2028                 case TE_TEI_BIGEXPLOSION:
2029                         MSG_ReadVector(pos, cls.protocol);
2030                         CL_FindNonSolidLocation(pos, pos, 10);
2031                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2032                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2033                         break;
2034
2035                 case TE_TEI_PLASMAHIT:
2036                         MSG_ReadVector(pos, cls.protocol);
2037                         MSG_ReadVector(dir, cls.protocol);
2038                         count = MSG_ReadByte();
2039                         CL_FindNonSolidLocation(pos, pos, 5);
2040                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2041                         break;
2042
2043                 default:
2044                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2045                 }
2046         }
2047 }
2048
2049 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2050
2051 //[515]: csqc
2052 void CL_VM_Init (void);
2053 qboolean CL_VM_Parse_TempEntity (void);
2054 void CL_VM_Parse_StuffCmd (const char *msg);
2055 void CL_VM_Parse_CenterPrint (const char *msg);
2056 void CSQC_AddPrintText (const char *msg);
2057 void CSQC_ReadEntities (void);
2058
2059 /*
2060 =====================
2061 CL_ParseServerMessage
2062 =====================
2063 */
2064 int parsingerror = false;
2065 void CL_ParseServerMessage(void)
2066 {
2067         int                     cmd;
2068         int                     i;
2069         protocolversion_t protocol;
2070         unsigned char           cmdlog[32];
2071         char            *cmdlogname[32], *temp;
2072         int                     cmdindex, cmdcount = 0;
2073
2074         if (cls.demorecording)
2075                 CL_WriteDemoMessage ();
2076
2077         cl.last_received_message = realtime;
2078
2079 //
2080 // if recording demos, copy the message out
2081 //
2082         if (cl_shownet.integer == 1)
2083                 Con_Printf("%f %i\n", realtime, net_message.cursize);
2084         else if (cl_shownet.integer == 2)
2085                 Con_Print("------------------\n");
2086
2087         cl.onground = false;    // unless the server says otherwise
2088 //
2089 // parse the message
2090 //
2091         //MSG_BeginReading ();
2092
2093         parsingerror = true;
2094
2095         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2096         {
2097                 cl.mtime[1] = cl.mtime[0];
2098                 cl.mtime[0] = realtime; // qw has no clock
2099                 cl.movement_needupdate = true;
2100                 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2101                 // during this frame
2102                 // (makes spectating players much smoother and prevents mouse movement from turning)
2103                 cl.fixangle[1] = cl.fixangle[0];
2104                 cl.fixangle[0] = false;
2105                 if (!cls.demoplayback)
2106                         VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2107
2108                 // slightly kill qw player entities each frame
2109                 for (i = 1;i < cl.maxclients;i++)
2110                         cl.entities_active[i] = false;
2111
2112                 // kill all qw nails
2113                 cl.qw_num_nails = 0;
2114
2115                 // fade weapon view kick
2116                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * (cl.time - cl.oldtime), 0);
2117
2118                 while (1)
2119                 {
2120                         if (msg_badread)
2121                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2122
2123                         cmd = MSG_ReadByte ();
2124
2125                         if (cmd == -1)
2126                         {
2127                                 SHOWNET("END OF MESSAGE");
2128                                 break;          // end of message
2129                         }
2130
2131                         cmdindex = cmdcount & 31;
2132                         cmdcount++;
2133                         cmdlog[cmdindex] = cmd;
2134
2135                         SHOWNET(qw_svc_strings[cmd]);
2136                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
2137                         if (!cmdlogname[cmdindex])
2138                         {
2139                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2140                                 temp = "<unknown>";
2141                                 cmdlogname[cmdindex] = temp;
2142                         }
2143
2144                         // other commands
2145                         switch (cmd)
2146                         {
2147                         default:
2148                                 {
2149                                         char description[32*64], temp[64];
2150                                         int count;
2151                                         strcpy(description, "packet dump: ");
2152                                         i = cmdcount - 32;
2153                                         if (i < 0)
2154                                                 i = 0;
2155                                         count = cmdcount - i;
2156                                         i &= 31;
2157                                         while(count > 0)
2158                                         {
2159                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2160                                                 strlcat(description, temp, sizeof(description));
2161                                                 count--;
2162                                                 i++;
2163                                                 i &= 31;
2164                                         }
2165                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
2166                                         Con_Print(description);
2167                                         Host_Error("CL_ParseServerMessage: Illegible server message");
2168                                 }
2169                                 break;
2170
2171                         case qw_svc_nop:
2172                                 //Con_Printf("qw_svc_nop\n");
2173                                 break;
2174
2175                         case qw_svc_disconnect:
2176                                 Con_Printf("Server disconnected\n");
2177                                 if (cls.demonum != -1)
2178                                         CL_NextDemo();
2179                                 else
2180                                         CL_Disconnect();
2181                                 return;
2182
2183                         case qw_svc_print:
2184                                 i = MSG_ReadByte();
2185                                 if (i == 3) // chat
2186                                         CSQC_AddPrintText(va("\1%s", MSG_ReadString()));        //[515]: csqc
2187                                 else
2188                                         CSQC_AddPrintText(MSG_ReadString());
2189                                 break;
2190
2191                         case qw_svc_centerprint:
2192                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
2193                                 break;
2194
2195                         case qw_svc_stufftext:
2196                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
2197                                 break;
2198
2199                         case qw_svc_damage:
2200                                 // svc_damage protocol is identical to nq
2201                                 V_ParseDamage ();
2202                                 break;
2203
2204                         case qw_svc_serverdata:
2205                                 //Cbuf_Execute(); // make sure any stuffed commands are done
2206                                 CL_ParseServerInfo();
2207                                 CL_VM_Init();   //[515]: init csqc
2208                                 break;
2209
2210                         case qw_svc_setangle:
2211                                 for (i=0 ; i<3 ; i++)
2212                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2213                                 if (!cls.demoplayback)
2214                                 {
2215                                         cl.fixangle[0] = true;
2216                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
2217                                         // disable interpolation if this is new
2218                                         if (!cl.fixangle[1])
2219                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2220                                 }
2221                                 break;
2222
2223                         case qw_svc_lightstyle:
2224                                 i = MSG_ReadByte ();
2225                                 if (i >= cl.max_lightstyle)
2226                                 {
2227                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2228                                         break;
2229                                 }
2230                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2231                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2232                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2233                                 break;
2234
2235                         case qw_svc_sound:
2236                                 CL_ParseStartSoundPacket(false);
2237                                 break;
2238
2239                         case qw_svc_stopsound:
2240                                 i = (unsigned short) MSG_ReadShort();
2241                                 S_StopSound(i>>3, i&7);
2242                                 break;
2243
2244                         case qw_svc_updatefrags:
2245                                 i = MSG_ReadByte();
2246                                 if (i >= cl.maxclients)
2247                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2248                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
2249                                 break;
2250
2251                         case qw_svc_updateping:
2252                                 i = MSG_ReadByte();
2253                                 if (i >= cl.maxclients)
2254                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
2255                                 cl.scores[i].qw_ping = MSG_ReadShort();
2256                                 break;
2257
2258                         case qw_svc_updatepl:
2259                                 i = MSG_ReadByte();
2260                                 if (i >= cl.maxclients)
2261                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
2262                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
2263                                 break;
2264
2265                         case qw_svc_updateentertime:
2266                                 i = MSG_ReadByte();
2267                                 if (i >= cl.maxclients)
2268                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
2269                                 // seconds ago
2270                                 cl.scores[i].qw_entertime = realtime - MSG_ReadFloat();
2271                                 break;
2272
2273                         case qw_svc_spawnbaseline:
2274                                 i = (unsigned short) MSG_ReadShort();
2275                                 if (i < 0 || i >= MAX_EDICTS)
2276                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2277                                 if (i >= cl.max_entities)
2278                                         CL_ExpandEntities(i);
2279                                 CL_ParseBaseline(cl.entities + i, false);
2280                                 break;
2281                         case qw_svc_spawnstatic:
2282                                 CL_ParseStatic(false);
2283                                 break;
2284                         case qw_svc_temp_entity:
2285                                 if(!CL_VM_Parse_TempEntity())
2286                                         CL_ParseTempEntity ();
2287                                 break;
2288
2289                         case qw_svc_killedmonster:
2290                                 cl.stats[STAT_MONSTERS]++;
2291                                 break;
2292
2293                         case qw_svc_foundsecret:
2294                                 cl.stats[STAT_SECRETS]++;
2295                                 break;
2296
2297                         case qw_svc_updatestat:
2298                                 i = MSG_ReadByte ();
2299                                 if (i < 0 || i >= MAX_CL_STATS)
2300                                         Host_Error ("svc_updatestat: %i is invalid", i);
2301                                 cl.stats[i] = MSG_ReadByte ();
2302                                 break;
2303
2304                         case qw_svc_updatestatlong:
2305                                 i = MSG_ReadByte ();
2306                                 if (i < 0 || i >= MAX_CL_STATS)
2307                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
2308                                 cl.stats[i] = MSG_ReadLong ();
2309                                 break;
2310
2311                         case qw_svc_spawnstaticsound:
2312                                 CL_ParseStaticSound (false);
2313                                 break;
2314
2315                         case qw_svc_cdtrack:
2316                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
2317                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2318                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
2319                                 else
2320                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
2321                                 break;
2322
2323                         case qw_svc_intermission:
2324                                 cl.intermission = 1;
2325                                 cl.completed_time = cl.time;
2326                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
2327                                 for (i = 0;i < 3;i++)
2328                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
2329                                 break;
2330
2331                         case qw_svc_finale:
2332                                 cl.intermission = 2;
2333                                 cl.completed_time = cl.time;
2334                                 SCR_CenterPrint(MSG_ReadString ());
2335                                 break;
2336
2337                         case qw_svc_sellscreen:
2338                                 Cmd_ExecuteString ("help", src_command);
2339                                 break;
2340
2341                         case qw_svc_smallkick:
2342                                 cl.qw_weaponkick = -2;
2343                                 break;
2344                         case qw_svc_bigkick:
2345                                 cl.qw_weaponkick = -4;
2346                                 break;
2347
2348                         case qw_svc_muzzleflash:
2349                                 i = (unsigned short) MSG_ReadShort();
2350                                 // NOTE: in QW this only worked on clients
2351                                 if (i < 0 || i >= MAX_EDICTS)
2352                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2353                                 if (i >= cl.max_entities)
2354                                         CL_ExpandEntities(i);
2355                                 cl.entities[i].persistent.muzzleflash = 1.0f;
2356                                 break;
2357
2358                         case qw_svc_updateuserinfo:
2359                                 QW_CL_UpdateUserInfo();
2360                                 break;
2361
2362                         case qw_svc_setinfo:
2363                                 QW_CL_SetInfo();
2364                                 break;
2365
2366                         case qw_svc_serverinfo:
2367                                 QW_CL_ServerInfo();
2368                                 break;
2369
2370                         case qw_svc_download:
2371                                 QW_CL_ParseDownload();
2372                                 break;
2373
2374                         case qw_svc_playerinfo:
2375                                 EntityStateQW_ReadPlayerUpdate();
2376                                 break;
2377
2378                         case qw_svc_nails:
2379                                 QW_CL_ParseNails();
2380                                 break;
2381
2382                         case qw_svc_chokecount:
2383                                 i = MSG_ReadByte();
2384                                 // FIXME: apply to netgraph
2385                                 //for (j = 0;j < i;j++)
2386                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
2387                                 break;
2388
2389                         case qw_svc_modellist:
2390                                 QW_CL_ParseModelList();
2391                                 break;
2392
2393                         case qw_svc_soundlist:
2394                                 QW_CL_ParseSoundList();
2395                                 break;
2396
2397                         case qw_svc_packetentities:
2398                                 EntityFrameQW_CL_ReadFrame(false);
2399                                 // first update is the final signon stage
2400                                 if (cls.signon == SIGNONS - 1)
2401                                         cls.signon = SIGNONS;
2402                                 break;
2403
2404                         case qw_svc_deltapacketentities:
2405                                 EntityFrameQW_CL_ReadFrame(true);
2406                                 // first update is the final signon stage
2407                                 if (cls.signon == SIGNONS - 1)
2408                                         cls.signon = SIGNONS;
2409                                 break;
2410
2411                         case qw_svc_maxspeed:
2412                                 cl.qw_movevars_maxspeed = MSG_ReadFloat();
2413                                 break;
2414
2415                         case qw_svc_entgravity:
2416                                 cl.qw_movevars_entgravity = MSG_ReadFloat();
2417                                 break;
2418
2419                         case qw_svc_setpause:
2420                                 cl.paused = MSG_ReadByte ();
2421                                 if (cl.paused)
2422                                         CDAudio_Pause ();
2423                                 else
2424                                         CDAudio_Resume ();
2425                                 S_PauseGameSounds (cl.paused);
2426                                 break;
2427                         }
2428                 }
2429
2430                 // fully kill the still slightly dead qw player entities each frame
2431                 for (i = 1;i < cl.maxclients;i++)
2432                         if (!cl.entities_active[i])
2433                                 cl.entities[i].state_current.active = false;
2434         }
2435         else
2436         {
2437                 while (1)
2438                 {
2439                         if (msg_badread)
2440                                 Host_Error ("CL_ParseServerMessage: Bad server message");
2441
2442                         cmd = MSG_ReadByte ();
2443
2444                         if (cmd == -1)
2445                         {
2446                                 SHOWNET("END OF MESSAGE");
2447                                 break;          // end of message
2448                         }
2449
2450                         cmdindex = cmdcount & 31;
2451                         cmdcount++;
2452                         cmdlog[cmdindex] = cmd;
2453
2454                         // if the high bit of the command byte is set, it is a fast update
2455                         if (cmd & 128)
2456                         {
2457                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2458                                 temp = "entity";
2459                                 cmdlogname[cmdindex] = temp;
2460                                 SHOWNET("fast update");
2461                                 if (cls.signon == SIGNONS - 1)
2462                                 {
2463                                         // first update is the final signon stage
2464                                         cls.signon = SIGNONS;
2465                                         CL_SignonReply ();
2466                                 }
2467                                 EntityFrameQuake_ReadEntity (cmd&127);
2468                                 continue;
2469                         }
2470
2471                         SHOWNET(svc_strings[cmd]);
2472                         cmdlogname[cmdindex] = svc_strings[cmd];
2473                         if (!cmdlogname[cmdindex])
2474                         {
2475                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2476                                 temp = "<unknown>";
2477                                 cmdlogname[cmdindex] = temp;
2478                         }
2479
2480                         // other commands
2481                         switch (cmd)
2482                         {
2483                         default:
2484                                 {
2485                                         char description[32*64], temp[64];
2486                                         int count;
2487                                         strcpy (description, "packet dump: ");
2488                                         i = cmdcount - 32;
2489                                         if (i < 0)
2490                                                 i = 0;
2491                                         count = cmdcount - i;
2492                                         i &= 31;
2493                                         while(count > 0)
2494                                         {
2495                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2496                                                 strlcat (description, temp, sizeof (description));
2497                                                 count--;
2498                                                 i++;
2499                                                 i &= 31;
2500                                         }
2501                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
2502                                         Con_Print(description);
2503                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
2504                                 }
2505                                 break;
2506
2507                         case svc_nop:
2508                                 if (cls.signon < SIGNONS)
2509                                         Con_Print("<-- server to client keepalive\n");
2510                                 break;
2511
2512                         case svc_time:
2513                                 cl.mtime[1] = cl.mtime[0];
2514                                 cl.mtime[0] = MSG_ReadFloat ();
2515                                 cl.movement_needupdate = true;
2516                                 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2517                                 // during this frame
2518                                 // (makes spectating players much smoother and prevents mouse movement from turning)
2519                                 cl.fixangle[1] = cl.fixangle[0];
2520                                 cl.fixangle[0] = false;
2521                                 if (!cls.demoplayback)
2522                                         VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2523                                 break;
2524
2525                         case svc_clientdata:
2526                                 CL_ParseClientdata();
2527                                 break;
2528
2529                         case svc_version:
2530                                 i = MSG_ReadLong ();
2531                                 protocol = Protocol_EnumForNumber(i);
2532                                 if (protocol == PROTOCOL_UNKNOWN)
2533                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
2534                                 // hack for unmarked Nehahra movie demos which had a custom protocol
2535                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
2536                                         protocol = PROTOCOL_NEHAHRAMOVIE;
2537                                 cls.protocol = protocol;
2538                                 break;
2539
2540                         case svc_disconnect:
2541                                 Con_Printf ("Server disconnected\n");
2542                                 if (cls.demonum != -1)
2543                                         CL_NextDemo ();
2544                                 else
2545                                         CL_Disconnect ();
2546                                 break;
2547
2548                         case svc_print:
2549                                 CSQC_AddPrintText(MSG_ReadString());    //[515]: csqc
2550                                 break;
2551
2552                         case svc_centerprint:
2553                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
2554                                 break;
2555
2556                         case svc_stufftext:
2557                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
2558                                 break;
2559
2560                         case svc_damage:
2561                                 V_ParseDamage ();
2562                                 break;
2563
2564                         case svc_serverinfo:
2565                                 CL_ParseServerInfo ();
2566                                 CL_VM_Init();   //[515]: init csqc
2567                                 break;
2568
2569                         case svc_setangle:
2570                                 for (i=0 ; i<3 ; i++)
2571                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2572                                 if (!cls.demoplayback)
2573                                 {
2574                                         cl.fixangle[0] = true;
2575                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
2576                                         // disable interpolation if this is new
2577                                         if (!cl.fixangle[1])
2578                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2579                                 }
2580                                 break;
2581
2582                         case svc_setview:
2583                                 cl.viewentity = (unsigned short)MSG_ReadShort ();
2584                                 if (cl.viewentity >= MAX_EDICTS)
2585                                         Host_Error("svc_setview >= MAX_EDICTS");
2586                                 if (cl.viewentity >= cl.max_entities)
2587                                         CL_ExpandEntities(cl.viewentity);
2588                                 // LordHavoc: assume first setview recieved is the real player entity
2589                                 if (!cl.playerentity)
2590                                         cl.playerentity = cl.viewentity;
2591                                 break;
2592
2593                         case svc_lightstyle:
2594                                 i = MSG_ReadByte ();
2595                                 if (i >= cl.max_lightstyle)
2596                                 {
2597                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2598                                         break;
2599                                 }
2600                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2601                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2602                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2603                                 break;
2604
2605                         case svc_sound:
2606                                 CL_ParseStartSoundPacket(false);
2607                                 break;
2608
2609                         case svc_precache:
2610                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
2611                                 {
2612                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
2613                                         CL_ParseStartSoundPacket(true);
2614                                 }
2615                                 else
2616                                 {
2617                                         int i = (unsigned short)MSG_ReadShort();
2618                                         char *s = MSG_ReadString();
2619                                         if (i < 32768)
2620                                         {
2621                                                 if (i >= 1 && i < MAX_MODELS)
2622                                                 {
2623                                                         model_t *model = Mod_ForName(s, false, false, i == 1);
2624                                                         if (!model)
2625                                                                 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
2626                                                         cl.model_precache[i] = model;
2627                                                 }
2628                                                 else
2629                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
2630                                         }
2631                                         else
2632                                         {
2633                                                 i -= 32768;
2634                                                 if (i >= 1 && i < MAX_SOUNDS)
2635                                                 {
2636                                                         sfx_t *sfx = S_PrecacheSound (s, true, false);
2637                                                         if (!sfx && snd_initialized.integer)
2638                                                                 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
2639                                                         cl.sound_precache[i] = sfx;
2640                                                 }
2641                                                 else
2642                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
2643                                         }
2644                                 }
2645                                 break;
2646
2647                         case svc_stopsound:
2648                                 i = (unsigned short) MSG_ReadShort();
2649                                 S_StopSound(i>>3, i&7);
2650                                 break;
2651
2652                         case svc_updatename:
2653                                 i = MSG_ReadByte ();
2654                                 if (i >= cl.maxclients)
2655                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
2656                                 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
2657                                 break;
2658
2659                         case svc_updatefrags:
2660                                 i = MSG_ReadByte ();
2661                                 if (i >= cl.maxclients)
2662                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2663                                 cl.scores[i].frags = (signed short) MSG_ReadShort ();
2664                                 break;
2665
2666                         case svc_updatecolors:
2667                                 i = MSG_ReadByte ();
2668                                 if (i >= cl.maxclients)
2669                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
2670                                 cl.scores[i].colors = MSG_ReadByte ();
2671                                 break;
2672
2673                         case svc_particle:
2674                                 CL_ParseParticleEffect ();
2675                                 break;
2676
2677                         case svc_effect:
2678                                 CL_ParseEffect ();
2679                                 break;
2680
2681                         case svc_effect2:
2682                                 CL_ParseEffect2 ();
2683                                 break;
2684
2685                         case svc_spawnbaseline:
2686                                 i = (unsigned short) MSG_ReadShort ();
2687                                 if (i < 0 || i >= MAX_EDICTS)
2688                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2689                                 if (i >= cl.max_entities)
2690                                         CL_ExpandEntities(i);
2691                                 CL_ParseBaseline (cl.entities + i, false);
2692                                 break;
2693                         case svc_spawnbaseline2:
2694                                 i = (unsigned short) MSG_ReadShort ();
2695                                 if (i < 0 || i >= MAX_EDICTS)
2696                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
2697                                 if (i >= cl.max_entities)
2698                                         CL_ExpandEntities(i);
2699                                 CL_ParseBaseline (cl.entities + i, true);
2700                                 break;
2701                         case svc_spawnstatic:
2702                                 CL_ParseStatic (false);
2703                                 break;
2704                         case svc_spawnstatic2:
2705                                 CL_ParseStatic (true);
2706                                 break;
2707                         case svc_temp_entity:
2708                                 if(!CL_VM_Parse_TempEntity())
2709                                         CL_ParseTempEntity ();
2710                                 break;
2711
2712                         case svc_setpause:
2713                                 cl.paused = MSG_ReadByte ();
2714                                 if (cl.paused)
2715                                         CDAudio_Pause ();
2716                                 else
2717                                         CDAudio_Resume ();
2718                                 S_PauseGameSounds (cl.paused);
2719                                 break;
2720
2721                         case svc_signonnum:
2722                                 i = MSG_ReadByte ();
2723                                 // LordHavoc: it's rude to kick off the client if they missed the
2724                                 // reconnect somehow, so allow signon 1 even if at signon 1
2725                                 if (i <= cls.signon && i != 1)
2726                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
2727                                 cls.signon = i;
2728                                 CL_SignonReply ();
2729                                 break;
2730
2731                         case svc_killedmonster:
2732                                 cl.stats[STAT_MONSTERS]++;
2733                                 break;
2734
2735                         case svc_foundsecret:
2736                                 cl.stats[STAT_SECRETS]++;
2737                                 break;
2738
2739                         case svc_updatestat:
2740                                 i = MSG_ReadByte ();
2741                                 if (i < 0 || i >= MAX_CL_STATS)
2742                                         Host_Error ("svc_updatestat: %i is invalid", i);
2743                                 cl.stats[i] = MSG_ReadLong ();
2744                                 break;
2745
2746                         case svc_updatestatubyte:
2747                                 i = MSG_ReadByte ();
2748                                 if (i < 0 || i >= MAX_CL_STATS)
2749                                         Host_Error ("svc_updatestat: %i is invalid", i);
2750                                 cl.stats[i] = MSG_ReadByte ();
2751                                 break;
2752
2753                         case svc_spawnstaticsound:
2754                                 CL_ParseStaticSound (false);
2755                                 break;
2756
2757                         case svc_spawnstaticsound2:
2758                                 CL_ParseStaticSound (true);
2759                                 break;
2760
2761                         case svc_cdtrack:
2762                                 cl.cdtrack = MSG_ReadByte ();
2763                                 cl.looptrack = MSG_ReadByte ();
2764                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2765                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
2766                                 else
2767                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
2768                                 break;
2769
2770                         case svc_intermission:
2771                                 cl.intermission = 1;
2772                                 cl.completed_time = cl.time;
2773                                 break;
2774
2775                         case svc_finale:
2776                                 cl.intermission = 2;
2777                                 cl.completed_time = cl.time;
2778                                 SCR_CenterPrint(MSG_ReadString ());
2779                                 break;
2780
2781                         case svc_cutscene:
2782                                 cl.intermission = 3;
2783                                 cl.completed_time = cl.time;
2784                                 SCR_CenterPrint(MSG_ReadString ());
2785                                 break;
2786
2787                         case svc_sellscreen:
2788                                 Cmd_ExecuteString ("help", src_command);
2789                                 break;
2790                         case svc_hidelmp:
2791                                 if (gamemode == GAME_TENEBRAE)
2792                                 {
2793                                         // repeating particle effect
2794                                         MSG_ReadCoord(cls.protocol);
2795                                         MSG_ReadCoord(cls.protocol);
2796                                         MSG_ReadCoord(cls.protocol);
2797                                         MSG_ReadCoord(cls.protocol);
2798                                         MSG_ReadCoord(cls.protocol);
2799                                         MSG_ReadCoord(cls.protocol);
2800                                         MSG_ReadByte();
2801                                         MSG_ReadLong();
2802                                         MSG_ReadLong();
2803                                         MSG_ReadString();
2804                                 }
2805                                 else
2806                                         SHOWLMP_decodehide();
2807                                 break;
2808                         case svc_showlmp:
2809                                 if (gamemode == GAME_TENEBRAE)
2810                                 {
2811                                         // particle effect
2812                                         MSG_ReadCoord(cls.protocol);
2813                                         MSG_ReadCoord(cls.protocol);
2814                                         MSG_ReadCoord(cls.protocol);
2815                                         MSG_ReadByte();
2816                                         MSG_ReadString();
2817                                 }
2818                                 else
2819                                         SHOWLMP_decodeshow();
2820                                 break;
2821                         case svc_skybox:
2822                                 R_SetSkyBox(MSG_ReadString());
2823                                 break;
2824                         case svc_entities:
2825                                 if (cls.signon == SIGNONS - 1)
2826                                 {
2827                                         // first update is the final signon stage
2828                                         cls.signon = SIGNONS;
2829                                         CL_SignonReply ();
2830                                 }
2831                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
2832                                         EntityFrame_CL_ReadFrame();
2833                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
2834                                         EntityFrame4_CL_ReadFrame();
2835                                 else
2836                                         EntityFrame5_CL_ReadFrame();
2837                                 break;
2838                         case svc_csqcentities:
2839                                 CSQC_ReadEntities();
2840                                 break;
2841                         }
2842                 }
2843         }
2844
2845         CL_UpdateItemsAndWeapon();
2846
2847         EntityFrameQuake_ISeeDeadEntities();
2848
2849         parsingerror = false;
2850 }
2851
2852 void CL_Parse_DumpPacket(void)
2853 {
2854         if (!parsingerror)
2855                 return;
2856         Con_Print("Packet dump:\n");
2857         SZ_HexDumpToConsole(&net_message);
2858         parsingerror = false;
2859 }
2860
2861 void CL_Parse_ErrorCleanUp(void)
2862 {
2863         if (cls.qw_downloadmemory)
2864         {
2865                 Mem_Free(cls.qw_downloadmemory);
2866                 cls.qw_downloadmemory = NULL;
2867         }
2868         cls.qw_downloadpercent = 0;
2869         QW_CL_StopUpload();
2870 }
2871
2872 void CL_Parse_Init(void)
2873 {
2874         // LordHavoc: added demo_nehahra cvar
2875         Cvar_RegisterVariable (&demo_nehahra);
2876         if (gamemode == GAME_NEHAHRA)
2877                 Cvar_SetValue("demo_nehahra", 1);
2878         Cvar_RegisterVariable(&developer_networkentities);
2879
2880         Cvar_RegisterVariable(&cl_sound_wizardhit);
2881         Cvar_RegisterVariable(&cl_sound_hknighthit);
2882         Cvar_RegisterVariable(&cl_sound_tink1);
2883         Cvar_RegisterVariable(&cl_sound_ric1);
2884         Cvar_RegisterVariable(&cl_sound_ric2);
2885         Cvar_RegisterVariable(&cl_sound_ric3);
2886         Cvar_RegisterVariable(&cl_sound_r_exp3);
2887
2888         Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
2889         Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
2890         Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
2891         Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
2892 }
2893
2894 void CL_Parse_Shutdown(void)
2895 {
2896 }