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git.xonotic.org Git - xonotic/darkplaces.git/log
havoc [Tue, 22 Jul 2003 18:45:55 +0000 (18:45 +0000)]
get rid of bobbing when dead
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3311
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havoc [Tue, 22 Jul 2003 18:44:34 +0000 (18:44 +0000)]
added VectorLerp
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3310
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havoc [Tue, 22 Jul 2003 18:42:43 +0000 (18:42 +0000)]
added Q2 and Q3 contents flags
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3309
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havoc [Tue, 22 Jul 2003 18:12:51 +0000 (18:12 +0000)]
viewmodels should not emit dlights (they spawn around 0 0 0), thanks to Tomaz for reporting this
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3308
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havoc [Tue, 22 Jul 2003 18:08:08 +0000 (18:08 +0000)]
gl_flashblend 1 now disables model dlighting like it was supposed to (thanks to Tomaz for reporting this)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3307
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havoc [Tue, 22 Jul 2003 17:22:21 +0000 (17:22 +0000)]
fix major editing mistake in Mod_LoadSkinFrame (it was using basepixels_width/height for nmappixels), thanks to Tomaz for finding this bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3306
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havoc [Tue, 22 Jul 2003 16:35:40 +0000 (16:35 +0000)]
add a couple Mem_CheckSentinelsGlobal calls to loadimagepixels when developer_memorydebug is on (I really can't imagine these ever being needed, but might as well check)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3305
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havoc [Tue, 22 Jul 2003 16:31:39 +0000 (16:31 +0000)]
use proper string for conn->address when accepting a new client (otherwise it could easily be so bogus as to trash the netconn structure)
thanks very much to Tomaz for tracking down this major bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3304
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havoc [Tue, 22 Jul 2003 16:28:27 +0000 (16:28 +0000)]
expose the developer_memory and developer_memorydebug cvars for use in other modules
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3303
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havoc [Tue, 22 Jul 2003 00:46:50 +0000 (00:46 +0000)]
two more dpzoo items
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3301
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havoc [Tue, 22 Jul 2003 00:41:57 +0000 (00:41 +0000)]
thanks to Tomaz for pestering me about the fact his last project files didn't get committed somehow (I KNOW I did commit it! but it didn't stick somehow)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3300
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havoc [Mon, 21 Jul 2003 22:36:38 +0000 (22:36 +0000)]
more changes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3299
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havoc [Mon, 21 Jul 2003 22:24:03 +0000 (22:24 +0000)]
some more battlemech related todo items
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3298
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havoc [Mon, 21 Jul 2003 21:26:10 +0000 (21:26 +0000)]
added a battlemech bug report
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3297
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havoc [Mon, 21 Jul 2003 20:48:44 +0000 (20:48 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3296
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havoc [Mon, 21 Jul 2003 04:15:18 +0000 (04:15 +0000)]
fix an error in a last minute change (was using maxcontentlength in Write, which takes contentlength)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3295
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havoc [Mon, 21 Jul 2003 04:04:31 +0000 (04:04 +0000)]
skip over NULL sockets in cl_sockets and sv_sockets lists
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3294
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havoc [Mon, 21 Jul 2003 04:03:12 +0000 (04:03 +0000)]
patch up some major cracks in the armor of the functions (they now don't like being passed NULL for anything)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3293
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havoc [Sun, 20 Jul 2003 23:21:40 +0000 (23:21 +0000)]
marked gl_texturemode bug as done (apparently I fixed it at some point long ago and forgot about fixing it), thanks to Vic for noticing this
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3292
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havoc [Sat, 19 Jul 2003 17:53:04 +0000 (17:53 +0000)]
added SV_PointContents
moved PointContents and FindNonSolidLocation function pointers into brush from brushq1
added TraceBox function pointer to brush (but no implementations of it yet)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3291
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havoc [Sat, 19 Jul 2003 17:51:39 +0000 (17:51 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3290
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havoc [Fri, 18 Jul 2003 21:20:03 +0000 (21:20 +0000)]
thanks to Tomaz for updating the project files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3289
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havoc [Fri, 18 Jul 2003 19:42:08 +0000 (19:42 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3288
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havoc [Fri, 18 Jul 2003 18:40:01 +0000 (18:40 +0000)]
finally I decided to commit my todo list, for whoever wants to contribute to the effort of finishing items on it
NOTE: I sort this periodically, so if any items are out of order they will be sorted later
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3286
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havoc [Fri, 18 Jul 2003 17:24:44 +0000 (17:24 +0000)]
now loads q3 bsp (but can't render it or collide with it, so don't try it)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3285
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havoc [Thu, 17 Jul 2003 14:57:05 +0000 (14:57 +0000)]
moved all type-specific model fields to respective structures (alias, sprite, brush)
renamed model_t brush to brushq1, and created brush, brushq2, brushq3, currently brush only has entities, all else is type specific
wrote the beginnings of a q3 bsp loader (and of course the headers)
added functions CL_PointContents and CL_FindNonSolidLocation to simplify queries of world model (and make it more maintainable when q3bsp support is finished)
added r_shadow_glossintensity cvar (default 1) for glossmap textures
added r_shadow_gloss2intensity cvar (default 0.25) for forced gloss
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3284
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havoc [Tue, 15 Jul 2003 09:09:24 +0000 (09:09 +0000)]
turn down optimizations to -O2 because some versions of gcc are buggy on higher settings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3278
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havoc [Tue, 15 Jul 2003 09:07:27 +0000 (09:07 +0000)]
increase number of digits for memlist reports
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3277
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havoc [Tue, 15 Jul 2003 09:06:38 +0000 (09:06 +0000)]
jpeg screenshot support in cl_avidemo recording
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3276
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havoc [Mon, 14 Jul 2003 15:46:58 +0000 (15:46 +0000)]
added r_lightning.c to move the lightning beam rendering code out of cl_main.c
shrunk entity_t struct a bit (by removing some stuff from persistent which had similar/identical values in render)
restructured/refactored some of entity relinking (now all relinking happens in cl_main.c where it belongs, moved viewmodel stuff out of view code)
restructured how viewmodels are handled
streamlined/cleanedup/refactored V_CalcRefdef (and merged in V_UpdateBlends and V_AddIdle and V_CalcBob)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3275
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havoc [Mon, 14 Jul 2003 15:38:23 +0000 (15:38 +0000)]
now reports resamplesfx calls that don't involve resampling (of course only if developer is on)
now reports if memory allocation failed for a sound during loading
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3274
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rain [Mon, 14 Jul 2003 08:23:51 +0000 (08:23 +0000)]
Fix the event mask so that the gamma is reset when DP loses the focus or
the pointer leaves the window.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3272
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havoc [Mon, 14 Jul 2003 08:21:52 +0000 (08:21 +0000)]
now defaults to 20% brightness conback because I got the first of many reports of 'broken console'
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3271
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havoc [Mon, 14 Jul 2003 07:48:16 +0000 (07:48 +0000)]
added scr_conbrightness cvar
added scr_conspeed, scr_conalpha, and scr_conbrightness cvars to options menu
moved definitions and externs of scr_conspeed, scr_conalpha, and scr_conbrightness cvars to cl_screen.c/screen.h
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3270
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havoc [Mon, 14 Jul 2003 07:46:44 +0000 (07:46 +0000)]
fix loading of skins that end in ".tga" or similar (now strips image extensions off the shader name before loading the textures)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3269
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havoc [Sun, 13 Jul 2003 17:54:42 +0000 (17:54 +0000)]
added some (untested) terrain code for whomever cares
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3268
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havoc [Sun, 13 Jul 2003 17:53:50 +0000 (17:53 +0000)]
compare coop.value instead of coop.integer
(no difference in any mod I know of, but...)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3267
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havoc [Sun, 13 Jul 2003 17:49:10 +0000 (17:49 +0000)]
added a very important part of GAME_GOODVSBAD2 support (it was not in the gamelist array and thus its levels were not listed)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3266
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havoc [Sun, 13 Jul 2003 10:22:32 +0000 (10:22 +0000)]
GL_EXT_texture_filter_anisotropic support (thanks zinx!)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3265
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havoc [Sun, 13 Jul 2003 04:20:50 +0000 (04:20 +0000)]
slight simplification of fog layer in alias skins
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3263
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havoc [Sun, 13 Jul 2003 04:09:47 +0000 (04:09 +0000)]
fixed a severe bug in texcoord2f[] reading in Mod_BuildTextureVectorsAndNormals
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3262
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havoc [Sat, 12 Jul 2003 16:50:07 +0000 (16:50 +0000)]
fix a bunch of things that should have been checking if the model (usually cl.worldmodel) was not NULL before calling its functions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3261
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havoc [Sat, 12 Jul 2003 16:49:09 +0000 (16:49 +0000)]
now sends nops to server as unreliable, to avoid trashing the reliable packet system, this fixed connecting through NAT (!)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3260
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havoc [Sat, 12 Jul 2003 15:05:33 +0000 (15:05 +0000)]
NetConn_Write should print packets even if LHNET_Write returns 0
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3258
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havoc [Sat, 12 Jul 2003 14:59:53 +0000 (14:59 +0000)]
added GL_HALFLIFE_MAP_CVAR extension to list (the cvar is ancient)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3257
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havoc [Sat, 12 Jul 2003 14:57:20 +0000 (14:57 +0000)]
added .ent file loading to client
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3256
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havoc [Sat, 12 Jul 2003 10:01:17 +0000 (10:01 +0000)]
added DP_GFX_EXTERNALTEXTURES extension to list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3243
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havoc [Sat, 12 Jul 2003 03:09:32 +0000 (03:09 +0000)]
got rid of frags per hour and time connected in scoreboard (both full size and mini) because both depended on scoreboard_t->entertime (which has been removed as it was not accurate)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3233
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havoc [Sat, 12 Jul 2003 03:07:49 +0000 (03:07 +0000)]
all outputs of Mod_BuildTextureVectorsAndNormals are now optional
slightly optimized Mod_BuildTextureVectorsAndNormals
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3232
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havoc [Fri, 11 Jul 2003 07:45:10 +0000 (07:45 +0000)]
added cvars r_lerpsprites, r_lerpmodels, and r_waterscroll (and to menu as well)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3228
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havoc [Fri, 11 Jul 2003 07:44:17 +0000 (07:44 +0000)]
added a note about another kind of terrain strip and documented code for generating the strips
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3227
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havoc [Thu, 10 Jul 2003 04:33:57 +0000 (04:33 +0000)]
err I guess BuildGammaTable8 was used!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3225
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havoc [Thu, 10 Jul 2003 04:30:53 +0000 (04:30 +0000)]
#if 0'd out a few unused functions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3224
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havoc [Thu, 10 Jul 2003 04:21:51 +0000 (04:21 +0000)]
server no longer responds to any netquake control packets (must use netchan-style commands to connect)
connection process now uses getchallenge-connect approach to prevent join floods (who knows maybe I fixed NAT by doing this too, somehow)
improved some of the command packet handling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3223
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havoc [Thu, 10 Jul 2003 04:19:22 +0000 (04:19 +0000)]
added decals to effects options menu
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3222
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havoc [Thu, 10 Jul 2003 04:15:39 +0000 (04:15 +0000)]
added a tip to runaway loop error (suggesting use of the profile command)
made all possible exit paths of the execution update profile counts properly before exiting
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3221
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havoc [Thu, 10 Jul 2003 04:12:34 +0000 (04:12 +0000)]
added 'readable' version of a particular line of code in shadow volume building
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3220
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havoc [Tue, 8 Jul 2003 10:06:53 +0000 (10:06 +0000)]
check svc_setview against MAX_EDICTS
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3191
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havoc [Tue, 8 Jul 2003 10:04:59 +0000 (10:04 +0000)]
fixed a buffer overflow in SV_BroadcastPrintf
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3190
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havoc [Tue, 8 Jul 2003 10:03:46 +0000 (10:03 +0000)]
more of the fixes to clients joining and properly setting up edicts (forgot to commit this with sv_main.c and pr_edict.c)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3189
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havoc [Tue, 8 Jul 2003 10:00:47 +0000 (10:00 +0000)]
fixed a lot of problems with filling out client edicts properly (or rather, not filling them out properly) which mostly appeared when doing changelevel or restart
fixed nameless player joins/exits (finally!)
code cleanups
other little things stomped
took another stab at fixing bogus entities being linked into areagrid (presumably caused by SV_IncreaseEdicts), hopefully fixing it this time (as if that wasn't the hope with all the previous attempts)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3188
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havoc [Tue, 8 Jul 2003 09:54:27 +0000 (09:54 +0000)]
some enhancements to timeout handling inspired by ProQuake fixes - net_connecttimeout cvar (a short timeout until first packet in connection), net_messagerejointimeout cvar (only kicks off old client matching peeraddress if the client has reached this message timeout)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3186
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havoc [Tue, 8 Jul 2003 09:51:12 +0000 (09:51 +0000)]
redesigned much of PF_VarString to clean it up (shorter, faster, etc)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3185
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havoc [Tue, 8 Jul 2003 09:50:21 +0000 (09:50 +0000)]
fixed model shadows going through walls (by making everything use a constant project distance - clearly there are other solutions to the problem of a model using too low a project distance, but this works...)
some code shuffling (mostly to match up with a previous version I was comparing against)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3184
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havoc [Sun, 6 Jul 2003 07:50:07 +0000 (07:50 +0000)]
renamed GAME_GOODVSBAD2 executable to gvb2
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3170
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havoc [Sun, 6 Jul 2003 07:49:39 +0000 (07:49 +0000)]
reverted RunParticleEffect appearance in non-GOODVSBAD2 mode because they were far too different looking
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3169
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havoc [Sun, 6 Jul 2003 07:48:57 +0000 (07:48 +0000)]
allow traceline to take unusual values for nomonsters parameter again (like original quake traceline)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3168
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havoc [Fri, 4 Jul 2003 01:36:14 +0000 (01:36 +0000)]
because gethostbyname("0.0.0.0") fails in windows, the fallback was being called and it was broken, replaced it with a working one based on sscanf
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3163
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havoc [Thu, 3 Jul 2003 23:56:12 +0000 (23:56 +0000)]
fix htons warnings in MSVC (thanks to Tomaz for reporting this, apparently MSVC warns about passing int to functions taking unsigned short)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3162
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havoc [Thu, 3 Jul 2003 23:40:07 +0000 (23:40 +0000)]
fixed numerous bugs with explosion hull shape (now looks consistently correct for the first time ever)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3161
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havoc [Thu, 3 Jul 2003 21:23:09 +0000 (21:23 +0000)]
Tomaz updated the darkplaces project file (thanks!)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3160
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havoc [Thu, 3 Jul 2003 07:01:34 +0000 (07:01 +0000)]
ambients should be forced to loop as well
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3149
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havoc [Thu, 3 Jul 2003 06:59:54 +0000 (06:59 +0000)]
sounds now follow their owner (so riding a lift doesn't leave the sound at the start position, for example)
static sounds now automatically loop even if they have no cue list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3148
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havoc [Thu, 3 Jul 2003 00:45:48 +0000 (00:45 +0000)]
got rid of sv_predict because it caused too many problems with mods trying to have multiple entities attached to eachother
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3147
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havoc [Wed, 2 Jul 2003 05:58:28 +0000 (05:58 +0000)]
added snd_staticvolume to snd_null.c
fixed prototype of SND_Spatialize in sound.h
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3137
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havoc [Wed, 2 Jul 2003 05:48:36 +0000 (05:48 +0000)]
added support for GAME_GOODVSBAD2
moved Hostname option from Player Setup to server setup menu, and renamed it "Server name"
added snd_staticvolume cvar to control volume of static sounds
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3136
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havoc [Wed, 2 Jul 2003 05:44:34 +0000 (05:44 +0000)]
added GAME_GOODVSBAD2 and GAME_TEU
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3135
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havoc [Wed, 2 Jul 2003 03:50:33 +0000 (03:50 +0000)]
redesigned menuplyr handling again - now allocates memory for it instead of using a static buffer
merged together some menuplyr code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3134
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havoc [Wed, 2 Jul 2003 02:26:26 +0000 (02:26 +0000)]
changed brush model API - now uses function pointers for some of the brush model functions (intent to transition over to this completely)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3133
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havoc [Tue, 1 Jul 2003 18:43:42 +0000 (18:43 +0000)]
redesigned how the renderer handles much of it's state (R_Mesh_State turned into R_Mesh_State_Textures - no longer handles blendfunc and depthmask and depthtest and vertex pointers and so on)
batching is gone
VAR support is gone (but may make a return someday)
dynamic shadow volumes are now more optimized (removal of unused verts)
added a glossary of terminology to the start of r_shadow.c
added gl_mesh_testarrayelement and gl_mesh_testmanualfeeding cvars for testing/debugging purposes in the backend (incase vertex array state is a mess)
added gl_paranoid cvar (enables CHECKGLERROR and verifies geometry before rendering it)
added gl_printcheckerror cvar (prints location of every CHECKGLERROR statement as it executes, for tracking code flow)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3119
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havoc [Tue, 1 Jul 2003 18:32:11 +0000 (18:32 +0000)]
extremely minor optimization to linking edicts into area grid
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3118
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havoc [Tue, 1 Jul 2003 02:59:36 +0000 (02:59 +0000)]
Disable singleplayer menu in Nexuiz (just like Transfusion does)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3111
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havoc [Sat, 28 Jun 2003 23:09:08 +0000 (23:09 +0000)]
reverted SV_Physics_Step to exactly match quake (shorter though)
removed a clear velocity statement in SV_Physics_Toss
some whitespace cleanup
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3107
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havoc [Fri, 27 Jun 2003 20:25:54 +0000 (20:25 +0000)]
fix timedemos (it was not starting the timer because it was misjudging what the next frame number is)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3106
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havoc [Thu, 26 Jun 2003 16:51:35 +0000 (16:51 +0000)]
a prototype for the long dead function S_Alloc removed (thanks to Vic for mentioning this)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3104
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havoc [Thu, 26 Jun 2003 16:21:20 +0000 (16:21 +0000)]
fix a bug in non-monster interpolation code (it was checking RENDER_STEP and doing a really bad job of it too, thanks to Vic for reporting this bug)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3103
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havoc [Tue, 24 Jun 2003 15:10:58 +0000 (15:10 +0000)]
ReceivedMessage now sets lastMessageTime when a valid message or ack is received, this fixes the timeout problems (yes, all of them)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3102
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havoc [Sun, 22 Jun 2003 10:31:36 +0000 (10:31 +0000)]
initialize the various server properties when parsing an infoResponse incase some are not set
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3095
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havoc [Sun, 22 Jun 2003 10:07:16 +0000 (10:07 +0000)]
Forgot to include lhnet in the previous commit and tried to abort the commit but apparently it was nearly done (which messed up netconn.[ch] such that I could not add or delete netconn.[ch], so I deleted that from cvs and added it again)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3094
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havoc [Sun, 22 Jun 2003 09:58:55 +0000 (09:58 +0000)]
This is the network rewrite I've been working on for over a week; multiplayer should work through NAT routers now.
A few other commits (a new clientcolors extension for example) have snuck their way into this commit because they were waiting while the cvs was down.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3093
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havoc [Sun, 22 Jun 2003 09:55:02 +0000 (09:55 +0000)]
report invalid edicts when attempting to link them
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3092
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havoc [Sat, 21 Jun 2003 11:05:32 +0000 (11:05 +0000)]
added developer_memorydebug cvar (does CheckSentinelsGlobal on all Mem_Alloc calls)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3090
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havoc [Mon, 9 Jun 2003 04:19:09 +0000 (04:19 +0000)]
Sbar_UpdateScoreboard was totally unused in quake, it's history (as are the arrays it used)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3080
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havoc [Sun, 8 Jun 2003 05:47:20 +0000 (05:47 +0000)]
fix a couple EDICT_NUM errors that often happened when loading savegames with more than 256 entities
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3073
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havoc [Sun, 8 Jun 2003 05:43:44 +0000 (05:43 +0000)]
cleaned up Host_Error a bit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3072
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havoc [Sun, 8 Jun 2003 05:42:58 +0000 (05:42 +0000)]
fix SOLID_BSP with non-BSP model error that can occur after a Host_Error (fixed by using Mod_CheckLoaded)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3071
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havoc [Sat, 7 Jun 2003 19:21:07 +0000 (19:21 +0000)]
KRIMZON_SV_PARSECLIENTCOMMAND extension (untested currently!)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3070
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havoc [Sat, 7 Jun 2003 19:20:06 +0000 (19:20 +0000)]
no longer uses -Werror on exe builds
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3069
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havoc [Sat, 7 Jun 2003 19:19:16 +0000 (19:19 +0000)]
fix an uninitialized variable warning in win32
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3068
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havoc [Wed, 4 Jun 2003 19:26:35 +0000 (19:26 +0000)]
fixed forged packet identification to only care about address (not port) and do so in a cleaner way than before
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3067
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