2010-07-13 |
divverent | Bound the side bobbing's speed as well |
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2010-07-13 |
divverent | Remove xyspeed from the side bobbing. The speed is... |
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2010-07-13 |
divverent | Comments |
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2010-07-13 |
divverent | Place / move a speed bound, to avoid bobbing getting... |
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2010-07-13 |
divverent | Bound cvar values instead of bounding how far the view... |
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2010-07-13 |
divverent | Get rid of cl_bob2up. It's not good for -sideways-... |
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2010-07-13 |
divverent | Cvar description grammar fix :P |
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2010-07-13 |
divverent | Code, name and comment cleanups |
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2010-07-13 |
divverent | Center the effect, as this isn't the vertical bobbing |
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2010-07-13 |
divverent | Tweak a definition and cvar |
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2010-07-13 |
divverent | Better name for the cvar set |
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2010-07-13 |
divverent | Remove the rolling in favor of the side-bobbing. I... |
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2010-07-13 |
divverent | Better bounds for the view rolling, and fix a comment |
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2010-07-13 |
divverent | Better bounds |
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2010-07-13 |
divverent | Sorry, this is more correct |
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2010-07-13 |
divverent | Add bounds. Tweak the bounds of the default bobbing... |
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2010-07-13 |
divverent | Code cleanup, disable by default (set cl_bobside to... |
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2010-07-13 |
divverent | Add a bobside_airtime like for the bobroll, to prevent... |
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2010-07-13 |
divverent | Make the sideways bobbing speed-based. Not ready but... |
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2010-07-13 |
divverent | Code now in its place, but still doesn't work as indented |
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2010-07-13 |
divverent | Got the correct formula working. Code still not in... |
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2010-07-13 |
divverent | System to calculate the walking direction properly... |
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2010-07-13 |
divverent | Remove this, not needed |
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2010-07-13 |
divverent | Attempt to implement sideway view bobbing as well,... |
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2010-07-13 |
divverent | Suspend the effect when the jump button is pressed... |
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2010-07-13 |
divverent | Slightly better cycle default |
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2010-07-13 |
divverent | Disable by default |
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2010-07-13 |
divverent | Use += instead. You never know what else might change... |
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2010-07-13 |
divverent | Set better defaults and fix final comments. I think... |
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2010-07-13 |
divverent | Optimize cvars |
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2010-07-13 |
divverent | Cap speed to sv_maxspeed, so this looks right when... |
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2010-07-13 |
divverent | Unground smoothing. The roll slowly returns to normal... |
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2010-07-13 |
divverent | cl_bobroll should only be a switch |
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2010-07-13 |
divverent | Fix centering, works exactly as intended now |
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2010-07-13 |
divverent | Use independent cycle float |
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2010-07-13 |
divverent | Half fix TODO 2 with a simple check. The view doesn... |
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2010-07-13 |
divverent | Attempt to implement Q4engine style bob-rolling (the... |
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2010-05-27 |
divverent | Merge remote branch 'origin/mirceakitsune/gunmodel_effects' |
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2010-05-21 |
divverent | Make another replacement |
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2010-05-21 |
divverent | Oops, forgot something |
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2010-05-21 |
divverent | Attempt to fix issues with spectating / demos |
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2010-05-21 |
divverent | fix stairsmoothing annoyance through warpzones |
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2010-05-15 |
divverent | attempt at better defaults for gunmodel effects; try... |
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2010-05-02 |
divverent | for now, turn off gun lean and follow effects by default |
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2010-05-02 |
divverent | Revert "gunangles[ROLL] = cl.viewangles[ROLL] rather... |
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2010-05-02 |
divverent | fix most of the guneffect issues with warpzones |
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2010-05-02 |
divverent | gunangles[ROLL] = cl.viewangles[ROLL] rather than 0... |
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2010-05-02 |
divverent | Use only one pair of toggle cvars. |
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2010-05-02 |
divverent | attempted fix for teleports |
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2010-05-02 |
divverent | Better following limits for the new code. Added new... |
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2010-05-02 |
divverent | hopefully fix issues with mouse motion (shivering)... |
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2010-05-02 |
divverent | simplify and clean up the gun model effects code a bit |
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2010-05-02 |
divverent | Very minor renaming |
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2010-05-02 |
divverent | Use cl.realframetime properly again |
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2010-05-02 |
divverent | Actually, why not persist gunorg and gunangles and... |
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2010-05-02 |
divverent | Minor optimizations |
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2010-05-02 |
divverent | Weapon following: Subtract player velocity from gun... |
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2010-05-02 |
divverent | Use averaging for calculating the leaning speed. Most... |
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2010-05-02 |
divverent | Make leaning even faster (more discrete). Fix typos... |
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2010-05-02 |
divverent | Tweak limits, to make this more like in Half-Life 2 :) |
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2010-05-02 |
divverent | Faster speeds and tighter limits by default |
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2010-05-02 |
divverent | Fix slowmo speed |
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2010-05-02 |
divverent | Minor comment arrangements |
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2010-05-02 |
divverent | try to fix the gun origin for view bobbing |
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2010-05-02 |
divverent | Revert "More arrangements" |
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2010-05-02 |
divverent | More arrangements |
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2010-05-02 |
divverent | Fix some comments |
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2010-05-02 |
divverent | fix a typo in the last commit |
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2010-05-02 |
divverent | move the new globals into the cl struct |
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2010-05-02 |
divverent | some fixes to Taoki's code regarding axis-independence |
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2010-05-02 |
divverent | Final checking and cleanup on my end. Imo this should... |
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2010-05-02 |
divverent | Cvars for part 2. Added safety checks and fixed gunmode... |
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2010-05-02 |
divverent | Limits for part 2. |
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2010-05-02 |
divverent | Part 2 of the viewmodel effects. Gunmodel now "follows... |
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2010-05-02 |
divverent | Add cl.movevars_timescale into the mix so this works... |
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2010-05-02 |
divverent | Disable when cl.realframetime * speed_cvar go over... |
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2010-05-02 |
divverent | Base animation on cl.frametime |
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2010-05-02 |
divverent | TODO 3 done. Cvared everything and added better default... |
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2010-05-02 |
divverent | TODO 2 done. View model rotation is now limited. Will... |
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2010-05-02 |
divverent | Remove reference comment |
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2010-05-02 |
divverent | TODO 1 done. Gun no longer spins when when passing... |
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2010-05-02 |
divverent | Gun model leaning effect when looking around (eg. the... |
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2009-10-04 |
havoc | duplicated PRVM_ExecuteProgram to become MVM_ExecutePro... |
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2009-10-03 |
havoc | split CL_Move into CL_TracePoint, CL_TraceLine, CL_Trac... |
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2009-09-14 |
divverent | better view blend math for death fade |
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2009-09-13 |
samual | cl_deathfade: new effect which makes the screen fade... |
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2008-06-25 |
divverent | in "bf", make alpha and alphafade optional (if left... |
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2008-06-25 |
divverent | "bf" now optionally takes arguments: red green blue... |
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2008-06-05 |
motorsep | changed bbox size for chase camera |
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2008-06-05 |
havoc | add view_ofs before chase_active code, this should... |
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2008-06-05 |
motorsep | added support for Prophecy game and new cvar for chase cam |
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2008-01-22 |
havoc | fixed sprites rendering incorrectly in reflections... |
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2008-01-04 |
black | Refactor the code to make r_view and r_viewcache member... |
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2007-11-09 |
divverent | add Blub's r_track_sprites for SPR_LABEL* |
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2007-09-26 |
havoc | implemented chase_overhead cvar |
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2007-08-13 |
dresk | Added CSQC globals dmg_take, dmg_save and dmg_origin... |
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2007-08-10 |
havoc | allow view warping when underwater with gl_polyblend 0 |
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2007-05-07 |
havoc | rewrote server sendstates building code, no longer... |
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2007-04-07 |
havoc | added GL_DepthRange function and MATERIALFLAG_SHORTDEPT... |
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2007-04-06 |
havoc | cl_bobmodel_side and cl_bobmodel_up cvars now are scale... |
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