]> git.xonotic.org Git - xonotic/darkplaces.git/history - view.c
Bound the side bobbing's speed as well
[xonotic/darkplaces.git] / view.c
2010-07-13 divverentBound the side bobbing's speed as well
2010-07-13 divverentRemove xyspeed from the side bobbing. The speed is...
2010-07-13 divverentComments
2010-07-13 divverentPlace / move a speed bound, to avoid bobbing getting...
2010-07-13 divverentBound cvar values instead of bounding how far the view...
2010-07-13 divverentGet rid of cl_bob2up. It's not good for -sideways-...
2010-07-13 divverentCvar description grammar fix :P
2010-07-13 divverentCode, name and comment cleanups
2010-07-13 divverentCenter the effect, as this isn't the vertical bobbing
2010-07-13 divverentTweak a definition and cvar
2010-07-13 divverentBetter name for the cvar set
2010-07-13 divverentRemove the rolling in favor of the side-bobbing. I...
2010-07-13 divverentBetter bounds for the view rolling, and fix a comment
2010-07-13 divverentBetter bounds
2010-07-13 divverentSorry, this is more correct
2010-07-13 divverentAdd bounds. Tweak the bounds of the default bobbing...
2010-07-13 divverentCode cleanup, disable by default (set cl_bobside to...
2010-07-13 divverentAdd a bobside_airtime like for the bobroll, to prevent...
2010-07-13 divverentMake the sideways bobbing speed-based. Not ready but...
2010-07-13 divverentCode now in its place, but still doesn't work as indented
2010-07-13 divverentGot the correct formula working. Code still not in...
2010-07-13 divverentSystem to calculate the walking direction properly...
2010-07-13 divverentRemove this, not needed
2010-07-13 divverentAttempt to implement sideway view bobbing as well,...
2010-07-13 divverentSuspend the effect when the jump button is pressed...
2010-07-13 divverentSlightly better cycle default
2010-07-13 divverentDisable by default
2010-07-13 divverentUse += instead. You never know what else might change...
2010-07-13 divverentSet better defaults and fix final comments. I think...
2010-07-13 divverentOptimize cvars
2010-07-13 divverentCap speed to sv_maxspeed, so this looks right when...
2010-07-13 divverentUnground smoothing. The roll slowly returns to normal...
2010-07-13 divverentcl_bobroll should only be a switch
2010-07-13 divverentFix centering, works exactly as intended now
2010-07-13 divverentUse independent cycle float
2010-07-13 divverentHalf fix TODO 2 with a simple check. The view doesn...
2010-07-13 divverentAttempt to implement Q4engine style bob-rolling (the...
2010-05-27 divverentMerge remote branch 'origin/mirceakitsune/gunmodel_effects'
2010-05-21 divverentMake another replacement
2010-05-21 divverentOops, forgot something
2010-05-21 divverentAttempt to fix issues with spectating / demos
2010-05-21 divverentfix stairsmoothing annoyance through warpzones
2010-05-15 divverentattempt at better defaults for gunmodel effects; try...
2010-05-02 divverentfor now, turn off gun lean and follow effects by default
2010-05-02 divverentRevert "gunangles[ROLL] = cl.viewangles[ROLL] rather...
2010-05-02 divverentfix most of the guneffect issues with warpzones
2010-05-02 divverentgunangles[ROLL] = cl.viewangles[ROLL] rather than 0...
2010-05-02 divverentUse only one pair of toggle cvars.
2010-05-02 divverentattempted fix for teleports
2010-05-02 divverentBetter following limits for the new code. Added new...
2010-05-02 divverenthopefully fix issues with mouse motion (shivering)...
2010-05-02 divverentsimplify and clean up the gun model effects code a bit
2010-05-02 divverentVery minor renaming
2010-05-02 divverentUse cl.realframetime properly again
2010-05-02 divverentActually, why not persist gunorg and gunangles and...
2010-05-02 divverentMinor optimizations
2010-05-02 divverentWeapon following: Subtract player velocity from gun...
2010-05-02 divverentUse averaging for calculating the leaning speed. Most...
2010-05-02 divverentMake leaning even faster (more discrete). Fix typos...
2010-05-02 divverentTweak limits, to make this more like in Half-Life 2 :)
2010-05-02 divverentFaster speeds and tighter limits by default
2010-05-02 divverentFix slowmo speed
2010-05-02 divverentMinor comment arrangements
2010-05-02 divverenttry to fix the gun origin for view bobbing
2010-05-02 divverentRevert "More arrangements"
2010-05-02 divverentMore arrangements
2010-05-02 divverentFix some comments
2010-05-02 divverentfix a typo in the last commit
2010-05-02 divverentmove the new globals into the cl struct
2010-05-02 divverentsome fixes to Taoki's code regarding axis-independence
2010-05-02 divverentFinal checking and cleanup on my end. Imo this should...
2010-05-02 divverentCvars for part 2. Added safety checks and fixed gunmode...
2010-05-02 divverentLimits for part 2.
2010-05-02 divverentPart 2 of the viewmodel effects. Gunmodel now "follows...
2010-05-02 divverentAdd cl.movevars_timescale into the mix so this works...
2010-05-02 divverentDisable when cl.realframetime * speed_cvar go over...
2010-05-02 divverentBase animation on cl.frametime
2010-05-02 divverentTODO 3 done. Cvared everything and added better default...
2010-05-02 divverentTODO 2 done. View model rotation is now limited. Will...
2010-05-02 divverentRemove reference comment
2010-05-02 divverentTODO 1 done. Gun no longer spins when when passing...
2010-05-02 divverentGun model leaning effect when looking around (eg. the...
2009-10-04 havocduplicated PRVM_ExecuteProgram to become MVM_ExecutePro...
2009-10-03 havocsplit CL_Move into CL_TracePoint, CL_TraceLine, CL_Trac...
2009-09-14 divverentbetter view blend math for death fade
2009-09-13 samualcl_deathfade: new effect which makes the screen fade...
2008-06-25 divverentin "bf", make alpha and alphafade optional (if left...
2008-06-25 divverent"bf" now optionally takes arguments: red green blue...
2008-06-05 motorsepchanged bbox size for chase camera
2008-06-05 havocadd view_ofs before chase_active code, this should...
2008-06-05 motorsepadded support for Prophecy game and new cvar for chase cam
2008-01-22 havocfixed sprites rendering incorrectly in reflections...
2008-01-04 blackRefactor the code to make r_view and r_viewcache member...
2007-11-09 divverentadd Blub's r_track_sprites for SPR_LABEL*
2007-09-26 havocimplemented chase_overhead cvar
2007-08-13 dreskAdded CSQC globals dmg_take, dmg_save and dmg_origin...
2007-08-10 havocallow view warping when underwater with gl_polyblend 0
2007-05-07 havocrewrote server sendstates building code, no longer...
2007-04-07 havocadded GL_DepthRange function and MATERIALFLAG_SHORTDEPT...
2007-04-06 havoccl_bobmodel_side and cl_bobmodel_up cvars now are scale...
next