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2011-03-13 | havoc | reduced number of varying variables required in a certa... | blob | commitdiff | raw |
2011-03-12 | divverent | fix offset/reliefmapping by using the proper miplevel... | blob | commitdiff | raw | diff to current |
2011-03-12 | havoc | reduce number of varying variables required in shaders... | blob | commitdiff | raw | diff to current |
2011-03-07 | Rudolf Polzer | ::stable-branch::reset=c0b5a9d4a829afdee87b9ef5fc508dff... | blob | commitdiff | raw | diff to current |
2011-03-06 | divverent | add a hack to support fog on premultiplied alpha surfac... | blob | commitdiff | raw | diff to current |
2011-03-05 | havoc | move glsl/default.glsl embedded file out to its own... | blob | commitdiff | raw | diff to current |