2018-07-01 |
havoc | One last edit for the UI rendering with materials change. |
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2018-04-20 |
havoc | Remove all render paths except GL20/GLES2. This means... |
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2018-04-13 |
havoc | Made RENDERPATH_GL20 require fbo support and always... |
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2013-07-17 |
havoc | Steel Storm additions for mobile (EluanCM) |
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2012-02-18 |
vortex | Add an optional DRAW_NOGAMMA flag for R_DrawQSuperPic... |
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2011-11-02 |
havoc | support GL_ARB_framebuffer_object, with GL_EXT_framebuf... |
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2011-10-31 |
havoc | added R_LoadTextureRenderbuffer for creating renderbuff... |
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2011-10-31 |
havoc | added support for GL_EXT_packed_depth_stencil, this... |
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2011-10-22 |
havoc | major overhaul for thread-safety - many global variable... |
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2011-10-20 |
divverent | sRGB: also handle sRGB for loading DDS textures |
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2011-09-03 |
divverent | disable offsetmapping where TEXF_ALPHA is not set and... |
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2011-08-27 |
divverent | implement TEXF_FORCE_RELOAD to reload a pre-existing... |
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2011-05-03 |
havoc | gl_texturecompression is no longer required for TEXF_CO... |
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2011-04-10 |
havoc | implemented support for GL_EXT_texture_sRGB to preserve... |
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2011-03-31 |
havoc | added r_viewfbo and r_viewscale cvars - the former... |
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2011-02-23 |
havoc | added r_shadow_bouncegrid cvar, this feature does realt... |
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2010-11-19 |
havoc | particle rendering now uses premultiplied alpha (texture is |
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2010-09-17 |
havoc | remove r_shadow_texturetype cvar (now always uses 2D... |
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2010-09-16 |
havoc | change D3D9 implementation of TEXTYPE_SHADOWMAP texture... |
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2010-08-23 |
havoc | don't use TEXF_ALLOWUPDATES on fully-updated textures... |
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2010-08-19 |
havoc | fix almost all g++ -pedantic warnings |
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2010-08-06 |
divverent | use the DDPF_ALPHAPIXELS flag for DDS reading, at least... |
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2010-07-03 |
havoc | implemented Direct3D9 renderer (off by default), not... |
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2010-06-21 |
divverent | DDS picmip support (similar to JPEG one) |
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2010-06-21 |
divverent | jpeg: perform picmip levels 1, 2, 3 accelerated by... |
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2010-06-15 |
divverent | new cvars: |
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2010-01-27 |
havoc | implemented fake reflection cubemaps... requires that... |
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2010-01-07 |
havoc | no longer uses rectangle textures for deferred renderin... |
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2009-12-30 |
havoc | implemented support for caching compressed textures... |
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2009-12-28 |
havoc | removed TEXF_MANUALFLUSHUPDATES flag, now bufferpixels... |
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2009-12-28 |
havoc | exposed two more fields in rtexture_t, now texnum is... |
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2009-12-23 |
blub | Adding FreeType2 and UTF-8 Support. |
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2009-12-21 |
havoc | removed r_precachetextures cvar |
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2009-12-21 |
havoc | added gl_nopartialtextureupdates cvar which disables... |
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2009-12-16 |
havoc | fix a bug where gl_max_lightmapsize cvar was not regist... |
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2009-12-07 |
havoc | remove an unneeded comment |
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2009-12-07 |
havoc | mdl skin loading is now more memory-efficient (now... |
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2009-11-29 |
havoc | removed 1D texture management code, not used by anything |
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2009-10-02 |
eihrul | added cvar r_shadow_shadowmapping_precision to control... |
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2009-10-01 |
eihrul | better VSDCT transform |
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2009-09-30 |
eihrul | shadowmap projection fixes |
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2009-09-30 |
eihrul | restoring scaffolding for cubemap and 2D shadowmaps |
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2009-09-30 |
eihrul | added indirection cube map for shadowmapping and revise... |
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2009-09-22 |
havoc | implemented omnidirectional shadowmapping using depth... |
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2008-10-23 |
havoc | check texnum > 0 rather than >= 0 |
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2007-12-12 |
res | Gecko resizing support |
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2007-11-29 |
black | Add TEXF_PERSISTENT and R_PurgeTexture which only frees... |
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2007-11-28 |
havoc | changed texture formats from RGBA to BGRA, yes this... |
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2007-11-27 |
black | Rework cl_video to use dyntextures. |
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2007-11-26 |
havoc | added support for TEXTYPE_BGRA (GL_BGRA format), this... |
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2007-11-26 |
havoc | removed support for TEXTYPE_RGB |
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2007-11-22 |
black | Add support for dynamic textures to the low-level textu... |
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2007-08-23 |
havoc | implemented support for GL_ARB_texture_compression... |
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2006-03-21 |
havoc | removed detection of GL_NV_texture_shader extension... |
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2006-03-21 |
havoc | removed TEXF_FRAGMENT support from texture manager... |
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2006-03-21 |
havoc | modified Q1BSP loader to generate lightmap fragments... |
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2006-03-17 |
havoc | modified R_GetTexture to return the texnum of r_texture... |
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2005-11-17 |
havoc | made gl_max_size cvar only affect TEXF_PICMIP textures... |
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2005-11-05 |
havoc | eliminated qbyte type, now uses unsigned char throughou... |
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2005-10-21 |
havoc | gave names to nearly all structs and enums which should... |
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2004-08-22 |
tomaz | Added TEXF_PICMIP to the list of TEXF_ flags. |
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2003-09-19 |
havoc | Tomaz's awesome new GeForce3 water effect, thanks! |
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2003-03-07 |
havoc | added TEXF_FORCENEAREST and TEXF_FORCELINEAR flags |
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2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
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2002-10-13 |
havoc | added TEXF_CLAMP flag for textures |
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2002-10-04 |
havoc | forgot to add prototypes for new texture functions... |
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2002-09-01 |
havoc | free texture processing buffers each frame so they... |
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2002-08-05 |
havoc | R_GetTexture is now named R_RealGetTexture, R_GetTextur... |
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2002-08-05 |
havoc | removed procedural texture support because it was ineff... |
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2002-07-25 |
havoc | .dpv video playback is now implemented. Slow though... |
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2002-06-02 |
knghtbrd | DP code cleanup, stage one - all headers that can be... |
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2002-02-27 |
lordhavoc | renamed byte to qbyte throughout engine to eliminate... |
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2002-01-26 |
lordhavoc | renamed R_GetFragmentLocation to R_FragmentLocation |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-10-30 |
lordhavoc | added R_TextureHasAlpha function to check if a loaded... |
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2001-05-30 |
lordhavoc | added TEXF_ALWAYSPRECACHE |
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2001-04-06 |
lordhavoc | optimized AngleVectors calls (pass NULL for vectors... |
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