2013-12-18 |
havoc | Patch from graphitemaster adding r_fxaa cvar, this... |
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2013-03-21 |
havoc | implemented loading of the RMQe variant of BSP2 ("2PSB") |
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2013-02-25 |
havoc | changed Q1BSP traceline to only use the surface-hitting... |
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2012-12-31 |
havoc | fix bug with transparency sorting introduced by vortex... |
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2012-12-13 |
eihrul | silence more warnings |
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2012-06-15 |
vortex | New shader keyword dptransparentsort (can be "sky"... |
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2012-05-13 |
havoc | fix some int to bool conversion warnings on MSVS2008 |
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2012-04-19 |
divverent | remove some more dead code |
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2012-03-09 |
havoc | fix the compiler error fo' reals this time |
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2012-03-09 |
havoc | fix compile error |
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2012-03-09 |
havoc | added Q1 BSP2 format support, compatible with hmap2 |
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2011-12-23 |
divverent | mod_obj_orientation cvar: 1 = DP's previous behaviour... |
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2011-12-23 |
divverent | mod_obj_orientation cvar: 1 = DP's previous behaviour... |
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2011-11-26 |
divverent | fix lightmapscale logic for sRGB lightmaps to actually... |
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2011-11-26 |
divverent | fix lightmapscale logic for sRGB lightmaps to actually... |
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2011-11-25 |
divverent | fix typo |
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2011-11-25 |
divverent | introduce a lightmap scale for models, and use this... |
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2011-11-25 |
divverent | fix typo |
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2011-11-25 |
divverent | introduce a lightmap scale for models, and use this... |
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2011-11-15 |
Rudolf Polzer | ::stable-branch::reset=9b74aa42ccbe076796426f8c131cf3ef... |
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2011-11-08 |
divverent | fix compile error regarding vid_sRGB declaration |
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2011-11-08 |
divverent | fix compile error regarding vid_sRGB declaration |
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2011-10-31 |
havoc | hit q1bsp sky as a solid in surface traceline |
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2011-10-31 |
divverent | framegroups: add support for group names specified... |
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2011-10-31 |
havoc | hit q1bsp sky as a solid in surface traceline |
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2011-10-27 |
divverent | framegroups: add support for group names specified... |
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2011-10-23 |
divverent | fix factors in sRGBlightmaps code |
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2011-10-22 |
havoc | major overhaul for thread-safety - many global variable... |
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2011-10-22 |
divverent | fix factors in sRGBlightmaps code |
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2011-10-21 |
divverent | option: mod_q3bsp_sRGBlightmaps (experimental) |
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2011-10-21 |
divverent | make the sRGB fallback cvar controlled (and off by... |
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2011-10-21 |
divverent | sRGB: also convert vertex colors |
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2011-10-21 |
divverent | rename the function |
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2011-10-21 |
divverent | convert lightmaps to sRGB for nice sRGB support |
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2011-10-21 |
divverent | option: mod_q3bsp_sRGBlightmaps (experimental) |
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2011-10-20 |
divverent | make the sRGB fallback cvar controlled (and off by... |
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2011-10-20 |
divverent | sRGB: also convert vertex colors |
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2011-10-20 |
divverent | rename the function |
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2011-10-20 |
divverent | convert lightmaps to sRGB for nice sRGB support |
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2011-09-11 |
divverent | mod_q3shader_force_addalpha (default 0) |
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2011-09-06 |
divverent | mod_q3shader_force_addalpha (default 0) |
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2011-08-30 |
divverent | offsetbias: changed range to 0..1 to match what the... |
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2011-08-30 |
vortex | Offsetmapping: new "Bias" parameter that sets a custom... |
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2011-08-30 |
divverent | offsetbias: changed range to 0..1 to match what the... |
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2011-08-29 |
vortex | Offsetmapping: new "Bias" parameter that sets a custom... |
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2011-07-31 |
vortex | Lightmaps merging debug print ("copying original lightm... |
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2011-07-31 |
vortex | Lightmaps merging debug print ("copying original lightm... |
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2011-06-30 |
havoc | fix offsetmapping without a q3 shader on Q1BSP and MDL |
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2011-06-28 |
havoc | fix offsetmapping without a q3 shader on Q1BSP and MDL |
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2011-06-27 |
havoc | another attempt at fixing solid water in the dedicated... |
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2011-06-27 |
havoc | another attempt at fixing solid water in the dedicated... |
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2011-06-26 |
havoc | cleaned up the fix for solid water in q1bsp dedicated... |
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2011-06-26 |
havoc | fix q1bsp dedicated server collisions, a simplification... |
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2011-06-26 |
havoc | cleaned up the fix for solid water in q1bsp dedicated... |
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2011-06-26 |
havoc | fix q1bsp dedicated server collisions, a simplification... |
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2011-06-23 |
havoc | added sv_gameplayfix_q1bsptracelinereportstexture cvar... |
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2011-06-22 |
havoc | added sv_gameplayfix_q1bsptracelinereportstexture cvar... |
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2011-05-29 |
havoc | added r_trippy cvar |
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2011-05-29 |
havoc | added r_trippy cvar |
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2011-05-09 |
havoc | added vid_sRGB cvar, this replaces the r_texture_sRGB... |
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2011-05-07 |
havoc | added vid_sRGB cvar, this replaces the r_texture_sRGB... |
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2011-04-19 |
havoc | added RENDERPATH_GLES1 |
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2011-04-18 |
havoc | added RENDERPATH_GLES1 |
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2011-04-18 |
havoc | fix cullentities trace on q1bsp, it was broken by the |
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2011-04-17 |
havoc | fix cullentities trace on q1bsp, it was broken by the |
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2011-04-12 |
divverent | fix loading "g"-less .obj files |
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2011-04-12 |
divverent | fix loading "g"-less .obj files |
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2011-04-12 |
divverent | avoid some crashes when recursing BIHs |
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2011-04-12 |
divverent | avoid some crashes when recursing BIHs |
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2011-04-12 |
havoc | remove the never-finished first incarnation of obj... |
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2011-04-11 |
havoc | remove the never-finished first incarnation of obj... |
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2011-04-10 |
havoc | implemented support for GL_EXT_texture_sRGB to preserve... |
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2011-04-10 |
havoc | rewrote mod_collision_bih tracing code, the functions... |
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2011-04-10 |
havoc | implemented support for GL_EXT_texture_sRGB to preserve... |
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2011-04-08 |
havoc | when loading q1bsp textures, do not allow q3 shader... |
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2011-04-08 |
havoc | added mod_noshader_default_offsetmapping to allow separ... |
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2011-04-08 |
havoc | added mod_noshader_default_offsetmapping to allow separ... |
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2011-04-08 |
havoc | when loading q1bsp textures, do not allow q3 shader... |
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2011-04-08 |
havoc | rewrote mod_collision_bih tracing code, the functions... |
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2011-03-25 |
havoc | prevent crashes on BIH code |
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2011-03-25 |
havoc | BIH building and recursion no longer directly links... |
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2011-03-25 |
havoc | prevent crashes on BIH code |
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2011-03-25 |
divverent | make the endless loop run in 3 milliseconds (fixes... |
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2011-03-25 |
havoc | enable another AABB overlap check, this time on point... |
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2011-03-25 |
havoc | increased bih traceline speed by nearly 50% by enabling... |
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2011-03-25 |
havoc | added mod_collision_bih_childrengrouping cvar (default... |
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2011-03-23 |
divverent | make the endless loop run in 3 milliseconds (fixes... |
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2011-03-21 |
havoc | enable another AABB overlap check, this time on point... |
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2011-03-21 |
havoc | increased bih traceline speed by nearly 50% by enabling... |
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2011-03-21 |
havoc | BIH building and recursion no longer directly links... |
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2011-03-21 |
havoc | added mod_collision_bih_childrengrouping cvar (default... |
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2011-03-09 |
havoc | actually the culling in |
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2011-03-09 |
havoc | fixed a flaw in the culling in |
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2011-03-09 |
havoc | actually the culling in |
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2011-03-09 |
havoc | fixed a flaw in the culling in |
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2011-03-07 |
Rudolf Polzer | ::stable-branch::reset=c0b5a9d4a829afdee87b9ef5fc508dff... |
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2011-03-03 |
havoc | skip backfaces in surface traceline |
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2011-03-02 |
havoc | fixed surface traceline code, bouncegrid looks a lot... |
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2011-03-01 |
havoc | q1bsp traceline code now hits surfaces, this comes... |
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2011-02-12 |
Rudolf Polzer | ::stable-branch::reset=83d0515e854d7acf232a792868fe330b... |
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