]> git.xonotic.org Git - xonotic/darkplaces.git/history - model_brush.c
Various cleanup.
[xonotic/darkplaces.git] / model_brush.c
2011-09-06 divverentmod_q3shader_force_addalpha (default 0)
2011-08-30 divverentoffsetbias: changed range to 0..1 to match what the...
2011-08-30 vortexOffsetmapping: new "Bias" parameter that sets a custom...
2011-08-30 divverentoffsetbias: changed range to 0..1 to match what the...
2011-08-29 vortexOffsetmapping: new "Bias" parameter that sets a custom...
2011-07-31 vortexLightmaps merging debug print ("copying original lightm...
2011-07-31 vortexLightmaps merging debug print ("copying original lightm...
2011-06-30 havocfix offsetmapping without a q3 shader on Q1BSP and MDL
2011-06-28 havocfix offsetmapping without a q3 shader on Q1BSP and MDL
2011-06-27 havocanother attempt at fixing solid water in the dedicated...
2011-06-27 havocanother attempt at fixing solid water in the dedicated...
2011-06-26 havoccleaned up the fix for solid water in q1bsp dedicated...
2011-06-26 havocfix q1bsp dedicated server collisions, a simplification...
2011-06-26 havoccleaned up the fix for solid water in q1bsp dedicated...
2011-06-26 havocfix q1bsp dedicated server collisions, a simplification...
2011-06-23 havocadded sv_gameplayfix_q1bsptracelinereportstexture cvar...
2011-06-22 havocadded sv_gameplayfix_q1bsptracelinereportstexture cvar...
2011-05-29 havocadded r_trippy cvar
2011-05-29 havocadded r_trippy cvar
2011-05-09 havocadded vid_sRGB cvar, this replaces the r_texture_sRGB...
2011-05-07 havocadded vid_sRGB cvar, this replaces the r_texture_sRGB...
2011-04-19 havocadded RENDERPATH_GLES1
2011-04-18 havocadded RENDERPATH_GLES1
2011-04-18 havocfix cullentities trace on q1bsp, it was broken by the
2011-04-17 havocfix cullentities trace on q1bsp, it was broken by the
2011-04-12 divverentfix loading "g"-less .obj files
2011-04-12 divverentfix loading "g"-less .obj files
2011-04-12 divverentavoid some crashes when recursing BIHs
2011-04-12 divverentavoid some crashes when recursing BIHs
2011-04-12 havocremove the never-finished first incarnation of obj...
2011-04-11 havocremove the never-finished first incarnation of obj...
2011-04-10 havocimplemented support for GL_EXT_texture_sRGB to preserve...
2011-04-10 havocrewrote mod_collision_bih tracing code, the functions...
2011-04-10 havocimplemented support for GL_EXT_texture_sRGB to preserve...
2011-04-08 havocwhen loading q1bsp textures, do not allow q3 shader...
2011-04-08 havocadded mod_noshader_default_offsetmapping to allow separ...
2011-04-08 havocadded mod_noshader_default_offsetmapping to allow separ...
2011-04-08 havocwhen loading q1bsp textures, do not allow q3 shader...
2011-04-08 havocrewrote mod_collision_bih tracing code, the functions...
2011-03-25 havocprevent crashes on BIH code
2011-03-25 havocBIH building and recursion no longer directly links...
2011-03-25 havocprevent crashes on BIH code
2011-03-25 divverentmake the endless loop run in 3 milliseconds (fixes...
2011-03-25 havocenable another AABB overlap check, this time on point...
2011-03-25 havocincreased bih traceline speed by nearly 50% by enabling...
2011-03-25 havocadded mod_collision_bih_childrengrouping cvar (default...
2011-03-23 divverentmake the endless loop run in 3 milliseconds (fixes...
2011-03-21 havocenable another AABB overlap check, this time on point...
2011-03-21 havocincreased bih traceline speed by nearly 50% by enabling...
2011-03-21 havocBIH building and recursion no longer directly links...
2011-03-21 havocadded mod_collision_bih_childrengrouping cvar (default...
2011-03-09 havocactually the culling in
2011-03-09 havocfixed a flaw in the culling in
2011-03-09 havocactually the culling in
2011-03-09 havocfixed a flaw in the culling in
2011-03-07 Rudolf Polzer::stable-branch::reset=c0b5a9d4a829afdee87b9ef5fc508dff...
2011-03-03 havocskip backfaces in surface traceline
2011-03-02 havocfixed surface traceline code, bouncegrid looks a lot...
2011-03-01 havocq1bsp traceline code now hits surfaces, this comes...
2011-02-12 Rudolf Polzer::stable-branch::reset=83d0515e854d7acf232a792868fe330b...
2011-02-09 havocremoved unmaintained CgGL rendering path
2011-02-07 havocadded RENDERPATH_GLES2
2011-01-31 havocenable mod_bsp_portalize by default
2011-01-29 divverentprevent a segfault in case a bsp file has zero nodes...
2011-01-29 divverentprevent a segfault in case a bsp file has zero nodes...
2011-01-23 havocfix several conversion warnings
2011-01-14 havocadded r_enableshadowvolumes cvar, this defaults to...
2011-01-14 havocadded cvar mod_bsp_portalize to decide whether to gener...
2011-01-14 havocadded r_enableshadowvolumes cvar, this defaults to...
2011-01-13 havocadded cvar mod_bsp_portalize to decide whether to gener...
2010-11-21 havocuse r_smoothnormals_areaweighting cvar on all calls...
2010-11-21 havocuse r_smoothnormals_areaweighting cvar on all calls...
2010-11-20 Rudolf Polzer::stable-branch::reset=2b2ce6d4f94d18b45451c9e648c1c0bb...
2010-11-13 divverentavoid NULL pointer access if a surface had an unsupport...
2010-11-13 divverentshow more detail in "has no triangles" and "has no...
2010-11-13 divverentavoid NULL pointer access if a surface had an unsupport...
2010-11-13 divverentshow more detail in "has no triangles" and "has no...
2010-11-07 divverentnew shader parameter "dppolygonoffset <factor> <offset...
2010-11-07 divverentnew shader parameter "dppolygonoffset <factor> <offset...
2010-10-30 vortexFor lightgrid sampling move lightstyle[0] applying...
2010-10-30 vortexFor lightgrid sampling move lightstyle[0] applying...
2010-10-01 havocdon't crash in obj loading if v, vt, or vn are NULL...
2010-09-30 havocdon't crash in obj loading if v, vt, or vn are NULL...
2010-09-28 divverentr_fakelight: 1 = use "fake" lighting (falloff-less...
2010-09-28 divverentr_fakelight: 1 = use "fake" lighting (falloff-less...
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 havoc havoc@d7cf86... UNMERGE
2010-09-24 tomaz tomaz@d7cf86... UNMERGE
2010-09-24 divverentremove another unused variable
2010-09-24 divverentremove another unused variable
2010-09-24 Rudolf PolzerReset the stable branch to the current DP trunk, as...
2010-09-16 divverentTraceBrush: use in Collision_ClipToGenericEntity
2010-09-16 divverentadd a TraceBrush function to all model types, and imple...
2010-09-14 divverentTraceBrush: use in Collision_ClipToGenericEntity
2010-09-14 divverentadd a TraceBrush function to all model types, and imple...
2010-09-11 tomazIgnored MSVC build directories
2010-08-29 havocoverhauled mod_q3bsp_lightmapmergepower code, to fix...
2010-08-29 havocoverhauled mod_q3bsp_lightmapmergepower code, to fix...
2010-08-27 divverentdo not use partial lightmap updates for lightmap merging
2010-08-27 divverentdo not use partial lightmap updates for lightmap merging
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