2011-09-06 |
divverent | mod_q3shader_force_addalpha (default 0) |
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2011-08-30 |
divverent | offsetbias: changed range to 0..1 to match what the... |
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2011-08-30 |
vortex | Offsetmapping: new "Bias" parameter that sets a custom... |
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2011-08-30 |
divverent | offsetbias: changed range to 0..1 to match what the... |
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2011-08-29 |
vortex | Offsetmapping: new "Bias" parameter that sets a custom... |
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2011-07-31 |
vortex | Lightmaps merging debug print ("copying original lightm... |
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2011-07-31 |
vortex | Lightmaps merging debug print ("copying original lightm... |
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2011-06-30 |
havoc | fix offsetmapping without a q3 shader on Q1BSP and MDL |
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2011-06-28 |
havoc | fix offsetmapping without a q3 shader on Q1BSP and MDL |
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2011-06-27 |
havoc | another attempt at fixing solid water in the dedicated... |
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2011-06-27 |
havoc | another attempt at fixing solid water in the dedicated... |
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2011-06-26 |
havoc | cleaned up the fix for solid water in q1bsp dedicated... |
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2011-06-26 |
havoc | fix q1bsp dedicated server collisions, a simplification... |
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2011-06-26 |
havoc | cleaned up the fix for solid water in q1bsp dedicated... |
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2011-06-26 |
havoc | fix q1bsp dedicated server collisions, a simplification... |
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2011-06-23 |
havoc | added sv_gameplayfix_q1bsptracelinereportstexture cvar... |
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2011-06-22 |
havoc | added sv_gameplayfix_q1bsptracelinereportstexture cvar... |
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2011-05-29 |
havoc | added r_trippy cvar |
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2011-05-29 |
havoc | added r_trippy cvar |
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2011-05-09 |
havoc | added vid_sRGB cvar, this replaces the r_texture_sRGB... |
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2011-05-07 |
havoc | added vid_sRGB cvar, this replaces the r_texture_sRGB... |
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2011-04-19 |
havoc | added RENDERPATH_GLES1 |
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2011-04-18 |
havoc | added RENDERPATH_GLES1 |
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2011-04-18 |
havoc | fix cullentities trace on q1bsp, it was broken by the |
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2011-04-17 |
havoc | fix cullentities trace on q1bsp, it was broken by the |
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2011-04-12 |
divverent | fix loading "g"-less .obj files |
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2011-04-12 |
divverent | fix loading "g"-less .obj files |
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2011-04-12 |
divverent | avoid some crashes when recursing BIHs |
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2011-04-12 |
divverent | avoid some crashes when recursing BIHs |
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2011-04-12 |
havoc | remove the never-finished first incarnation of obj... |
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2011-04-11 |
havoc | remove the never-finished first incarnation of obj... |
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2011-04-10 |
havoc | implemented support for GL_EXT_texture_sRGB to preserve... |
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2011-04-10 |
havoc | rewrote mod_collision_bih tracing code, the functions... |
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2011-04-10 |
havoc | implemented support for GL_EXT_texture_sRGB to preserve... |
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2011-04-08 |
havoc | when loading q1bsp textures, do not allow q3 shader... |
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2011-04-08 |
havoc | added mod_noshader_default_offsetmapping to allow separ... |
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2011-04-08 |
havoc | added mod_noshader_default_offsetmapping to allow separ... |
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2011-04-08 |
havoc | when loading q1bsp textures, do not allow q3 shader... |
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2011-04-08 |
havoc | rewrote mod_collision_bih tracing code, the functions... |
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2011-03-25 |
havoc | prevent crashes on BIH code |
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2011-03-25 |
havoc | BIH building and recursion no longer directly links... |
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2011-03-25 |
havoc | prevent crashes on BIH code |
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2011-03-25 |
divverent | make the endless loop run in 3 milliseconds (fixes... |
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2011-03-25 |
havoc | enable another AABB overlap check, this time on point... |
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2011-03-25 |
havoc | increased bih traceline speed by nearly 50% by enabling... |
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2011-03-25 |
havoc | added mod_collision_bih_childrengrouping cvar (default... |
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2011-03-23 |
divverent | make the endless loop run in 3 milliseconds (fixes... |
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2011-03-21 |
havoc | enable another AABB overlap check, this time on point... |
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2011-03-21 |
havoc | increased bih traceline speed by nearly 50% by enabling... |
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2011-03-21 |
havoc | BIH building and recursion no longer directly links... |
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2011-03-21 |
havoc | added mod_collision_bih_childrengrouping cvar (default... |
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2011-03-09 |
havoc | actually the culling in |
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2011-03-09 |
havoc | fixed a flaw in the culling in |
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2011-03-09 |
havoc | actually the culling in |
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2011-03-09 |
havoc | fixed a flaw in the culling in |
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2011-03-07 |
Rudolf Polzer | ::stable-branch::reset=c0b5a9d4a829afdee87b9ef5fc508dff... |
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2011-03-03 |
havoc | skip backfaces in surface traceline |
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2011-03-02 |
havoc | fixed surface traceline code, bouncegrid looks a lot... |
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2011-03-01 |
havoc | q1bsp traceline code now hits surfaces, this comes... |
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2011-02-12 |
Rudolf Polzer | ::stable-branch::reset=83d0515e854d7acf232a792868fe330b... |
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2011-02-09 |
havoc | removed unmaintained CgGL rendering path |
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2011-02-07 |
havoc | added RENDERPATH_GLES2 |
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2011-01-31 |
havoc | enable mod_bsp_portalize by default |
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2011-01-29 |
divverent | prevent a segfault in case a bsp file has zero nodes... |
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2011-01-29 |
divverent | prevent a segfault in case a bsp file has zero nodes... |
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2011-01-23 |
havoc | fix several conversion warnings |
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2011-01-14 |
havoc | added r_enableshadowvolumes cvar, this defaults to... |
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2011-01-14 |
havoc | added cvar mod_bsp_portalize to decide whether to gener... |
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2011-01-14 |
havoc | added r_enableshadowvolumes cvar, this defaults to... |
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2011-01-13 |
havoc | added cvar mod_bsp_portalize to decide whether to gener... |
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2010-11-21 |
havoc | use r_smoothnormals_areaweighting cvar on all calls... |
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2010-11-21 |
havoc | use r_smoothnormals_areaweighting cvar on all calls... |
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2010-11-20 |
Rudolf Polzer | ::stable-branch::reset=2b2ce6d4f94d18b45451c9e648c1c0bb... |
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2010-11-13 |
divverent | avoid NULL pointer access if a surface had an unsupport... |
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2010-11-13 |
divverent | show more detail in "has no triangles" and "has no... |
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2010-11-13 |
divverent | avoid NULL pointer access if a surface had an unsupport... |
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2010-11-13 |
divverent | show more detail in "has no triangles" and "has no... |
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2010-11-07 |
divverent | new shader parameter "dppolygonoffset <factor> <offset... |
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2010-11-07 |
divverent | new shader parameter "dppolygonoffset <factor> <offset... |
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2010-10-30 |
vortex | For lightgrid sampling move lightstyle[0] applying... |
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2010-10-30 |
vortex | For lightgrid sampling move lightstyle[0] applying... |
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2010-10-01 |
havoc | don't crash in obj loading if v, vt, or vn are NULL... |
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2010-09-30 |
havoc | don't crash in obj loading if v, vt, or vn are NULL... |
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2010-09-28 |
divverent | r_fakelight: 1 = use "fake" lighting (falloff-less... |
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2010-09-28 |
divverent | r_fakelight: 1 = use "fake" lighting (falloff-less... |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
havoc havoc@d7cf86... | UNMERGE |
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2010-09-24 |
tomaz tomaz@d7cf86... | UNMERGE |
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2010-09-24 |
divverent | remove another unused variable |
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2010-09-24 |
divverent | remove another unused variable |
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2010-09-24 |
Rudolf Polzer | Reset the stable branch to the current DP trunk, as... |
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2010-09-16 |
divverent | TraceBrush: use in Collision_ClipToGenericEntity |
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2010-09-16 |
divverent | add a TraceBrush function to all model types, and imple... |
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2010-09-14 |
divverent | TraceBrush: use in Collision_ClipToGenericEntity |
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2010-09-14 |
divverent | add a TraceBrush function to all model types, and imple... |
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2010-09-11 |
tomaz | Ignored MSVC build directories |
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2010-08-29 |
havoc | overhauled mod_q3bsp_lightmapmergepower code, to fix... |
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2010-08-29 |
havoc | overhauled mod_q3bsp_lightmapmergepower code, to fix... |
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2010-08-27 |
divverent | do not use partial lightmap updates for lightmap merging |
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2010-08-27 |
divverent | do not use partial lightmap updates for lightmap merging |
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