]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - zone.c
added GAME_BLADEMASTER
[xonotic/darkplaces.git] / zone.c
diff --git a/zone.c b/zone.c
index fc75486b45ad79db75b79dd56939bdb3099914b7..175b25a677ddf1cfbbb765da831194de7561d591 100644 (file)
--- a/zone.c
+++ b/zone.c
@@ -380,6 +380,107 @@ qboolean Mem_IsAllocated(mempool_t *pool, void *data)
        return false;
 }
 
+void Mem_ExpandableArray_NewArray(memexpandablearray_t *l, mempool_t *mempool, size_t recordsize, int numrecordsperarray)
+{
+       memset(l, 0, sizeof(*l));
+       l->mempool = mempool;
+       l->recordsize = recordsize;
+       l->numrecordsperarray = numrecordsperarray;
+}
+
+void Mem_ExpandableArray_FreeArray(memexpandablearray_t *l)
+{
+       size_t i;
+       if (l->maxarrays)
+       {
+               for (i = 0;i != l->numarrays;i++)
+                       Mem_Free(l->arrays[i].data);
+               Mem_Free(l->arrays);
+       }
+       memset(l, 0, sizeof(*l));
+}
+
+void *Mem_ExpandableArray_AllocRecord(memexpandablearray_t *l)
+{
+       size_t i, j;
+       for (i = 0;;i++)
+       {
+               if (i == l->numarrays)
+               {
+                       if (l->numarrays == l->maxarrays)
+                       {
+                               memexpandablearray_array_t *oldarrays = l->arrays;
+                               l->maxarrays = max(l->maxarrays * 2, 128);
+                               l->arrays = Mem_Alloc(l->mempool, l->maxarrays * sizeof(*l->arrays));
+                               if (oldarrays)
+                               {
+                                       memcpy(l->arrays, oldarrays, l->numarrays * sizeof(*l->arrays));
+                                       Mem_Free(oldarrays);
+                               }
+                       }
+                       l->arrays[i].numflaggedrecords = 0;
+                       l->arrays[i].data = Mem_Alloc(l->mempool, (l->recordsize + 1) * l->numrecordsperarray);
+                       l->arrays[i].allocflags = l->arrays[i].data + l->recordsize * l->numrecordsperarray;
+                       l->numarrays++;
+               }
+               if (l->arrays[i].numflaggedrecords < l->numrecordsperarray)
+               {
+                       for (j = 0;j < l->numrecordsperarray;j++)
+                       {
+                               if (!l->arrays[i].allocflags[j])
+                               {
+                                       l->arrays[i].allocflags[j] = true;
+                                       l->arrays[i].numflaggedrecords++;
+                                       memset(l->arrays[i].data + l->recordsize * j, 0, l->recordsize);
+                                       return (void *)(l->arrays[i].data + l->recordsize * j);
+                               }
+                       }
+               }
+       }
+}
+
+void Mem_ExpandableArray_FreeRecord(memexpandablearray_t *l, void *record)
+{
+       size_t i, j;
+       unsigned char *p = (unsigned char *)record;
+       for (i = 0;i != l->numarrays;i++)
+       {
+               if (p >= l->arrays[i].data && p < (l->arrays[i].data + l->recordsize * l->numrecordsperarray))
+               {
+                       j = (p - l->arrays[i].data) / l->recordsize;
+                       if (p != l->arrays[i].data + j * l->recordsize)
+                               Sys_Error("Mem_ExpandableArray_FreeRecord: no such record %p\n", p);
+                       if (!l->arrays[i].allocflags[j])
+                               Sys_Error("Mem_ExpandableArray_FreeRecord: record %p is already free!\n", p);
+                       l->arrays[i].allocflags[j] = false;
+                       l->arrays[i].numflaggedrecords--;
+                       return;
+               }
+       }
+}
+
+size_t Mem_ExpandableArray_IndexRange(memexpandablearray_t *l)
+{
+       size_t i, j, k;
+       if (!l->numarrays)
+               return 0;
+       i = l->numarrays - 1;
+       for (j = 0, k = 0;k < l->arrays[i].numflaggedrecords;j++)
+               if (l->arrays[i].allocflags[j])
+                       k++;
+       return l->numrecordsperarray * i + j;
+}
+
+void *Mem_ExpandableArray_RecordAtIndex(memexpandablearray_t *l, size_t index)
+{
+       size_t i, j;
+       i = index / l->numrecordsperarray;
+       j = index % l->numrecordsperarray;
+       if (i >= l->numarrays || !l->arrays[i].allocflags[j])
+               return NULL;
+       return (void *)(l->arrays[i].data + j * l->recordsize);
+}
+
 
 // used for temporary memory allocations around the engine, not for longterm
 // storage, if anything in this pool stays allocated during gameplay, it is
@@ -453,10 +554,21 @@ void MemStats_f(void)
 {
        Mem_CheckSentinelsGlobal();
        R_TextureStats_Print(false, false, true);
+       GL_Mesh_ListVBOs(false);
        Mem_PrintStats();
 }
 
 
+char* Mem_strdup (mempool_t *pool, const char* s)
+{
+       char* p;
+       size_t sz = strlen (s) + 1;
+       if (s == NULL) return NULL;
+       p = (char*)Mem_Alloc (pool, sz);
+       strlcpy (p, s, sz);
+       return p;
+}
+
 /*
 ========================
 Memory_Init