#define MOVE_WORLDONLY 3
#define MOVE_HITMODEL 4
-#define AREA_GRID 64
+#define AREA_GRID 128
#define AREA_GRIDNODES (AREA_GRID * AREA_GRID)
typedef struct link_s
int ode_iterations;
// actual step (server frametime / ode_iterations)
vec_t ode_step;
+ // stats
+ int ode_numobjects; // total objects cound
+ int ode_activeovjects; // active objects count
// max velocity for a 1-unit radius object at current step to prevent
// missed collisions
vec_t ode_movelimit;