#ifndef WORLD_H
#define WORLD_H
+#include "qtypes.h"
#include "collision.h"
#define MOVE_NORMAL 0
typedef struct link_s
{
+ llist_t list;
int entitynumber;
- struct link_s *prev, *next;
} link_t;
typedef struct world_physics_s
{
// for ODE physics engine
- qboolean ode; // if true then ode is activated
+ qbool ode; // if true then ode is activated
void *ode_world;
void *ode_space;
void *ode_contactgroup;
void World_RemoveLink(link_t *l);
void World_InsertLinkBefore(link_t *l, link_t *before, int entitynumber);
-void World_Init_Commands(void);
void World_Init(void);
void World_Shutdown(void);