vec3_t paddedmins, paddedmaxs;
int igrid[3], igridmins[3], igridmaxs[3];
- VectorSet(paddedmins, requestmins[0] - 1.0f, requestmins[1] - 1.0f, requestmins[2] - 1.0f);
- VectorSet(paddedmaxs, requestmaxs[0] + 1.0f, requestmaxs[1] + 1.0f, requestmaxs[2] + 1.0f);
+ // LordHavoc: discovered this actually causes its own bugs (dm6 teleporters being too close to info_teleport_destination)
+ //VectorSet(paddedmins, requestmins[0] - 1.0f, requestmins[1] - 1.0f, requestmins[2] - 1.0f);
+ //VectorSet(paddedmaxs, requestmaxs[0] + 1.0f, requestmaxs[1] + 1.0f, requestmaxs[2] + 1.0f);
+ VectorCopy(requestmins, paddedmins);
+ VectorCopy(requestmaxs, paddedmaxs);
// FIXME: if areagrid_marknumber wraps, all entities need their
// ent->priv.server->areagridmarknumber reset
// physics engine support
//============================================================================
-#ifndef ODE_STATIC
-# define ODE_DYNAMIC 1
-#endif
-
-#if defined(ODE_STATIC) || defined(ODE_DYNAMIC)
-#define USEODE 1
-#endif
-
#ifdef USEODE
cvar_t physics_ode_quadtree_depth = {0, "physics_ode_quadtree_depth","5", "desired subdivision level of quadtree culling space"};
cvar_t physics_ode_allowconvex = {0, "physics_ode_allowconvex", "0", "allow usage of Convex Hull primitive type on trimeshes that have custom 'collisionconvex' mesh. If disabled, trimesh primitive type are used."};
// LordHavoc: this large chunk of definitions comes from the ODE library
// include files.
-#ifdef ODE_STATIC
+#ifdef LINK_TO_LIBODE
#include "ode/ode.h"
#else
#ifdef WINAPI
static void World_Physics_Init(void)
{
#ifdef USEODE
-#ifdef ODE_DYNAMIC
+#ifndef LINK_TO_LIBODE
const char* dllnames [] =
{
# if defined(WIN32)
+ "libode3.dll",
+ "libode2.dll",
"libode1.dll",
# elif defined(MACOSX)
+ "libode.3.dylib",
+ "libode.2.dylib",
"libode.1.dylib",
# else
+ "libode.so.3",
+ "libode.so.2",
"libode.so.1",
# endif
NULL
Cvar_RegisterVariable(&physics_ode_allowconvex);
Cvar_RegisterVariable(&physics_ode);
-#ifdef ODE_DYNAMIC
+#ifndef LINK_TO_LIBODE
// Load the DLL
if (Sys_LoadLibrary (dllnames, &ode_dll, odefuncs))
#endif
{
dInitODE();
// dInitODE2(0);
-#ifdef ODE_DYNAMIC
+#ifndef LINK_TO_LIBODE
# ifdef dSINGLE
if (!dCheckConfiguration("ODE_single_precision"))
# else
static void World_Physics_Shutdown(void)
{
#ifdef USEODE
-#ifdef ODE_DYNAMIC
+#ifndef LINK_TO_LIBODE
if (ode_dll)
#endif
{
dCloseODE();
-#ifdef ODE_DYNAMIC
+#ifndef LINK_TO_LIBODE
Sys_UnloadLibrary(&ode_dll);
ode_dll = NULL;
#endif
dVector3 center, extents;
if (world->physics.ode)
return;
-#ifdef ODE_DYNAMIC
+#ifndef LINK_TO_LIBODE
if (!ode_dll)
return;
#endif
void World_Physics_ApplyCmd(prvm_edict_t *ed, edict_odefunc_t *f)
{
+#ifdef USEODE
dBodyID body = (dBodyID)ed->priv.server->ode_body;
-#ifdef USEODE
switch(f->type)
{
case ODEFUNC_ENABLE:
prvm_prog_t *prog = world->prog;
const float *iv;
const int *ie;
- dBodyID body = (dBodyID)ed->priv.server->ode_body;
+ dBodyID body;
dMass mass;
- dReal test;
const dReal *ovelocity, *ospinvelocity;
void *dataID;
dp_model_t *model;
vec_t radius;
vec3_t scale;
vec_t spinlimit;
+ vec_t test;
qboolean gravity;
qboolean geom_modified = false;
edict_odefunc_t *func, *nextf;
qboolean *mapped, *used, convex_compatible;
int numplanes = 0, numpoints = 0, i;
-#ifdef ODE_DYNAMIC
+#ifndef LINK_TO_LIBODE
if (!ode_dll)
return;
#endif
if (physics_ode_trick_fixnan.integer)
{
test = VectorLength2(origin) + VectorLength2(forward) + VectorLength2(left) + VectorLength2(up) + VectorLength2(velocity) + VectorLength2(spinvelocity);
- if (IS_NAN(test))
+ if (VEC_IS_NAN(test))
{
modified = true;
//Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .axis_forward = '%f %f %f' .axis_left = '%f %f %f' .axis_up = %f %f %f' .spinvelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_gameedictstring(ed, classname)), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], forward[0], forward[1], forward[2], left[0], left[1], left[2], up[0], up[1], up[2], spinvelocity[0], spinvelocity[1], spinvelocity[2]);
if (physics_ode_trick_fixnan.integer >= 2)
Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .angles = '%f %f %f' .avelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(prog, PRVM_gameedictstring(ed, classname)), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], angles[0], angles[1], angles[2], avelocity[0], avelocity[1], avelocity[2]);
test = VectorLength2(origin);
- if (IS_NAN(test))
+ if (VEC_IS_NAN(test))
VectorClear(origin);
test = VectorLength2(forward) * VectorLength2(left) * VectorLength2(up);
- if (IS_NAN(test))
+ if (VEC_IS_NAN(test))
{
VectorSet(angles, 0, 0, 0);
VectorSet(forward, 1, 0, 0);
VectorSet(up, 0, 0, 1);
}
test = VectorLength2(velocity);
- if (IS_NAN(test))
+ if (VEC_IS_NAN(test))
VectorClear(velocity);
test = VectorLength2(spinvelocity);
- if (IS_NAN(test))
+ if (VEC_IS_NAN(test))
{
VectorClear(avelocity);
VectorClear(spinvelocity);
void World_Physics_Frame(world_t *world, double frametime, double gravity)
{
+#ifdef USEODE
prvm_prog_t *prog = world->prog;
double tdelta, tdelta2, tdelta3, simulationtime, collisiontime;
tdelta = Sys_DirtyTime();
-#ifdef USEODE
if (world->physics.ode && physics_ode.integer)
{
int i;