*/
-cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
-
void World_Init(void)
{
- Cvar_RegisterVariable(&sv_areagrid_mingridsize);
Collision_Init();
}
grid = &world->areagrid_outside;
for (l = grid->next;l != grid;l = l->next)
{
- ent = PRVM_EDICT_NUM_UNSIGNED(l->entitynumber);
+ ent = PRVM_EDICT_NUM(l->entitynumber);
if (ent->priv.server->areagridmarknumber != world->areagrid_marknumber)
{
ent->priv.server->areagridmarknumber = world->areagrid_marknumber;
{
for (l = grid->next;l != grid;l = l->next)
{
- ent = PRVM_EDICT_NUM_UNSIGNED(l->entitynumber);
+ ent = PRVM_EDICT_NUM(l->entitynumber);
if (ent->priv.server->areagridmarknumber != world->areagrid_marknumber)
{
ent->priv.server->areagridmarknumber = world->areagrid_marknumber;
return;
}
- igridmins[0] = (int) floor((ent->priv.server->areamins[0] + sv.world.areagrid_bias[0]) * sv.world.areagrid_scale[0]);
- igridmins[1] = (int) floor((ent->priv.server->areamins[1] + sv.world.areagrid_bias[1]) * sv.world.areagrid_scale[1]);
- //igridmins[2] = (int) floor((ent->priv.server->areamins[2] + sv.world.areagrid_bias[2]) * sv.world.areagrid_scale[2]);
- igridmaxs[0] = (int) floor((ent->priv.server->areamaxs[0] + sv.world.areagrid_bias[0]) * sv.world.areagrid_scale[0]) + 1;
- igridmaxs[1] = (int) floor((ent->priv.server->areamaxs[1] + sv.world.areagrid_bias[1]) * sv.world.areagrid_scale[1]) + 1;
- //igridmaxs[2] = (int) floor((ent->priv.server->areamaxs[2] + sv.world.areagrid_bias[2]) * sv.world.areagrid_scale[2]) + 1;
+ igridmins[0] = (int) floor((ent->priv.server->areamins[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]);
+ igridmins[1] = (int) floor((ent->priv.server->areamins[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]);
+ //igridmins[2] = (int) floor((ent->priv.server->areamins[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]);
+ igridmaxs[0] = (int) floor((ent->priv.server->areamaxs[0] + world->areagrid_bias[0]) * world->areagrid_scale[0]) + 1;
+ igridmaxs[1] = (int) floor((ent->priv.server->areamaxs[1] + world->areagrid_bias[1]) * world->areagrid_scale[1]) + 1;
+ //igridmaxs[2] = (int) floor((ent->priv.server->areamaxs[2] + world->areagrid_bias[2]) * world->areagrid_scale[2]) + 1;
if (igridmins[0] < 0 || igridmaxs[0] > AREA_GRID || igridmins[1] < 0 || igridmaxs[1] > AREA_GRID || ((igridmaxs[0] - igridmins[0]) * (igridmaxs[1] - igridmins[1])) > ENTITYGRIDAREAS)
{
// wow, something outside the grid, store it as such
- World_InsertLinkBefore (&ent->priv.server->areagrid[0], &sv.world.areagrid_outside, entitynumber);
+ World_InsertLinkBefore (&ent->priv.server->areagrid[0], &world->areagrid_outside, entitynumber);
return;
}
gridnum = 0;
for (igrid[1] = igridmins[1];igrid[1] < igridmaxs[1];igrid[1]++)
{
- grid = sv.world.areagrid + igrid[1] * AREA_GRID + igridmins[0];
+ grid = world->areagrid + igrid[1] * AREA_GRID + igridmins[0];
for (igrid[0] = igridmins[0];igrid[0] < igridmaxs[0];igrid[0]++, grid++, gridnum++)
World_InsertLinkBefore (&ent->priv.server->areagrid[gridnum], grid, entitynumber);
}