This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
*/
// wad.h
+#ifndef WAD_H
+#define WAD_H
+
//===============
// TYPES
//===============
extern lumpinfo_t *wad_lumps;
extern qbyte *wad_base;
-void W_LoadWadFile (char *filename);
void *W_GetLumpName (char *name);
-void SwapPic (qpic_t *pic);
// LordHavoc: added alternate texture WAD2/WAD3 system for easier loading of HalfLife texture wads
-extern int image_width, image_height;
void W_LoadTextureWadFile (char *filename, int complain);
qbyte *W_GetTexture (char *name); // returns tempmempool allocated image data, width and height are in image_width and image_height
qbyte *W_ConvertWAD3Texture(miptex_t *tex); // returns tempmempool allocated image data, width and height are in image_width and image_height
+
+#endif
+