#define TYP_SOUND 67
#define TYP_MIPTEX 68
-typedef struct
+typedef struct qpic_s
{
int width, height;
- qbyte data[4]; // variably sized
+ unsigned char data[4]; // variably sized
} qpic_t;
-typedef struct
+typedef struct wadinfo_s
{
char identification[4]; // should be WAD2 or 2DAW
int numlumps;
int infotableofs;
} wadinfo_t;
-typedef struct
+typedef struct lumpinfo_s
{
int filepos;
int disksize;
extern int wad_numlumps;
extern lumpinfo_t *wad_lumps;
-extern qbyte *wad_base;
+extern unsigned char *wad_base;
-void *W_GetLumpName (char *name);
+unsigned char *W_GetLumpName (const char *name);
// LordHavoc: added alternate texture WAD2/WAD3 system for easier loading of HalfLife texture wads
void W_LoadTextureWadFile (char *filename, int complain);
-qbyte *W_GetTexture (char *name); // returns tempmempool allocated image data, width and height are in image_width and image_height
-qbyte *W_ConvertWAD3Texture(miptex_t *tex); // returns tempmempool allocated image data, width and height are in image_width and image_height
+unsigned char *W_GetTexture (char *name); // returns tempmempool allocated image data, width and height are in image_width and image_height
+unsigned char *W_ConvertWAD3Texture(miptex_t *tex); // returns tempmempool allocated image data, width and height are in image_width and image_height
#endif