#ifndef WAD_H
#define WAD_H
+#include "common.h"
+#include "fs.h"
+
//===============
// TYPES
//===============
} lumpinfo_t;
void W_UnloadAll(void);
-unsigned char *W_GetLumpName(const char *name);
+unsigned char *W_GetLumpName(const char *name, fs_offset_t *returnfilesize);
// halflife texture wads
void W_LoadTextureWadFile(char *filename, int complain);