]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - view.c
added support for single-quoted strings in COM_ParseTokenConsole
[xonotic/darkplaces.git] / view.c
diff --git a/view.c b/view.c
index 9fab2676e20c434511124f10bf33c7d38664e591..4d0de9c8a770c55b9d158b0d5185075a96eca868 100644 (file)
--- a/view.c
+++ b/view.c
@@ -43,6 +43,8 @@ cvar_t cl_bobmodel_side = {0, "cl_bobmodel_side", "0.05", "gun bobbing sideways
 cvar_t cl_bobmodel_up = {0, "cl_bobmodel_up", "0.02", "gun bobbing upward movement amount"};
 cvar_t cl_bobmodel_speed = {0, "cl_bobmodel_speed", "7", "gun bobbing speed"};
 
+cvar_t cl_viewmodel_scale = {0, "cl_viewmodel_scale", "0.3", "changes size of gun model, lower values prevent poking into walls but cause strange artifacts on lighting and especially r_stereo/vid_stereobuffer options where the size of the gun becomes visible"};
+
 cvar_t v_kicktime = {0, "v_kicktime", "0.5", "how long a view kick from damage lasts"};
 cvar_t v_kickroll = {0, "v_kickroll", "0.6", "how much a view kick from damage rolls your view"};
 cvar_t v_kickpitch = {0, "v_kickpitch", "0.6", "how much a view kick from damage pitches your view"};
@@ -311,6 +313,32 @@ extern matrix4x4_t viewmodelmatrix;
 #include "cl_collision.h"
 #include "csprogs.h"
 
+/*
+==================
+CL_StairSmoothing
+
+==================
+*/
+void CL_StairSmoothing (void)
+{
+       if (v_dmg_time > 0)
+               v_dmg_time -= bound(0, cl.time - cl.oldtime, 0.1);
+
+       // stair smoothing
+       if (cl.onground && cl.stairoffset < 0)
+       {
+               cl.stairoffset += bound(0, cl.time - cl.oldtime, 0.1) * cl_stairsmoothspeed.value;
+               cl.stairoffset = bound(-16, cl.stairoffset, 0);
+       }
+       else if (cl.onground && cl.stairoffset > 0)
+       {
+               cl.stairoffset -= bound(0, cl.time - cl.oldtime, 0.1) * cl_stairsmoothspeed.value;
+               cl.stairoffset = bound(0, cl.stairoffset, 16);
+       }
+       else
+               cl.stairoffset = 0;
+}
+
 /*
 ==================
 V_CalcRefdef
@@ -336,6 +364,13 @@ void V_CalcRefdef (void)
                // and the angles from the input system
                Matrix4x4_OriginFromMatrix(&ent->render.matrix, vieworg);
                VectorCopy(cl.viewangles, viewangles);
+
+               // update the stairoffset if the player entity has gone up or down without leaving the ground
+               //Con_Printf("cl.onground %i oldz %f newz %f vel %f %f %f\n", cl.onground, oldz, vieworg[2], cl.movement_velocity[0], cl.movement_velocity[1], cl.movement_velocity[2]);
+               cl.stairoffset -= vieworg[2] - oldz;
+               oldz = vieworg[2];
+               cl.stairoffset = bound(-16, cl.stairoffset, 16);
+
                // interpolate the angles if playing a demo or spectating someone
                if (cls.demoplayback || cl.fixangle[0])
                {
@@ -359,7 +394,7 @@ void V_CalcRefdef (void)
                        else
                        {
                                r_view.matrix = ent->render.matrix;
-                               r_view.matrix.m[2][3] += cl.stats[STAT_VIEWHEIGHT];
+                               Matrix4x4_AdjustOrigin(&r_view.matrix, 0, 0, cl.stats[STAT_VIEWHEIGHT]);
                        }
                        viewmodelmatrix = r_view.matrix;
                }
@@ -369,28 +404,8 @@ void V_CalcRefdef (void)
                        // TODO: add a cvar to disable this
                        viewangles[PITCH] += cl.qw_weaponkick;
 
-                       if (cl.onground)
-                       {
-                               if (!cl.oldonground)
-                                       cl.hitgroundtime = cl.time;
-                               cl.lastongroundtime = cl.time;
-                       }
-                       cl.oldonground = cl.onground;
-
-                       // stair smoothing
-                       //Con_Printf("cl.onground %i oldz %f newz %f\n", cl.onground, oldz, vieworg[2]);
-                       if (cl.onground && oldz < vieworg[2])
-                       {
-                               oldz += (cl.time - cl.oldtime) * cl_stairsmoothspeed.value;
-                               oldz = vieworg[2] = bound(vieworg[2] - 16, oldz, vieworg[2]);
-                       }
-                       else if (cl.onground && oldz > vieworg[2])
-                       {
-                               oldz -= (cl.time - cl.oldtime) * cl_stairsmoothspeed.value;
-                               oldz = vieworg[2] = bound(vieworg[2], oldz, vieworg[2] + 16);
-                       }
-                       else
-                               oldz = vieworg[2];
+                       // bias by stair smoothing offset
+                       vieworg[2] += cl.stairoffset;
 
                        if (chase_active.value)
                        {
@@ -435,7 +450,6 @@ void V_CalcRefdef (void)
                                {
                                        viewangles[ROLL] += v_dmg_time/v_kicktime.value*v_dmg_roll;
                                        viewangles[PITCH] += v_dmg_time/v_kicktime.value*v_dmg_pitch;
-                                       v_dmg_time -= cl.realframetime;
                                }
                                // origin
                                VectorAdd(vieworg, cl.punchvector, vieworg);
@@ -515,7 +529,7 @@ void V_CalcRefdef (void)
                        else
                                Matrix4x4_CreateFromQuakeEntity(&r_view.matrix, vieworg[0], vieworg[1], vieworg[2], viewangles[0], viewangles[1], viewangles[2] + v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value, 1);
                        // calculate a viewmodel matrix for use in view-attached entities
-                       Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, gunorg[0], gunorg[1], gunorg[2], viewangles[0], viewangles[1], viewangles[2], 0.3);
+                       Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, gunorg[0], gunorg[1], gunorg[2], viewangles[0], viewangles[1], viewangles[2], cl_viewmodel_scale.value);
                        VectorCopy(vieworg, csqc_origin);
                        VectorCopy(viewangles, csqc_angles);
                }
@@ -524,6 +538,9 @@ void V_CalcRefdef (void)
 
 void V_FadeViewFlashs(void)
 {
+       // don't flash if time steps backwards
+       if (cl.time <= cl.oldtime)
+               return;
        // drop the damage value
        cl.cshifts[CSHIFT_DAMAGE].percent -= (cl.time - cl.oldtime)*150;
        if (cl.cshifts[CSHIFT_DAMAGE].percent <= 0)
@@ -682,6 +699,8 @@ void V_Init (void)
        Cvar_RegisterVariable (&cl_bobmodel_up);
        Cvar_RegisterVariable (&cl_bobmodel_speed);
 
+       Cvar_RegisterVariable (&cl_viewmodel_scale);
+
        Cvar_RegisterVariable (&v_kicktime);
        Cvar_RegisterVariable (&v_kickroll);
        Cvar_RegisterVariable (&v_kickpitch);