]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - view.c
Bounds
[xonotic/darkplaces.git] / view.c
diff --git a/view.c b/view.c
index fe3e81304686163d91ebcd9a8f9685700393b6f5..0848d0024f0945ac65a90bd7e5a328d9cfac3903 100644 (file)
--- a/view.c
+++ b/view.c
@@ -42,6 +42,8 @@ cvar_t cl_bobup = {CVAR_SAVE, "cl_bobup","0.5", "view bobbing adjustment that ma
 cvar_t cl_bob2 = {CVAR_SAVE, "cl_bob2","0", "sideways view bobbing amount"};
 cvar_t cl_bob2cycle = {CVAR_SAVE, "cl_bob2cycle","0.6", "sideways view bobbing speed"};
 cvar_t cl_bob2smooth = {CVAR_SAVE, "cl_bob2smooth","0.05", "how fast the view goes back when you stop touching the ground"};
+cvar_t cl_bobfall = {CVAR_SAVE, "cl_bobfall","0.1", "how much the view swings down when falling (influenced by the speed you hit the ground with)"};
+cvar_t cl_bobfallcycle = {CVAR_SAVE, "cl_bobfallcycle","0.025", "speed of the bobfall swing"};
 cvar_t cl_bobmodel = {CVAR_SAVE, "cl_bobmodel", "1", "enables gun bobbing"};
 cvar_t cl_bobmodel_side = {CVAR_SAVE, "cl_bobmodel_side", "0.15", "gun bobbing sideways sway amount"};
 cvar_t cl_bobmodel_up = {CVAR_SAVE, "cl_bobmodel_up", "0.06", "gun bobbing upward movement amount"};
@@ -715,20 +717,23 @@ void V_CalcRefdef (void)
 
                                        // fall bobbing code
                                        // causes the view to swing down and back up when touching the ground
-                                       if (!cl.onground)
+                                       if (cl_bobfall.value && cl_bobfallcycle.value)
                                        {
-                                               cl.bobfall_speed = cl.velocity[2] * 0.1; // replace 0.1 with cvar
-                                               cl.bobfall_swing = 1;
-                                       }
-                                       else
-                                       {
-                                               if(cl.bobfall_swing > 0)
-                                                       cl.bobfall_swing -= 0.01; // replace 0.1 with cvar
+                                               if (!cl.onground)
+                                               {
+                                                       cl.bobfall_speed = bound(-400, cl.velocity[2], 0) * bound(0, cl_bobfall.value, 0.1);
+                                                       cl.bobfall_swing = 1;
+                                               }
                                                else
-                                                       cl.bobfall_swing = 0;
+                                               {
+                                                       if(cl.bobfall_swing > 0)
+                                                               cl.bobfall_swing -= bound(0, cl_bobfallcycle.value, 1);
+                                                       else
+                                                               cl.bobfall_swing = 0;
 
-                                               vieworg[2] += sin(M_PI + M_PI * cl.bobfall_swing) * -cl.bobfall_speed;
-                                               gunorg[2] += sin(M_PI + M_PI * cl.bobfall_swing) * -cl.bobfall_speed;
+                                                       vieworg[2] += sin(M_PI + M_PI * cl.bobfall_swing) * -cl.bobfall_speed;
+                                                       gunorg[2] += sin(M_PI + M_PI * cl.bobfall_swing) * -cl.bobfall_speed;
+                                               }
                                        }
 
                                        // gun model bobbing code
@@ -969,6 +974,8 @@ void V_Init (void)
        Cvar_RegisterVariable (&cl_bob2);
        Cvar_RegisterVariable (&cl_bob2cycle);
        Cvar_RegisterVariable (&cl_bob2smooth);
+       Cvar_RegisterVariable (&cl_bobfall);
+       Cvar_RegisterVariable (&cl_bobfallcycle);
        Cvar_RegisterVariable (&cl_bobmodel);
        Cvar_RegisterVariable (&cl_bobmodel_side);
        Cvar_RegisterVariable (&cl_bobmodel_up);