This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
-// gl_vidnt.c -- NT GL vid component
+// vid_wgl.c -- NT GL vid component
+
+#ifdef _MSC_VER
+#pragma comment(lib, "comctl32.lib")
+#endif
+
+#ifdef SUPPORTDIRECTX
+// Include DX libs
+#ifdef _MSC_VER
+#pragma comment(lib, "dinput8.lib")
+#pragma comment(lib, "dxguid.lib")
+#endif
+#ifndef DIRECTINPUT_VERSION
+# define DIRECTINPUT_VERSION 0x0500 /* Version 5.0 */
+#endif
+#endif
#include "quakedef.h"
-#include "winquake.h"
+#include <windows.h>
+#include <mmsystem.h>
+#ifdef SUPPORTDIRECTX
+#include <dsound.h>
+#endif
#include "resource.h"
#include <commctrl.h>
-
-#define MAX_MODE_LIST 30
-#define VID_ROW_SIZE 3
-#define WARP_WIDTH 320
-#define WARP_HEIGHT 200
-#define MAXWIDTH 10000
-#define MAXHEIGHT 10000
-#define BASEWIDTH 320
-#define BASEHEIGHT 200
-
-#define MODE_WINDOWED 0
-#define NO_MODE (MODE_WINDOWED - 1)
-#define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 1)
-
-typedef struct {
- modestate_t type;
- int width;
- int height;
- int modenum;
- int dib;
- int fullscreen;
- int bpp;
- int halfscreen;
- char modedesc[17];
-} vmode_t;
-
-typedef struct {
- int width;
- int height;
-} lmode_t;
-
-lmode_t lowresmodes[] = {
- {320, 200},
- {320, 240},
- {400, 300},
- {512, 384},
-};
-
-const char *gl_vendor;
-const char *gl_renderer;
-const char *gl_version;
-const char *gl_extensions;
-
-qboolean DDActive;
-qboolean scr_skipupdate;
-
-static vmode_t modelist[MAX_MODE_LIST];
-static int nummodes;
-static vmode_t *pcurrentmode;
-static vmode_t badmode;
-
-static DEVMODE gdevmode;
-static qboolean vid_initialized = false;
-static qboolean windowed, leavecurrentmode;
-static qboolean vid_canalttab = false;
-static qboolean vid_wassuspended = false;
-static int windowed_mouse;
-extern qboolean mouseactive; // from in_win.c
-static HICON hIcon;
-
-int DIBWidth, DIBHeight;
-RECT WindowRect;
-DWORD WindowStyle, ExWindowStyle;
-
-HWND mainwindow, dibwindow;
-
-int vid_modenum = NO_MODE;
-int vid_realmode;
-int vid_default = MODE_WINDOWED;
-static int windowed_default;
-unsigned char vid_curpal[256*3];
-
-HGLRC baseRC;
-HDC maindc;
-
-glvert_t glv;
-
-HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
-
-viddef_t vid; // global video state
-
-float gldepthmin, gldepthmax;
-
-modestate_t modestate = MS_UNINIT;
-
-void VID_MenuDraw (void);
-void VID_MenuKey (int key);
-
-LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
-void AppActivate(BOOL fActive, BOOL minimize);
-char *VID_GetModeDescription (int mode);
-void ClearAllStates (void);
-void VID_UpdateWindowStatus (void);
-void GL_Init (void);
-
-// LordHavoc: ARB multitexture support
-int gl_mtex_enum = 0;
-
-qboolean is8bit = false;
-qboolean isPermedia = false;
-qboolean isATI = false; // LordHavoc: special differences for ATI's broken drivers
-qboolean isG200 = false; // LordHavoc: the Matrox G200 can't do per pixel alpha, and it uses a D3D driver for GL... ugh...
-qboolean isRagePro = false; // LordHavoc: the ATI Rage Pro has limitations with per pixel alpha (the color scaler does not apply to per pixel alpha images...), although not as bad as a G200.
-qboolean gl_mtexable = false;
-qboolean gl_arrays = false;
-
-//====================================
-
-cvar_t vid_mode = {"vid_mode","0", false};
-// Note that 0 is MODE_WINDOWED
-cvar_t _vid_default_mode = {"_vid_default_mode","0", true};
-// Note that 3 is MODE_FULLSCREEN_DEFAULT
-cvar_t _vid_default_mode_win = {"_vid_default_mode_win","3", true};
-cvar_t vid_wait = {"vid_wait","0"};
-cvar_t vid_nopageflip = {"vid_nopageflip","0", true};
-cvar_t _vid_wait_override = {"_vid_wait_override", "0", true};
-cvar_t vid_config_x = {"vid_config_x","800", true};
-cvar_t vid_config_y = {"vid_config_y","600", true};
-cvar_t vid_stretch_by_2 = {"vid_stretch_by_2","1", true};
-cvar_t _windowed_mouse = {"_windowed_mouse","1", true};
-
-int window_center_x, window_center_y, window_x, window_y, window_width, window_height;
-RECT window_rect;
-
-// direct draw software compatability stuff
-
-void CenterWindow(HWND hWndCenter, int width, int height, BOOL lefttopjustify)
-{
- int CenterX, CenterY;
-
- CenterX = (GetSystemMetrics(SM_CXSCREEN) - width) / 2;
- CenterY = (GetSystemMetrics(SM_CYSCREEN) - height) / 2;
- if (CenterX > CenterY*2)
- CenterX >>= 1; // dual screens
- CenterX = (CenterX < 0) ? 0: CenterX;
- CenterY = (CenterY < 0) ? 0: CenterY;
- SetWindowPos (hWndCenter, NULL, CenterX, CenterY, 0, 0,
- SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
-}
-
-qboolean VID_SetWindowedMode (int modenum)
-{
- int lastmodestate, width, height;
- RECT rect;
-
- lastmodestate = modestate;
-
- WindowRect.top = WindowRect.left = 0;
-
- WindowRect.right = modelist[modenum].width;
- WindowRect.bottom = modelist[modenum].height;
-
- DIBWidth = modelist[modenum].width;
- DIBHeight = modelist[modenum].height;
-
- WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU |
- WS_MINIMIZEBOX;
- ExWindowStyle = 0;
-
- rect = WindowRect;
- AdjustWindowRectEx(&rect, WindowStyle, FALSE, 0);
-
- width = rect.right - rect.left;
- height = rect.bottom - rect.top;
-
- // Create the DIB window
- dibwindow = CreateWindowEx (
- ExWindowStyle,
-#ifdef NEHAHRA
- "DPNehahraQuake",
- "DPNehahraGLQuake",
-#else
- "DarkPlacesQuake",
- "DarkPlacesGLQuake",
+#ifdef SUPPORTDIRECTX
+#include <dinput.h>
#endif
- WindowStyle,
- rect.left, rect.top,
- width,
- height,
- NULL,
- NULL,
- global_hInstance,
- NULL);
-
- if (!dibwindow)
- Sys_Error ("Couldn't create DIB window");
-
- // Center and show the DIB window
- CenterWindow(dibwindow, WindowRect.right - WindowRect.left,
- WindowRect.bottom - WindowRect.top, false);
-
- ShowWindow (dibwindow, SW_SHOWDEFAULT);
- UpdateWindow (dibwindow);
-
- modestate = MS_WINDOWED;
-
- // LordHavoc: using GDI functions on an OpenGL window? bad idea
- /*
-// because we have set the background brush for the window to NULL
-// (to avoid flickering when re-sizing the window on the desktop),
-// we clear the window to black when created, otherwise it will be
-// empty while Quake starts up.
- hdc = GetDC(dibwindow);
- PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS);
- ReleaseDC(dibwindow, hdc);
- */
-
- if (vid.conheight > modelist[modenum].height)
- vid.conheight = modelist[modenum].height;
- if (vid.conwidth > modelist[modenum].width)
- vid.conwidth = modelist[modenum].width;
- vid.width = vid.conwidth;
- vid.height = vid.conheight;
-
- mainwindow = dibwindow;
-
- SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon);
- SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon);
-
- return true;
-}
-
-
-qboolean VID_SetFullDIBMode (int modenum)
-{
- int lastmodestate, width, height;
- RECT rect;
-
- if (!leavecurrentmode)
- {
- gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
- gdevmode.dmBitsPerPel = modelist[modenum].bpp;
- gdevmode.dmPelsWidth = modelist[modenum].width <<
- modelist[modenum].halfscreen;
- gdevmode.dmPelsHeight = modelist[modenum].height;
- gdevmode.dmSize = sizeof (gdevmode);
-
- if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
- Sys_Error ("Couldn't set fullscreen DIB mode");
- }
-
- lastmodestate = modestate;
- modestate = MS_FULLDIB;
-
- WindowRect.top = WindowRect.left = 0;
+#include "dpsoftrast.h"
- WindowRect.right = modelist[modenum].width;
- WindowRect.bottom = modelist[modenum].height;
+#ifdef SUPPORTD3D
+#include <d3d9.h>
- DIBWidth = modelist[modenum].width;
- DIBHeight = modelist[modenum].height;
+cvar_t vid_dx9 = {CVAR_SAVE, "vid_dx9", "0", "use Microsoft Direct3D9(r) for rendering"};
+cvar_t vid_dx9_hal = {CVAR_SAVE, "vid_dx9_hal", "1", "enables hardware rendering (1), otherwise software reference rasterizer (0 - very slow), note that 0 is necessary when using NVPerfHUD (which renders in hardware but requires this option to enable it)"};
+cvar_t vid_dx9_softvertex = {CVAR_SAVE, "vid_dx9_softvertex", "0", "enables software vertex processing (for compatibility testing? or if you have a very fast CPU), usually you want this off"};
+cvar_t vid_dx9_triplebuffer = {CVAR_SAVE, "vid_dx9_triplebuffer", "0", "enables triple buffering when using vid_vsync in fullscreen, this options adds some latency and only helps when framerate is below 60 so you usually don't want it"};
+//cvar_t vid_dx10 = {CVAR_SAVE, "vid_dx10", "1", "use Microsoft Direct3D10(r) for rendering"};
+//cvar_t vid_dx11 = {CVAR_SAVE, "vid_dx11", "1", "use Microsoft Direct3D11(r) for rendering"};
- WindowStyle = WS_POPUP;
- ExWindowStyle = 0;
+D3DPRESENT_PARAMETERS vid_d3dpresentparameters;
- rect = WindowRect;
- AdjustWindowRectEx(&rect, WindowStyle, FALSE, 0);
+// we declare this in vid_shared.c because it is required by dedicated server and all clients when SUPPORTD3D is defined
+extern LPDIRECT3DDEVICE9 vid_d3d9dev;
- width = rect.right - rect.left;
- height = rect.bottom - rect.top;
-
- // Create the DIB window
- dibwindow = CreateWindowEx (
- ExWindowStyle,
-#ifdef NEHAHRA
- "DPNehahraQuake",
- "DPNehahraGLQuake",
-#else
- "DarkPlacesQuake",
- "DarkPlacesGLQuake",
+LPDIRECT3D9 vid_d3d9;
+D3DCAPS9 vid_d3d9caps;
+qboolean vid_d3ddevicelost;
#endif
- WindowStyle,
- rect.left, rect.top,
- width,
- height,
- NULL,
- NULL,
- global_hInstance,
- NULL);
-
- if (!dibwindow)
- Sys_Error ("Couldn't create DIB window");
-
- ShowWindow (dibwindow, SW_SHOWDEFAULT);
- UpdateWindow (dibwindow);
-
- // LordHavoc: using GDI functions on an OpenGL window? bad idea
- /*
- // Because we have set the background brush for the window to NULL
- // (to avoid flickering when re-sizing the window on the desktop), we
- // clear the window to black when created, otherwise it will be
- // empty while Quake starts up.
- hdc = GetDC(dibwindow);
- PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS);
- ReleaseDC(dibwindow, hdc);
- */
- if (vid.conheight > modelist[modenum].height)
- vid.conheight = modelist[modenum].height;
- if (vid.conwidth > modelist[modenum].width)
- vid.conwidth = modelist[modenum].width;
- vid.width = vid.conwidth;
- vid.height = vid.conheight;
+extern HINSTANCE global_hInstance;
-// needed because we're not getting WM_MOVE messages fullscreen on NT
- window_x = 0;
- window_y = 0;
-
- mainwindow = dibwindow;
-
- SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon);
- SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon);
-
- return true;
-}
+static HINSTANCE gldll;
+#ifndef WM_MOUSEWHEEL
+#define WM_MOUSEWHEEL 0x020A
+#endif
-int VID_SetMode (int modenum, unsigned char *palette)
+// Tell startup code that we have a client
+int cl_available = true;
+
+qboolean vid_supportrefreshrate = true;
+
+static int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *);
+static int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
+//static int (WINAPI *qwglGetPixelFormat)(HDC);
+static BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
+static BOOL (WINAPI *qwglSwapBuffers)(HDC);
+static HGLRC (WINAPI *qwglCreateContext)(HDC);
+static BOOL (WINAPI *qwglDeleteContext)(HGLRC);
+static HGLRC (WINAPI *qwglGetCurrentContext)(VOID);
+static HDC (WINAPI *qwglGetCurrentDC)(VOID);
+static PROC (WINAPI *qwglGetProcAddress)(LPCSTR);
+static BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC);
+static BOOL (WINAPI *qwglSwapIntervalEXT)(int interval);
+static const char *(WINAPI *qwglGetExtensionsStringARB)(HDC hdc);
+static BOOL (WINAPI *qwglChoosePixelFormatARB)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+static BOOL (WINAPI *qwglGetPixelFormatAttribivARB)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
+
+static dllfunction_t wglfuncs[] =
{
- int original_mode, temp;
- qboolean stat;
- MSG msg;
-
- if ((windowed && (modenum != 0)) ||
- (!windowed && (modenum < 1)) ||
- (!windowed && (modenum >= nummodes)))
- {
- Sys_Error ("Bad video mode\n");
- }
-
-// so Con_Printfs don't mess us up by forcing vid and snd updates
- temp = scr_disabled_for_loading;
- scr_disabled_for_loading = true;
-
- CDAudio_Pause ();
-
- if (vid_modenum == NO_MODE)
- original_mode = windowed_default;
- else
- original_mode = vid_modenum;
-
- // Set either the fullscreen or windowed mode
- if (modelist[modenum].type == MS_WINDOWED)
- {
- if (_windowed_mouse.value && key_dest == key_game)
- {
- stat = VID_SetWindowedMode(modenum);
- IN_ActivateMouse ();
- IN_HideMouse ();
- }
- else
- {
- IN_DeactivateMouse ();
- IN_ShowMouse ();
- stat = VID_SetWindowedMode(modenum);
- }
- }
- else if (modelist[modenum].type == MS_FULLDIB)
- {
- stat = VID_SetFullDIBMode(modenum);
- IN_ActivateMouse ();
- IN_HideMouse ();
- }
- else
- {
- Sys_Error ("VID_SetMode: Bad mode type in modelist");
- }
-
- window_width = DIBWidth;
- window_height = DIBHeight;
- VID_UpdateWindowStatus ();
-
- CDAudio_Resume ();
- scr_disabled_for_loading = temp;
-
- if (!stat)
- {
- Sys_Error ("Couldn't set video mode");
- }
-
-// now we try to make sure we get the focus on the mode switch, because
-// sometimes in some systems we don't. We grab the foreground, then
-// finish setting up, pump all our messages, and sleep for a little while
-// to let messages finish bouncing around the system, then we put
-// ourselves at the top of the z order, then grab the foreground again,
-// Who knows if it helps, but it probably doesn't hurt
- SetForegroundWindow (mainwindow);
- VID_SetPalette (palette);
- vid_modenum = modenum;
- Cvar_SetValue ("vid_mode", (float)vid_modenum);
-
- while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
- {
- TranslateMessage (&msg);
- DispatchMessage (&msg);
- }
-
- Sleep (100);
-
- SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0,
- SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW |
- SWP_NOCOPYBITS);
-
- SetForegroundWindow (mainwindow);
+ {"wglChoosePixelFormat", (void **) &qwglChoosePixelFormat},
+ {"wglDescribePixelFormat", (void **) &qwglDescribePixelFormat},
+// {"wglGetPixelFormat", (void **) &qwglGetPixelFormat},
+ {"wglSetPixelFormat", (void **) &qwglSetPixelFormat},
+ {"wglSwapBuffers", (void **) &qwglSwapBuffers},
+ {"wglCreateContext", (void **) &qwglCreateContext},
+ {"wglDeleteContext", (void **) &qwglDeleteContext},
+ {"wglGetProcAddress", (void **) &qwglGetProcAddress},
+ {"wglMakeCurrent", (void **) &qwglMakeCurrent},
+ {"wglGetCurrentContext", (void **) &qwglGetCurrentContext},
+ {"wglGetCurrentDC", (void **) &qwglGetCurrentDC},
+ {NULL, NULL}
+};
-// fix the leftover Alt from any Alt-Tab or the like that switched us away
- ClearAllStates ();
+static dllfunction_t wglswapintervalfuncs[] =
+{
+ {"wglSwapIntervalEXT", (void **) &qwglSwapIntervalEXT},
+ {NULL, NULL}
+};
- if (!msg_suppress_1)
- Con_SafePrintf ("Video mode %s initialized.\n", VID_GetModeDescription (vid_modenum));
+static dllfunction_t wglpixelformatfuncs[] =
+{
+ {"wglChoosePixelFormatARB", (void **) &qwglChoosePixelFormatARB},
+ {"wglGetPixelFormatAttribivARB", (void **) &qwglGetPixelFormatAttribivARB},
+ {NULL, NULL}
+};
- VID_SetPalette (palette);
+static DEVMODE gdevmode, initialdevmode;
+static qboolean vid_initialized = false;
+static qboolean vid_wassuspended = false;
+static qboolean vid_usingmouse = false;
+static qboolean vid_usinghidecursor = false;
+static qboolean vid_usingvsync = false;
+static qboolean vid_usevsync = false;
+static HICON hIcon;
- vid.recalc_refdef = 1;
+// used by cd_win.c and snd_win.c
+HWND mainwindow;
- return true;
-}
+static HDC baseDC;
+static HGLRC baseRC;
+static HDC vid_softhdc;
+static HGDIOBJ vid_softhdc_backup;
+static BITMAPINFO vid_softbmi;
+static HBITMAP vid_softdibhandle;
-/*
-================
-VID_UpdateWindowStatus
-================
-*/
-void VID_UpdateWindowStatus (void)
-{
+//HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
- window_rect.left = window_x;
- window_rect.top = window_y;
- window_rect.right = window_x + window_width;
- window_rect.bottom = window_y + window_height;
- window_center_x = (window_rect.left + window_rect.right) / 2;
- window_center_y = (window_rect.top + window_rect.bottom) / 2;
+static qboolean vid_isfullscreen;
- IN_UpdateClipCursor ();
-}
+//void VID_MenuDraw (void);
+//void VID_MenuKey (int key);
+//LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+//void AppActivate(BOOL fActive, BOOL minimize);
+//void ClearAllStates (void);
+//void VID_UpdateWindowStatus (void);
//====================================
-void (APIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-void (APIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-void (APIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-void (APIENTRY *qglArrayElement)(GLint i);
-void (APIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-void (APIENTRY *qglMTexCoord2f)(GLenum, GLfloat, GLfloat);
-void (APIENTRY *qglSelectTexture)(GLenum);
-void (APIENTRY *glColorTableEXT)(int, int, int, int, int, const void*);
+static int window_x, window_y;
-void CheckVertexArrays (void)
-{
- if (COM_CheckParm("-novertex"))
- {
- Con_Printf("...vertex array support disabled\n");
- return;
- }
- if ((qglArrayElement = (void *) wglGetProcAddress("glArrayElement"))
- && (qglColorPointer = (void *) wglGetProcAddress("glColorPointer"))
-// && (qglDrawArrays = (void *) wglGetProcAddress("glDrawArrays"))
- && (qglDrawElements = (void *) wglGetProcAddress("glDrawElements"))
-// && (qglInterleavedArrays = (void *) wglGetProcAddress("glInterleavedArrays"))
- && (qglTexCoordPointer = (void *) wglGetProcAddress("glTexCoordPointer"))
- && (qglVertexPointer = (void *) wglGetProcAddress("glVertexPointer"))
- )
- {
- Con_Printf("...vertex array support detected\n");
- gl_arrays = true;
- return;
- }
+static qboolean mouseinitialized;
- Con_Printf("...vertex array support disabled (not detected - get a better driver)\n");
-}
+#ifdef SUPPORTDIRECTX
+static qboolean dinput;
+#define DINPUT_BUFFERSIZE 16
+#define iDirectInputCreate(a,b,c,d) pDirectInputCreate(a,b,c,d)
-int texture_extension_number = 1;
+static HRESULT (WINAPI *pDirectInputCreate)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUT * lplpDirectInput, LPUNKNOWN punkOuter);
+#endif
-void CheckMultiTexture(void)
-{
- qglMTexCoord2f = NULL;
- qglSelectTexture = NULL;
- // Check to see if multitexture is disabled
- if (COM_CheckParm("-nomtex"))
- {
- Con_Printf("...multitexture disabled\n");
- return;
- }
- // Test for ARB_multitexture
- if (!COM_CheckParm("-SGISmtex") && strstr(gl_extensions, "GL_ARB_multitexture "))
- {
- Con_Printf("...using GL_ARB_multitexture\n");
- qglMTexCoord2f = (void *) wglGetProcAddress("glMultiTexCoord2fARB");
- qglSelectTexture = (void *) wglGetProcAddress("glActiveTextureARB");
- gl_mtexable = true;
- gl_mtex_enum = GL_TEXTURE0_ARB;
- }
- else if (strstr(gl_extensions, "GL_SGIS_multitexture ")) // Test for SGIS_multitexture (if ARB_multitexture not found)
- {
- Con_Printf("...using GL_SGIS_multitexture\n");
- qglMTexCoord2f = (void *) wglGetProcAddress("glMTexCoord2fSGIS");
- qglSelectTexture = (void *) wglGetProcAddress("glSelectTextureSGIS");
- gl_mtexable = true;
- gl_mtex_enum = TEXTURE0_SGIS;
- }
- if (!gl_mtexable)
- Con_Printf("...multitexture disabled (not detected)\n");
-}
+// LordHavoc: thanks to backslash for this support for mouse buttons 4 and 5
+/* backslash :: imouse explorer buttons */
+/* These are #ifdefed out for non-Win2K in the February 2001 version of
+ MS's platform SDK, but we need them for compilation. . . */
+#ifndef WM_XBUTTONDOWN
+ #define WM_XBUTTONDOWN 0x020B
+ #define WM_XBUTTONUP 0x020C
+#endif
+#ifndef MK_XBUTTON1
+ #define MK_XBUTTON1 0x0020
+ #define MK_XBUTTON2 0x0040
+#endif
+#ifndef MK_XBUTTON3
+// LordHavoc: lets hope this allows more buttons in the future...
+ #define MK_XBUTTON3 0x0080
+ #define MK_XBUTTON4 0x0100
+ #define MK_XBUTTON5 0x0200
+ #define MK_XBUTTON6 0x0400
+ #define MK_XBUTTON7 0x0800
+#endif
+/* :: backslash */
-/*
-===============
-GL_Init
-===============
-*/
-extern char *QSG_EXTENSIONS;
-void GL_Init (void)
-{
- gl_vendor = glGetString (GL_VENDOR);
- Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
- gl_renderer = glGetString (GL_RENDERER);
- Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
+// mouse variables
+static int mouse_buttons;
+static int mouse_oldbuttonstate;
- gl_version = glGetString (GL_VERSION);
- Con_Printf ("GL_VERSION: %s\n", gl_version);
- gl_extensions = glGetString (GL_EXTENSIONS);
- Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
+static unsigned int uiWheelMessage;
+#ifdef SUPPORTDIRECTX
+static qboolean dinput_acquired;
-// Con_Printf ("%s %s\n", gl_renderer, gl_version);
+static unsigned int mstate_di;
+#endif
- if (strncasecmp(gl_renderer,"Permedia",8)==0)
- isPermedia = true;
+static cvar_t vid_forcerefreshrate = {0, "vid_forcerefreshrate", "0", "try to set the given vid_refreshrate even if Windows doesn't list it as valid video mode"};
- // LordHavoc: special differences for ATI (broken 8bit color when also using 32bit? weird!)
- if (strncasecmp(gl_vendor,"ATI",3)==0)
- {
- isATI = true;
- if (strncasecmp(gl_renderer,"Rage Pro",8)==0)
- isRagePro = true;
- }
- if (strncasecmp(gl_renderer,"Matrox G200 Direct3D",20)==0) // a D3D driver for GL? sigh...
- isG200 = true;
+#ifdef SUPPORTDIRECTX
+static LPDIRECTINPUT g_pdi;
+static LPDIRECTINPUTDEVICE g_pMouse;
+static HINSTANCE hInstDI;
+#endif
- CheckMultiTexture ();
- CheckVertexArrays ();
+// forward-referenced functions
+static void IN_StartupMouse (void);
- // LordHavoc: report supported extensions
- Con_Printf ("\nQSG extensions: %s\n", QSG_EXTENSIONS);
- // LordHavoc: set up state
- glAlphaFunc(GL_GREATER, 0.5);
- glCullFace(GL_FRONT);
-}
-/*
-=================
-GL_BeginRendering
+//====================================
-=================
-*/
-void GL_BeginRendering (int *x, int *y, int *width, int *height)
+qboolean vid_reallyhidden = true;
+#ifdef SUPPORTD3D
+qboolean vid_begunscene = false;
+#endif
+void VID_Finish (void)
{
-// extern cvar_t gl_clear;
-
- *x = *y = 0;
- *width = WindowRect.right - WindowRect.left;
- *height = WindowRect.bottom - WindowRect.top;
-
-// if (!wglMakeCurrent( maindc, baseRC ))
-// Sys_Error ("wglMakeCurrent failed");
-
-// glViewport (*x, *y, *width, *height);
-}
-
+#ifdef SUPPORTD3D
+ HRESULT hr;
+#endif
+ vid_hidden = vid_reallyhidden;
-void GL_EndRendering (void)
-{
- if (!scr_skipupdate)
- SwapBuffers(maindc);
+ vid_usevsync = vid_vsync.integer && !cls.timedemo && qwglSwapIntervalEXT;
-// handle the mouse state when windowed if that's changed
- if (modestate == MS_WINDOWED)
+ if (!vid_hidden)
{
- if (!_windowed_mouse.value)
+ switch(vid.renderpath)
{
- if (windowed_mouse)
+ case RENDERPATH_GL11:
+ case RENDERPATH_GL13:
+ case RENDERPATH_GL20:
+ case RENDERPATH_GLES1:
+ case RENDERPATH_GLES2:
+ if (vid_usingvsync != vid_usevsync)
{
- IN_DeactivateMouse ();
- IN_ShowMouse ();
- windowed_mouse = false;
+ vid_usingvsync = vid_usevsync;
+ qwglSwapIntervalEXT (vid_usevsync);
}
- }
- else
- {
- windowed_mouse = true;
- if (key_dest == key_game && !mouseactive && ActiveApp)
+ if (r_speeds.integer == 2 || gl_finish.integer)
+ GL_Finish();
+ SwapBuffers(baseDC);
+ break;
+ case RENDERPATH_D3D9:
+#ifdef SUPPORTD3D
+ if (vid_begunscene)
{
- IN_ActivateMouse ();
- IN_HideMouse ();
+ IDirect3DDevice9_EndScene(vid_d3d9dev);
+ vid_begunscene = false;
}
- else if (mouseactive && key_dest != key_game)
+ if (!vid_reallyhidden)
{
- IN_DeactivateMouse ();
- IN_ShowMouse ();
+ if (!vid_d3ddevicelost)
+ {
+ vid_hidden = vid_reallyhidden;
+ hr = IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
+ if (hr == D3DERR_DEVICELOST)
+ {
+ vid_d3ddevicelost = true;
+ vid_hidden = true;
+ Sleep(100);
+ }
+ }
+ else
+ {
+ hr = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev);
+ switch(hr)
+ {
+ case D3DERR_DEVICELOST:
+ vid_d3ddevicelost = true;
+ vid_hidden = true;
+ Sleep(100);
+ break;
+ case D3DERR_DEVICENOTRESET:
+ vid_d3ddevicelost = false;
+ vid_hidden = vid_reallyhidden;
+ R_Modules_DeviceLost();
+ IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters);
+ R_Modules_DeviceRestored();
+ break;
+ case D3D_OK:
+ vid_hidden = vid_reallyhidden;
+ IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
+ break;
+ }
+ }
+ if (!vid_begunscene && !vid_hidden)
+ {
+ IDirect3DDevice9_BeginScene(vid_d3d9dev);
+ vid_begunscene = true;
+ }
}
+#endif
+ break;
+ case RENDERPATH_D3D10:
+ break;
+ case RENDERPATH_D3D11:
+ break;
+ case RENDERPATH_SOFT:
+ DPSOFTRAST_Finish();
+// baseDC = GetDC(mainwindow);
+ BitBlt(baseDC, 0, 0, vid.width, vid.height, vid_softhdc, 0, 0, SRCCOPY);
+// ReleaseDC(mainwindow, baseDC);
+// baseDC = NULL;
+ break;
}
}
-}
-
-void VID_SetDefaultMode (void)
-{
- IN_DeactivateMouse ();
-}
-
-
-void VID_Shutdown (void)
-{
- HGLRC hRC;
- HDC hDC;
- int i;
- GLuint temp[8192];
-
- if (vid_initialized)
- {
- vid_canalttab = false;
- hRC = wglGetCurrentContext();
- hDC = wglGetCurrentDC();
- wglMakeCurrent(NULL, NULL);
+ // make sure a context switch can happen every frame - Logitech drivers
+ // input drivers sometimes eat cpu time every 3 seconds or lag badly
+ // without this help
+ Sleep(0);
- // LordHavoc: free textures before closing (may help NVIDIA)
- for (i = 0;i < 8192;i++) temp[i] = i;
- glDeleteTextures(8192, temp);
-
- if (hRC)
- wglDeleteContext(hRC);
-
- if (hDC && dibwindow)
- ReleaseDC(dibwindow, hDC);
-
- if (modestate == MS_FULLDIB)
- ChangeDisplaySettings (NULL, 0);
-
- if (maindc && dibwindow)
- ReleaseDC (dibwindow, maindc);
-
- AppActivate(false, false);
- }
+ VID_UpdateGamma(false, 256);
}
-
//==========================================================================
-BOOL bSetupPixelFormat(HDC hDC)
-{
- static PIXELFORMATDESCRIPTOR pfd = {
- sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
- 1, // version number
- PFD_DRAW_TO_WINDOW // support window
- | PFD_SUPPORT_OPENGL // support OpenGL
- | PFD_DOUBLEBUFFER , // double buffered
- PFD_TYPE_RGBA, // RGBA type
- 24, // 24-bit color depth
- 0, 0, 0, 0, 0, 0, // color bits ignored
- 0, // no alpha buffer
- 0, // shift bit ignored
- 0, // no accumulation buffer
- 0, 0, 0, 0, // accum bits ignored
- 32, // 32-bit z-buffer
- 0, // no stencil buffer
- 0, // no auxiliary buffer
- PFD_MAIN_PLANE, // main layer
- 0, // reserved
- 0, 0, 0 // layer masks ignored
- };
- int pixelformat;
-
- if ( (pixelformat = ChoosePixelFormat(hDC, &pfd)) == 0 )
- {
- MessageBox(NULL, "ChoosePixelFormat failed", "Error", MB_OK);
- return FALSE;
- }
-
- if (SetPixelFormat(hDC, pixelformat, &pfd) == FALSE)
- {
- MessageBox(NULL, "SetPixelFormat failed", "Error", MB_OK);
- return FALSE;
- }
-
- return TRUE;
-}
-
-byte scantokey[128] =
- {
-// 0 1 2 3 4 5 6 7
-// 8 9 A B C D E F
- 0 , 27, '1', '2', '3', '4', '5', '6',
- '7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0
- 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
- 'o', 'p', '[', ']', 13 , K_CTRL,'a', 's', // 1
- 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
- '\'' , '`', K_SHIFT,'\\', 'z', 'x', 'c', 'v', // 2
- 'b', 'n', 'm', ',', '.', '/', K_SHIFT,'*',
- K_ALT,' ', 0 , K_F1, K_F2, K_F3, K_F4, K_F5, // 3
- K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE , 0 , K_HOME,
- K_UPARROW,K_PGUP,'-',K_LEFTARROW,'5',K_RIGHTARROW,'+',K_END, //4
- K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0, 0, K_F11,
- K_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5
- 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
- 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6
- 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
- 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7
- };
-
-byte shiftscantokey[128] =
- {
-// 0 1 2 3 4 5 6 7
-// 8 9 A B C D E F
- 0 , 27, '!', '@', '#', '$', '%', '^',
- '&', '*', '(', ')', '_', '+', K_BACKSPACE, 9, // 0
- 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I',
- 'O', 'P', '{', '}', 13 , K_CTRL,'A', 'S', // 1
- 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':',
- '"' , '~', K_SHIFT,'|', 'Z', 'X', 'C', 'V', // 2
- 'B', 'N', 'M', '<', '>', '?', K_SHIFT,'*',
- K_ALT,' ', 0 , K_F1, K_F2, K_F3, K_F4, K_F5, // 3
- K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE , 0 , K_HOME,
- K_UPARROW,K_PGUP,'_',K_LEFTARROW,'%',K_RIGHTARROW,'+',K_END, //4
- K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0, 0, K_F11,
- K_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5
- 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
- 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6
- 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
- 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7
- };
+static unsigned char scantokey[128] =
+{
+// 0 1 2 3 4 5 6 7 8 9 A B C D E F
+ 0 ,27 ,'1' ,'2' ,'3' ,'4' ,'5' ,'6' ,'7' ,'8' ,'9' ,'0' ,'-' ,'=' ,K_BACKSPACE,9 ,//0
+ 'q' ,'w' ,'e' ,'r' ,'t' ,'y' ,'u' ,'i' ,'o' ,'p' ,'[' ,']' ,13 ,K_CTRL ,'a' ,'s' ,//1
+ 'd' ,'f' ,'g' ,'h' ,'j' ,'k' ,'l' ,';' ,'\'' ,'`' ,K_SHIFT ,'\\' ,'z' ,'x' ,'c' ,'v' ,//2
+ 'b' ,'n' ,'m' ,',' ,'.' ,'/' ,K_SHIFT,'*' ,K_ALT ,' ' ,0 ,K_F1 ,K_F2 ,K_F3 ,K_F4 ,K_F5 ,//3
+ K_F6 ,K_F7 ,K_F8 ,K_F9 ,K_F10,K_PAUSE,0 ,K_HOME,K_UPARROW,K_PGUP,K_KP_MINUS,K_LEFTARROW,K_KP_5,K_RIGHTARROW,K_KP_PLUS ,K_END,//4
+ K_DOWNARROW,K_PGDN,K_INS,K_DEL,0 ,0 ,0 ,K_F11 ,K_F12 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,//5
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,//6
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 //7
+};
/*
Map from windows to quake keynums
=======
*/
-int MapKey (int key)
+static int MapKey (int key, int virtualkey)
{
- key = (key>>16)&255;
- if (key > 127)
- return 0;
- if (scantokey[key] == 0)
- Con_DPrintf("key 0x%02x has no translation\n", key);
- return scantokey[key];
+ int result;
+ int modified = (key >> 16) & 255;
+ qboolean is_extended = false;
+
+ if (modified < 128 && scantokey[modified])
+ result = scantokey[modified];
+ else
+ {
+ result = 0;
+ Con_DPrintf("key 0x%02x (0x%8x, 0x%8x) has no translation\n", modified, key, virtualkey);
+ }
+
+ if (key & (1 << 24))
+ is_extended = true;
+
+ if ( !is_extended )
+ {
+ switch ( result )
+ {
+ case K_HOME:
+ return K_KP_HOME;
+ case K_UPARROW:
+ return K_KP_UPARROW;
+ case K_PGUP:
+ return K_KP_PGUP;
+ case K_LEFTARROW:
+ return K_KP_LEFTARROW;
+ case K_RIGHTARROW:
+ return K_KP_RIGHTARROW;
+ case K_END:
+ return K_KP_END;
+ case K_DOWNARROW:
+ return K_KP_DOWNARROW;
+ case K_PGDN:
+ return K_KP_PGDN;
+ case K_INS:
+ return K_KP_INS;
+ case K_DEL:
+ return K_KP_DEL;
+ default:
+ return result;
+ }
+ }
+ else
+ {
+ switch ( result )
+ {
+ case 0x0D:
+ return K_KP_ENTER;
+ case 0x2F:
+ return K_KP_SLASH;
+ case 0xAF:
+ return K_KP_PLUS;
+ }
+ return result;
+ }
}
/*
ClearAllStates
================
*/
-void ClearAllStates (void)
+static void ClearAllStates (void)
{
- int i;
-
-// send an up event for each key, to make sure the server clears them all
- for (i=0 ; i<256 ; i++)
- {
- Key_Event (i, false);
- }
-
Key_ClearStates ();
- IN_ClearStates ();
+ if (vid_usingmouse)
+ mouse_oldbuttonstate = 0;
}
void AppActivate(BOOL fActive, BOOL minimize)
*
****************************************************************************/
{
- static BOOL sound_active;
+ static qboolean sound_active = false; // initially blocked by Sys_InitConsole()
- ActiveApp = fActive;
- Minimized = minimize;
+ vid_activewindow = fActive != FALSE;
+ vid_reallyhidden = minimize != FALSE;
-// enable/disable sound on focus gain/loss
- if (!ActiveApp && sound_active)
+ // enable/disable sound on focus gain/loss
+ if ((!vid_reallyhidden && vid_activewindow) || !snd_mutewhenidle.integer)
{
- S_BlockSound ();
- sound_active = false;
+ if (!sound_active)
+ {
+ S_UnblockSound ();
+ sound_active = true;
+ }
}
- else if (ActiveApp && !sound_active)
+ else
{
- S_UnblockSound ();
- sound_active = true;
+ if (sound_active)
+ {
+ S_BlockSound ();
+ sound_active = false;
+ }
}
if (fActive)
{
- if (modestate == MS_FULLDIB)
+ if (vid_isfullscreen)
{
- IN_ActivateMouse ();
- IN_HideMouse ();
- if (vid_canalttab && vid_wassuspended) {
+ if (vid_wassuspended)
+ {
vid_wassuspended = false;
- ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
- ShowWindow(mainwindow, SW_SHOWNORMAL);
+ if (gldll)
+ {
+ ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
+ ShowWindow(mainwindow, SW_SHOWNORMAL);
+ }
}
- }
- else if ((modestate == MS_WINDOWED) && _windowed_mouse.value && key_dest == key_game)
- {
- IN_ActivateMouse ();
- IN_HideMouse ();
+
+ // LordHavoc: from dabb, fix for alt-tab bug in NVidia drivers
+ if (gldll)
+ MoveWindow(mainwindow,0,0,gdevmode.dmPelsWidth,gdevmode.dmPelsHeight,false);
}
}
if (!fActive)
{
- if (modestate == MS_FULLDIB)
+ VID_SetMouse(false, false, false);
+ if (vid_isfullscreen)
{
- IN_DeactivateMouse ();
- IN_ShowMouse ();
- if (vid_canalttab) {
+ if (gldll)
ChangeDisplaySettings (NULL, 0);
- vid_wassuspended = true;
- }
- }
- else if ((modestate == MS_WINDOWED) && _windowed_mouse.value)
- {
- IN_DeactivateMouse ();
- IN_ShowMouse ();
+ vid_wassuspended = true;
}
+ VID_RestoreSystemGamma();
+ }
+}
+
+//TODO: move it around in vid_wgl.c since I dont think this is the right position
+void Sys_SendKeyEvents (void)
+{
+ MSG msg;
+
+ while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE))
+ {
+ if (!GetMessage (&msg, NULL, 0, 0))
+ Sys_Quit (1);
+
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
}
}
LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+static keynum_t buttonremap[16] =
+{
+ K_MOUSE1,
+ K_MOUSE2,
+ K_MOUSE3,
+ K_MOUSE4,
+ K_MOUSE5,
+ K_MOUSE6,
+ K_MOUSE7,
+ K_MOUSE8,
+ K_MOUSE9,
+ K_MOUSE10,
+ K_MOUSE11,
+ K_MOUSE12,
+ K_MOUSE13,
+ K_MOUSE14,
+ K_MOUSE15,
+ K_MOUSE16,
+};
+
/* main window procedure */
-LONG WINAPI MainWndProc (
- HWND hWnd,
- UINT uMsg,
- WPARAM wParam,
- LPARAM lParam)
+LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
- LONG lRet = 1;
+ LONG lRet = 1;
int fActive, fMinimized, temp;
- extern unsigned int uiWheelMessage;
+ unsigned char state[256];
+ unsigned char asciichar[4];
+ int vkey;
+ int charlength;
+ qboolean down = false;
if ( uMsg == uiWheelMessage )
uMsg = WM_MOUSEWHEEL;
- switch (uMsg)
- {
+ switch (uMsg)
+ {
case WM_KILLFOCUS:
- if (modestate == MS_FULLDIB)
+ if (vid_isfullscreen)
ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
break;
case WM_MOVE:
window_x = (int) LOWORD(lParam);
window_y = (int) HIWORD(lParam);
- VID_UpdateWindowStatus ();
+ VID_SetMouse(false, false, false);
break;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
- Key_Event (MapKey(lParam), true);
- break;
-
+ down = true;
case WM_KEYUP:
case WM_SYSKEYUP:
- Key_Event (MapKey(lParam), false);
+ vkey = MapKey(lParam, wParam);
+ GetKeyboardState (state);
+ // alt/ctrl/shift tend to produce funky ToAscii values,
+ // and if it's not a single character we don't know care about it
+ charlength = ToAscii (wParam, lParam >> 16, state, (LPWORD)asciichar, 0);
+ if (vkey == K_ALT || vkey == K_CTRL || vkey == K_SHIFT || charlength == 0)
+ asciichar[0] = 0;
+ else if( charlength == 2 ) {
+ asciichar[0] = asciichar[1];
+ }
+ if (!VID_JoyBlockEmulatedKeys(vkey))
+ Key_Event (vkey, asciichar[0], down);
break;
case WM_SYSCHAR:
// keep Alt-Space from happening
break;
+ case WM_SYSCOMMAND:
+ // prevent screensaver from occuring while the active window
+ // note: password-locked screensavers on Vista still work
+ if (vid_activewindow && ((wParam & 0xFFF0) == SC_SCREENSAVE || (wParam & 0xFFF0) == SC_MONITORPOWER))
+ lRet = 0;
+ else
+ lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
+ break;
+
// this is complicated because Win32 seems to pack multiple mouse events into
// one update sometimes, so we always check all states and look for events
case WM_LBUTTONDOWN:
case WM_RBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
+ case WM_XBUTTONDOWN: // backslash :: imouse explorer buttons
+ case WM_XBUTTONUP: // backslash :: imouse explorer buttons
case WM_MOUSEMOVE:
temp = 0;
if (wParam & MK_MBUTTON)
temp |= 4;
- IN_MouseEvent (temp);
+ /* backslash :: imouse explorer buttons */
+ if (wParam & MK_XBUTTON1)
+ temp |= 8;
+
+ if (wParam & MK_XBUTTON2)
+ temp |= 16;
+ /* :: backslash */
+
+ // LordHavoc: lets hope this allows more buttons in the future...
+ if (wParam & MK_XBUTTON3)
+ temp |= 32;
+ if (wParam & MK_XBUTTON4)
+ temp |= 64;
+ if (wParam & MK_XBUTTON5)
+ temp |= 128;
+ if (wParam & MK_XBUTTON6)
+ temp |= 256;
+ if (wParam & MK_XBUTTON7)
+ temp |= 512;
+
+#ifdef SUPPORTDIRECTX
+ if (!dinput_acquired)
+#endif
+ {
+ // perform button actions
+ int i;
+ for (i=0 ; i<mouse_buttons && i < 16 ; i++)
+ if ((temp ^ mouse_oldbuttonstate) & (1<<i))
+ Key_Event (buttonremap[i], 0, (temp & (1<<i)) != 0);
+ mouse_oldbuttonstate = temp;
+ }
break;
// JACK: This is the mouse wheel with the Intellimouse
// Its delta is either positive or neg, and we generate the proper
// Event.
- case WM_MOUSEWHEEL:
+ case WM_MOUSEWHEEL:
if ((short) HIWORD(wParam) > 0) {
- Key_Event(K_MWHEELUP, true);
- Key_Event(K_MWHEELUP, false);
+ Key_Event(K_MWHEELUP, 0, true);
+ Key_Event(K_MWHEELUP, 0, false);
} else {
- Key_Event(K_MWHEELDOWN, true);
- Key_Event(K_MWHEELDOWN, false);
+ Key_Event(K_MWHEELDOWN, 0, true);
+ Key_Event(K_MWHEELDOWN, 0, false);
}
break;
- case WM_SIZE:
- break;
+ case WM_SIZE:
+ break;
- case WM_CLOSE:
- if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit",
- MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
- {
- Sys_Quit ();
- }
+ case WM_CLOSE:
+ if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
+ Sys_Quit (0);
- break;
+ break;
case WM_ACTIVATE:
fActive = LOWORD(wParam);
break;
- case WM_DESTROY:
- {
- if (dibwindow)
- DestroyWindow (dibwindow);
-
- PostQuitMessage (0);
- }
- break;
+ //case WM_DESTROY:
+ // PostQuitMessage (0);
+ // break;
case MM_MCINOTIFY:
- lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
+ lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
break;
- default:
- /* pass all unhandled messages to DefWindowProc */
- lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
- break;
- }
-
- /* return 1 if handled message, 0 if not */
- return lRet;
-}
-
+ default:
+ /* pass all unhandled messages to DefWindowProc */
+ lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
+ break;
+ }
-/*
-=================
-VID_NumModes
-=================
-*/
-int VID_NumModes (void)
-{
- return nummodes;
+ /* return 1 if handled message, 0 if not */
+ return lRet;
}
-
-/*
-=================
-VID_GetModePtr
-=================
-*/
-vmode_t *VID_GetModePtr (int modenum)
+int VID_SetGamma(unsigned short *ramps, int rampsize)
{
-
- if ((modenum >= 0) && (modenum < nummodes))
- return &modelist[modenum];
+ if (qwglMakeCurrent)
+ {
+ HDC hdc = GetDC (NULL);
+ int i = SetDeviceGammaRamp(hdc, ramps);
+ ReleaseDC (NULL, hdc);
+ return i; // return success or failure
+ }
else
- return &badmode;
+ return 0;
}
-
-/*
-=================
-VID_GetModeDescription
-=================
-*/
-char *VID_GetModeDescription (int mode)
+int VID_GetGamma(unsigned short *ramps, int rampsize)
{
- char *pinfo;
- vmode_t *pv;
- static char temp[100];
-
- if ((mode < 0) || (mode >= nummodes))
- return NULL;
-
- if (!leavecurrentmode)
+ if (qwglMakeCurrent)
{
- pv = VID_GetModePtr (mode);
- pinfo = pv->modedesc;
+ HDC hdc = GetDC (NULL);
+ int i = GetDeviceGammaRamp(hdc, ramps);
+ ReleaseDC (NULL, hdc);
+ return i; // return success or failure
}
else
- {
- sprintf (temp, "Desktop resolution (%dx%d)",
- modelist[MODE_FULLSCREEN_DEFAULT].width,
- modelist[MODE_FULLSCREEN_DEFAULT].height);
- pinfo = temp;
- }
-
- return pinfo;
+ return 0;
}
-
-// KJB: Added this to return the mode driver name in description for console
-
-char *VID_GetExtModeDescription (int mode)
+static void GL_CloseLibrary(void)
{
- static char pinfo[40];
- vmode_t *pv;
-
- if ((mode < 0) || (mode >= nummodes))
- return NULL;
-
- pv = VID_GetModePtr (mode);
- if (modelist[mode].type == MS_FULLDIB)
+ if (gldll)
{
- if (!leavecurrentmode)
- {
- sprintf(pinfo,"%s fullscreen", pv->modedesc);
- }
- else
- {
- sprintf (pinfo, "Desktop resolution (%dx%d)",
- modelist[MODE_FULLSCREEN_DEFAULT].width,
- modelist[MODE_FULLSCREEN_DEFAULT].height);
- }
- }
- else
- {
- if (modestate == MS_WINDOWED)
- sprintf(pinfo, "%s windowed", pv->modedesc);
- else
- sprintf(pinfo, "windowed");
+ FreeLibrary(gldll);
+ gldll = 0;
+ gl_driver[0] = 0;
+ qwglGetProcAddress = NULL;
+ gl_extensions = "";
+ gl_platform = "";
+ gl_platformextensions = "";
}
-
- return pinfo;
}
-
-/*
-=================
-VID_DescribeCurrentMode_f
-=================
-*/
-void VID_DescribeCurrentMode_f (void)
+static int GL_OpenLibrary(const char *name)
{
- Con_Printf ("%s\n", VID_GetExtModeDescription (vid_modenum));
+ Con_Printf("Loading OpenGL driver %s\n", name);
+ GL_CloseLibrary();
+ if (!(gldll = LoadLibrary(name)))
+ {
+ Con_Printf("Unable to LoadLibrary %s\n", name);
+ return false;
+ }
+ strlcpy(gl_driver, name, sizeof(gl_driver));
+ return true;
}
-
-/*
-=================
-VID_NumModes_f
-=================
-*/
-void VID_NumModes_f (void)
+void *GL_GetProcAddress(const char *name)
{
-
- if (nummodes == 1)
- Con_Printf ("%d video mode is available\n", nummodes);
+ if (gldll)
+ {
+ void *p = NULL;
+ if (qwglGetProcAddress != NULL)
+ p = (void *) qwglGetProcAddress(name);
+ if (p == NULL)
+ p = (void *) GetProcAddress(gldll, name);
+ return p;
+ }
else
- Con_Printf ("%d video modes are available\n", nummodes);
+ return NULL;
}
+#ifndef WGL_ARB_pixel_format
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_DRAW_TO_BITMAP_ARB 0x2002
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NEED_PALETTE_ARB 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
+#define WGL_SWAP_METHOD_ARB 0x2007
+#define WGL_NUMBER_OVERLAYS_ARB 0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
+#define WGL_TRANSPARENT_ARB 0x200A
+#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
+#define WGL_SHARE_DEPTH_ARB 0x200C
+#define WGL_SHARE_STENCIL_ARB 0x200D
+#define WGL_SHARE_ACCUM_ARB 0x200E
+#define WGL_SUPPORT_GDI_ARB 0x200F
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_STEREO_ARB 0x2012
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201A
+#define WGL_ALPHA_BITS_ARB 0x201B
+#define WGL_ALPHA_SHIFT_ARB 0x201C
+#define WGL_ACCUM_BITS_ARB 0x201D
+#define WGL_ACCUM_RED_BITS_ARB 0x201E
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_GENERIC_ACCELERATION_ARB 0x2026
+#define WGL_FULL_ACCELERATION_ARB 0x2027
+#define WGL_SWAP_EXCHANGE_ARB 0x2028
+#define WGL_SWAP_COPY_ARB 0x2029
+#define WGL_SWAP_UNDEFINED_ARB 0x202A
+#define WGL_TYPE_RGBA_ARB 0x202B
+#define WGL_TYPE_COLORINDEX_ARB 0x202C
+#endif
-/*
-=================
-VID_DescribeMode_f
-=================
-*/
-void VID_DescribeMode_f (void)
-{
- int t, modenum;
-
- modenum = atoi (Cmd_Argv(1));
-
- t = leavecurrentmode;
- leavecurrentmode = 0;
-
- Con_Printf ("%s\n", VID_GetExtModeDescription (modenum));
-
- leavecurrentmode = t;
-}
+#ifndef WGL_ARB_multisample
+#define WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define WGL_SAMPLES_ARB 0x2042
+#endif
-/*
-=================
-VID_DescribeModes_f
-=================
-*/
-void VID_DescribeModes_f (void)
+static void IN_Init(void);
+void VID_Init(void)
{
- int i, lnummodes, t;
- char *pinfo;
- vmode_t *pv;
+ WNDCLASS wc;
+
+#ifdef SUPPORTD3D
+ Cvar_RegisterVariable(&vid_dx9);
+ Cvar_RegisterVariable(&vid_dx9_hal);
+ Cvar_RegisterVariable(&vid_dx9_softvertex);
+ Cvar_RegisterVariable(&vid_dx9_triplebuffer);
+// Cvar_RegisterVariable(&vid_dx10);
+// Cvar_RegisterVariable(&vid_dx11);
+#endif
- lnummodes = VID_NumModes ();
+ InitCommonControls();
+ hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
+
+ // Register the frame class
+ wc.style = 0;
+ wc.lpfnWndProc = (WNDPROC)MainWndProc;
+ wc.cbClsExtra = 0;
+ wc.cbWndExtra = 0;
+ wc.hInstance = global_hInstance;
+ wc.hIcon = hIcon;
+ wc.hCursor = LoadCursor (NULL,IDC_ARROW);
+ wc.hbrBackground = NULL;
+ wc.lpszMenuName = 0;
+ wc.lpszClassName = "DarkPlacesWindowClass";
- t = leavecurrentmode;
- leavecurrentmode = 0;
+ if (!RegisterClass (&wc))
+ Con_Printf ("Couldn't register window class\n");
- for (i=1 ; i<lnummodes ; i++)
- {
- pv = VID_GetModePtr (i);
- pinfo = VID_GetExtModeDescription (i);
- Con_Printf ("%2d: %s\n", i, pinfo);
- }
+ memset(&initialdevmode, 0, sizeof(initialdevmode));
+ EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &initialdevmode);
- leavecurrentmode = t;
+ IN_Init();
}
-
-void VID_InitDIB (HINSTANCE hInstance)
+qboolean VID_InitModeGL(viddef_mode_t *mode)
{
- WNDCLASS wc;
-
- /* Register the frame class */
- wc.style = 0;
- wc.lpfnWndProc = (WNDPROC)MainWndProc;
- wc.cbClsExtra = 0;
- wc.cbWndExtra = 0;
- wc.hInstance = hInstance;
- wc.hIcon = 0;
- wc.hCursor = LoadCursor (NULL,IDC_ARROW);
- wc.hbrBackground = NULL;
- wc.lpszMenuName = 0;
-#ifdef NEHAHRA
- wc.lpszClassName = "DPNehahraQuake";
-#else
- wc.lpszClassName = "DarkPlacesQuake";
-#endif
-
- if (!RegisterClass (&wc) )
- Sys_Error ("Couldn't register window class");
+ int i;
+ HDC hdc;
+ RECT rect;
+ MSG msg;
+ PIXELFORMATDESCRIPTOR pfd =
+ {
+ sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
+ 1, // version number
+ PFD_DRAW_TO_WINDOW // support window
+ | PFD_SUPPORT_OPENGL // support OpenGL
+ | PFD_DOUBLEBUFFER , // double buffered
+ PFD_TYPE_RGBA, // RGBA type
+ 24, // 24-bit color depth
+ 0, 0, 0, 0, 0, 0, // color bits ignored
+ 0, // no alpha buffer
+ 0, // shift bit ignored
+ 0, // no accumulation buffer
+ 0, 0, 0, 0, // accum bits ignored
+ 32, // 32-bit z-buffer
+ 0, // no stencil buffer
+ 0, // no auxiliary buffer
+ PFD_MAIN_PLANE, // main layer
+ 0, // reserved
+ 0, 0, 0 // layer masks ignored
+ };
+ int windowpass;
+ int pixelformat, newpixelformat;
+ UINT numpixelformats;
+ DWORD WindowStyle, ExWindowStyle;
+ int CenterX, CenterY;
+ const char *gldrivername;
+ int depth;
+ DEVMODE thismode;
+ qboolean foundmode, foundgoodmode;
+ int *a;
+ float *af;
+ int attribs[128];
+ float attribsf[16];
+ int bpp = mode->bitsperpixel;
+ int width = mode->width;
+ int height = mode->height;
+ int refreshrate = (int)floor(mode->refreshrate+0.5);
+ int stereobuffer = mode->stereobuffer;
+ int samples = mode->samples;
+ int fullscreen = mode->fullscreen;
- modelist[0].type = MS_WINDOWED;
+ if (vid_initialized)
+ Sys_Error("VID_InitMode called when video is already initialised");
- if (COM_CheckParm("-width"))
- modelist[0].width = atoi(com_argv[COM_CheckParm("-width")+1]);
+ // if stencil is enabled, ask for alpha too
+ if (bpp >= 32)
+ {
+ pfd.cRedBits = 8;
+ pfd.cGreenBits = 8;
+ pfd.cBlueBits = 8;
+ pfd.cAlphaBits = 8;
+ pfd.cDepthBits = 24;
+ pfd.cStencilBits = 8;
+ }
else
- modelist[0].width = 640;
+ {
+ pfd.cRedBits = 5;
+ pfd.cGreenBits = 5;
+ pfd.cBlueBits = 5;
+ pfd.cAlphaBits = 0;
+ pfd.cDepthBits = 16;
+ pfd.cStencilBits = 0;
+ }
- if (modelist[0].width < 320)
- modelist[0].width = 320;
+ if (stereobuffer)
+ pfd.dwFlags |= PFD_STEREO;
- if (COM_CheckParm("-height"))
- modelist[0].height= atoi(com_argv[COM_CheckParm("-height")+1]);
- else
- modelist[0].height = modelist[0].width * 240/320;
+ a = attribs;
+ af = attribsf;
+ *a++ = WGL_DRAW_TO_WINDOW_ARB;
+ *a++ = GL_TRUE;
+ *a++ = WGL_ACCELERATION_ARB;
+ *a++ = WGL_FULL_ACCELERATION_ARB;
+ *a++ = WGL_DOUBLE_BUFFER_ARB;
+ *a++ = true;
- if (modelist[0].height < 240)
- modelist[0].height = 240;
-
- sprintf (modelist[0].modedesc, "%dx%d",
- modelist[0].width, modelist[0].height);
+ if (bpp >= 32)
+ {
+ *a++ = WGL_RED_BITS_ARB;
+ *a++ = 8;
+ *a++ = WGL_GREEN_BITS_ARB;
+ *a++ = 8;
+ *a++ = WGL_BLUE_BITS_ARB;
+ *a++ = 8;
+ *a++ = WGL_ALPHA_BITS_ARB;
+ *a++ = 8;
+ *a++ = WGL_DEPTH_BITS_ARB;
+ *a++ = 24;
+ *a++ = WGL_STENCIL_BITS_ARB;
+ *a++ = 8;
+ }
+ else
+ {
+ *a++ = WGL_RED_BITS_ARB;
+ *a++ = 1;
+ *a++ = WGL_GREEN_BITS_ARB;
+ *a++ = 1;
+ *a++ = WGL_BLUE_BITS_ARB;
+ *a++ = 1;
+ *a++ = WGL_DEPTH_BITS_ARB;
+ *a++ = 16;
+ }
- modelist[0].modenum = MODE_WINDOWED;
- modelist[0].dib = 1;
- modelist[0].fullscreen = 0;
- modelist[0].halfscreen = 0;
- modelist[0].bpp = 0;
+ if (stereobuffer)
+ {
+ *a++ = WGL_STEREO_ARB;
+ *a++ = GL_TRUE;
+ }
- nummodes = 1;
-}
+ if (samples > 1)
+ {
+ *a++ = WGL_SAMPLE_BUFFERS_ARB;
+ *a++ = 1;
+ *a++ = WGL_SAMPLES_ARB;
+ *a++ = samples;
+ }
+ *a = 0;
+ *af = 0;
-/*
-=================
-VID_InitFullDIB
-=================
-*/
-void VID_InitFullDIB (HINSTANCE hInstance)
-{
- DEVMODE devmode;
- int i, modenum, originalnummodes, existingmode, numlowresmodes;
- int j, bpp, done;
- BOOL stat;
+ gldrivername = "opengl32.dll";
+// COMMANDLINEOPTION: Windows WGL: -gl_driver <drivername> selects a GL driver library, default is opengl32.dll, useful only for 3dfxogl.dll or 3dfxvgl.dll, if you don't know what this is for, you don't need it
+ i = COM_CheckParm("-gl_driver");
+ if (i && i < com_argc - 1)
+ gldrivername = com_argv[i + 1];
+ if (!GL_OpenLibrary(gldrivername))
+ {
+ Con_Printf("Unable to load GL driver %s\n", gldrivername);
+ return false;
+ }
-// enumerate >8 bpp modes
- originalnummodes = nummodes;
- modenum = 0;
+ memset(&gdevmode, 0, sizeof(gdevmode));
- do
+ vid_isfullscreen = false;
+ if (fullscreen)
{
- stat = EnumDisplaySettings (NULL, modenum, &devmode);
-
- if ((devmode.dmBitsPerPel >= 15) &&
- (devmode.dmPelsWidth <= MAXWIDTH) &&
- (devmode.dmPelsHeight <= MAXHEIGHT) &&
- (nummodes < MAX_MODE_LIST))
+ if(vid_forcerefreshrate.integer)
+ {
+ foundmode = true;
+ gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
+ gdevmode.dmBitsPerPel = bpp;
+ gdevmode.dmPelsWidth = width;
+ gdevmode.dmPelsHeight = height;
+ gdevmode.dmSize = sizeof (gdevmode);
+ if(refreshrate)
+ {
+ gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
+ gdevmode.dmDisplayFrequency = refreshrate;
+ }
+ }
+ else
{
- devmode.dmFields = DM_BITSPERPEL |
- DM_PELSWIDTH |
- DM_PELSHEIGHT;
+ if(refreshrate == 0)
+ refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop
+
+ foundmode = false;
+ foundgoodmode = false;
- if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) ==
- DISP_CHANGE_SUCCESSFUL)
+ thismode.dmSize = sizeof(thismode);
+ thismode.dmDriverExtra = 0;
+ for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
{
- modelist[nummodes].type = MS_FULLDIB;
- modelist[nummodes].width = devmode.dmPelsWidth;
- modelist[nummodes].height = devmode.dmPelsHeight;
- modelist[nummodes].modenum = 0;
- modelist[nummodes].halfscreen = 0;
- modelist[nummodes].dib = 1;
- modelist[nummodes].fullscreen = 1;
- modelist[nummodes].bpp = devmode.dmBitsPerPel;
- sprintf (modelist[nummodes].modedesc, "%dx%dx%d",
- devmode.dmPelsWidth, devmode.dmPelsHeight,
- devmode.dmBitsPerPel);
-
- // if the width is more than twice the height, reduce it by half because this
- // is probably a dual-screen monitor
- if (!COM_CheckParm("-noadjustaspect"))
+ if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
+ {
+ Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
+ continue;
+ }
+ if(developer_extra.integer)
+ Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
+ if(thismode.dmBitsPerPel != (DWORD)bpp)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("wrong bpp\n");
+ continue;
+ }
+ if(thismode.dmPelsWidth != (DWORD)width)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("wrong width\n");
+ continue;
+ }
+ if(thismode.dmPelsHeight != (DWORD)height)
{
- if (modelist[nummodes].width > (modelist[nummodes].height << 1))
+ if(developer_extra.integer)
+ Con_DPrintf("wrong height\n");
+ continue;
+ }
+
+ if(foundgoodmode)
+ {
+ // if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
+ if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
{
- modelist[nummodes].width >>= 1;
- modelist[nummodes].halfscreen = 1;
- sprintf (modelist[nummodes].modedesc, "%dx%dx%d",
- modelist[nummodes].width,
- modelist[nummodes].height,
- modelist[nummodes].bpp);
+ if(developer_extra.integer)
+ Con_DPrintf("too high refresh rate\n");
+ continue;
+ }
+ else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("doesn't beat previous best match (too low)\n");
+ continue;
}
}
-
- for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++)
+ else if(foundmode)
{
- if ((modelist[nummodes].width == modelist[i].width) &&
- (modelist[nummodes].height == modelist[i].height) &&
- (modelist[nummodes].bpp == modelist[i].bpp))
+ // we do have one, but it isn't good... make sure it has a lower frequency than the previous one
+ if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
{
- existingmode = 1;
- break;
+ if(developer_extra.integer)
+ Con_DPrintf("doesn't beat previous best match (too high)\n");
+ continue;
}
}
+ // otherwise, take anything
- if (!existingmode)
+ memcpy(&gdevmode, &thismode, sizeof(gdevmode));
+ if(thismode.dmDisplayFrequency <= (DWORD)refreshrate)
+ foundgoodmode = true;
+ else
{
- nummodes++;
+ if(developer_extra.integer)
+ Con_DPrintf("(out of range)\n");
}
+ foundmode = true;
+ if(developer_extra.integer)
+ Con_DPrintf("accepted\n");
}
}
- modenum++;
- } while (stat);
+ if (!foundmode)
+ {
+ VID_Shutdown();
+ Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
+ return false;
+ }
+ else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
+ {
+ VID_Shutdown();
+ Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
+ return false;
+ }
-// see if there are any low-res modes that aren't being reported
- numlowresmodes = sizeof(lowresmodes) / sizeof(lowresmodes[0]);
- bpp = 16;
- done = 0;
+ vid_isfullscreen = true;
+ WindowStyle = WS_POPUP;
+ ExWindowStyle = WS_EX_TOPMOST;
+ }
+ else
+ {
+ hdc = GetDC (NULL);
+ i = GetDeviceCaps(hdc, RASTERCAPS);
+ depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
+ ReleaseDC (NULL, hdc);
+ if (i & RC_PALETTE)
+ {
+ VID_Shutdown();
+ Con_Print("Can't run in non-RGB mode\n");
+ return false;
+ }
+ if (bpp > depth)
+ {
+ VID_Shutdown();
+ Con_Print("A higher desktop depth is required to run this video mode\n");
+ return false;
+ }
- do
+ WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
+ ExWindowStyle = 0;
+ }
+
+ rect.top = 0;
+ rect.left = 0;
+ rect.right = width;
+ rect.bottom = height;
+ AdjustWindowRectEx(&rect, WindowStyle, false, 0);
+
+ if (fullscreen)
+ {
+ CenterX = 0;
+ CenterY = 0;
+ }
+ else
+ {
+ CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
+ CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
+ }
+ CenterX = max(0, CenterX);
+ CenterY = max(0, CenterY);
+
+ // x and y may be changed by WM_MOVE messages
+ window_x = CenterX;
+ window_y = CenterY;
+ rect.left += CenterX;
+ rect.right += CenterX;
+ rect.top += CenterY;
+ rect.bottom += CenterY;
+
+ pixelformat = 0;
+ newpixelformat = 0;
+ // start out at the final windowpass if samples is 1 as it's the only feature we need extended pixel formats for
+ for (windowpass = samples == 1;windowpass < 2;windowpass++)
{
- for (j=0 ; (j<numlowresmodes) && (nummodes < MAX_MODE_LIST) ; j++)
+ gl_extensions = "";
+ gl_platformextensions = "";
+
+ mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
+ if (!mainwindow)
{
- devmode.dmBitsPerPel = bpp;
- devmode.dmPelsWidth = lowresmodes[j].width;
- devmode.dmPelsHeight = lowresmodes[j].height;
- devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
+ Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
+ VID_Shutdown();
+ return false;
+ }
- if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) ==
- DISP_CHANGE_SUCCESSFUL)
- {
- modelist[nummodes].type = MS_FULLDIB;
- modelist[nummodes].width = devmode.dmPelsWidth;
- modelist[nummodes].height = devmode.dmPelsHeight;
- modelist[nummodes].modenum = 0;
- modelist[nummodes].halfscreen = 0;
- modelist[nummodes].dib = 1;
- modelist[nummodes].fullscreen = 1;
- modelist[nummodes].bpp = devmode.dmBitsPerPel;
- sprintf (modelist[nummodes].modedesc, "%dx%dx%d",
- devmode.dmPelsWidth, devmode.dmPelsHeight,
- devmode.dmBitsPerPel);
-
- for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++)
- {
- if ((modelist[nummodes].width == modelist[i].width) &&
- (modelist[nummodes].height == modelist[i].height) &&
- (modelist[nummodes].bpp == modelist[i].bpp))
- {
- existingmode = 1;
- break;
- }
- }
+ baseDC = GetDC(mainwindow);
- if (!existingmode)
- {
- nummodes++;
- }
- }
+ if (!newpixelformat)
+ newpixelformat = ChoosePixelFormat(baseDC, &pfd);
+ pixelformat = newpixelformat;
+ if (!pixelformat)
+ {
+ VID_Shutdown();
+ Con_Printf("ChoosePixelFormat(%p, %p) failed\n", (void *)baseDC, (void *)&pfd);
+ return false;
}
- switch (bpp)
+
+ if (SetPixelFormat(baseDC, pixelformat, &pfd) == false)
{
- case 16:
- bpp = 32;
- break;
+ VID_Shutdown();
+ Con_Printf("SetPixelFormat(%p, %d, %p) failed\n", (void *)baseDC, pixelformat, (void *)&pfd);
+ return false;
+ }
- case 32:
- bpp = 24;
- break;
+ if (!GL_CheckExtension("wgl", wglfuncs, NULL, false))
+ {
+ VID_Shutdown();
+ Con_Print("wgl functions not found\n");
+ return false;
+ }
- case 24:
- done = 1;
+ baseRC = qwglCreateContext(baseDC);
+ if (!baseRC)
+ {
+ VID_Shutdown();
+ Con_Print("Could not initialize GL (wglCreateContext failed).\n\nMake sure you are in 65536 color mode, and try running -window.\n");
+ return false;
+ }
+ if (!qwglMakeCurrent(baseDC, baseRC))
+ {
+ VID_Shutdown();
+ Con_Printf("wglMakeCurrent(%p, %p) failed\n", (void *)baseDC, (void *)baseRC);
+ return false;
+ }
+
+ if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
+ {
+ VID_Shutdown();
+ Con_Print("glGetString not found\n");
+ return false;
+ }
+ if ((qwglGetExtensionsStringARB = (const char *(WINAPI *)(HDC hdc))GL_GetProcAddress("wglGetExtensionsStringARB")) == NULL)
+ Con_Print("wglGetExtensionsStringARB not found\n");
+
+ gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
+ gl_platform = "WGL";
+ gl_platformextensions = "";
+
+ if (qwglGetExtensionsStringARB)
+ gl_platformextensions = (const char *)qwglGetExtensionsStringARB(baseDC);
+
+ if (!gl_extensions)
+ gl_extensions = "";
+ if (!gl_platformextensions)
+ gl_platformextensions = "";
+
+ // now some nice Windows pain:
+ // we have created a window, we needed one to find out if there are
+ // any multisample pixel formats available, the problem is that to
+ // actually use one of those multisample formats we now have to
+ // recreate the window (yes Microsoft OpenGL really is that bad)
+
+ if (windowpass == 0)
+ {
+ if (!GL_CheckExtension("WGL_ARB_pixel_format", wglpixelformatfuncs, "-noarbpixelformat", false) || !qwglChoosePixelFormatARB(baseDC, attribs, attribsf, 1, &newpixelformat, &numpixelformats) || !newpixelformat)
break;
+ // ok we got one - do it all over again with newpixelformat
+ qwglMakeCurrent(NULL, NULL);
+ qwglDeleteContext(baseRC);baseRC = 0;
+ ReleaseDC(mainwindow, baseDC);baseDC = 0;
+ // eat up any messages waiting for us
+ while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
+ {
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
+ }
}
- } while (!done);
+ }
- if (nummodes == originalnummodes)
- Con_SafePrintf ("No fullscreen DIB modes found\n");
-}
+ /*
+ if (!fullscreen)
+ SetWindowPos (mainwindow, NULL, CenterX, CenterY, 0, 0,SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
+ */
-qboolean VID_Is8bit()
-{
- return is8bit;
-}
+ ShowWindow (mainwindow, SW_SHOWDEFAULT);
+ UpdateWindow (mainwindow);
-#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+ // now we try to make sure we get the focus on the mode switch, because
+ // sometimes in some systems we don't. We grab the foreground, then
+ // finish setting up, pump all our messages, and sleep for a little while
+ // to let messages finish bouncing around the system, then we put
+ // ourselves at the top of the z order, then grab the foreground again,
+ // Who knows if it helps, but it probably doesn't hurt
+ SetForegroundWindow (mainwindow);
-void VID_Init8bitPalette()
-{
- // Check for 8bit Extensions and initialize them.
- int i;
- char thePalette[256*3];
- char *oldPalette, *newPalette;
- // LordHavoc: 8bit texture support broke many things... it now must be specifically stated on the commandline (-no8bit became -8bit)
- if (!COM_CheckParm("-8bit"))
- return;
- if (strstr(gl_extensions, "GL_EXT_shared_texture_palette"))
- return;
- if (!(glColorTableEXT = (void *)wglGetProcAddress("glColorTableEXT")))
- return;
+ while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
+ {
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
+ }
+
+ Sleep (100);
+
+ SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
- Con_SafePrintf("8-bit GL extensions enabled.\n");
- glEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
- oldPalette = (char *) d_8to24table;
- newPalette = thePalette;
- for (i=0;i<256;i++)
+ SetForegroundWindow (mainwindow);
+
+ // fix the leftover Alt from any Alt-Tab or the like that switched us away
+ ClearAllStates ();
+
+// COMMANDLINEOPTION: Windows WGL: -novideosync disables WGL_EXT_swap_control
+ GL_CheckExtension("WGL_EXT_swap_control", wglswapintervalfuncs, "-novideosync", false);
+
+ GL_Init ();
+
+ //vid_menudrawfn = VID_MenuDraw;
+ //vid_menukeyfn = VID_MenuKey;
+ vid_usingmouse = false;
+ vid_usinghidecursor = false;
+ vid_usingvsync = false;
+ vid_reallyhidden = vid_hidden = false;
+ vid_initialized = true;
+
+ IN_StartupMouse ();
+
+ if (qwglSwapIntervalEXT)
{
- *newPalette++ = *oldPalette++;
- *newPalette++ = *oldPalette++;
- *newPalette++ = *oldPalette++;
- oldPalette++;
+ vid_usevsync = vid_vsync.integer != 0;
+ vid_usingvsync = vid_vsync.integer != 0;
+ qwglSwapIntervalEXT (vid_usevsync);
}
- glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette);
- is8bit = TRUE;
+
+ return true;
}
-extern void Check_Gamma (unsigned char *pal);
-void VID_Setup15to8Palette ();
+#ifdef SUPPORTD3D
+static D3DADAPTER_IDENTIFIER9 d3d9adapteridentifier;
-/*
-===================
-VID_Init
-===================
-*/
-void VID_Init (unsigned char *palette)
+extern cvar_t gl_info_extensions;
+extern cvar_t gl_info_vendor;
+extern cvar_t gl_info_renderer;
+extern cvar_t gl_info_version;
+extern cvar_t gl_info_platform;
+extern cvar_t gl_info_driver;
+qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
{
- int i, existingmode;
- int basenummodes, width, height, bpp, findbpp, done;
-// char gldir[MAX_OSPATH];
- HDC hdc;
- DEVMODE devmode;
-
- memset(&devmode, 0, sizeof(devmode));
-
- Cvar_RegisterVariable (&vid_mode);
- Cvar_RegisterVariable (&vid_wait);
- Cvar_RegisterVariable (&vid_nopageflip);
- Cvar_RegisterVariable (&_vid_wait_override);
- Cvar_RegisterVariable (&_vid_default_mode);
- Cvar_RegisterVariable (&_vid_default_mode_win);
- Cvar_RegisterVariable (&vid_config_x);
- Cvar_RegisterVariable (&vid_config_y);
- Cvar_RegisterVariable (&vid_stretch_by_2);
- Cvar_RegisterVariable (&_windowed_mouse);
-
- Cmd_AddCommand ("vid_nummodes", VID_NumModes_f);
- Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f);
- Cmd_AddCommand ("vid_describemode", VID_DescribeMode_f);
- Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f);
-
- hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON2));
+ int deviceindex;
+ RECT rect;
+ MSG msg;
+ DWORD WindowStyle, ExWindowStyle;
+ int CenterX, CenterY;
+ int bpp = mode->bitsperpixel;
+ int width = mode->width;
+ int height = mode->height;
+ int refreshrate = (int)floor(mode->refreshrate+0.5);
+// int stereobuffer = mode->stereobuffer;
+ int samples = mode->samples;
+ int fullscreen = mode->fullscreen;
+ int numdevices;
- InitCommonControls();
+ if (vid_initialized)
+ Sys_Error("VID_InitMode called when video is already initialised");
- VID_InitDIB (global_hInstance);
- basenummodes = nummodes = 1;
+ vid_isfullscreen = fullscreen != 0;
+ if (fullscreen)
+ {
+ WindowStyle = WS_POPUP;
+ ExWindowStyle = WS_EX_TOPMOST;
+ }
+ else
+ {
+ WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
+ ExWindowStyle = 0;
+ }
- VID_InitFullDIB (global_hInstance);
+ rect.top = 0;
+ rect.left = 0;
+ rect.right = width;
+ rect.bottom = height;
+ AdjustWindowRectEx(&rect, WindowStyle, false, 0);
- if (COM_CheckParm("-window"))
+ if (fullscreen)
{
- hdc = GetDC (NULL);
+ CenterX = 0;
+ CenterY = 0;
+ }
+ else
+ {
+ CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
+ CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
+ }
+ CenterX = max(0, CenterX);
+ CenterY = max(0, CenterY);
+
+ // x and y may be changed by WM_MOVE messages
+ window_x = CenterX;
+ window_y = CenterY;
+ rect.left += CenterX;
+ rect.right += CenterX;
+ rect.top += CenterY;
+ rect.bottom += CenterY;
+
+ gl_extensions = "";
+ gl_platformextensions = "";
+
+ mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
+ if (!mainwindow)
+ {
+ Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, global_hInstance, (void *)NULL);
+ VID_Shutdown();
+ return false;
+ }
- if (GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE)
- {
- Sys_Error ("Can't run in non-RGB mode");
- }
+ baseDC = GetDC(mainwindow);
- ReleaseDC (NULL, hdc);
+ vid_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
+ if (!vid_d3d9)
+ Sys_Error("VID_InitMode: Direct3DCreate9 failed");
- windowed = true;
+ numdevices = IDirect3D9_GetAdapterCount(vid_d3d9);
+ vid_d3d9dev = NULL;
+ memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
+ for (deviceindex = 0;deviceindex < numdevices && !vid_d3d9dev;deviceindex++)
+ {
+ memset(&vid_d3dpresentparameters, 0, sizeof(vid_d3dpresentparameters));
+// vid_d3dpresentparameters.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
+ vid_d3dpresentparameters.Flags = 0;
+ vid_d3dpresentparameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ vid_d3dpresentparameters.hDeviceWindow = mainwindow;
+ vid_d3dpresentparameters.BackBufferWidth = width;
+ vid_d3dpresentparameters.BackBufferHeight = height;
+ vid_d3dpresentparameters.MultiSampleType = samples > 1 ? (D3DMULTISAMPLE_TYPE)samples : D3DMULTISAMPLE_NONE;
+ vid_d3dpresentparameters.BackBufferCount = fullscreen ? (vid_dx9_triplebuffer.integer ? 3 : 2) : 1;
+ vid_d3dpresentparameters.FullScreen_RefreshRateInHz = fullscreen ? refreshrate : 0;
+ vid_d3dpresentparameters.Windowed = !fullscreen;
+ vid_d3dpresentparameters.EnableAutoDepthStencil = true;
+ vid_d3dpresentparameters.AutoDepthStencilFormat = bpp > 16 ? D3DFMT_D24S8 : D3DFMT_D16;
+ vid_d3dpresentparameters.BackBufferFormat = fullscreen?D3DFMT_X8R8G8B8:D3DFMT_UNKNOWN;
+ vid_d3dpresentparameters.PresentationInterval = vid_vsync.integer ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
+
+ memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
+ IDirect3D9_GetAdapterIdentifier(vid_d3d9, deviceindex, 0, &d3d9adapteridentifier);
+
+ IDirect3D9_CreateDevice(vid_d3d9, deviceindex, vid_dx9_hal.integer ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF, mainwindow, vid_dx9_softvertex.integer ? D3DCREATE_SOFTWARE_VERTEXPROCESSING : D3DCREATE_HARDWARE_VERTEXPROCESSING, &vid_d3dpresentparameters, &vid_d3d9dev);
+ }
- vid_default = MODE_WINDOWED;
+ if (!vid_d3d9dev)
+ {
+ VID_Shutdown();
+ return false;
}
- else
+
+ IDirect3DDevice9_GetDeviceCaps(vid_d3d9dev, &vid_d3d9caps);
+
+ Con_Printf("Using D3D9 device: %s\n", d3d9adapteridentifier.Description);
+ gl_extensions = "";
+ gl_platform = "D3D9";
+ gl_platformextensions = "";
+
+ ShowWindow (mainwindow, SW_SHOWDEFAULT);
+ UpdateWindow (mainwindow);
+
+ // now we try to make sure we get the focus on the mode switch, because
+ // sometimes in some systems we don't. We grab the foreground, then
+ // finish setting up, pump all our messages, and sleep for a little while
+ // to let messages finish bouncing around the system, then we put
+ // ourselves at the top of the z order, then grab the foreground again,
+ // Who knows if it helps, but it probably doesn't hurt
+ SetForegroundWindow (mainwindow);
+
+ while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
{
- if (nummodes == 1)
- Sys_Error ("No RGB fullscreen modes available");
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
+ }
+
+ Sleep (100);
+
+ SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
+
+ SetForegroundWindow (mainwindow);
- windowed = false;
+ // fix the leftover Alt from any Alt-Tab or the like that switched us away
+ ClearAllStates ();
+
+ gl_renderer = d3d9adapteridentifier.Description;
+ gl_vendor = d3d9adapteridentifier.Driver;
+ gl_version = "";
+ gl_extensions = "";
+
+ Con_Printf("D3D9 adapter info:\n");
+ Con_Printf("Description: %s\n", d3d9adapteridentifier.Description);
+ Con_Printf("DeviceId: %x\n", (unsigned int)d3d9adapteridentifier.DeviceId);
+ Con_Printf("DeviceName: %p\n", d3d9adapteridentifier.DeviceName);
+ Con_Printf("Driver: %s\n", d3d9adapteridentifier.Driver);
+ Con_Printf("DriverVersion: %08x%08x\n", (unsigned int)d3d9adapteridentifier.DriverVersion.u.HighPart, (unsigned int)d3d9adapteridentifier.DriverVersion.u.LowPart);
+ Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
+ Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
+
+ // clear the extension flags
+ memset(&vid.support, 0, sizeof(vid.support));
+ Cvar_SetQuick(&gl_info_extensions, "");
+
+ // D3D9 requires BGRA
+ vid.forcetextype = TEXTYPE_BGRA;
+
+ vid.forcevbo = false;
+ vid.support.arb_depth_texture = true;
+ vid.support.arb_draw_buffers = vid_d3d9caps.NumSimultaneousRTs > 1;
+ vid.support.arb_occlusion_query = true; // can't find a cap for this
+ vid.support.arb_shadow = true;
+ vid.support.arb_texture_compression = true;
+ vid.support.arb_texture_cube_map = true;
+ vid.support.arb_texture_non_power_of_two = (vid_d3d9caps.TextureCaps & D3DPTEXTURECAPS_POW2) == 0;
+ vid.support.arb_vertex_buffer_object = true;
+ vid.support.ext_blend_subtract = true;
+ vid.support.ext_draw_range_elements = true;
+ vid.support.ext_framebuffer_object = true;
+ vid.support.ext_texture_3d = true;
+ vid.support.ext_texture_compression_s3tc = true;
+ vid.support.ext_texture_filter_anisotropic = true;
+ vid.support.ati_separate_stencil = (vid_d3d9caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) != 0;
+ vid.support.ext_texture_srgb = false; // FIXME use D3DSAMP_SRGBTEXTURE if CheckDeviceFormat agrees
+
+ vid.maxtexturesize_2d = min(vid_d3d9caps.MaxTextureWidth, vid_d3d9caps.MaxTextureHeight);
+ vid.maxtexturesize_3d = vid_d3d9caps.MaxVolumeExtent;
+ vid.maxtexturesize_cubemap = vid.maxtexturesize_2d;
+ vid.texunits = 4;
+ vid.teximageunits = vid_d3d9caps.MaxSimultaneousTextures;
+ vid.texarrayunits = 8; // can't find a caps field for this?
+ vid.max_anisotropy = vid_d3d9caps.MaxAnisotropy;
+ vid.maxdrawbuffers = vid_d3d9caps.NumSimultaneousRTs;
+
+ vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
+ vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
+ vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
+ Con_DPrintf("Using D3D9.0 rendering path - %i texture matrix, %i texture images, %i texcoords, shadowmapping supported%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.maxdrawbuffers > 1 ? ", MRT detected (allows prepass deferred lighting)" : "");
+ vid.renderpath = RENDERPATH_D3D9;
+ vid.sRGBcapable2D = false;
+ vid.sRGBcapable3D = true;
+ vid.useinterleavedarrays = true;
+
+ Cvar_SetQuick(&gl_info_vendor, gl_vendor);
+ Cvar_SetQuick(&gl_info_renderer, gl_renderer);
+ Cvar_SetQuick(&gl_info_version, gl_version);
+ Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
+ Cvar_SetQuick(&gl_info_driver, gl_driver);
- if (COM_CheckParm("-mode"))
+ // LordHavoc: report supported extensions
+ Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
+
+ // clear to black (loading plaque will be seen over this)
+ IDirect3DDevice9_Clear(vid_d3d9dev, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
+ IDirect3DDevice9_BeginScene(vid_d3d9dev);
+ IDirect3DDevice9_EndScene(vid_d3d9dev);
+ IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
+ // because the only time we end/begin scene is in VID_Finish, we'd better start a scene now...
+ IDirect3DDevice9_BeginScene(vid_d3d9dev);
+ vid_begunscene = true;
+
+ //vid_menudrawfn = VID_MenuDraw;
+ //vid_menukeyfn = VID_MenuKey;
+ vid_usingmouse = false;
+ vid_usinghidecursor = false;
+ vid_usingvsync = false;
+ vid_hidden = vid_reallyhidden = false;
+ vid_initialized = true;
+
+ IN_StartupMouse ();
+
+ return true;
+}
+#endif
+
+qboolean VID_InitModeSOFT(viddef_mode_t *mode)
+{
+ int i;
+ HDC hdc;
+ RECT rect;
+ MSG msg;
+ int pixelformat, newpixelformat;
+ DWORD WindowStyle, ExWindowStyle;
+ int CenterX, CenterY;
+ int depth;
+ DEVMODE thismode;
+ qboolean foundmode, foundgoodmode;
+ int bpp = mode->bitsperpixel;
+ int width = mode->width;
+ int height = mode->height;
+ int refreshrate = (int)floor(mode->refreshrate+0.5);
+ int fullscreen = mode->fullscreen;
+
+ if (vid_initialized)
+ Sys_Error("VID_InitMode called when video is already initialised");
+
+ memset(&gdevmode, 0, sizeof(gdevmode));
+
+ vid_isfullscreen = false;
+ if (fullscreen)
+ {
+ if(vid_forcerefreshrate.integer)
{
- vid_default = atoi(com_argv[COM_CheckParm("-mode")+1]);
+ foundmode = true;
+ gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
+ gdevmode.dmBitsPerPel = bpp;
+ gdevmode.dmPelsWidth = width;
+ gdevmode.dmPelsHeight = height;
+ gdevmode.dmSize = sizeof (gdevmode);
+ if(refreshrate)
+ {
+ gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
+ gdevmode.dmDisplayFrequency = refreshrate;
+ }
}
else
{
- if (COM_CheckParm("-current"))
- {
- modelist[MODE_FULLSCREEN_DEFAULT].width =
- GetSystemMetrics (SM_CXSCREEN);
- modelist[MODE_FULLSCREEN_DEFAULT].height =
- GetSystemMetrics (SM_CYSCREEN);
- vid_default = MODE_FULLSCREEN_DEFAULT;
- leavecurrentmode = 1;
- }
- else
+ if(refreshrate == 0)
+ refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop
+
+ foundmode = false;
+ foundgoodmode = false;
+
+ thismode.dmSize = sizeof(thismode);
+ thismode.dmDriverExtra = 0;
+ for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
{
- if (COM_CheckParm("-width"))
+ if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
{
- width = atoi(com_argv[COM_CheckParm("-width")+1]);
+ Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
+ continue;
}
- else
+ if(developer_extra.integer)
+ Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
+ if(thismode.dmBitsPerPel != (DWORD)bpp)
{
- width = 640;
+ if(developer_extra.integer)
+ Con_DPrintf("wrong bpp\n");
+ continue;
}
-
- if (COM_CheckParm("-bpp"))
+ if(thismode.dmPelsWidth != (DWORD)width)
{
- bpp = atoi(com_argv[COM_CheckParm("-bpp")+1]);
- findbpp = 0;
+ if(developer_extra.integer)
+ Con_DPrintf("wrong width\n");
+ continue;
}
- else
+ if(thismode.dmPelsHeight != (DWORD)height)
{
- bpp = 15;
- findbpp = 1;
+ if(developer_extra.integer)
+ Con_DPrintf("wrong height\n");
+ continue;
}
- if (COM_CheckParm("-height"))
- height = atoi(com_argv[COM_CheckParm("-height")+1]);
-
- // if they want to force it, add the specified mode to the list
- if (COM_CheckParm("-force") && (nummodes < MAX_MODE_LIST))
+ if(foundgoodmode)
{
- modelist[nummodes].type = MS_FULLDIB;
- modelist[nummodes].width = width;
- modelist[nummodes].height = height;
- modelist[nummodes].modenum = 0;
- modelist[nummodes].halfscreen = 0;
- modelist[nummodes].dib = 1;
- modelist[nummodes].fullscreen = 1;
- modelist[nummodes].bpp = bpp;
- sprintf (modelist[nummodes].modedesc, "%dx%dx%d",
- devmode.dmPelsWidth, devmode.dmPelsHeight,
- devmode.dmBitsPerPel);
-
- for (i=nummodes, existingmode = 0 ; i<nummodes ; i++)
+ // if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
+ if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
{
- if ((modelist[nummodes].width == modelist[i].width) &&
- (modelist[nummodes].height == modelist[i].height) &&
- (modelist[nummodes].bpp == modelist[i].bpp))
- {
- existingmode = 1;
- break;
- }
+ if(developer_extra.integer)
+ Con_DPrintf("too high refresh rate\n");
+ continue;
}
-
- if (!existingmode)
+ else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
{
- nummodes++;
+ if(developer_extra.integer)
+ Con_DPrintf("doesn't beat previous best match (too low)\n");
+ continue;
}
}
-
- done = 0;
-
- do
+ else if(foundmode)
{
- if (COM_CheckParm("-height"))
- {
- height = atoi(com_argv[COM_CheckParm("-height")+1]);
-
- for (i=1, vid_default=0 ; i<nummodes ; i++)
- {
- if ((modelist[i].width == width) &&
- (modelist[i].height == height) &&
- (modelist[i].bpp == bpp))
- {
- vid_default = i;
- done = 1;
- break;
- }
- }
- }
- else
+ // we do have one, but it isn't good... make sure it has a lower frequency than the previous one
+ if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
{
- for (i=1, vid_default=0 ; i<nummodes ; i++)
- {
- if ((modelist[i].width == width) && (modelist[i].bpp == bpp))
- {
- vid_default = i;
- done = 1;
- break;
- }
- }
- }
-
- if (!done)
- {
- if (findbpp)
- {
- switch (bpp)
- {
- case 15:
- bpp = 16;
- break;
- case 16:
- bpp = 32;
- break;
- case 32:
- bpp = 24;
- break;
- case 24:
- done = 1;
- break;
- }
- }
- else
- {
- done = 1;
- }
+ if(developer_extra.integer)
+ Con_DPrintf("doesn't beat previous best match (too high)\n");
+ continue;
}
}
- while (!done);
+ // otherwise, take anything
- if (!vid_default)
+ memcpy(&gdevmode, &thismode, sizeof(gdevmode));
+ if(thismode.dmDisplayFrequency <= (DWORD)refreshrate)
+ foundgoodmode = true;
+ else
{
- Sys_Error ("Specified video mode not available");
+ if(developer_extra.integer)
+ Con_DPrintf("(out of range)\n");
}
+ foundmode = true;
+ if(developer_extra.integer)
+ Con_DPrintf("accepted\n");
}
}
- }
- vid_initialized = true;
+ if (!foundmode)
+ {
+ VID_Shutdown();
+ Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
+ return false;
+ }
+ else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
+ {
+ VID_Shutdown();
+ Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
+ return false;
+ }
- if ((i = COM_CheckParm("-conwidth")) != 0)
- vid.conwidth = atoi(com_argv[i+1]);
+ vid_isfullscreen = true;
+ WindowStyle = WS_POPUP;
+ ExWindowStyle = WS_EX_TOPMOST;
+ }
else
- vid.conwidth = 640;
+ {
+ hdc = GetDC (NULL);
+ i = GetDeviceCaps(hdc, RASTERCAPS);
+ depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
+ ReleaseDC (NULL, hdc);
+ if (i & RC_PALETTE)
+ {
+ VID_Shutdown();
+ Con_Print("Can't run in non-RGB mode\n");
+ return false;
+ }
+ if (bpp > depth)
+ {
+ VID_Shutdown();
+ Con_Print("A higher desktop depth is required to run this video mode\n");
+ return false;
+ }
- vid.conwidth &= 0xfff8; // make it a multiple of eight
+ WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
+ ExWindowStyle = 0;
+ }
- if (vid.conwidth < 320)
- vid.conwidth = 320;
+ rect.top = 0;
+ rect.left = 0;
+ rect.right = width;
+ rect.bottom = height;
+ AdjustWindowRectEx(&rect, WindowStyle, false, 0);
- // pick a conheight that matches with correct aspect
- vid.conheight = vid.conwidth*3 / 4;
+ if (fullscreen)
+ {
+ CenterX = 0;
+ CenterY = 0;
+ }
+ else
+ {
+ CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
+ CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
+ }
+ CenterX = max(0, CenterX);
+ CenterY = max(0, CenterY);
+
+ // x and y may be changed by WM_MOVE messages
+ window_x = CenterX;
+ window_y = CenterY;
+ rect.left += CenterX;
+ rect.right += CenterX;
+ rect.top += CenterY;
+ rect.bottom += CenterY;
+
+ pixelformat = 0;
+ newpixelformat = 0;
+ gl_extensions = "";
+ gl_platformextensions = "";
+
+ mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
+ if (!mainwindow)
+ {
+ Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
+ VID_Shutdown();
+ return false;
+ }
- if ((i = COM_CheckParm("-conheight")) != 0)
- vid.conheight = atoi(com_argv[i+1]);
- if (vid.conheight < 200)
- vid.conheight = 200;
+ baseDC = GetDC(mainwindow);
+ vid.softpixels = NULL;
+ memset(&vid_softbmi, 0, sizeof(vid_softbmi));
+ vid_softbmi.bmiHeader.biSize = sizeof(vid_softbmi.bmiHeader);
+ vid_softbmi.bmiHeader.biWidth = width;
+ vid_softbmi.bmiHeader.biHeight = -height; // negative to make a top-down bitmap
+ vid_softbmi.bmiHeader.biPlanes = 1;
+ vid_softbmi.bmiHeader.biBitCount = 32;
+ vid_softbmi.bmiHeader.biCompression = BI_RGB;
+ vid_softbmi.bmiHeader.biSizeImage = width*height*4;
+ vid_softbmi.bmiHeader.biClrUsed = 256;
+ vid_softbmi.bmiHeader.biClrImportant = 256;
+ vid_softdibhandle = CreateDIBSection(baseDC, &vid_softbmi, DIB_RGB_COLORS, (void **)&vid.softpixels, NULL, 0);
+ if (!vid_softdibhandle)
+ {
+ Con_Printf("CreateDIBSection failed\n");
+ VID_Shutdown();
+ return false;
+ }
- DestroyWindow (hwnd_dialog);
+ vid_softhdc = CreateCompatibleDC(baseDC);
+ vid_softhdc_backup = SelectObject(vid_softhdc, vid_softdibhandle);
+ if (!vid_softhdc_backup)
+ {
+ Con_Printf("SelectObject failed\n");
+ VID_Shutdown();
+ return false;
+ }
+// ReleaseDC(mainwindow, baseDC);
+// baseDC = NULL;
- VID_SetPalette (palette);
+ vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
+ if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid.softpixels, (unsigned int *)vid.softdepthpixels) < 0)
+ {
+ Con_Printf("Failed to initialize software rasterizer\n");
+ VID_Shutdown();
+ return false;
+ }
- Check_Gamma(palette);
+ VID_Soft_SharedSetup();
- VID_SetMode (vid_default, palette);
+ ShowWindow (mainwindow, SW_SHOWDEFAULT);
+ UpdateWindow (mainwindow);
- maindc = GetDC(mainwindow);
- bSetupPixelFormat(maindc);
+ // now we try to make sure we get the focus on the mode switch, because
+ // sometimes in some systems we don't. We grab the foreground, then
+ // finish setting up, pump all our messages, and sleep for a little while
+ // to let messages finish bouncing around the system, then we put
+ // ourselves at the top of the z order, then grab the foreground again,
+ // Who knows if it helps, but it probably doesn't hurt
+ SetForegroundWindow (mainwindow);
- baseRC = wglCreateContext( maindc );
- if (!baseRC)
- Sys_Error ("Could not initialize GL (wglCreateContext failed).\n\nMake sure you are in 65536 color mode, and try running -window.");
- if (!wglMakeCurrent( maindc, baseRC ))
- Sys_Error ("wglMakeCurrent failed");
+ while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
+ {
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
+ }
- GL_Init ();
+ Sleep (100);
-// sprintf (gldir, "%s/glquake", com_gamedir);
-// Sys_mkdir (gldir);
+ SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
- vid_realmode = vid_modenum;
+ SetForegroundWindow (mainwindow);
- VID_Init8bitPalette();
+ // fix the leftover Alt from any Alt-Tab or the like that switched us away
+ ClearAllStates ();
- if (is8bit) // LordHavoc: avoid calculating 15to8 table if it won't be used
- VID_Setup15to8Palette ();
+ //vid_menudrawfn = VID_MenuDraw;
+ //vid_menukeyfn = VID_MenuKey;
+ vid_usingmouse = false;
+ vid_usinghidecursor = false;
+ vid_usingvsync = false;
+ vid_reallyhidden = vid_hidden = false;
+ vid_initialized = true;
- vid_menudrawfn = VID_MenuDraw;
- vid_menukeyfn = VID_MenuKey;
+ IN_StartupMouse ();
- strcpy (badmode.modedesc, "Bad mode");
- vid_canalttab = true;
+ return true;
}
+qboolean VID_InitMode(viddef_mode_t *mode)
+{
+#ifdef SSE_POSSIBLE
+ if (vid_soft.integer)
+ return VID_InitModeSOFT(mode);
+#endif
+#ifdef SUPPORTD3D
+// if (vid_dx11.integer)
+// return VID_InitModeDX(mode, 11);
+// if (vid_dx10.integer)
+// return VID_InitModeDX(mode, 10);
+ if (vid_dx9.integer)
+ return VID_InitModeDX(mode, 9);
+#endif
+ return VID_InitModeGL(mode);
+}
-//========================================================
-// Video menu stuff
-//========================================================
-extern void M_Menu_Options_f (void);
-extern void M_Print (int cx, int cy, char *str);
-extern void M_PrintWhite (int cx, int cy, char *str);
-extern void M_DrawCharacter (int cx, int line, int num);
-extern void M_DrawTransPic (int x, int y, qpic_t *pic);
-extern void M_DrawPic (int x, int y, qpic_t *pic);
+static void IN_Shutdown(void);
+void VID_Shutdown (void)
+{
+ qboolean isgl;
+ if(vid_initialized == false)
+ return;
-static int vid_line, vid_wmodes;
+ VID_EnableJoystick(false);
+ VID_SetMouse(false, false, false);
+ VID_RestoreSystemGamma();
+
+ vid_initialized = false;
+ isgl = gldll != NULL;
+ IN_Shutdown();
+ gl_driver[0] = 0;
+ gl_extensions = "";
+ gl_platform = "";
+ gl_platformextensions = "";
+ if (vid_softhdc)
+ {
+ SelectObject(vid_softhdc, vid_softhdc_backup);
+ ReleaseDC(mainwindow, vid_softhdc);
+ }
+ vid_softhdc = NULL;
+ vid_softhdc_backup = NULL;
+ if (vid_softdibhandle)
+ DeleteObject(vid_softdibhandle);
+ vid_softdibhandle = NULL;
+ vid.softpixels = NULL;
+ if (vid.softdepthpixels)
+ free(vid.softdepthpixels);
+ vid.softdepthpixels = NULL;
+#ifdef SUPPORTD3D
+ if (vid_d3d9dev)
+ {
+ if (vid_begunscene)
+ IDirect3DDevice9_EndScene(vid_d3d9dev);
+ vid_begunscene = false;
+// Cmd_ExecuteString("r_texturestats", src_command);
+// Cmd_ExecuteString("memlist", src_command);
+ IDirect3DDevice9_Release(vid_d3d9dev);
+ }
+ vid_d3d9dev = NULL;
+ if (vid_d3d9)
+ IDirect3D9_Release(vid_d3d9);
+ vid_d3d9 = NULL;
+#endif
+ if (qwglMakeCurrent)
+ qwglMakeCurrent(NULL, NULL);
+ qwglMakeCurrent = NULL;
+ if (baseRC && qwglDeleteContext)
+ qwglDeleteContext(baseRC);
+ qwglDeleteContext = NULL;
+ // close the library before we get rid of the window
+ GL_CloseLibrary();
+ if (baseDC && mainwindow)
+ ReleaseDC(mainwindow, baseDC);
+ baseDC = NULL;
+ AppActivate(false, false);
+ if (mainwindow)
+ DestroyWindow(mainwindow);
+ mainwindow = 0;
+ if (vid_isfullscreen && isgl)
+ ChangeDisplaySettings (NULL, 0);
+ vid_isfullscreen = false;
+}
-typedef struct
+void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
{
- int modenum;
- char *desc;
- int iscur;
-} modedesc_t;
+ static qboolean restore_spi;
+ static int originalmouseparms[3];
+
+ if (!mouseinitialized)
+ return;
+
+ if (relative)
+ {
+ if (!vid_usingmouse)
+ {
+ vid_usingmouse = true;
+ cl_ignoremousemoves = 2;
+#ifdef SUPPORTDIRECTX
+ if (dinput && g_pMouse)
+ {
+ IDirectInputDevice_Acquire(g_pMouse);
+ dinput_acquired = true;
+ }
+ else
+#endif
+ {
+ RECT window_rect;
+ window_rect.left = window_x;
+ window_rect.top = window_y;
+ window_rect.right = window_x + vid.width;
+ window_rect.bottom = window_y + vid.height;
+
+ // change mouse settings to turn off acceleration
+// COMMANDLINEOPTION: Windows GDI Input: -noforcemparms disables setting of mouse parameters (not used with -dinput, windows only)
+ if (!COM_CheckParm ("-noforcemparms") && SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0))
+ {
+ int newmouseparms[3];
+ newmouseparms[0] = 0; // threshold to double movement (only if accel level is >= 1)
+ newmouseparms[1] = 0; // threshold to quadruple movement (only if accel level is >= 2)
+ newmouseparms[2] = 0; // maximum level of acceleration (0 = off)
+ restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0) != FALSE;
+ }
+ else
+ restore_spi = false;
+ SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
+
+ SetCapture (mainwindow);
+ ClipCursor (&window_rect);
+ }
+ }
+ }
+ else
+ {
+ if (vid_usingmouse)
+ {
+ vid_usingmouse = false;
+ cl_ignoremousemoves = 2;
+#ifdef SUPPORTDIRECTX
+ if (dinput_acquired)
+ {
+ IDirectInputDevice_Unacquire(g_pMouse);
+ dinput_acquired = false;
+ }
+ else
+#endif
+ {
+ // restore system mouseparms if we changed them
+ if (restore_spi)
+ SystemParametersInfo (SPI_SETMOUSE, 0, originalmouseparms, 0);
+ restore_spi = false;
+ ClipCursor (NULL);
+ ReleaseCapture ();
+ }
+ }
+ }
-#define MAX_COLUMN_SIZE 9
-#define MODE_AREA_HEIGHT (MAX_COLUMN_SIZE + 2)
-#define MAX_MODEDESCS (MAX_COLUMN_SIZE*3)
+ if (vid_usinghidecursor != hidecursor)
+ {
+ vid_usinghidecursor = hidecursor;
+ ShowCursor (!hidecursor);
+ }
+}
-static modedesc_t modedescs[MAX_MODEDESCS];
+void VID_BuildJoyState(vid_joystate_t *joystate)
+{
+ VID_Shared_BuildJoyState_Begin(joystate);
+ VID_Shared_BuildJoyState_Finish(joystate);
+}
+void VID_EnableJoystick(qboolean enable)
+{
+ int index = joy_enable.integer > 0 ? joy_index.integer : -1;
+ qboolean success = false;
+ int sharedcount = 0;
+ sharedcount = VID_Shared_SetJoystick(index);
+ if (index >= 0 && index < sharedcount)
+ success = true;
+
+ // update cvar containing count of XInput joysticks
+ if (joy_detected.integer != sharedcount)
+ Cvar_SetValueQuick(&joy_detected, sharedcount);
+
+ if (joy_active.integer != (success ? 1 : 0))
+ Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
+}
+
+#ifdef SUPPORTDIRECTX
/*
-================
-VID_MenuDraw
-================
+===========
+IN_InitDInput
+===========
*/
-void VID_MenuDraw (void)
+static qboolean IN_InitDInput (void)
{
- qpic_t *p;
- char *ptr;
- int lnummodes, i, k, column, row;
- vmode_t *pv;
-
- p = Draw_CachePic ("gfx/vidmodes.lmp");
- M_DrawPic ( (320-p->width)/2, 4, p);
-
- vid_wmodes = 0;
- lnummodes = VID_NumModes ();
-
- for (i=1 ; (i<lnummodes) && (vid_wmodes < MAX_MODEDESCS) ; i++)
+ HRESULT hr;
+ DIPROPDWORD dipdw = {
+ {
+ sizeof(DIPROPDWORD), // diph.dwSize
+ sizeof(DIPROPHEADER), // diph.dwHeaderSize
+ 0, // diph.dwObj
+ DIPH_DEVICE, // diph.dwHow
+ },
+ DINPUT_BUFFERSIZE, // dwData
+ };
+
+ if (!hInstDI)
{
- ptr = VID_GetModeDescription (i);
- pv = VID_GetModePtr (i);
+ hInstDI = LoadLibrary("dinput.dll");
- k = vid_wmodes;
+ if (hInstDI == NULL)
+ {
+ Con_Print("Couldn't load dinput.dll\n");
+ return false;
+ }
+ }
- modedescs[k].modenum = i;
- modedescs[k].desc = ptr;
- modedescs[k].iscur = 0;
+ if (!pDirectInputCreate)
+ {
+ pDirectInputCreate = (HRESULT (__stdcall *)(HINSTANCE,DWORD,LPDIRECTINPUT *,LPUNKNOWN))GetProcAddress(hInstDI,"DirectInputCreateA");
- if (i == vid_modenum)
- modedescs[k].iscur = 1;
+ if (!pDirectInputCreate)
+ {
+ Con_Print("Couldn't get DI proc addr\n");
+ return false;
+ }
+ }
- vid_wmodes++;
+// register with DirectInput and get an IDirectInput to play with.
+ hr = iDirectInputCreate(global_hInstance, DIRECTINPUT_VERSION, &g_pdi, NULL);
+ if (FAILED(hr))
+ {
+ return false;
}
- if (vid_wmodes > 0)
+// obtain an interface to the system mouse device.
+#ifdef __cplusplus
+ hr = IDirectInput_CreateDevice(g_pdi, GUID_SysMouse, &g_pMouse, NULL);
+#else
+ hr = IDirectInput_CreateDevice(g_pdi, &GUID_SysMouse, &g_pMouse, NULL);
+#endif
+
+ if (FAILED(hr))
{
- M_Print (2*8, 36+0*8, "Fullscreen Modes (WIDTHxHEIGHTxBPP)");
+ Con_Print("Couldn't open DI mouse device\n");
+ return false;
+ }
- column = 8;
- row = 36+2*8;
+// set the data format to "mouse format".
+ hr = IDirectInputDevice_SetDataFormat(g_pMouse, &c_dfDIMouse);
- for (i=0 ; i<vid_wmodes ; i++)
+ if (FAILED(hr))
+ {
+ Con_Print("Couldn't set DI mouse format\n");
+ return false;
+ }
+
+// set the cooperativity level.
+ hr = IDirectInputDevice_SetCooperativeLevel(g_pMouse, mainwindow,
+ DISCL_EXCLUSIVE | DISCL_FOREGROUND);
+
+ if (FAILED(hr))
+ {
+ Con_Print("Couldn't set DI coop level\n");
+ return false;
+ }
+
+
+// set the buffer size to DINPUT_BUFFERSIZE elements.
+// the buffer size is a DWORD property associated with the device
+ hr = IDirectInputDevice_SetProperty(g_pMouse, DIPROP_BUFFERSIZE, &dipdw.diph);
+
+ if (FAILED(hr))
+ {
+ Con_Print("Couldn't set DI buffersize\n");
+ return false;
+ }
+
+ return true;
+}
+#endif
+
+
+/*
+===========
+IN_StartupMouse
+===========
+*/
+static void IN_StartupMouse (void)
+{
+ if (COM_CheckParm ("-nomouse"))
+ return;
+
+ mouseinitialized = true;
+
+#ifdef SUPPORTDIRECTX
+// COMMANDLINEOPTION: Windows Input: -dinput enables DirectInput for mouse input
+ if (COM_CheckParm ("-dinput"))
+ dinput = IN_InitDInput ();
+
+ if (dinput)
+ Con_Print("DirectInput initialized\n");
+ else
+ Con_Print("DirectInput not initialized\n");
+#endif
+
+ mouse_buttons = 10;
+}
+
+
+/*
+===========
+IN_MouseMove
+===========
+*/
+static void IN_MouseMove (void)
+{
+ POINT current_pos;
+
+ GetCursorPos (¤t_pos);
+ in_windowmouse_x = current_pos.x - window_x;
+ in_windowmouse_y = current_pos.y - window_y;
+
+ if (!vid_usingmouse)
+ return;
+
+#ifdef SUPPORTDIRECTX
+ if (dinput_acquired)
+ {
+ int i;
+ DIDEVICEOBJECTDATA od;
+ DWORD dwElements;
+ HRESULT hr;
+
+ for (;;)
{
- if (modedescs[i].iscur)
- M_PrintWhite (column, row, modedescs[i].desc);
- else
- M_Print (column, row, modedescs[i].desc);
+ dwElements = 1;
+
+ hr = IDirectInputDevice_GetDeviceData(g_pMouse,
+ sizeof(DIDEVICEOBJECTDATA), &od, &dwElements, 0);
- column += 13*8;
+ if ((hr == DIERR_INPUTLOST) || (hr == DIERR_NOTACQUIRED))
+ {
+ IDirectInputDevice_Acquire(g_pMouse);
+ break;
+ }
- if ((i % VID_ROW_SIZE) == (VID_ROW_SIZE - 1))
+ /* Unable to read data or no data available */
+ if (FAILED(hr) || dwElements == 0)
+ break;
+
+ /* Look at the element to see what happened */
+
+ if ((int)od.dwOfs == DIMOFS_X)
+ in_mouse_x += (LONG) od.dwData;
+ if ((int)od.dwOfs == DIMOFS_Y)
+ in_mouse_y += (LONG) od.dwData;
+ if ((int)od.dwOfs == DIMOFS_Z)
{
- column = 8;
- row += 8;
+ if((LONG)od.dwData < 0)
+ {
+ Key_Event(K_MWHEELDOWN, 0, true);
+ Key_Event(K_MWHEELDOWN, 0, false);
+ }
+ else if((LONG)od.dwData > 0)
+ {
+ Key_Event(K_MWHEELUP, 0, true);
+ Key_Event(K_MWHEELUP, 0, false);
+ }
}
+ if ((int)od.dwOfs == DIMOFS_BUTTON0)
+ mstate_di = (mstate_di & ~1) | ((od.dwData & 0x80) >> 7);
+ if ((int)od.dwOfs == DIMOFS_BUTTON1)
+ mstate_di = (mstate_di & ~2) | ((od.dwData & 0x80) >> 6);
+ if ((int)od.dwOfs == DIMOFS_BUTTON2)
+ mstate_di = (mstate_di & ~4) | ((od.dwData & 0x80) >> 5);
+ if ((int)od.dwOfs == DIMOFS_BUTTON3)
+ mstate_di = (mstate_di & ~8) | ((od.dwData & 0x80) >> 4);
}
+
+ // perform button actions
+ for (i=0 ; i<mouse_buttons && i < 16 ; i++)
+ if ((mstate_di ^ mouse_oldbuttonstate) & (1<<i))
+ Key_Event (buttonremap[i], 0, (mstate_di & (1<<i)) != 0);
+ mouse_oldbuttonstate = mstate_di;
}
+ else
+#endif
+ {
+ in_mouse_x += in_windowmouse_x - (int)(vid.width / 2);
+ in_mouse_y += in_windowmouse_y - (int)(vid.height / 2);
- M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*2,
- "Video modes must be set from the");
- M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*3,
- "command line with -width <width>");
- M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*4,
- "and -bpp <bits-per-pixel>");
- M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*6,
- "Select windowed mode with -window");
+ // if the mouse has moved, force it to the center, so there's room to move
+ if (in_mouse_x || in_mouse_y)
+ SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
+ }
}
/*
-================
-VID_MenuKey
-================
+===========
+IN_Move
+===========
*/
-void VID_MenuKey (int key)
+void IN_Move (void)
{
- switch (key)
- {
- case K_ESCAPE:
- S_LocalSound ("misc/menu1.wav");
- M_Menu_Options_f ();
- break;
+ vid_joystate_t joystate;
+ if (vid_activewindow && !vid_reallyhidden)
+ IN_MouseMove ();
+ VID_EnableJoystick(true);
+ VID_BuildJoyState(&joystate);
+ VID_ApplyJoyState(&joystate);
+}
- default:
- break;
+
+static void IN_Init(void)
+{
+ uiWheelMessage = RegisterWindowMessage ( "MSWHEEL_ROLLMSG" );
+ Cvar_RegisterVariable (&vid_forcerefreshrate);
+}
+
+static void IN_Shutdown(void)
+{
+#ifdef SUPPORTDIRECTX
+ if (g_pMouse)
+ IDirectInputDevice_Release(g_pMouse);
+ g_pMouse = NULL;
+
+ if (g_pdi)
+ IDirectInput_Release(g_pdi);
+ g_pdi = NULL;
+#endif
+}
+
+size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
+{
+ int i;
+ size_t k;
+ DEVMODE thismode;
+
+ thismode.dmSize = sizeof(thismode);
+ thismode.dmDriverExtra = 0;
+ k = 0;
+ for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
+ {
+ if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
+ {
+ Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
+ continue;
+ }
+ if(k >= maxcount)
+ break;
+ modes[k].width = thismode.dmPelsWidth;
+ modes[k].height = thismode.dmPelsHeight;
+ modes[k].bpp = thismode.dmBitsPerPel;
+ modes[k].refreshrate = thismode.dmDisplayFrequency;
+ modes[k].pixelheight_num = 1;
+ modes[k].pixelheight_denom = 1; // Win32 apparently does not provide this (FIXME)
+ ++k;
}
+ return k;
}