#include "quakedef.h"
#include <windows.h>
+#include <mmsystem.h>
#include <dsound.h>
#include "resource.h"
#include <commctrl.h>
+#include <dinput.h>
-extern void S_BlockSound (void);
-extern void S_UnblockSound (void);
extern HINSTANCE global_hInstance;
// input code
-#include <dinput.h>
-
#define DINPUT_BUFFERSIZE 16
#define iDirectInputCreate(a,b,c,d) pDirectInputCreate(a,b,c,d)
//====================================
-void VID_Finish (void)
+void VID_Finish (qboolean allowmousegrab)
{
qboolean vid_usemouse;
// handle the mouse state when windowed if that's changed
vid_usemouse = false;
- if (vid_mouse.integer && !key_consoleactive && !cls.demoplayback)
+ if (allowmousegrab && vid_mouse.integer && !key_consoleactive && (key_dest != key_game || !cls.demoplayback))
vid_usemouse = true;
if (vid_isfullscreen)
vid_usemouse = true;
if (r_render.integer && !vid_hidden)
{
+ CHECKGLERROR
if (r_speeds.integer || gl_finish.integer)
- qglFinish();
+ {
+ qglFinish();CHECKGLERROR
+ }
SwapBuffers(baseDC);
}
+
+ VID_UpdateGamma(false, 256);
}
//==========================================================================
*
****************************************************************************/
{
- static BOOL sound_active;
+ static qboolean sound_active = false; // initially blocked by Sys_InitConsole()
vid_activewindow = fActive;
vid_hidden = minimize;
return lRet;
}
-int VID_SetGamma(unsigned short *ramps)
+int VID_SetGamma(unsigned short *ramps, int rampsize)
{
HDC hdc = GetDC (NULL);
int i = SetDeviceGammaRamp(hdc, ramps);
return i; // return success or failure
}
-int VID_GetGamma(unsigned short *ramps)
+int VID_GetGamma(unsigned short *ramps, int rampsize)
{
HDC hdc = GetDC (NULL);
int i = GetDeviceGammaRamp(hdc, ramps);
Con_Printf("Unable to LoadLibrary %s\n", name);
return false;
}
- strcpy(gl_driver, name);
+ strlcpy(gl_driver, name, sizeof(gl_driver));
return true;
}
IN_Init();
}
-int VID_InitMode (int fullscreen, int width, int height, int bpp, int refreshrate)
+int VID_InitMode (int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer)
{
int i;
HDC hdc;
pfd.cAlphaBits = 0;
}
+ if (stereobuffer)
+ pfd.dwFlags |= PFD_STEREO;
+
gldrivername = "opengl32.dll";
// COMMANDLINEOPTION: Windows WGL: -gl_driver <drivername> selects a GL driver library, default is opengl32.dll, useful only for 3dfxogl.dll or 3dfxvgl.dll, if you don't know what this is for, you don't need it
i = COM_CheckParm("-gl_driver");
mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
if (!mainwindow)
{
- Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %d, %p) failed\n", ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
+ Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %d, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), NULL, NULL, (int)global_hInstance, NULL);
VID_Shutdown();
return false;
}
if ((pixelformat = ChoosePixelFormat(baseDC, &pfd)) == 0)
{
VID_Shutdown();
- Con_Printf("ChoosePixelFormat(%d, %p) failed\n", baseDC, &pfd);
+ Con_Printf("ChoosePixelFormat(%d, %p) failed\n", (int)baseDC, &pfd);
return false;
}
if (SetPixelFormat(baseDC, pixelformat, &pfd) == false)
{
VID_Shutdown();
- Con_Printf("SetPixelFormat(%d, %d, %p) failed\n", baseDC, pixelformat, &pfd);
+ Con_Printf("SetPixelFormat(%d, %d, %p) failed\n", (int)baseDC, pixelformat, &pfd);
return false;
}
if (!qwglMakeCurrent(baseDC, baseRC))
{
VID_Shutdown();
- Con_Printf("wglMakeCurrent(%d, %d) failed\n", baseDC, baseRC);
+ Con_Printf("wglMakeCurrent(%d, %d) failed\n", (int)baseDC, (int)baseRC);
return false;
}
else
speed = 1;
// LordHavoc: viewzoom affects sensitivity for sniping
- aspeed = speed * host_realframetime * cl.viewzoom;
+ aspeed = speed * cl.realframetime * cl.viewzoom;
// loop through the axes
for (i = 0; i < JOY_MAX_AXES; i++)