#ifdef SUPPORTD3D
#include <d3d9.h>
-#ifdef _MSC_VER
-#pragma comment(lib, "d3d9.lib")
-#endif
cvar_t vid_dx9 = {CVAR_SAVE, "vid_dx9", "0", "use Microsoft Direct3D9(r) for rendering"};
cvar_t vid_dx9_hal = {CVAR_SAVE, "vid_dx9_hal", "1", "enables hardware rendering (1), otherwise software reference rasterizer (0 - very slow), note that 0 is necessary when using NVPerfHUD (which renders in hardware but requires this option to enable it)"};
//cvar_t vid_dx11 = {CVAR_SAVE, "vid_dx11", "1", "use Microsoft Direct3D11(r) for rendering"};
D3DPRESENT_PARAMETERS vid_d3dpresentparameters;
-#endif
-extern HINSTANCE global_hInstance;
-
-static HINSTANCE gldll;
+// we declare this in vid_shared.c because it is required by dedicated server and all clients when SUPPORTD3D is defined
+extern LPDIRECT3DDEVICE9 vid_d3d9dev;
-#ifdef SUPPORTD3D
LPDIRECT3D9 vid_d3d9;
-LPDIRECT3DDEVICE9 vid_d3d9dev;
D3DCAPS9 vid_d3d9caps;
qboolean vid_d3ddevicelost;
#endif
+extern HINSTANCE global_hInstance;
+
+static HINSTANCE gldll;
+
#ifndef WM_MOUSEWHEEL
#define WM_MOUSEWHEEL 0x020A
#endif
#define JOY_AXIS_U 4
#define JOY_AXIS_V 5
+// joystick axes state
+typedef struct
+{
+ float oldmove;
+ float move;
+ float mdelta;
+ double keytime;
+}joy_axiscache_t;
+static joy_axiscache_t joy_axescache[JOY_MAX_AXES];
+
enum _ControlList
{
AxisNada = 0, AxisForward, AxisLook, AxisSide, AxisTurn
static cvar_t joy_yawsensitivity = {0, "joyyawsensitivity", "-1.0", "how fast the joystick turns left/right"};
static cvar_t joy_wwhack1 = {0, "joywwhack1", "0.0", "special hack for wingman warrior"};
static cvar_t joy_wwhack2 = {0, "joywwhack2", "0.0", "special hack for wingman warrior"};
+static cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
static cvar_t vid_forcerefreshrate = {0, "vid_forcerefreshrate", "0", "try to set the given vid_refreshrate even if Windows doesn't list it as valid video mode"};
#ifdef SUPPORTD3D
if (vid_d3d9dev)
{
- DWORD d;
+ HRESULT hr;
if (vid_begunscene)
{
IDirect3DDevice9_EndScene(vid_d3d9dev);
}
if (vid_reallyhidden)
return;
- d = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev);
- switch(d)
+ if (!vid_d3ddevicelost)
{
- case D3DERR_DEVICELOST:
- vid_d3ddevicelost = true;
- vid_hidden = true;
- Sleep(100);
- break;
- case D3DERR_DEVICENOTRESET:
- vid_d3ddevicelost = false;
- vid_hidden = vid_reallyhidden;
- R_Modules_DeviceLost();
- IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters);
- R_Modules_DeviceRestored();
- break;
- case D3D_OK:
vid_hidden = vid_reallyhidden;
- IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
- break;
+ hr = IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
+ if (hr == D3DERR_DEVICELOST)
+ {
+ vid_d3ddevicelost = true;
+ vid_hidden = true;
+ Sleep(100);
+ }
+ }
+ else
+ {
+ hr = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev);
+ switch(hr)
+ {
+ case D3DERR_DEVICELOST:
+ vid_d3ddevicelost = true;
+ vid_hidden = true;
+ Sleep(100);
+ break;
+ case D3DERR_DEVICENOTRESET:
+ vid_d3ddevicelost = false;
+ vid_hidden = vid_reallyhidden;
+ R_Modules_DeviceLost();
+ IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters);
+ R_Modules_DeviceRestored();
+ break;
+ case D3D_OK:
+ vid_hidden = vid_reallyhidden;
+ IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
+ break;
+ }
}
if (!vid_begunscene && !vid_hidden)
{
};
/* main window procedure */
+static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode);
LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
LONG lRet = 1;
else if( charlength == 2 ) {
asciichar[0] = asciichar[1];
}
- Key_Event (vkey, asciichar[0], down);
+ if (!IN_JoystickBlockDoubledKeyEvents(vkey))
+ Key_Event (vkey, asciichar[0], down);
break;
case WM_SYSCHAR:
mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
if (!mainwindow)
{
- Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), NULL, NULL, global_hInstance, NULL);
+ Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
VID_Shutdown();
return false;
}
if (!pixelformat)
{
VID_Shutdown();
- Con_Printf("ChoosePixelFormat(%p, %p) failed\n", baseDC, &pfd);
+ Con_Printf("ChoosePixelFormat(%p, %p) failed\n", (void *)baseDC, (void *)&pfd);
return false;
}
if (SetPixelFormat(baseDC, pixelformat, &pfd) == false)
{
VID_Shutdown();
- Con_Printf("SetPixelFormat(%p, %d, %p) failed\n", baseDC, pixelformat, &pfd);
+ Con_Printf("SetPixelFormat(%p, %d, %p) failed\n", (void *)baseDC, pixelformat, (void *)&pfd);
return false;
}
if (!qwglMakeCurrent(baseDC, baseRC))
{
VID_Shutdown();
- Con_Printf("wglMakeCurrent(%p, %p) failed\n", baseDC, baseRC);
+ Con_Printf("wglMakeCurrent(%p, %p) failed\n", (void *)baseDC, (void *)baseRC);
return false;
}
int deviceindex;
RECT rect;
MSG msg;
- int pixelformat, newpixelformat;
DWORD WindowStyle, ExWindowStyle;
int CenterX, CenterY;
int bpp = mode->bitsperpixel;
rect.top += CenterY;
rect.bottom += CenterY;
- pixelformat = 0;
- newpixelformat = 0;
gl_extensions = "";
gl_platformextensions = "";
mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
if (!mainwindow)
{
- Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), NULL, NULL, global_hInstance, NULL);
+ Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, global_hInstance, (void *)NULL);
VID_Shutdown();
return false;
}
for (deviceindex = 0;deviceindex < numdevices && !vid_d3d9dev;deviceindex++)
{
memset(&vid_d3dpresentparameters, 0, sizeof(vid_d3dpresentparameters));
- vid_d3dpresentparameters.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
+// vid_d3dpresentparameters.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
+ vid_d3dpresentparameters.Flags = 0;
vid_d3dpresentparameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
vid_d3dpresentparameters.hDeviceWindow = mainwindow;
vid_d3dpresentparameters.BackBufferWidth = width;
Con_Printf("D3D9 adapter info:\n");
Con_Printf("Description: %s\n", d3d9adapteridentifier.Description);
- Con_Printf("DeviceId: %x\n", d3d9adapteridentifier.DeviceId);
- Con_Printf("DeviceName: %x\n", d3d9adapteridentifier.DeviceName);
+ Con_Printf("DeviceId: %x\n", (unsigned int)d3d9adapteridentifier.DeviceId);
+ Con_Printf("DeviceName: %p\n", d3d9adapteridentifier.DeviceName);
Con_Printf("Driver: %s\n", d3d9adapteridentifier.Driver);
- Con_Printf("DriverVersion: %x\n", d3d9adapteridentifier.DriverVersion);
+ Con_Printf("DriverVersion: %08x%08x\n", (unsigned int)d3d9adapteridentifier.DriverVersion.u.HighPart, (unsigned int)d3d9adapteridentifier.DriverVersion.u.LowPart);
Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
memset(&vid.support, 0, sizeof(vid.support));
Cvar_SetQuick(&gl_info_extensions, "");
- CHECKGLERROR
-
- vid.forcevbo = true;
+ vid.forcevbo = false;
vid.support.arb_depth_texture = true;
vid.support.arb_draw_buffers = vid_d3d9caps.NumSimultaneousRTs > 1;
vid.support.arb_occlusion_query = true; // can't find a cap for this
vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
Con_DPrintf("Using D3D9.0 rendering path - %i texture matrix, %i texture images, %i texcoords, shadowmapping supported%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.maxdrawbuffers > 1 ? ", MRT detected (allows prepass deferred lighting)" : "");
vid.renderpath = RENDERPATH_D3D9;
+ vid.useinterleavedarrays = true;
Cvar_SetQuick(&gl_info_vendor, gl_vendor);
Cvar_SetQuick(&gl_info_renderer, gl_renderer);
/* Look at the element to see what happened */
- switch (od.dwOfs)
+ if ((int)od.dwOfs == DIMOFS_X)
+ in_mouse_x += (LONG) od.dwData;
+ if ((int)od.dwOfs == DIMOFS_Y)
+ in_mouse_y += (LONG) od.dwData;
+ if ((int)od.dwOfs == DIMOFS_Z)
{
- case DIMOFS_X:
- in_mouse_x += (LONG) od.dwData;
- break;
-
- case DIMOFS_Y:
- in_mouse_y += (LONG) od.dwData;
- break;
-
- case DIMOFS_Z:
- if((LONG) od.dwData < 0)
- {
- Key_Event (K_MWHEELDOWN, 0, true);
- Key_Event (K_MWHEELDOWN, 0, false);
- }
- else if((LONG) od.dwData > 0)
- {
- Key_Event (K_MWHEELUP, 0, true);
- Key_Event (K_MWHEELUP, 0, false);
- }
- break;
-
- case DIMOFS_BUTTON0:
- if (od.dwData & 0x80)
- mstate_di |= 1;
- else
- mstate_di &= ~1;
- break;
-
- case DIMOFS_BUTTON1:
- if (od.dwData & 0x80)
- mstate_di |= (1<<1);
- else
- mstate_di &= ~(1<<1);
- break;
-
- case DIMOFS_BUTTON2:
- if (od.dwData & 0x80)
- mstate_di |= (1<<2);
- else
- mstate_di &= ~(1<<2);
- break;
-
- case DIMOFS_BUTTON3:
- if (od.dwData & 0x80)
- mstate_di |= (1<<3);
- else
- mstate_di &= ~(1<<3);
- break;
+ if((LONG)od.dwData < 0)
+ {
+ Key_Event(K_MWHEELDOWN, 0, true);
+ Key_Event(K_MWHEELDOWN, 0, false);
+ }
+ else if((LONG)od.dwData > 0)
+ {
+ Key_Event(K_MWHEELUP, 0, true);
+ Key_Event(K_MWHEELUP, 0, false);
+ }
}
+ if ((int)od.dwOfs == DIMOFS_BUTTON0)
+ mstate_di = (mstate_di & ~1) | ((od.dwData & 0x80) >> 7);
+ if ((int)od.dwOfs == DIMOFS_BUTTON1)
+ mstate_di = (mstate_di & ~2) | ((od.dwData & 0x80) >> 6);
+ if ((int)od.dwOfs == DIMOFS_BUTTON2)
+ mstate_di = (mstate_di & ~4) | ((od.dwData & 0x80) >> 5);
+ if ((int)od.dwOfs == DIMOFS_BUTTON3)
+ mstate_di = (mstate_di & ~8) | ((od.dwData & 0x80) >> 4);
}
// perform button actions
}
}
+/*
+===========
+ IN_JoystickGetAxisNum
+===========
+*/
+
+int IN_JoystickGetAxisNum(int ControlListType)
+{
+ int i;
+
+ for (i = 0; i < JOY_MAX_AXES; i++)
+ if (dwAxisMap[i] == (DWORD) ControlListType)
+ return i;
+ return -1;
+}
/*
===========
-IN_JoyMove
+ IN_JoystickGetAxis
+===========
+*/
+static double IN_JoystickGetAxis(int axis, double sensitivity, double deadzone)
+{
+ float fAxisValue, fTemp;
+
+ if (!joy_avail || axis < 0 || axis >= JOY_MAX_AXES)
+ return 0; // no such axis on this joystick
+
+ // get the floating point zero-centered, potentially-inverted data for the current axis
+ fAxisValue = (float) *pdwRawValue[axis];
+
+ // move centerpoint to zero
+ fAxisValue -= 32768.0;
+
+ if (joy_wwhack2.integer != 0.0)
+ {
+ if (dwAxisMap[axis] == AxisTurn)
+ {
+ // this is a special formula for the Logitech WingMan Warrior
+ // y=ax^b; where a = 300 and b = 1.3
+ // also x values are in increments of 800 (so this is factored out)
+ // then bounds check result to level out excessively high spin rates
+ fTemp = 300.0 * pow(abs(fAxisValue) / 800.0, 1.3);
+ if (fTemp > 14000.0)
+ fTemp = 14000.0;
+ // restore direction information
+ fAxisValue = (fAxisValue > 0.0) ? fTemp : -fTemp;
+ }
+ }
+
+ // convert range from -32768..32767 to -1..1
+ fAxisValue /= 32768.0;
+
+ // deadzone around center
+ if (fabs(fAxisValue) < deadzone)
+ return 0;
+
+ // apply sensitivity
+ return fAxisValue * sensitivity;
+}
+
+/*
+===========
+ IN_JoystickKeyeventForAxis
+===========
+*/
+
+static void IN_JoystickKeyeventForAxis(int axis, int key_pos, int key_neg)
+{
+ double joytime;
+
+ if (axis < 0 || axis >= JOY_MAX_AXES)
+ return; // no such axis on this joystick
+
+ joytime = Sys_DoubleTime();
+ // no key event, continuous keydown event
+ if (joy_axescache[axis].move == joy_axescache[axis].oldmove)
+ {
+ if (joy_axescache[axis].move != 0 && joytime > joy_axescache[axis].keytime)
+ {
+ //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
+ Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
+ joy_axescache[axis].keytime = joytime + 0.5 / 20;
+ }
+ return;
+ }
+ // generate key up event
+ if (joy_axescache[axis].oldmove)
+ {
+ //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg), 1, cl.time);
+ Key_Event((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg, 0, 0);
+ }
+ // generate key down event
+ if (joy_axescache[axis].move)
+ {
+ //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
+ Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
+ joy_axescache[axis].keytime = joytime + 0.5;
+ }
+}
+
+/*
+===========
+ IN_JoystickBlockDoubledKeyEvents
+===========
+*/
+
+static qboolean IN_ReadJoystick (void);
+static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode)
+{
+ int axis;
+
+ if (!joy_axiskeyevents.integer)
+ return false;
+
+ // block keyevent if it's going to be provided by joystick keyevent system
+ if (joy_avail)
+ {
+ // collect the joystick data, if possible
+ if (IN_ReadJoystick() != true)
+ return false;
+ axis = IN_JoystickGetAxisNum(AxisForward);
+ if (keycode == K_UPARROW || keycode == K_DOWNARROW)
+ if (IN_JoystickGetAxis(axis, 1, 0.01) || joy_axescache[axis].move || joy_axescache[axis].oldmove)
+ return true;
+ axis = IN_JoystickGetAxisNum(AxisSide);
+ if (keycode == K_RIGHTARROW || keycode == K_LEFTARROW)
+ if (IN_JoystickGetAxis(axis, 1, 0.01) || joy_axescache[axis].move || joy_axescache[axis].oldmove)
+ return true;
+ }
+
+ return false;
+}
+
+/*
+===========
+ IN_JoyMove
===========
*/
static void IN_JoyMove (void)
{
float speed, aspeed;
- float fAxisValue, fTemp;
- int i, mouselook = (in_mlook.state & 1) || freelook.integer;
+ float fAxisValue;
+ int i, mouselook = (in_mlook.state & 1) || freelook.integer, AxisForwardIndex = -1, AxisSideIndex = -1;
// complete initialization if first time in
// this is needed as cvars are not available at initialization time
key_index = (i < 16) ? K_JOY1 : K_AUX1;
Key_Event (key_index + i, 0, true);
}
-
if ( !(buttonstate & (1<<i)) && (joy_oldbuttonstate & (1<<i)) )
{
key_index = (i < 16) ? K_JOY1 : K_AUX1;
// loop through the axes
for (i = 0; i < JOY_MAX_AXES; i++)
{
- // get the floating point zero-centered, potentially-inverted data for the current axis
- fAxisValue = (float) *pdwRawValue[i];
- // move centerpoint to zero
- fAxisValue -= 32768.0;
-
- if (joy_wwhack2.integer != 0.0)
- {
- if (dwAxisMap[i] == AxisTurn)
- {
- // this is a special formula for the Logitech WingMan Warrior
- // y=ax^b; where a = 300 and b = 1.3
- // also x values are in increments of 800 (so this is factored out)
- // then bounds check result to level out excessively high spin rates
- fTemp = 300.0 * pow(abs(fAxisValue) / 800.0, 1.3);
- if (fTemp > 14000.0)
- fTemp = 14000.0;
- // restore direction information
- fAxisValue = (fAxisValue > 0.0) ? fTemp : -fTemp;
- }
- }
-
- // convert range from -32768..32767 to -1..1
- fAxisValue /= 32768.0;
-
+ // convert axis to real move
switch (dwAxisMap[i])
{
- case AxisForward:
- if ((joy_advanced.integer == 0) && mouselook)
- {
- // user wants forward control to become look control
- if (fabs(fAxisValue) > joy_pitchthreshold.value)
+ case AxisForward:
+ if (AxisForwardIndex < 0)
+ AxisForwardIndex = i;
+ if ((joy_advanced.integer == 0) && mouselook)
{
- // if mouse invert is on, invert the joystick pitch value
- // only absolute control support here (joy_advanced is false)
- if (m_pitch.value < 0.0)
+ // user wants forward control to become look control
+ fAxisValue = IN_JoystickGetAxis(i, joy_pitchsensitivity.value, joy_pitchthreshold.value);
+ if (fAxisValue != 0)
{
- cl.viewangles[PITCH] -= (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
+ // if mouse invert is on, invert the joystick pitch value
+ // only absolute control support here (joy_advanced is false)
+ if (m_pitch.value < 0.0)
+ cl.viewangles[PITCH] -= fAxisValue * aspeed * cl_pitchspeed.value;
+ else
+ cl.viewangles[PITCH] += fAxisValue * aspeed * cl_pitchspeed.value;
+ V_StopPitchDrift();
}
else
{
- cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
+ // no pitch movement
+ // disable pitch return-to-center unless requested by user
+ // *** this code can be removed when the lookspring bug is fixed
+ // *** the bug always has the lookspring feature on
+ if (lookspring.value == 0.0)
+ V_StopPitchDrift();
}
- V_StopPitchDrift();
}
else
{
- // no pitch movement
- // disable pitch return-to-center unless requested by user
- // *** this code can be removed when the lookspring bug is fixed
- // *** the bug always has the lookspring feature on
- if(lookspring.value == 0.0)
- V_StopPitchDrift();
- }
- }
- else
- {
- // user wants forward control to be forward control
- if (fabs(fAxisValue) > joy_forwardthreshold.value)
- {
- cl.cmd.forwardmove += (fAxisValue * joy_forwardsensitivity.value) * speed * cl_forwardspeed.value;
+ // user wants forward control to be forward control
+ fAxisValue = IN_JoystickGetAxis(i, joy_forwardsensitivity.value, joy_forwardthreshold.value);
+ cl.cmd.forwardmove += fAxisValue * speed * cl_forwardspeed.value;
}
- }
- break;
+ break;
- case AxisSide:
- if (fabs(fAxisValue) > joy_sidethreshold.value)
- {
- cl.cmd.sidemove += (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value;
- }
- break;
+ case AxisSide:
+ if (AxisSideIndex < 0)
+ AxisSideIndex = i;
+ fAxisValue = IN_JoystickGetAxis(i, joy_sidesensitivity.value, joy_sidethreshold.value);
+ cl.cmd.sidemove += fAxisValue * speed * cl_sidespeed.value;
+ break;
- case AxisTurn:
- if ((in_strafe.state & 1) || (lookstrafe.integer && mouselook))
- {
- // user wants turn control to become side control
- if (fabs(fAxisValue) > joy_sidethreshold.value)
+ case AxisTurn:
+ if ((in_strafe.state & 1) || (lookstrafe.integer && mouselook))
{
- cl.cmd.sidemove -= (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value;
+ // user wants turn control to become side control
+ fAxisValue = IN_JoystickGetAxis(i, joy_sidesensitivity.value, joy_sidethreshold.value);
+ cl.cmd.sidemove -= fAxisValue * speed * cl_sidespeed.value;
}
- }
- else
- {
- // user wants turn control to be turn control
- if (fabs(fAxisValue) > joy_yawthreshold.value)
+ else
{
- if(dwControlMap[i] == JOY_ABSOLUTE_AXIS)
- {
- cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * aspeed * cl_yawspeed.value;
- }
+ // user wants turn control to be turn control
+ fAxisValue = IN_JoystickGetAxis(i, joy_yawsensitivity.value, joy_yawthreshold.value);
+ if (dwControlMap[i] == JOY_ABSOLUTE_AXIS)
+ cl.viewangles[YAW] += fAxisValue * aspeed * cl_yawspeed.value;
else
- {
- cl.viewangles[YAW] += (fAxisValue * joy_yawsensitivity.value) * speed * 180.0;
- }
-
+ cl.viewangles[YAW] += fAxisValue * speed * 180.0;
}
- }
- break;
+ break;
- case AxisLook:
- if (mouselook)
- {
- if (fabs(fAxisValue) > joy_pitchthreshold.value)
+ case AxisLook:
+ fAxisValue = IN_JoystickGetAxis(i, joy_pitchsensitivity.value, joy_pitchthreshold.value);
+ if (mouselook)
{
- // pitch movement detected and pitch movement desired by user
- if(dwControlMap[i] == JOY_ABSOLUTE_AXIS)
+ if (fAxisValue != 0)
{
- cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * aspeed * cl_pitchspeed.value;
+ // pitch movement detected and pitch movement desired by user
+ if (dwControlMap[i] == JOY_ABSOLUTE_AXIS)
+ cl.viewangles[PITCH] += fAxisValue * aspeed * cl_pitchspeed.value;
+ else
+ cl.viewangles[PITCH] += fAxisValue * speed * 180.0;
+ V_StopPitchDrift();
}
else
{
- cl.viewangles[PITCH] += (fAxisValue * joy_pitchsensitivity.value) * speed * 180.0;
+ // no pitch movement
+ // disable pitch return-to-center unless requested by user
+ // *** this code can be removed when the lookspring bug is fixed
+ // *** the bug always has the lookspring feature on
+ if(lookspring.integer == 0)
+ V_StopPitchDrift();
}
- V_StopPitchDrift();
- }
- else
- {
- // no pitch movement
- // disable pitch return-to-center unless requested by user
- // *** this code can be removed when the lookspring bug is fixed
- // *** the bug always has the lookspring feature on
- if(lookspring.integer == 0)
- V_StopPitchDrift();
}
- }
- break;
+ break;
- default:
- break;
+ default:
+ fAxisValue = IN_JoystickGetAxis(i, 1, 0.01);
+ break;
}
+
+ // cache for keyevents
+ joy_axescache[i].oldmove = joy_axescache[i].move;
+ joy_axescache[i].move = IN_JoystickGetAxis(i, 1, 0.01);
+ }
+
+ // run keyevents
+ if (joy_axiskeyevents.integer)
+ {
+ IN_JoystickKeyeventForAxis(AxisForwardIndex, K_DOWNARROW, K_UPARROW);
+ IN_JoystickKeyeventForAxis(AxisSideIndex, K_RIGHTARROW, K_LEFTARROW);
}
}
Cvar_RegisterVariable (&joy_yawsensitivity);
Cvar_RegisterVariable (&joy_wwhack1);
Cvar_RegisterVariable (&joy_wwhack2);
+ Cvar_RegisterVariable (&joy_axiskeyevents);
Cvar_RegisterVariable (&vid_forcerefreshrate);
Cmd_AddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f, "applies current joyadv* cvar settings to the joystick driver");
}